Crimson Temple Map

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Revision as of 18:34, 19 January 2022 by Vinibot (talk | contribs) (→‎top: New functionality for Template:Item infobox allows the most recent version of a map to be queried using the name of the map.)
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This article is about the variant of Crimson Temple Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Crimson Temple MapMap Level: 79
Map Tier: 12
Guild Character: ©
A sanguine supplication to death and depravity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 78
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Crimson Temple
Map area
No Waypoint
IdMapWorldsCrimsonTemple
Act11
Area level81
BossesThe Sanguine Siren
Area type tagstemple
Tagsindoors_area, map, delve_chest, einharmaps, wealthy_area, church, kitava_cultist_area, blood_mage_boss_map, map_drops_can_upgrade_to_sanctuary
The Shaper: A sanguine supplication to death and depravity.
A sanguine supplication to death and depravity.

Crimson Temple Map is a map area.

Layout


Encounters

Boss

The map boss is The Sanguine Siren.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.