Heist: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Wonderfl
No edit summary
>Wonderfl
(MAJOR: split into Grand Heist because the page is becoming too long & confusing)
Line 1: Line 1:
{{stub}}
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists]]
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists]]
'''Heists''' can be performed using a [[Contract]] or [[Blueprint]] at [[The Rogue Harbour]], and were released in the [[Heist league]]. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.
'''Heists''' are a new single-player activity introduced in the [[Heist league]] and can be performed using a [[Contract]] at [[The Rogue Harbour]]. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.


==Heist==
Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues. For more information please see the [[Grand Heist]] article.
 
==Mechanics==
[[File:Heist infiltration.png|400px|thumb|right|Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.]]
[[File:Heist infiltration.png|400px|thumb|right|Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.]]
Regular Heists are performed using [[Contract]]s. A contract can always be performed with a single [[Rogue]], and requires a certain level of a certain job (eg. Lockpicking Level 5).
Regular Heists are performed using [[Contract]]s. A contract can always be performed with a single [[Rogue]], and requires a certain level of a certain job (eg. Lockpicking Level 5).
Line 42: Line 43:
If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.
If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.


===Rogues===
==Rogues==
Players may hire various [[rogue]]s to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.
Players may hire various [[rogue]]s to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.


Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.
Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.
{{:List of Rogues}}
{{:List of Rogues}}
==Grand Heist==
[[File:Grand heist currency blueprint.png|thumb|400px|An end-game Grant Heist blueprint that yields a high profit, displaying its 4 unlocked wings and 17 currency rooms]]
Grand Heists are performed using [[Blueprint]]s. Before you can start a Grant Heist, you must plan for it at the Planning Table. Once you have a confirmed Blueprint and paid the fees, you can open a portal to the Grand Heist location.
Unlike regular Heists, Grand Heists will require multiple Rogues to complete. The target item, inside a [[Curio Display]], will be a selection of [[experimented base types]], [[replica unique item]]s, [[weapon]]s or [[body armour]] with a Heist [[enchantment]], {{il|Thief's Trinket|Thief's Trinkets}} or currency  instead of an item that can be sold for Rogue's Markers. You can only take one before Lockdown begins. The target is listed in the item description of [[blueprint]]s.
===Preparation===
To start a Grand Heist, the player must take a Blueprint to the Planning Room in the Rogue's Harbour. There, players must assign rogues that will perform each job. After configuring the rogues and confirming the Blueprint, players must then go to [[Adiyah, the Wayfinder]] to start the Grand Heist. Player must pay the fee of {{il|Rogue's Marker|Rogue's Markers}}, and then Adiyah will open a portal to the location.
===Wings===
Unlike a regular heist, a grand heist has multiple wings, and multiple jobs per wing. A typical Grand Heist blueprint drops with only 1 wing and a few rooms unlocked. In order to unlock additional wings and rooms, players can use [[Whakano]] to reveal additional wings. Players can swap to Gianna or Niles within Whakano's interface (using the left/right arrows) to use them to unlock wings and rooms. The advantages to doing so are that Gianna provides a 45% discount and Niles provides a 10% discount to unlocking wings and rooms.
Each wing contains its own valuable target item inside a Curio Display. Each wing has its own alert bar and its own lockdown process. After looting one wing and stealing the target item, players may return to Adiyah's portal to loot the next wing.
===Infiltration===
[[File:Grand heist double exalted drop.png|thumb|400px|A double-[[Exalted Orb]] drop from a single large currency chest in a Grand Heist, using the [[Rogue#Trinket|Regal to Exalted Orb trinket]] and [[Vinderi]]'s ability to duplicate chest contents]]
When players enter the location, a map will display multiple entrances. Each entrance leads to one wing. Entering the wing will enter the heist location as usual and all mechanics are exactly the same as regular heists.
All items picked up during the Heist are marked as [[Contraband]]. Contraband items cannot be used, equipped, or identified and are dropped on death.
'''If players get a valuable drop such as [[Exalted Orb]]s or any items worth a lot of currency, they may simply exit the wing to remove the Contraband status, and then they may re-enter the wing and resume looting.''' This removes the Contraband status on all items in the players inventory, so that if they die, the items are not dropped/lost.
Players may open hidden rooms and chests using the rogues abilities as usual.
===Curio Displays===
Unlike regular heists that contain an artifact that is sold for [[Rogue's Marker]]s, Grand Heists contain valuable loot that players may keep for themselves. Many of these items cannot be obtained from any other sources in the game (such as [[#Unique_items|replica uniques]] or Anomalous/Divergent/Phantasmal gems). Grand heists also have a small chance to drop valuable currency items new to the [[Heist league]], such as a single {{il|Prime Regrading Lens}} or {{il|Tailoring Orb}}.
Also, Grand Heists contain 5 curio displays per wing, and players may select any one of them. Each curio display contains a different item. This allows players to select the most valuable or most useful item that they wish to have. Upon breaking the curio display of an item, lockdown begins immediately and players cannot take any of the other 4 items.
'''The type of loot is mentioned on the blueprint under the "Heist Target" property, and is within the following categories:'''
{| class="wikitable sortable"
! Location
! colspan="2"|Heist Target
|-
| Bunker || {{mico|id=RewardChestArmour|size=medium}} || Enchanted Armaments
|-
| Smuggler's Den || {{mico|id=RewardChestCurrency|size=medium}} || Thieves' Trinkets or Currency
|-
| Laboratory || {{mico|id=RewardChestUnique|size=medium}} || Replicas or Experimented Items
|-
| Repository || {{mico|id=RewardChestGems|size=medium}} || Unusual Gems
|-
| Prohibited Library || {{mico|id=RewardChestUnique|size=medium}} || Replicas or Experimented Items
|-
| Tunnels || {{mico|id=RewardChestGems|size=medium}} || Unusual Gems
|-
| Underbelly || {{mico|id=RewardChestCurrency|size=medium}} || Thieves' Trinkets or Currency
|-
| Records Office || {{mico|id=RewardChestArmour|size=medium}} || Enchanted Armaments
|-
| Mansion || {{mico|id=RewardChestArmour|size=medium}} || Enchanted Armaments
|}
===Lockdown===
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape as usual.
Unlike regular heists, Grand Heists allow players to unlock an "escape route" that is often very close to the Curio Display, making it easier for them to survive and escape with the final loot item. This escape route is also marked with {{mico|id=HeistEscapeRoute|size=medium}} on the minimap.
After completing one wing, the entire process repeats for the other wings.
=== Portal ===
Players may leave and re-enter Adiyah's portal multiple times in order to stash items, just like normal heists.
The portal is only closed when all wings have gone into lockdown and players have nothing else to explore. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active.
=== Death ===
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return back to the wing and pick up the loot and therefore nothing is lost.
If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any).


