Dexterity: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>OmegaK2
m (Reverted edits by Crimsonfalconer (talk) to last revision by Rlf unique)
>OmegaK2
m (Reverted edits by Crimsonfalconer (talk) to last revision by Rlf unique)
(No difference)

Revision as of 19:17, 3 January 2018

This page is about the dexterity attribute. For the passive skill, see Dexterity (passive skill).

The dexterity attribute is a measure of a character's agility and expertise. Dexterity is required to use dexterity-based equipment and skills.

Dexterity also provides certain inherent bonuses:

  • Every 10 dexterity grants an additional 20 accuracy rating.
  • Every 10 dexterity grants 2% increased evasion rating.

Additional Dexterity Scaling

Certain unique items can impart additional scaling to dexterity:

  • Shaper's TouchShaper's Touch
    Crusader Gloves
    Armour: (217-305)
    Energy Shield: (45-61)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    grants +1 Life per 4 Dexterity
  • Shaper's TouchShaper's Touch
    Crusader Gloves
    Armour: (217-305)
    Energy Shield: (45-61)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    also grants 2% increased Melee Physical Damage per 10 Dexterity
  • Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Chaos Damage: (50-80) to (130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 1% increased Damage per 5 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    The hunt continues when the prey falls.
    grants 1% increased Minion damage per 10 Dexterity
  • RiveRive
    Terror Claw
    Claw
    Physical Damage: (68.8-95.4) to (193.6-244.8)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
    grants 2% increased Physical Damage over time per 10 Dexterity
  • Pillar of the Caged GodPillar of the Caged God
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
    grants 1% increased Attack Speed per 10 Dexterity
  • Iron CommanderIron Commander
    Death Bow
    Bow
    Physical Damage: (36-40) to (89-97)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.37-1.44)
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    adds 1-3 Physical Damage to Attacks per 25 Dexterity
  • Iron CommanderIron Commander
    Death Bow
    Bow
    Physical Damage: (36-40) to (89-97)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.37-1.44)
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    also grants 1 additional Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (100-145)% of base
    Effectiveness of Added Damage: (100-145)%
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
    +(2-3) to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Attack Speed per maximum Totem
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    totem per 200 Dexterity
  • Hand of Wisdom and ActionHand of Wisdom and Action
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    1% of Attack Damage Leeched as Life
    She thinks and we act.
    She acts and we think.
    Fragments of the whole that washes clean the skies.
    grants 1% increased Attack Speed per 25 Dexterity
  • Garukhan's FlightGarukhan's Flight
    Stealth Boots
    Evasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
    (300-340)% increased Evasion Rating
    30% increased Movement Speed
    Immune to Burning Ground, Shocked Ground and Chilled Ground
    Regenerate 100 Life per second while moving
    +2 to Maximum Life per 10 Dexterity
    The higher you soar, the further you must fall.
    grants +1 Life per 10 Dexterity
  • Speaker's WreathSpeaker's Wreath
    Prophet Crown
    Armour: (224-258)
    Energy Shield: (32-37)
    Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity
    (10-15)% increased Skill Effect Duration
    2% increased Minion Attack Speed per 50 Dexterity
    2% increased Minion Movement Speed per 50 Dexterity
    Minions' Hits can only Kill Ignited Enemies
    A strong pair of legs may carry you far,
    but a silver tongue and a few brutes
    can take you to the edge of the world.
    grants 2% increased Minion Attack Speed per 50 Dexterity
  • Speaker's WreathSpeaker's Wreath
    Prophet Crown
    Armour: (224-258)
    Energy Shield: (32-37)
    Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity
    (10-15)% increased Skill Effect Duration
    2% increased Minion Attack Speed per 50 Dexterity
    2% increased Minion Movement Speed per 50 Dexterity
    Minions' Hits can only Kill Ignited Enemies
    A strong pair of legs may carry you far,
    but a silver tongue and a few brutes
    can take you to the edge of the world.
    also grants 2% increased Minion movement Speed per 50 Dexterity

Dexterity Threshold Unique Jewels provide additional benefits to specific skills when 40 Dexterity is allocated within the jewel's medium radius on the passive tree.

