|stat_text = Deals (155-200)% of Base Attack Damage<br>60% of Physical Damage Converted to Cold Damage<br>25% chance to Freeze enemies<br>35% increased Chill Duration on enemies<br>(10-29)% increased Effect of Chill<br>+(2-4) to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing (200-390)% more Damage<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
|stat_text = Deals (155-200)% of Base Attack Damage<br>60% of Physical Damage Converted to Cold Damage<br>25% chance to Freeze enemies<br>35% increased Duration of Cold Ailments<br>(10-29)% increased Effect of Cold Ailments<br>+(2-4) to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing (200-390)% more Damage<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
|quality_stat_text = 2% increased Chill Duration on enemies<br>1% increased Freeze Duration on enemies
|static_quality_stat1_id = chill_duration_+%
|static_quality_stat1_value = 2
|static_quality_stat2_id = freeze_duration_+%
|static_quality_stat2_value = 1
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_damage_effectiveness = 155
|level1_damage_effectiveness = 155
|level1_damage_multiplier = 155
|level1_damage_multiplier = 155
|level1_stat_text = 10% increased Effect of Chill<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 200% more Damage<br>Adds 2 to 3 Cold Damage against Chilled Enemies
|level1_stat_text = 10% increased Effect of Cold Ailments<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 200% more Damage<br>Adds 2 to 3 Cold Damage against Chilled Enemies
|level1_stat1_id = chill_effect_+%
|level1_stat1_id = cold_ailment_effect_+%
|level1_stat1_value = 10
|level1_stat1_value = 10
|level1_stat2_id = melee_range_+
|level1_stat2_id = melee_range_+
Line 54:
Line 61:
|level2_damage_effectiveness = 157
|level2_damage_effectiveness = 157
|level2_damage_multiplier = 157.4
|level2_damage_multiplier = 157.4
|level2_stat_text = 11% increased Effect of Chill<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 210% more Damage<br>Adds 2 to 3 Cold Damage against Chilled Enemies
|level2_stat_text = 11% increased Effect of Cold Ailments<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 210% more Damage<br>Adds 2 to 3 Cold Damage against Chilled Enemies
|level2_stat1_id = chill_effect_+%
|level2_stat1_id = cold_ailment_effect_+%
|level2_stat1_value = 11
|level2_stat1_value = 11
|level2_stat2_id = melee_range_+
|level2_stat2_id = melee_range_+
Line 69:
Line 76:
|level3_damage_effectiveness = 160
|level3_damage_effectiveness = 160
|level3_damage_multiplier = 159.7
|level3_damage_multiplier = 159.7
|level3_stat_text = 12% increased Effect of Chill<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 220% more Damage<br>Adds 3 to 4 Cold Damage against Chilled Enemies
|level3_stat_text = 12% increased Effect of Cold Ailments<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 220% more Damage<br>Adds 3 to 4 Cold Damage against Chilled Enemies
|level3_stat1_id = chill_effect_+%
|level3_stat1_id = cold_ailment_effect_+%
|level3_stat1_value = 12
|level3_stat1_value = 12
|level3_stat2_id = melee_range_+
|level3_stat2_id = melee_range_+
Line 84:
Line 91:
|level4_damage_effectiveness = 162
|level4_damage_effectiveness = 162
|level4_damage_multiplier = 162.1
|level4_damage_multiplier = 162.1
|level4_stat_text = 13% increased Effect of Chill<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 230% more Damage<br>Adds 4 to 6 Cold Damage against Chilled Enemies
|level4_stat_text = 13% increased Effect of Cold Ailments<br>+2 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 230% more Damage<br>Adds 4 to 6 Cold Damage against Chilled Enemies
|level4_stat1_id = chill_effect_+%
|level4_stat1_id = cold_ailment_effect_+%
|level4_stat1_value = 13
|level4_stat1_value = 13
|level4_stat2_id = melee_range_+
|level4_stat2_id = melee_range_+
Line 99:
Line 106:
|level5_damage_effectiveness = 164
|level5_damage_effectiveness = 164
|level5_damage_multiplier = 164.5
|level5_damage_multiplier = 164.5
|level5_stat_text = 14% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 240% more Damage<br>Adds 5 to 8 Cold Damage against Chilled Enemies
|level5_stat_text = 14% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 240% more Damage<br>Adds 5 to 8 Cold Damage against Chilled Enemies
|level5_stat1_id = chill_effect_+%
|level5_stat1_id = cold_ailment_effect_+%
|level5_stat1_value = 14
|level5_stat1_value = 14
|level5_stat2_id = melee_range_+
|level5_stat2_id = melee_range_+
Line 114:
Line 121:
|level6_damage_effectiveness = 167
|level6_damage_effectiveness = 167
|level6_damage_multiplier = 166.8
|level6_damage_multiplier = 166.8
|level6_stat_text = 15% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 250% more Damage<br>Adds 7 to 11 Cold Damage against Chilled Enemies
