Scorched Fossil: Difference between revisions

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|stack_size                              = 20
|stack_size                              = 20
|description                            = More Fire modifiers<br>No Cold modifiers
|description                            = More Fire modifiers<br>No Cold modifiers
|help_text                              = Place in a Resonator to influence item crafting.<br>Shift click to unstack.
|help_text                              = Place in a Resonator to influence item crafting.
|stack_size_currency_tab                = 5000
|stack_size_currency_tab                = 5000
|drop_areas                              = Delve_Mantle, Delve_Mantle2, Delve_Mantle3, Delve_Mantle4, Delve_Mantle5, Delve_Mantle6, Delve_Mantle7, Delve_Mantle8
|drop_text                              = Found in [[Magma Fissure]] biomes in the [[Azurite Mine]].
|is_drop_restricted                      = true
|release_version                        = 3.4.0
|release_version                        = 3.4.0
}}
}}
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{{Item acquisition}}
{{Item acquisition}}


Can be acquired in one of two ways in [[Azurite Mine]]:
Can also be acquired in one of two ways in [[Azurite Mine]]:
* Is sometimes sold by [[Niko the Mad]] for 1 000 [[Azurite]]
* Is sometimes sold by [[Niko the Mad]] for 1000 [[Azurite]]
* As a drop In the following Biome:
* [[File:Fire items delve node icon.png|40px]][[File:Fire Warband delve node icon.png|40px]]{{c|mod|Contains Fire Items}} nodes
** [[Magma Fissure]]
 
==Spawn Weight Multipliers==
==Spawn Weight Multipliers==
Using this fossil multiplies the spawn weights of all modifiers with cold tags by 0 and fire tags by 10.
Using this fossil multiplies the spawn [[weight]]s of all modifiers with cold tags by 0 and fire tags by 10.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.10.0}}
{{Version history table row|3.10.0|
* Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils. Implicit modifiers (such as the one which changes an item's vendor sell price) remain. The following mods have been relocated, while all others can no longer be obtained:
* Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils. Implicit modifiers (such as the one which changes an item's vendor sell price) remain. The following mods have been relocated, while all others can no longer be obtained:
** Helmet: Nearby Enemies have -x% Fire Resistance (now from Warlord's Influence), Nearby Enemies have -x% Cold Resistance (now from Redeemer's Influence), Nearby Enemies have -x% Lightning Resistance (now from Crusader's Influence), Nearby Enemies have -x% Chaos Resistance (now from Hunter's Influence), Nearby Enemies take x% increased Physical Damage (now from Elder's Influence), increased effect of Fortify (now from Crusader's Influence).
** Helmet: Nearby Enemies have -x% Fire Resistance (now from Warlord's Influence), Nearby Enemies have -x% Cold Resistance (now from Redeemer's Influence), Nearby Enemies have -x% Lightning Resistance (now from Crusader's Influence), Nearby Enemies have -x% Chaos Resistance (now from Hunter's Influence), Nearby Enemies take x% increased Physical Damage (now from Elder's Influence), increased effect of Fortify (now from Crusader's Influence).
** Rings: Fire/Cold/Lightning/Physical/Chaos leech modifiers can now exclusively be found from special elemental Delve encounters.
** Rings: Fire/Cold/Lightning/Physical/Chaos leech modifiers can now exclusively be found from special elemental Delve encounters.
**Jewels: Damage penetrates 1% Fire/Cold/Lightning/Elemental Resistance (now from Corrupted implicits).
**Jewels: Damage penetrates 1% Fire/Cold/Lightning/Elemental Resistance (now from Corrupted implicits).
 
}}
{{Version history table row|3.4.0}}
{{Version history table row|3.4.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


{{Navbox Delve}}
{{Navbox Delve}}
[[Category:Fossil]]

Latest revision as of 02:08, 7 January 2024

Scorched FossilStack Size: 20More Fire modifiers
No Cold modifiers
Place in a Resonator to influence item crafting.
Acquisition
Drop restricted
Drop level: 1
Found in Magma Fissure biomes in the Azurite Mine.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingFire

Scorched Fossil is a fossil type.

Item acquisition

Scorched Fossil has restrictions on where or how it can drop. Found in Magma Fissure biomes in the Azurite Mine.

Recipes

Scorched Fossil can be created from the following recipes:

AmountPartDescriptionMeta
5The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.Random fossil x5A
1Fossilised IncubatorFossilised IncubatorStack Size: 10Adds an incubated Fossil item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random fossilA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Can also be acquired in one of two ways in Azurite Mine:

Spawn Weight Multipliers

Using this fossil multiplies the spawn weights of all modifiers with cold tags by 0 and fire tags by 10.

Version history

Version Changes
3.10.0
  • Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils. Implicit modifiers (such as the one which changes an item's vendor sell price) remain. The following mods have been relocated, while all others can no longer be obtained:
    • Helmet: Nearby Enemies have -x% Fire Resistance (now from Warlord's Influence), Nearby Enemies have -x% Cold Resistance (now from Redeemer's Influence), Nearby Enemies have -x% Lightning Resistance (now from Crusader's Influence), Nearby Enemies have -x% Chaos Resistance (now from Hunter's Influence), Nearby Enemies take x% increased Physical Damage (now from Elder's Influence), increased effect of Fortify (now from Crusader's Influence).
    • Rings: Fire/Cold/Lightning/Physical/Chaos leech modifiers can now exclusively be found from special elemental Delve encounters.
    • Jewels: Damage penetrates 1% Fire/Cold/Lightning/Elemental Resistance (now from Corrupted implicits).
3.4.0
  • Introduced to the game.