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{{Query area infoboxes
{{Query area infoboxes
|where=areas.id="AbyssLeague"
|where=areas.id="AbyssLeagueBoss"
|cats=yes
|cats=yes
}}
}}
{{for|Delve biome|Abyssal Depths (Delve)}}
{{for|Delve biome|Abyssal Depths (Delve)}}
The '''Abyssal Depths''' are a side area accessible from [[Abyss]]es.
The '''Abyssal Depths''' are a side area accessible from [[Abyss]]es.


Abysses may spawn a portal to the Abyssal Depths instead of an [[Abyssal Trove]]. The Depths are a relatively large area of winding passageways that contain a high number of normal to rare enemies as well as [[Hoards]].
Abysses in areas of [[area level]] 78+ may rarely spawn a portal to the Abyssal Depths at its fourth pit instead of generating an [[Abyssal Trove]] or [[Stygian Spire]]. The Abyssal Depths is a mostly linear subterranean area that contains several Abyssal monsters as well as [[Hoards]], which often drop Abyss jewels.
 
The areas have a few internal id: [[Area:AbyssLeague|AbyssLeague]], [[Area:AbyssLeague2|AbyssLeague2]] as well as [[Area:AbyssLeagueBoss|AbyssLeagueBoss]] to [[Area:AbyssLeagueBoss2|AbyssLeagueBoss2]]. Notably, the Abyss Boss loading screens display the Map Device instead of the usual Coast loading screen, allowing the player to identify if a Lich has spawned. Additionally, layouts with a Lich arena are linear and do not loop around.
 
While [[Area:AbyssLeagueBoss3|AbyssLeagueBoss3]] apparently an internal testing area or area that cut from the public version of [[Abyss league]].


Abyssal Depths are always one are level higher than the zone it is connected to. The maximum natural area level (without the effect of [[atlas passive skill]]) is 84, which a T16 map (area level 83) can potentially generate an area level 84 Abyssal Depths. With the [[Lightless Legion]] Notable allocated on the [[Atlas passive skill tree]], this can go up to area level 87.
Abyssal Depths, like other external areas, are always the same area level as the zone it is connected to. The minimum area level is 78 and the maximum natural area level is 84, accessed through a T17 map (area level 84).  


==Boss==
==Bosess==
The boss, situated in a separate arena, is ordinarily the [[Stygian Spire]]. This stationary totem continually summons enemies, including rares, and must be defeated in 80 seconds. If this timer expires, the boss despawns. It will always drop an {{il|Stygian Vise}} on death.
Abyssal Depths always contain one of two Abyssal Liches. Each time the Lich loses 25% of its life, it disappears and a timer of 1 minute and 30 seconds appears. The player must enter a smaller sub-arena to kill the Stygian Spire inside and then return to the Lich's arena. The timer does not reset between Spire fights, but it is halted once each Spire has been defeated. The players must kill all three Spires in the time provided, or the encounter will end.


===Abyssal Liches===
Liches are guaranteed to drop a {{il|Stygian Vise}} and can randomly drop Unique Abyss jewels or one of five Abyss socket-themed Uniques; some items can have a variable roll of Abyss sockets.
In rare cases, an Abyssal Lich may spawn as the boss instead, and provide an extended boss fight. At three points in the fight, the Lich disappears and a timer of 1 minute and 30 seconds appears. Players must move to a side area to find and kill the Stygian Spire there and then return to the Lich's arena. The timer does not reset between Spire fights, but it is halted once each Spire has been defeated. This means that players must kill all three Spires in the time provided.


Abyssal Liches can only be encountered in Tier 3 maps or higher.
The boss spawned depends on the area ID generated: [[Area:AbyssLeagueBoss|AbyssLeagueBoss]] contains Ulaman and [[Area:AbyssLeagueBoss2|AbyssLeagueBoss2]] contains Amanamu.


The Liches include:
===[[Ulaman, Sovereign of the Well]]===
*[[Ulaman, Sovereign of the Well]]: He attacks with chaos and physical attacks, disappearing on occasion to summon hordes of abyssal enemies.  
Ulaman attacks with a slow {{il|Flicker Strike}} attack that fires projectiles and recovers life, and can disappear to summon monsters. For more information, visit their [[Ulaman|page]].
*[[Amanamu, Liege of the Lightless]]: He occasionally summons stationary [[Stygian Heart]]s that must be destroyed to make the Lich vulnerable again.


Liches are guaranteed to drop a {{il|Stygian Vise}} and one of four Abyss Socket themed Uniques with either 1 or 2 Abyss Sockets. The boss may sometimes drop two Uniques.
===[[Amanamu, Liege of the Lightless]]===
Amanamu occasionally summons stationary [[Stygian Heart]]s and fires shards or creates explosive crystals; Amanamu becomes immune to damage if more than two Stygian Hearts are alive at once. For more information, visit their [[Amanamu|page]].


