The Iron Mass: Difference between revisions

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===Interactions===
===Interactions===
All [[Summon Skeletons|skeletons]] wield an exact copy of the The Iron Mass. Sources that cause The Iron Mass to trigger damage, will trigger on the skeletons' as well. For example {{il|The Hidden Blade}} in a character's offhand slot will trigger {{sl|Unseen Strike}} on the character and their skeletons.
All [[Summon Skeletons|skeletons]] wield an exact copy of The Iron Mass and will use it to attack.  


===Math===
===Math===
====Base Damage====
====Base Damage====
{{il|Summon Skeletons}} normally have their own weapon with .8 attacks per second that gains base damage as they level up. A level 20 skeleton has 1,012 average damage per hit.
{{il|Summon Skeletons}} normally has 0.8 attacks time (1.25 APS), and gains base damage as they level up.


The Iron Mass removes the skeletons' [[attack speed]] and base weapon damage from leveling up the gem and replaces it with its own damage and attack speed. An Iron Mass with maximum attack speed and damage rolls has 1.53 attacks per second and 195 average damage per hit.
The Iron Mass overrides the skeletons' base damage, base attack speed, and base crit chance. An Iron Mass with maximum attack speed and damage rolls and 30 quality has 1.53 attacks per second and 201.5 average damage per hit. This results in 308.3 DPS. This value does not scale with Skeleton level.


A level 20 skeletons does (1,012 X .8) = 810 DPS  
A level 20 skeletons does 1021.6 DPS by default.


A perfect rolled hidden blade does (195 X 3) = 585 (585 X 1.53) = 895 ('''Note''': Can go higher with [[corrupted]] modifiers.)
A perfect rolled The Iron Mass with 30 quality does (308.3 X 3) = 924.9 DPS counting the [[triple damage]]. ('''Note''': Can go higher with [[corrupted]] modifiers and some Enchantments.) The other stats on this weapon can also contribute in skyrocketing the damage up.


====Scaling Damage====
====Damage Effectiveness====
Skeleton damage normally scales with X 1.5 damage and X .8 attack speed. (1.5 X .8) = 120% of raw damage scaling.


Skeletons with The Iron Mass have X 3 = damage and X 1.53 attack speed.  (3 X 1.53) = 459% of raw damage scaling.
By default, Skeletons have 50% more added damage with 1.25 APS, or a 120% Added Damage Effectiveness.


459 / 120 = 3.825
For Skeletons with The Iron Mass, factoring in the 1.53 APS, as well as the 50% more added damage, they now have 229% Added Damage Effectiveness, or 687% Added Damage Effectiveness if you include [[triple damage]].


The Iron Mass gives nearly 4 times the damage per second from flat added damage and the base weapon damage is lower than skeleton damage from the gem at level 22. These 2 factors make added flat damage give higher damage per second than a skeleton build that doesn't use The Iron Mass.
Essentially, Skeletons level 20 or above will have slightly more base DPS, but The Iron Mass can easily outscale with some sources of added damage.


A few examples of flat minion damage may include:
A few examples of flat minion damage may include:
* {{il|Added Chaos Damage Support}}
* {{il|Added Chaos Damage Support}} or {{il|Awakened Added CHaos Damage Support}}
* [[Abyss jewel]]s with {{c|mod|Minions deal # to # additional [damage type] Damage}}
* [[Abyss jewel]]s with {{c|mod|Minions deal # to # additional [damage type] Damage}}
* [[Aura]]s with flat damage such as {{sl|Envy}}.
* [[Aura]]s with flat damage such as {{sl|Envy}}.
* {{il|Rallying Cry}}
* {{il|Rallying Cry}}
* {{il|Summon Carrion Golem|Carrion Golems}} have a [[buff]] that increases other minions' flat damage. This can be boosted by things like:
* {{il|Summon Carrion Golem|Carrion Golems}} have a [[buff]] that increases other minions' flat damage.
** {{c|mod|150% increased Effect of the Buff granted by carrion golems}} from the [[Eternal Labyrinth]] [[Labyrinth Enchantment#Helmet enchantments|helmet enchantment]].
** {{c|mod|(#)% increased Effect of Buffs granted by your Golems}} from multiple sources. See [[golem]]s.


{{Item acquisition}}
{{Item acquisition}}

Revision as of 01:04, 26 January 2022

The Iron Mass
Gladius
One Handed Sword
Physical Damage: (148.5-162) to (214.5-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48-1.53)
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(175-200)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Lead by example.
Acquisition
Drop restricted
The Iron Mass can rarely replace a Curio Display in the final reward room of Alternate Quality Gems Blueprints e.g. RepositoryBlueprint: RepositoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
and TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
and cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it..
Vendor Offer
6x Alchemy Shard
8x Alteration Shard
Weapon DPS
Physical: (269.0-303.7)
Phys+Chaos: (269.0-303.7)
Total: (269.0-303.7)
Metadata
Item class: One-Handed Sword

The Iron Mass is a unique GladiusGladiusOne Handed Sword
Physical Damage: 54-78
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating
.

Mechanics

Buff/Debuff

Recently refers to the last 4 seconds.

Interactions

All skeletons wield an exact copy of The Iron Mass and will use it to attack.

Math

Base Damage

Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Warriors

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
normally has 0.8 attacks time (1.25 APS), and gains base damage as they level up.

The Iron Mass overrides the skeletons' base damage, base attack speed, and base crit chance. An Iron Mass with maximum attack speed and damage rolls and 30 quality has 1.53 attacks per second and 201.5 average damage per hit. This results in 308.3 DPS. This value does not scale with Skeleton level.

A level 20 skeletons does 1021.6 DPS by default.

A perfect rolled The Iron Mass with 30 quality does (308.3 X 3) = 924.9 DPS counting the triple damage. (Note: Can go higher with corrupted modifiers and some Enchantments.) The other stats on this weapon can also contribute in skyrocketing the damage up.

Damage Effectiveness

By default, Skeletons have 50% more added damage with 1.25 APS, or a 120% Added Damage Effectiveness.

For Skeletons with The Iron Mass, factoring in the 1.53 APS, as well as the 50% more added damage, they now have 229% Added Damage Effectiveness, or 687% Added Damage Effectiveness if you include triple damage.

Essentially, Skeletons level 20 or above will have slightly more base DPS, but The Iron Mass can easily outscale with some sources of added damage.

A few examples of flat minion damage may include:

  • Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or Awakened Added Chaos Damage SupportAwakened Added Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-5)
    Cost & Reservation Multiplier: 120%
    Requires Level 72Supports any skill that hits enemies.+(0-1) to Level of Supported Skill Gems
    Supported Skills have (167-189) to (251-284) added Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Abyss jewels with Minions deal # to # additional [damage type] Damage
  • Auras with flat damage such as Envy.
  • Rallying CryRallying CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies and Allies in Range
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Carrion GolemsSummon Carrion GolemPhysical, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Maximum 1 Summoned Golem
    Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
    Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have a buff that increases other minions' flat damage.

Item acquisition

The Iron Mass has restrictions on where or how it can drop. It cannot be chanced.

The Iron Mass can be obtained from Curio Displays in the final reward rooms of any Grand Heist.

Gallery

Version history

Version Changes
3.12.0
  • Introduced to the game.

ru:Железная масса