Dexterity
The dexterity attribute is a measure of a character's agility and expertise. Dexterity is required to use dexterity-based equipment and skills.
Dexterity also provides certain inherent bonuses:
- Every 10 dexterity grants an additional 20 accuracy rating.
- Every 10 dexterity grants 2% increased evasion rating.
Additional Dexterity Scaling
Certain unique items can impart additional scaling to dexterity:
- Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. grants +1 Life per 4 Dexterity - Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. also grants 2% increased Melee Physical Damage per 10 Dexterity - Null's InclinationNull's Inclination
Ranger BowBow
Physical Damage: 56-117
Chaos Damage: (50-80) to (130-180)
Critical Strike Chance: 6.00%
Attacks per Second: (1.39-1.46)Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
+212 Intelligence Requirement
Minions deal 1% increased Damage per 5 Dexterity
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 UsesThe hunt continues when the prey falls. grants 1% increased Minion damage per 10 Dexterity - RiveRive
Terror ClawClaw
Physical Damage: (68.8-95.4) to (193.6-244.8)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump.
Terror makes you run. grants 2% increased Physical Damage over time per 10 Dexterity - Pillar of the Caged GodPillar of the Caged God
Iron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt grants 1% increased Attack Speed per 10 Dexterity - Iron CommanderIron Commander
Death BowBow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy. adds 1-3 Physical Damage to Attacks per 25 Dexterity - Iron CommanderIron Commander
Death BowBow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy. also grants 1 additional Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (100-145)% of base
Effectiveness of Added Damage: (100-145)%
Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill
Additional Effects From 1-20% Quality:
(0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totem per 200 Dexterity - Hand of Wisdom and ActionHand of Wisdom and Action
Imperial ClawClaw
Physical Damage: 25-65
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
1% of Attack Damage Leeched as LifeShe thinks and we act.
She acts and we think.
Fragments of the whole that washes clean the skies. grants 1% increased Attack Speed per 25 Dexterity - Garukhan's FlightGarukhan's Flight
Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall. grants +1 Life per 10 Dexterity - Speaker's WreathSpeaker's Wreath
Prophet CrownArmour: (224-258)
Energy Shield: (32-37)Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity
(10-15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited EnemiesA strong pair of legs may carry you far,
but a silver tongue and a few brutes
can take you to the edge of the world. grants 2% increased Minion Attack Speed per 50 Dexterity - Speaker's WreathSpeaker's Wreath
Prophet CrownArmour: (224-258)
Energy Shield: (32-37)Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity
(10-15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited EnemiesA strong pair of legs may carry you far,
but a silver tongue and a few brutes
can take you to the edge of the world. also grants 2% increased Minion movement Speed per 50 Dexterity
Dexterity Threshold Unique Jewels provide additional benefits to specific skills when 40 Dexterity is allocated within the jewel's medium radius on the passive tree.
- Growing AgonyGrowing Agony
Viridian JewelLimited to: 1
Radius: Medium(8-12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on HitMaligaro understood that devotion to science,
Means devotion to trial and error.
For Maligaro's errors, death was slow,
And very painful.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 2% increased Attack Damage for each Poison on the Enemy to Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Additional Effects From 1-20% Quality:
Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Pitch DarknessPitch Darkness
Viridian Jewel(10-15)% increased Fire Damage
+10% to Fire Damage over Time MultiplierWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. a 10% chance to spread Burning Ground if it Ignites an Enemy - Pitch DarknessPitch Darkness
Viridian Jewel(10-15)% increased Fire Damage
+10% to Fire Damage over Time MultiplierWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. also grants Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. a 10% chance to spread Tar if it does not Ignite an Enemy - Spirit GuardsSpirit Guards
Viridian JewelLimited to: 1
Radius: MediumMinions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsLong after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. the ability to Animate up to 4 Ranged Weapons - Steel SpiritSteel Spirit
Viridian JewelRadius: Medium(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it HitsThe Sekhema rode to the mountain,
With her tribe, devoted and strong.
And sewed shut the mouth of nightmare,
So that it would not consume her world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants each Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. projectile 4% increased Damage each time it Hits - Volley FireVolley Fire
Viridian JewelLimited to: 1
Radius: Medium(7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacksLioneye's men stood at the walls,
eyeing the savages that walked the beach below.