== Quick Guide ==
== Quick Guide ==
Line 237: Line 167:
|large=1
|large=1
|base_item=1
|base_item=1
|stat=1
}}
==Grand Heist Rewards==
The following rewards only drop from [[Curio Display]]s in Grand Heists.
===Currency===
{{Query base items
|where=items.drop_leagues HOLDS "Heist" AND items.release_version = "3.12.0" AND items.class = "Stackable Currency"
|large=1
|help_text=1
}}
===Unique items===
{{Query unique items
|where=items.drop_leagues HOLDS "Heist" AND items.release_version LIKE "3.12.%" AND items.name NOT LIKE "%replica%"  AND items.name NOT LIKE "%contract%"
|base_item=1
|large=1
|level=1
|stat=1
}}
===Replica unique item===
{{Query unique items
|where=items.release_version LIKE "3.12.%" AND items.is_replica = TRUE
|base_item=1
|level=1
|stat=1
|stat=1
}}
}}

Revision as of 09:35, 21 December 2020

Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists

Heists are a new single-player activity introduced in the Heist league and can be performed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues. For more information please see the Grand Heist article.

Mechanics

Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.

Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).

Preparation

To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.

Infiltration

Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. The will be unmarked as Contraband as soon as you reach the escape point.

If players get a valuable drop such as Exalted Orbs or any items worth a lot of currency, they may simply exit the wing to remove the Contraband status, and then they may re-enter the wing and resume looting. This removes the Contraband status on all items in the players inventory, so that if they die, the items are not dropped/lost.

While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown

When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown

Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).

Experience

Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist.

Upon successfully steal the target artifact, and escaping from the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.

If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.

Rogues

Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.

Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.

Rogues for hire

Portrait Name Heist perks and functions Jobs (max level) Combat style
Karst, the Lockpick (20-40)% less raising of Alert Level from opening Reward Chests Lockpicking (5)

Perception (3)

Agility (2)

Projectile attacks
Tibbs, the Giant Can unlock (1-2) Mechanical Chest after Lockdown per Wing Brute force (5)

Demolition (4)

Melee attacks
Isla, the Engineer (30-50)% increased time before Lockdown Engineering (5)

Trap disarmament (4)

Bombs (fire damage spells)
Tullina, the Catburglar (10-26)% chance to find additional Heist Targets from Secret Reward Rooms
(6-14)% less raising of Alert Level
Agility (5)

Lockpicking (3)

Trap disarmament (2)

Melee attacks, chance to poison
Niles, the Interrogator Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10% discount

