Abyssal Depths: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
* (Not in patch note) The max area level of Abyssal Depths is decreased due to the removal of unique {{il|Ivory Watchstone}}
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0}}
* (Not in patch note) The max area level of Abyssal Depths is increased due to [[Lightless Legion]] [[atlas passive]] in [[Tirn's End]].<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3008533|title=Atlas Passive Trees in Path of Exile: Echoes of the Atlas|author=Community_Team|date=January 10, 2021|accessdate=March 10, 2021|publisher=Path of Exile Forums}}</ref>
* (Not in patch note) The max area level of Abyssal Depths is increased due to {{psl|Lightless Legion}} [[atlas passive]] in [[Tirn's End]].<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3008533|title=Atlas Passive Trees in Path of Exile: Echoes of the Atlas|author=Community_Team|date=January 10, 2021|accessdate=March 10, 2021|publisher=Path of Exile Forums}}</ref>
{{Version history table row|3.11.0}}
{{Version history table row|3.11.0}}
* The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
* The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
* [[Monsters]], crystals and other [[boss]] encounter elements are now destroyed when [[Amanamu]] is defeated.
* [[Monsters]], crystals and other [[boss]] encounter elements are now destroyed when [[Amanamu]] is defeated.
{{Version history table row|3.9.0}}
* (Not in patch note) The max area level of Abyssal Depths is increased due to mod from unique {{il|Ivory Watchstone}}
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0}}
* Abyss has been rolled into the core game! You can now encounter Abysses in the world from [[Part II]] onwards. Each area has approximately a 10% chance to spawn an Abyss.
* Abyss has been rolled into the core game! You can now encounter Abysses in the world from [[Part II]] onwards. Each area has approximately a 10% chance to spawn an Abyss.
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* Introduced to the game.
* Introduced to the game.
|}
|}
==References==
==References==
{{reflist}}
{{reflist}}
{{Navbox World}}
{{Navbox World}}

Revision as of 12:07, 18 February 2022

Abyssal Depths
area
No Waypoint
IdAbyssLeague
Act1
Area level1
BossesStygian Spire
Area type tagsdungeon
For Delve biome, see Abyssal Depths (Delve).

The Abyssal Depths are a side area accessible from Abysses.

Abysses may spawn a portal to the Abyssal Depths instead of an Abyssal Trove. The Depths are a relatively large area of winding passageways that contain a high number of rare enemies as well as Hoards; both may drop Abyss items such as the Stygian ViseStygian ViseHas 1 Abyssal Socket.

The areas have a few internal id: AbyssLeague, AbyssLeague2 as well as AbyssLeagueBoss to AbyssLeagueBoss2.

While AbyssLeagueBoss3 apparently an internal testing area or area that cut from the public version of Abyss league.

The maximum area level (without the effect of atlas passive skill and unique watchstone mod) is 84, which a T16 map (area level 83) can potentially generate an area level 84 Abyssal Depths.

Boss

The boss, situated in a separate arena, is ordinarily the Stygian Spire. This stationary totem continually summons enemies, including rares, and must be defeated in 80 seconds. If this timer expires, the boss despawns.

Abyssal Liches

In rare cases, an Abyssal Lich may spawn as the boss instead, and provide an extended boss fight. At three points in the fight, the Lich disappears and a timer of 1 minute and 30 seconds appears. Players must move to a side area to find and kill the Stygian Spire there and then return to the Lich's arena. The timer does not reset between Spire fights, but it is halted once each Spire has been defeated. This means that players must kill all three Spires in the time provided.

Abyssal Liches can only be encountered in Tier 3 maps or higher.

The Liches include:

Monsters

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Version history

Version Changes
3.17.0
  • (Not in patch note) The max area level of Abyssal Depths is decreased due to the removal of unique Ivory WatchstoneIvory WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
3.13.0
  • (Not in patch note) The max area level of Abyssal Depths is increased due to Module Error: No passives found with q_where = passive_skills.name="Lightless Legion" atlas passive in Tirn's End.[1]
3.11.0
  • The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
  • Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
3.9.0
  • (Not in patch note) The max area level of Abyssal Depths is increased due to mod from unique Ivory WatchstoneIvory WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
3.2.0
  • Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
  • Abyssal Depths can no longer appear in areas below level 70.
3.1.0
  • Introduced to the game.

References

  1. Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 10, 2021.