Sulphur Vents Map

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This article is about the variant of Sulphur Vents Map from the most recent map series in which it appeared. For other variants, see § Map variants.
"Sulphur Vents" redirects here. For the Delve biome, see Sulphur Vents (Delve).
[view] [edit]Sulphur Vents MapMap Level: 78
Map Tier: 11
Guild Character: P
The creatures that prowl the wildest extremes,
nature anoints with cruel efficacy to defend her.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 77
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Sulphur Vents
Map area
No Waypoint
IdMapWorldsSulphurVents
Act11
Area level72
BossesThe Gorgon
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, toxic_pool_area, sun_nature_area, map_drops_can_upgrade_to_abomination
The Shaper: The creatures that prowl the wildest extremes, nature anoints with cruel efficacy to defend her.
Vaal Side AreasDesolate Isle (MapSideArea9_6)
The creatures that prowl the wildest extremes, nature anoints with cruel efficacy to defend her.

Sulphur Vents Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.