Counter-thaumaturgy (5)

Deception (4)

Spells:
  • Cold damage projectile
  • Cold damage cone
  • Mind control
Nenet, the Scout Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8-20)% less raising of Alert Level
Perception (5)

Counter-thaumaturgy (4)

Projectile attacks
Vinderi, the Dismantler Heist Chests have a (6-14)% chance to Duplicate their contents
(14-30)% more raising of Alert Level
Demolition (5)

Trap disarmament (5)

Engineering (2)

Melee attacks, fire damage
Gianna, the Master of Disguise (10-30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10–35% discount

Deception (5)

Counter-thaumaturgy (3)

Perception (2)

Alternating projectile spells:
  1. Lightning damage, chance to shock
  2. Physical damage, chance to hinder
Huck, the Soldier Is a powerful Combatant and provides strong Buffs to Allies
Players have (10-20)% increased Experience gain
Lockpicking (3)

Brute force (3)

Demolition (3)

Engineering (3)

Melee attacks, buffs allies

Rogues with support roles

Portrait Name Functions
Adiyah, the Wayfinder
  • Creates portals and secures route to and from heists
  • Accompanies the character on certain contracts
Faustus, the Fence
  • Vendor
  • Fences heist targets in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
Whakano, the Barber
Kurai, the Administrator
  • Approves grand heists
  • Accompanies the character on certain contracts

Quick Guide

This guide will show you how to perform a regular Heist Contract. Grand Heist Blueprints have a similar but different set of steps.

Step Image Mechanic
1 To start a Heist, you must take a Heist Contract to Adiyah, the Wayfinder, and deposit it into the slot.
2 The screen will display the job required and the level required.
3 You must then select the rogue that will perform the job. Only rogues that have a sufficient level in the applicable job can be hired.

For example, this contract requires the Perception skill, therefore only Nenet, Karst and Gianna are applicable and displayed as options, because only they have the Perception skill.

We select Nenet because the contract requires Level 5 Perception, a level at which only she can perform.

4 Confirm the heist to pay your fee of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut.

Once it's paid, Adiyah will open a portal to the Heist location. Enter the portal.

5 Enter the heist location by using the gate/pipe/trapdoor/door displayed with on your minimap.
6 Run around looting the chests and opening the doors to locked rooms. Ensure that the alert meter does not reach its limit.

You can kill any number of guards, it will not affect the alert level.

7 Stop looting chests when the alert meter is almost full, otherwise the system will go into "imminent lockdown" mode.
8 If you loot too many chests, the location will go into "imminent lockdown" mode. You have 22 seconds to get to the final item and loot it. In this mode you can still loot chests but it will subtract 3 seconds from the timer. Once the location goes into lockdown, the contract has failed and you cannot loot the final item.
9 Run to the room displayed with on your minimap. It contains the curio display. Break the case and steal it.

In this case we obtain a Tusked Hominid SkullTusked Hominid Skull"If the skull is real, and not a forgery, then it may show that my people are not the
abominations others believe us to be. The word 'human' may have a broader meaning."
Can be exchanged with Faustus, the Fence in The Rogue Harbour
, a type of artifact.

10 Now you must fight your way back to the entrance without dying. The escape route is displayed with on your minimap
11 Use Adiyah's return portal to return to the The Rogue Harbour.
12 Sell the stolen artifact to Faustus at the Rogue Harbour, who will pay you for it in Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
.
13 For example this artifact Tusked Hominid SkullTusked Hominid Skull"If the skull is real, and not a forgery, then it may show that my people are not the
abominations others believe us to be. The word 'human' may have a broader meaning."
Can be exchanged with Faustus, the Fence in The Rogue Harbour
sold for 1348 x Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
.

Artifacts can be traded between players.

Rewards

Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.

Grand heists provide an additional large and possibly valuable reward within a Curio Display.

