Reflect: Difference between revisions
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[[Leech]] is processed before reflect damage.<ref name="ReflectOrder"/> Therefore the order of operations is: | [[Leech]] is processed before reflect damage.<ref name="ReflectOrder"/> Therefore the order of operations is: | ||
:Hit a target -> Leech -> Receive reflected damage | :Hit a target -> Leech -> Receive reflected damage | ||
===Items=== | ===Items=== | ||
====Base items==== | ====Base items==== | ||
* {{il|Basalt Flask}} has the mod {{c|magic|20% of Melee Physical Damage reflected to Attacker}}. This can be increased by {{c|magic|X% increased effect of flasks}} modifiers. | * {{il|Basalt Flask}} has the mod {{c|magic|20% of Melee Physical Damage reflected to Attacker}}. This can be increased by {{c|magic|X% increased effect of flasks}} modifiers. | ||
==== | ==Related unique items== | ||
These items contain bonuses which deal reflect damage: | |||
===Reflect damage to attackers=== | |||
{{Query unique items | |||
|tables = item_stats | |||
|join = item_stats._pageName=items._pageName | |||
|where = item_stats.id LIKE "%damage_to_return_to%" OR item_stats.id LIKE "%to_deal_to_attacker%" | |||
|large=1 | |||
|stat=1 | |||
|level=1}} | |||
===Reflect damage on block=== | |||
{{Query unique items | |||
|tables = item_stats | |||
|join = item_stats._pageName=items._pageName | |||
|where = item_stats.id LIKE "%damage_to_return_on_block" | |||
|large=1 | |||
|stat=1 | |||
|level=1}} | |||
Self-reflect | ===Self-reflect=== | ||
{{Query unique items | |||
|tables = item_stats | |||
|join = item_stats._pageName=items._pageName | |||
|where = item_stats.id LIKE "%damage_to_reflect_to_self%" | |||
|large=1 | |||
|stat=1 | |||
|level=1}} | |||
===Monster modifiers=== | ===Monster modifiers=== | ||
Line 105: | Line 98: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.1.0}} | {{VersionHistoryRow|3.1.0}} | ||
* Damage reflection mods on rare monsters have been removed from the game. | * Damage reflection mods on rare monsters have been removed from the game. |
Revision as of 13:37, 30 September 2020
Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.
Mechanics
Reflect cares about the damage taken after mitigation, not the amount of life removed.[1][2] The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).[3]
Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects[4] and, accordingly, cannot cause status ailments[5], stun[6], critical strikes and other similar effects that require a hit. Reflected hit, however, is able to yield a flask charge if the Flagellant's prefix is present there.
Damage sources
Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn't hit and, therefore, can't be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.[2]
Reflect mitigation
- Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge.[7] Block chance reduction will lower the characters block chance as well.[3]
- Reflected damage is reduced by the attacker's armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
- If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.[8]
- Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
- Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
- Modifiers to damage taken, such as Fortify and Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., also lessen reflected damage taken. - Certain skills are explicitly stated to ignore reflection. Skills that ignore reflection are Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4-38) to (5-56) Added Attack Cold Damage
Buff grants (4-38) to (5-56) Added Spell Cold Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Counts total Power of Enemies in Range
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
Base radius is (2.2-2.6) metres
Additional Effects From 1-20% Quality:
(0.75-15)% chance to detonate an additional corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Having at least one skill that deals primarily physical damage can be useful for killing monsters with elemental damage reflection, and vice versa.
- Damage from damage over time effects such as burning is not reflected.
- Sufficient amounts of life leech can lessen or completely counteract the damage from reflection.
- There are a few sources of reduced damage taken from reflect:
- The passive skill clusters Exposure Tolerance (elemental) and Risk Awareness (physical) grant reduced reflected damage taken of their type.
- The Ascendant's passive Elementalist grants immunity to reflected elemental damage.
- The Assassin's passive Opportunistic causes critical strikes to unable to be reflected.
- The Elementalist's passive Paragon of Calamity grants immunity to reflected elemental damage.
- The Slayer's passive Headsman grants immunity to reflected physical damage.
- Sibyl's LamentSibyl's Lament
Coral RingRequires Level 45+(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks
(20-10)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20-30)% increased Elemental Damage with Attack SkillsThe portrait reflected his pain,
a pain that she could never see. grants 80% reduced reflected elemental or physical damage taken when equipped in the left or right ring slot, respectively. - An Essence of InsanityEssence of InsanityStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Triggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 70% increased Mana Regeneration Rate while Shocked
Body Armour: You gain Onslaught for 6 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 25% chance to gain a Power Charge when you Block
Quiver: Projectiles Pierce 2 additional Targets
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 40% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it. can be crafted on a quiver or ring to gain the mod You and your Minions take 40% reduced Reflected Damage - Choosing The Pantheon power Soul of Yugul grants 25% reduced Reflected Damage Taken.
