Endurance charge

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Endurance Charge
Charge
Endurance Charge status icon.png

Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

The physical damage reduction stacks with the damage reduction from armour, so that they are both applied at the same time.

Source of Endurance Charges

Skill Gems

  • Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
    Icon: e
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge
    Supported Skills have (0-19)% reduced Enemy Stun Threshold
    Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Stun Duration on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    causes supported melee skill to generate an endurance charge when it stuns an enemy.
  • Enduring CryEnduring CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
    Regenerate (120-1976) Life over 1 second
    (0-38)% increased Warcry Speed
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Counts total Power of Enemies in Range
    Gain 1 Endurance Charge per 5 Power

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    generates endurance charges per nearby enemies.
  • Warlord's MarkWarlord's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
    Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
    Cursed enemies have a 100% chance to grant an Endurance Charge when slain
    Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
    Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

    Additional Effects From 1-20% Quality:
    Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is a curse that causes enemies a chance to grant an endurance charge when killed.

Passive Skills

Items

Source of maximum Endurance Charges

These items grant increased maximum endurance charges:

The theoretical maximum endurance charges is 12 (+3 base, +3 passives, +5 items, +1 as Juggernaut).

The unique items FragilityFragility
Crimson Jewel
-1 to Maximum Endurance ChargesCorrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
and Ahn's HeritageAhn's Heritage
Colossal Tower Shield
Chance to Block: 29%
Armour: (783-1202)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
decrease maximum endurance charges by 1.

Consume Charges

  • DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 600%
    AoE Radius: 30
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
    Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
    Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
    60% less Damage with Ailments
    Base radius is 3 metres
    15% more Area of Effect per Charge removed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to deal Damage without removing Charges
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    consumes endurance charges to deal additional fire damage.
  • Immortal CallImmortal CallSpell, Duration, Guard
    Level: (1-20)
    Cost: (21-36) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    consumes endurance charges to increase the buff duration.
  • Vaal Immortal CallVaal Immortal CallSpell, Duration, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 60.00 sec
    Can Store 1 Use(s)
    Souls Per Use: 100
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: Instant
    Requires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Base duration is 0.40 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (100-157)% increased Buff Duration per Endurance Charge removed
    Buff expiry rate cannot be modified

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    consumes endurance charges to increase the buff duration.
  • Vigilant StrikeVigilant StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 6 Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 85% of base
    Attack Damage: (230-350)% of base
    Effectiveness of Added Damage: (230-350)%
    Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
    Melee Hits Fortify for 8 seconds

    Additional Effects From 1-20% Quality:
    (0.2-4)% more Attack Damage per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    consumes an endurance charge to bypass its cooldown.
  • Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 80% of base
    Attack Damage: (180-275)% of base
    Effectiveness of Added Damage: (180-275)%
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
    5% more Area of Effect per Endurance Charge
    30% fissure branching chance
    +5% fissure branching chance per Endurance Charge

    Additional Effects From 1-20% Quality:
    +(1.5-30)% Fissure branching chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    consumes an endurance charge to release the maximum number shockwaves for maximum area of effect and deal more damage.
  • Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Armour: (1316-1731)
    Evasion: (1044-1372)
    Movement Speed: -3%
    Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
    +(60-90) to maximum Life
    2% of Physical Attack Damage Leeched as Life
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    100% increased Effect of Onslaught on you
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    consumes all endurance charges when hit and grants 2 second of Onslaught per endurance charge consumed.

Related Unique Items

These unique items have modifiers related to endurance charges:

Passives

There are passive skill nodes that provide bonuses to endurance charges.

Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect endurance charges.

Template:Ascendancy passive table

Effects on monsters and minions

The effects of endurance charges are much more significant on monsters and minions. Player totems can also gain these effects from endurance charges, which are the only charges they can have on themselves.

See also