  • Growing AgonyGrowing Agony
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (8-12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Maligaro understood that devotion to science,
    Means devotion to trial and error.
    For Maligaro's errors, death was slow,
    And very painful.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants 2% increased Attack Damage for each Poison on the Enemy to Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Pitch DarknessPitch Darkness
    Viridian Jewel
    (10-15)% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    a 10% chance to spread Burning Ground if it Ignites an Enemy
  • Pitch DarknessPitch Darkness
    Viridian Jewel
    (10-15)% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    also grants Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    a 10% chance to spread Tar if it does not Ignite an Enemy
  • Spirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    the ability to Animate up to 4 Ranged Weapons
  • Steel SpiritSteel Spirit
    Viridian Jewel
    Radius: Medium(7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    The Sekhema rode to the mountain,
    With her tribe, devoted and strong.
    And sewed shut the mouth of nightmare,
    So that it would not consume her world.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants each Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    projectile 4% increased Damage each time it Hits
  • Volley FireVolley Fire
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    causes BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to fire an additional 2 projectiles in a spread simultaneously on the first and final attacks
  • Omen on the WindsOmen on the Winds
    Viridian Jewel
    Limited to: 2
    Radius: Medium
    (15-20)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
    As Malachai stepped into the Highgate mines,
    cold winds billowed from the mountain above.
    One final, feeble attempt to save what was meant to be eternal.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    25% increased Area of Effect and 50% chance of Projectiles Piercing

These other unique jewels provide additional scaling based on nearby allocated Dexterity on the passive tree:

  • Might in All FormsMight in All Forms
    Crimson Jewel
    Radius: MediumDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonusTrue strength can be found anywhere, and in anything.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    causes Dexterity and Intelligence from passives in a Medium Radius to count towards the Strength Melee Damage bonus, which can provide further benefits when used with Iron Will and Iron Grip
  • PugilistPugilist
    Viridian Jewel
    Radius: Large1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    The best dancers often make the best fighters.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants 1% increased Evasion Rating, 1% increased Claw Physical Damage, and 1% increased Melee Physical Damage while Unarmed per 3 Dexterity allocated within the Large Radius
  • Static ElectricityStatic Electricity
    Viridian Jewel
    Radius: LargeAdds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
    Adds 1 to 2 Lightning Damage to Attacks
    "Movement expends energy, but perhaps a little of that energy
    can be recaptured and... reappropriated."
    - Inquisitor Maligaro
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    adds 1 maximum Lightning Damage to Attacks per 1 Dexterity allocated in a Large Radius

Base Dexterity

The Ranger starts with 32 base Dexterity, the highest of any class.

The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14.

Modifying Dexterity

Dexterity can be increased by stacking base Dexterity and/or All Attributes and X% increased Dexterity and/or Attributes modifiers.

Implicit Dexterity on Items

Many implicit modifiers provide base dexterity on items:

Lua error: not enough memory.

Dexterity on Equipment

Dexterity affixes can appear on the following base item categories. Weapons and armour must have dexterity as an attribute requirement in order for dexterity to appear as an affix.

The dexterity affixes range from +8 to 55 and are bracketed by item level. Dexterity as an affix is always a suffix. The highest dexterity suffix is of the Wind. The item level required for this affix is 82.

Jewels have their own suffixes which grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.

  • of Dexterity from +12 to 16
  • of Athletics from +8 to 10 (Dexterity and Strength)
  • of Cunning from +8 to 10 (Dexterity and Intelligence)
  • of Adaption from +6 to 8 (all Attributes)

In addition, Essences of Sorrow guarantee dexterity of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of dexterity on belts and non-dexterity armours.

All Attributes on Equipment

All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.

Haku has a special crafting suffix mod that can be crafted onto the following items:

Unique Items with Additional Dexterity

Certain unique items provide bonuses to base dexterity or all attributes.

Template:Query unique items

Increasing Dexterity

A number of unique items provide percent (%) increases and reductions to dexterity. All dexterity from equipment and passives will be scaled by these modifiers.

Template:SMW item table

Other Ways to Modify Dexterity

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Fluid MotionFluid Motion
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
CorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Brute Force SolutionBrute Force Solution
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
CorruptedPicking a lock takes an immense amount of skill and practice.
Breaking it with a hammer takes about three seconds.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Dexterity InertiaInertia
Crimson Jewel
Radius: Large+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
CorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A Fertile MindFertile Mind
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted"The swallow flew fast and took many turns,
spilling a seed where no plant had grown before.
This seed grew and grew until the desert became fertile and abundant.
Your mind is like this seed."
- Maraketh Proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Intelligence Efficient TrainingEfficient Training
Crimson Jewel
Radius: Large+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
CorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Careful PlanningCareful Planning
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems."
- History of the Maraketh
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A

Passives

There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.

Template:Passive table

Ascendancy Passives

There are a few Ascendancy passives for the Scion's Ascendant subclass which grant dexterity.

Template:Passive table