- Shaper body armour: The Shaper's - You and your Minions take 100% reduced Reflected Elemental Damage (Prefix)
- Redeemer body armour: Redeemer's - You and your Minions take 100% reduced Reflected Elemental Damage (Prefix)
- Elder body armour: The Elder's - You and your Minions take 100% reduced Reflected Physical Damage (Prefix)
- Warlord body armour: Warlord's - You and your Minions take 100% reduced Reflected Physical Damage (Prefix)
- Shaper ring: The Shaper's - You and your Minions take (45-31)% reduced Reflected Elemental Damage (Prefix) or The Shaper's - You and your Minions take (55-46)% reduced Reflected Elemental Damage (Prefix)
- Hunter ring: Hunter's - You and your Minions take (45-31)% reduced Reflected Elemental Damage (Prefix) or Hunter's - You and your Minions take (55-46)% reduced Reflected Elemental Damage (Prefix)
- Elder ring: The Elder's - You and your Minions take (45-31)% reduced Reflected Physical Damage (Prefix) or The Elder's - You and your Minions take (55-46)% reduced Reflected Physical Damage (Prefix)
- Hunter ring: Hunter's - You and your Minions take (45-31)% reduced Reflected Physical Damage (Prefix) or Hunter's - You and your Minions take (55-46)% reduced Reflected Physical Damage (Prefix)
- Note that at 100% reduced reflected damage taken from above mods, Pantheon and passive skill, the player can still suffered from reflected damage due to sources that increase damage taken such as curse(s) on the player, shock, sextant mods or items like AbyssusAbyssus
Ezomyte BurgonetArmour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage takenWhen you have slain all of your enemies,
what is left to fear? .
- Note that at 100% reduced reflected damage taken from above mods, Pantheon and passive skill, the player can still suffered from reflected damage due to sources that increase damage taken such as curse(s) on the player, shock, sextant mods or items like AbyssusAbyssus
Interaction with leech
Leech is processed before reflect damage.[9] Therefore the order of operations is:
- Hit a target -> Leech -> Receive reflected damage
Items
Base items
- Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more ArmourRequires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. has the mod 20% of Melee Physical Damage reflected to Attacker. This can be increased by X% increased effect of flasks modifiers.
Related unique items
These items contain bonuses which deal reflect damage:
Reflect damage to attackers
Item | Stats | |
---|---|---|
BramblejackBramblejack Plate VestArmour: (19-27) Movement Speed: -3%+(30-60) to maximum Life -(15-10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved. | 1 | +(30-60) to maximum Life -(15-10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to Attacker |
Crown of ThornsCrown of Thorns Vine CircletEnergy Shield: (157-235)+(150-225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain AttunementLift it lightly, don it slow. The spikes point out and in, you know. | 1 | +(150-225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain Attunement |
GoldrimGoldrim Leather CapEvasion: (49-77)+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden)No metal slips as easily through the fingers as gold. | 1 | +(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
HrimsorrowHrimsorrow Goathide GlovesEvasion: (72-92)Requires Level 9, 17 Dex+(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee AttackersOf ancient giants, none remain, Their only trace is timeless pain. | 9 | +(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
Chain of EnduranceChain of Endurance Chain BeltRequires Level 14+(9-20) to maximum Energy Shield+(40-50) to maximum Life (40-60)% increased Stun and Block Recovery Reflects (100-150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you"A man confronted with sufficient adversity may ascend to unprecedented heights and triumph over his coddled rivals." - Weylan the Ezomyte | 14 | +(9-20) to maximum Energy Shield+(40-50) to maximum Life (40-60)% increased Stun and Block Recovery Reflects (100-150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you |
KaltenhaltKaltenhalt Painted BucklerChance to Block: 29% Evasion: (196-308) Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to BlockCold, miserable and alone... but alive. | 16 | 6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block |
Cloak of FlameCloak of Flame Scholar's RobeEnergy Shield: (43-53) Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. | 18 | +(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
The Trickster's SmileThe Trickster's Smile Visored SalletArmour: (102-160) Evasion: (102-160)Requires Level 23, 28 Str, 28 Dex(60-100)% increased Armour and Evasion Reflects 100 Cold Damage to Melee Attackers Reflects 100 Fire Damage to Melee Attackers Reflects 100 Lightning Damage to Melee Attackers When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 secondsThe Raven Trickster made no move to defend himself. He merely grinned... and the foolish warrior charged. | 23 | (60-100)% increased Armour and Evasion Reflects 100 Cold Damage to Melee Attackers Reflects 100 Fire Damage to Melee Attackers Reflects 100 Lightning Damage to Melee Attackers When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds |
Xirgil's CrankXirgil's Crank Coiled StaffWarstaff Physical Damage: 27-57 Critical Strike Chance: 6.20% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block"Since one with knowledge of machines might be able to bring the labyrinth to a standstill, Izaro had us place many boobytrapped decoys. But I know which switch brings the monster down." - Xirgil, Trapbuilder's final words. | 28 | +20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block |
Advancing FortressAdvancing Fortress Gut RipperClaw Physical Damage: (40-44) to (106-116.6) Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls. A woman carries her fortress with her. In heart, in mind, in hand." - Sekhema Deshret | 46 | Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers |
Lightbane RaimentLightbane Raiment Ornate RingmailArmour: (569-715) Energy Shield: (118-148) Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned Zahndethus cast aside his faith and embraced the darkness. | 47 | (120-140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block Desecrated Ground deals 250 Chaos Damage per second (Hidden) Desecrated Ground has a radius of 16 (Hidden) |