==Monsters==
==Monsters==
* [[Stygian Spire]]
* [[Ulaman, Sovereign of the Well]]
* [[Ulaman, Sovereign of the Well]]
* [[Amanamu, Liege of the Lightless]]
* [[Amanamu, Liege of the Lightless]]
* [[Stygian Spire]] (as side boss)


{{Area item drops|area_id=AbyssLeague}}
{{Area item drops|area_id=AbyssLeagueBoss}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
{{Version history table row|3.24.0|
* (Not in patch note) The max area level of Abyssal Depths is decreased due to the removal of unique {{il|Ivory Watchstone}}
* Map subareas no longer have +1 to Area Level.
{{Version history table row|3.13.0}}
}}
* (Not in patch note) The max area level of Abyssal Depths is increased due to {{psl|Lightless Legion}} [[atlas passive]] in [[Tirn's End]].<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3008533|title=Atlas Passive Trees in Path of Exile: Echoes of the Atlas|author=Community_Team|date=January 10, 2021|accessdate=March 10, 2021|publisher=Path of Exile Forums}}</ref>
{{Version history table row|3.21.0|
{{Version history table row|3.11.0}}
* Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before. <sup>The areas [[Area:AbyssLeague|AbyssLeague]],  [[Area:AbyssLeague2|AbyssLeague2]] which contained a Stygian Spire as a boss are disabled.</sup>
* Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
* Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
}}
{{Version history table row|3.17.0|
* The max area level of Abyssal Depths is decreased due to the removal of unique {{il|Ivory Watchstone}} {{Undocumented}}
}}
{{Version history table row|3.13.0|
* The max area level of Abyssal Depths is increased due to [[Lightless Legion]] [[atlas passive]] in [[Tirn's End]].<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3008533|title=Atlas Passive Trees in Path of Exile: Echoes of the Atlas|author=Community_Team|date=January 10, 2021|accessdate=March 10, 2021|publisher=Path of Exile Forums}}</ref>
}}
{{Version history table row|3.11.0|
* The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
* The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
* [[Monsters]], crystals and other [[boss]] encounter elements are now destroyed when [[Amanamu]] is defeated.
* [[Monsters]], crystals and other [[boss]] encounter elements are now destroyed when [[Amanamu]] is defeated.
{{Version history table row|3.9.0}}
}}
* (Not in patch note) The max area level of Abyssal Depths is increased due to mod from unique {{il|Ivory Watchstone}}
{{Version history table row|3.9.0|
{{Version history table row|3.2.0}}
* The max area level of Abyssal Depths is increased due to mod from unique {{il|Ivory Watchstone}} {{Undocumented}}
}}
{{Version history table row|3.2.0|
* Abyss has been rolled into the core game! You can now encounter Abysses in the world from [[Part II]] onwards. Each area has approximately a 10% chance to spawn an Abyss.
* Abyss has been rolled into the core game! You can now encounter Abysses in the world from [[Part II]] onwards. Each area has approximately a 10% chance to spawn an Abyss.
* Abyssal Depths can no longer appear in areas below level 70.
* Abyssal Depths can no longer appear in areas below level 70.
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


==References==
==References==
{{reflist}}
{{reflist}}
{{Navbox World}}
{{Navbox World}}

Latest revision as of 12:44, 4 April 2024

For Delve biome, see Abyssal Depths (Delve).

The Abyssal Depths are a side area accessible from Abysses.

Abysses in areas of area level 78+ may rarely spawn a portal to the Abyssal Depths at its fourth pit instead of generating an Abyssal Trove or Stygian Spire. The Abyssal Depths is a mostly linear subterranean area that contains several Abyssal monsters as well as Hoards, which often drop Abyss jewels.

Abyssal Depths, like other external areas, are always the same area level as the zone it is connected to. The minimum area level is 78 and the maximum natural area level is 84, accessed through a T17 map (area level 84).

Bosess

Abyssal Depths always contain one of two Abyssal Liches. Each time the Lich loses 25% of its life, it disappears and a timer of 1 minute and 30 seconds appears. The player must enter a smaller sub-arena to kill the Stygian Spire inside and then return to the Lich's arena. The timer does not reset between Spire fights, but it is halted once each Spire has been defeated. The players must kill all three Spires in the time provided, or the encounter will end.

Liches are guaranteed to drop a Stygian ViseStygian ViseHas 1 Abyssal Socket and can randomly drop Unique Abyss jewels or one of five Abyss socket-themed Uniques; some items can have a variable roll of Abyss sockets.

The boss spawned depends on the area ID generated: AbyssLeagueBoss contains Ulaman and AbyssLeagueBoss2 contains Amanamu.

Ulaman, Sovereign of the Well

Ulaman attacks with a slow Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
attack that fires projectiles and recovers life, and can disappear to summon monsters. For more information, visit their page.

Amanamu, Liege of the Lightless

Amanamu occasionally summons stationary Stygian Hearts and fires shards or creates explosive crystals; Amanamu becomes immune to damage if more than two Stygian Hearts are alive at once. For more information, visit their page.

Monsters

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Version history

Version Changes
3.24.0
  • Map subareas no longer have +1 to Area Level.
3.21.0
  • Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before. The areas AbyssLeague, AbyssLeague2 which contained a Stygian Spire as a boss are disabled.
  • Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
  • Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
3.17.0
  • The max area level of Abyssal Depths is decreased due to the removal of unique Ivory WatchstoneIvory WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
    [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.13.0
3.11.0
  • The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
  • Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
3.9.0
  • The max area level of Abyssal Depths is increased due to mod from unique Ivory WatchstoneIvory WatchstoneThe memories and emotions of countless victims of the Elder,
    locked in stone for eternity.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
    [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.2.0
  • Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
  • Abyssal Depths can no longer appear in areas below level 70.
3.1.0
  • Introduced to the game.

References

  1. Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 10, 2021.