With a single word,
a thousand bodies, and ten thousand arrows,
would litter the sands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. causes BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to fire an additional 2 projectiles in a spread simultaneously on the first and final attacks - Omen on the WindsOmen on the Winds
Viridian JewelLimited to: 2
Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. 25% increased Area of Effect and 50% chance of Projectiles Piercing
These other unique jewels provide additional scaling based on nearby allocated Dexterity on the passive tree:
- Might in All FormsMight in All Forms
Crimson JewelRadius: MediumDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonusTrue strength can be found anywhere, and in anything.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. causes Dexterity and Intelligence from passives in a Medium Radius to count towards the Strength Melee Damage bonus, which can provide further benefits when used with Iron Will and Iron Grip - PugilistPugilist
Viridian JewelRadius: Large1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in RadiusThe best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 1% increased Evasion Rating, 1% increased Claw Physical Damage, and 1% increased Melee Physical Damage while Unarmed per 3 Dexterity allocated within the Large Radius - Static ElectricityStatic Electricity
Viridian JewelRadius: LargeAdds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks"Movement expends energy, but perhaps a little of that energy
can be recaptured and... reappropriated."
- Inquisitor MaligaroPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. adds 1 maximum Lightning Damage to Attacks per 1 Dexterity allocated in a Large Radius
Base Dexterity
The Ranger starts with 32 base Dexterity, the highest of any class.
The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14.
Modifying Dexterity
Dexterity can be increased by stacking base Dexterity and/or All Attributes and X% increased Dexterity and/or Attributes modifiers.
Implicit Dexterity on Items
Many implicit modifiers provide base dexterity on items:
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Dexterity on Equipment
Dexterity affixes can appear on the following base item categories. Weapons and armour must have dexterity as an attribute requirement in order for dexterity to appear as an affix.
- Amulets, Rings, and Quivers
- Armour (equipment) with dexterity as an attribute requirement, i.e. anything that provides evasion as an implicit defence. Haku has a crafting option which allows for dexterity on non-dexterity-based armours with a value from +16 to 25.
- Weapons with dexterity as an attribute requirement, including Axes, Swords, Claws, Daggers, and Bows.
The dexterity affixes range from +8 to 55 and are bracketed by item level. Dexterity as an affix is always a suffix. The highest dexterity suffix is of the Wind. The item level required for this affix is 82.
Jewels have their own suffixes which grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
- of Dexterity from +12 to 16
- of Athletics from +8 to 10 (Dexterity and Strength)
- of Cunning from +8 to 10 (Dexterity and Intelligence)
- of Adaption from +6 to 8 (all Attributes)
In addition, Essences of Sorrow guarantee dexterity of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of dexterity on belts and non-dexterity armours.
All Attributes on Equipment
All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.
Haku has a special crafting suffix mod that can be crafted onto the following items:
- Body Armour, Helmets, Gloves, Boots, and Shields from +11 to 14 to All Attributes
Unique Items with Additional Dexterity
Certain unique items provide bonuses to base dexterity or all attributes.
Increasing Dexterity
A number of unique items provide percent (%) increases and reductions to dexterity. All dexterity from equipment and passives will be scaled by these modifiers.
Other Ways to Modify Dexterity
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | N/A | Fluid MotionFluid Motion Viridian JewelRadius: Large+(16-24) to Dexterity Strength from Passives in Radius is Transformed to DexterityCorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Brute Force SolutionBrute Force Solution Cobalt JewelRadius: Large+(16-24) to Intelligence Strength from Passives in Radius is Transformed to IntelligenceCorruptedPicking a lock takes an immense amount of skill and practice. Breaking it with a hammer takes about three seconds.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Dexterity | InertiaInertia Crimson JewelRadius: Large+(16-24) to Strength Dexterity from Passives in Radius is Transformed to StrengthCorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A | Fertile MindFertile Mind Cobalt JewelRadius: Large+(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to IntelligenceCorrupted"The swallow flew fast and took many turns, spilling a seed where no plant had grown before. This seed grew and grew until the desert became fertile and abundant. Your mind is like this seed." - Maraketh ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Intelligence | Efficient TrainingEfficient Training Crimson JewelRadius: Large+(16-24) to Strength Intelligence from Passives in Radius is Transformed to StrengthCorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Careful PlanningCareful Planning Viridian JewelRadius: Large+(16-24) to Dexterity Intelligence from Passives in Radius is Transformed to DexterityCorrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems." - History of the MarakethPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A |
Passives
There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.
Ascendancy Passives
There are a few Ascendancy passives for the Scion's Ascendant subclass which grant dexterity.