Chest types

Image Type Typical drops Skill
Currency Basic currency, Exalted ShardsExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb., Ancient ShardsAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb., Harbinger ShardsHarbinger's ShardStack Size: 20A stack of 20 shards becomes a Harbinger's Orb. Lockpicking, Counter-Thaumaturgy, Trap Disarmament
Harbinger Harbinger currency, Beachhead maps, Harbinger Scarabs Deception, Agility
Divination Cards 2 Stacked DecksStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck., Divination Scarabs Deception, Perception
Maps Maps. Basic currency items usable with maps and Veiled ScarabVeiled ScarabStack Size: 20A collection of unknown ScarabsRight Click to reveal a random Scarabs Engineering
Map Fragments Scarabs, Sacrifice at DuskSacrifice at DuskStack Size: 10The Vaal shall never fear the setting of our sun.Can be used in a personal Map Device./Dawn/Noon/Midnight, Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
, Small chance for valuable map fragments
Lockpicking
Gems Skill gems, which may have levels and quality, Gemcutter's Prisms Counter-Thaumaturgy
Uniques Unique items, Reliquary Scarabs Brute Force, Engineering
Jewellery Rings, amulets, jewels, abyss jewels, and belts, some of which may be veiled, fractured or influenced. Jewellery related divination cards. Lockpicking, Perception, Counter-Thaumaturgy
Armour Armour, some of which may be veiled, fractured, 30% quality, influenced, Incursion mod or unique. Armour related divination cards and basic currency usable with armour Deception, Agility, Trap Disarmament
Weapons Weapons, some of which may be veiled, fractured, 30% quality, influenced or unique. Weapon related divination cards and basic currency items usable with weapons Brute Force, Trap Disarmament
Fossils Fossils, Resonators, Sulphite Scarabs Brute Force, Agility
Ultimatum Catalysts, Ultimatum Scarabs Demolition
Delirium Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum., cluster jewels, delirium orbs , maps with layers of delirium Demolition
Breach Breach Splinters, Breach RingsBreach RingProperties are doubled while in a BreachCorrupted, Breach Scarabs, Breachstones Trap Disarmament
Abyss Abyss Jewels, Stygian ViseStygian ViseHas 1 Abyssal Socket belts, Abyss Scarabs Trap Disarmament
Legion Legion Splinters, Incubators, Legion Scarabs Trap Disarmament
Blight Oils, Blighted Maps, Blight Scarabs, Maps that contain a Blight encounter Demolition
Essences Essences, Essence Scarabs Engineering, Agility
Talismans Talismans with annointments Trap Disarmament
Random Items that can drop from any type of reward chest Demolition, Engineering, Perception

Unique contracts

The league introduced 5 unique contracts.

ItemBase ItemStats
Contract: Breaking the UnbreakableContract: Breaking the Unbreakable
Preventative Contract
Client: Isla
Heist Target: Destroy "The Unbreakable"
Area Level: 80
Requires Engineering (Level 3)
Requires Isla, the Engineer
Please don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Preventative ContractClient: Isla
Heist Target: Destroy "The Unbreakable"
Area Level: 80
Requires Engineering (Level 3)
Requires Isla, the Engineer
Contract: Death to DarnawContract: Death to Darnaw
Naval Contract
Client: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Naval ContractClient: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
Contract: Heart of GloryContract: Heart of Glory
Familial Contract
Client: Adiyah
Heist Target: Confront Nashta
Area Level: 81
Requires Perception (Level 4)
Requires Adiyah, the Wayfinder
"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That part of me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Familial ContractClient: Adiyah
Heist Target: Confront Nashta
Area Level: 81
Requires Perception (Level 4)
Requires Adiyah, the Wayfinder
Contract: The Slaver KingContract: The Slaver King
Vigilante Contract
Client: Whakano
Heist Target: Defeat Friedrich Tarollo
Area Level: 80
Requires Brute Force (Level 3)
"There can be no freedom
while hate still reigns."
Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Vigilante ContractClient: Whakano
Heist Target: Defeat Friedrich Tarollo
Area Level: 80
Requires Brute Force (Level 3)
Contract: The TwinsContract: The Twins
Vengeful Contract
Client: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator
"The Vox speak in threats.
We will answer them with action."
Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Vengeful ContractClient: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator

Unique boss drops

The following items are dropped from the bosses of unique contracts:

ItemBase ItemStats
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
The FledglingThe Fledgling
Lacquered Helmet
Armour: (345-465)
Evasion: (345-465)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
Lacquered Helmet(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
Chains of EmancipationChains of Emancipation
Chain Belt
Requires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Freedom is won only by those who are not free.
Chain Belt+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
The AdmiralThe Admiral
Varnished Coat
Evasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Varnished Coat+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
Leadership's PriceLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
Onyx Amulet+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or ShockCorrupted

Version history

Version Changes
3.12.3
  • Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged.
  • Reduced the number of Heist Job Doors along the path to the primary objective in Heists.
  • Moved some of the more valuable main-path chest rewards to Reward Room Chests.
  • Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests.
  • Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
  • Many Reward Room Chests can now drop their respective Scarabs.
  • Significantly increased the amount of experience that Heist monsters grant when killed.
  • Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract).
  • Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second).
3.12.2
  • Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
  • Added additional Reward Types to various Heist Jobs.
  • Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
  • Alert Level reduction modifiers from different sources are now multiplicative with one another.
  • Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
  • Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
3.12.1
  • Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
  • (Hotfix) Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
  • (Hotfix) Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
3.12.0
  • Introduced to the game.

ru:Кража