Crown of the Pale KingCrown of the Pale King Regicide MaskEvasion: (352-474) Energy Shield: (72-96)Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield +(60-80) to maximum Life (0.4-0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as LifeA lightless world a silent reign two sightless eyes feed on your pain. | 52 | (150-200)% increased Evasion and Energy Shield +(60-80) to maximum Life (0.4-0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as Life |
Shavronne's WrappingsShavronne's Wrappings Occultist's VestmentEnergy Shield: (274-377) Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became ever more extravagant as her body and soul became ever more corrupted. | 62 | (3-10)% increased Spell Damage(100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
Reflect damage on block
Item | Stats | |
---|---|---|
Replica Blood ThornReplica Blood Thorn Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 6.00% Attacks per Second: (1.37-1.43) Weapon Range: 1.3 metres+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden)"Physical forces and flames seem to share some innate bond. What logic lies beneath the veil of reality?" | 1 | +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden) |
The Blood ThornThe Blood Thorn Gnarled BranchStaff Physical Damage: 18-38 Critical Strike Chance: 6.00% Attacks per Second: (1.37-1.43) Weapon Range: 1.3 metres+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block Level Requirement reduced by 100 (Hidden)Touch not the thorn, for only blood and pain await. | 1 | +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block Level Requirement reduced by 100 (Hidden) |
Replica Veil of the NightReplica Veil of the Night Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances"Prototype #722 might look like a helmet, but I believe it to be something else entirely. The visions it shows the wearer... are beyond mortal endurance..." | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block Defences are Zero (18-22)% increased Elemental Resistances |
Veil of the NightVeil of the Night Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are ZeroThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are Zero |
The AnvilThe Anvil Amber AmuletRequires Level 45+(20-30) to Strength(10-15)% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400-500) to Armour (34-48) Life gained when you Block (18-24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on BlockForge your Perseverance on the Anvil of Faith. | 45 | +(20-30) to Strength(10-15)% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400-500) to Armour (34-48) Life gained when you Block (18-24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on Block |
Thousand Teeth TemuThousand Teeth Temu Vaal BucklerChance to Block: 37% Evasion: (660-833) Movement Speed: -3%Requires Level 63, 159 Dex3% increased Movement Speed(100-120)% increased Evasion Rating +(70-90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +10% Chance to Block Reflects 1000 to 10000 Physical Damage to Attackers on BlockCrimson burn'd the star of sadness, All was woe that seem'd but gladness. | 63 | 3% increased Movement Speed(100-120)% increased Evasion Rating +(70-90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +10% Chance to Block Reflects 1000 to 10000 Physical Damage to Attackers on Block |
Self-reflect
Item | Stats | |
---|---|---|
HiltlessHiltless Reaver SwordTwo Hand Sword Physical Damage: (152-177) to (334-364) Critical Strike Chance: (7.00-7.50)% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +0.2 metres to Weapon RangeThe cuts on my hands are a small price to pay for the opportunity to drive my steel beyond the flesh and into the demon's soul. | 59 | 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +0.2 metres to Weapon Range |
Monster modifiers
Rare monsters can have the Physical and Elemental Thorns mods.
Map modifiers
Some map modifiers give all monsters in that map a damage reflection, either physical or elemental.
Skill gems
There are currently two skill gems, that deal reflect damage. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and the corrupted Version Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: InstantRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(50-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Other
Certain effects are typed as reflected damage, but are not necessarily triggered when taking damage. Tukohama, War's Herald causes totems to deal a percentage of its maximum life as reflected fire damage when hit. The RetchThe Retch
Rustic SashRequires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask EffectBut the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another. deals a percentage of leeched life as reflected chaos damage from leech targets.
The dangers of damage reflection
Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. supported by Pierce SupportPierce SupportSupport, Projectile
Icon: p
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.), as once cast, they cannot be cancelled if a source of reflection appears.
Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.
Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player's damage output, not the monster's damage.
Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.
Version history
Version | Changes |
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3.1.0 |
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2.0.0 |
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1.2.0 |
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References
- ↑ Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
- ↑ 2.0 2.1 Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
- ↑ 3.0 3.1 Mark_GGG (March 15, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Path of Exile Forum.
- ↑ Mark_GGG (May 31, 2016). "New unique sword "Hiltless" Coming in prophecy.". Official Path of Exile Reddit.
- ↑ Mark_GGG (April 23, 2013). "Mechanics thread". Path of Exile Forum. Retrieved March 25, 2013.
- ↑ Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forum. Retrieved August 24, 2014.
- ↑ Mark_GGG (February 4, 2014). "I don't think I understand reflect". Path of Exile Forum. Retrieved August 24, 2014.
- ↑ Daniel_GGG (July 15, 2013). "0.11.2 Patch Notes". Path of Exile Forum. Retrieved October 20, 2013.
- ↑ Mark_GGG (July 15, 2013). "Phys Reflect VS Vaal Pact: who wins?". Path of Exile Forum. Retrieved November 17, 2015.