|level6_stat_text = 15% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 250% more Damage<br>Adds 7 to 11 Cold Damage against Chilled Enemies
|level6_stat1_id = chill_effect_+%
|level6_stat1_id = cold_ailment_effect_+%
|level6_stat1_value = 15
|level6_stat1_value = 15
|level6_stat2_id = melee_range_+
|level6_stat2_id = melee_range_+
Line 129:
Line 136:
|level7_damage_effectiveness = 169
|level7_damage_effectiveness = 169
|level7_damage_multiplier = 169.2
|level7_damage_multiplier = 169.2
|level7_stat_text = 16% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 260% more Damage<br>Adds 9 to 13 Cold Damage against Chilled Enemies
|level7_stat_text = 16% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 260% more Damage<br>Adds 9 to 13 Cold Damage against Chilled Enemies
|level7_stat1_id = chill_effect_+%
|level7_stat1_id = cold_ailment_effect_+%
|level7_stat1_value = 16
|level7_stat1_value = 16
|level7_stat2_id = melee_range_+
|level7_stat2_id = melee_range_+
Line 144:
Line 151:
|level8_damage_effectiveness = 172
|level8_damage_effectiveness = 172
|level8_damage_multiplier = 171.6
|level8_damage_multiplier = 171.6
|level8_stat_text = 17% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 270% more Damage<br>Adds 11 to 17 Cold Damage against Chilled Enemies
|level8_stat_text = 17% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 270% more Damage<br>Adds 11 to 17 Cold Damage against Chilled Enemies
|level8_stat1_id = chill_effect_+%
|level8_stat1_id = cold_ailment_effect_+%
|level8_stat1_value = 17
|level8_stat1_value = 17
|level8_stat2_id = melee_range_+
|level8_stat2_id = melee_range_+
Line 159:
Line 166:
|level9_damage_effectiveness = 174
|level9_damage_effectiveness = 174
|level9_damage_multiplier = 173.9
|level9_damage_multiplier = 173.9
|level9_stat_text = 18% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 280% more Damage<br>Adds 14 to 20 Cold Damage against Chilled Enemies
|level9_stat_text = 18% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 280% more Damage<br>Adds 14 to 20 Cold Damage against Chilled Enemies
|level9_stat1_id = chill_effect_+%
|level9_stat1_id = cold_ailment_effect_+%
|level9_stat1_value = 18
|level9_stat1_value = 18
|level9_stat2_id = melee_range_+
|level9_stat2_id = melee_range_+
Line 174:
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|level10_damage_effectiveness = 176
|level10_damage_effectiveness = 176
|level10_damage_multiplier = 176.3
|level10_damage_multiplier = 176.3
|level10_stat_text = 19% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 290% more Damage<br>Adds 16 to 25 Cold Damage against Chilled Enemies
|level10_stat_text = 19% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 290% more Damage<br>Adds 16 to 25 Cold Damage against Chilled Enemies
|level10_stat1_id = chill_effect_+%
|level10_stat1_id = cold_ailment_effect_+%
|level10_stat1_value = 19
|level10_stat1_value = 19
|level10_stat2_id = melee_range_+
|level10_stat2_id = melee_range_+
Line 189:
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|level11_damage_effectiveness = 179
|level11_damage_effectiveness = 179
|level11_damage_multiplier = 178.7
|level11_damage_multiplier = 178.7
|level11_stat_text = 20% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 300% more Damage<br>Adds 20 to 30 Cold Damage against Chilled Enemies
|level11_stat_text = 20% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 300% more Damage<br>Adds 20 to 30 Cold Damage against Chilled Enemies
|level11_stat1_id = chill_effect_+%
|level11_stat1_id = cold_ailment_effect_+%
|level11_stat1_value = 20
|level11_stat1_value = 20
|level11_stat2_id = melee_range_+
|level11_stat2_id = melee_range_+
Line 204:
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|level12_damage_effectiveness = 181
|level12_damage_effectiveness = 181
|level12_damage_multiplier = 181.1
|level12_damage_multiplier = 181.1
|level12_stat_text = 21% increased Effect of Chill<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 310% more Damage<br>Adds 24 to 35 Cold Damage against Chilled Enemies
|level12_stat_text = 21% increased Effect of Cold Ailments<br>+3 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 310% more Damage<br>Adds 24 to 35 Cold Damage against Chilled Enemies
|level12_stat1_id = chill_effect_+%
|level12_stat1_id = cold_ailment_effect_+%
|level12_stat1_value = 21
|level12_stat1_value = 21
|level12_stat2_id = melee_range_+
|level12_stat2_id = melee_range_+
Line 219:
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|level13_damage_effectiveness = 183
|level13_damage_effectiveness = 183
|level13_damage_multiplier = 183.4
|level13_damage_multiplier = 183.4
|level13_stat_text = 22% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 320% more Damage<br>Adds 28 to 42 Cold Damage against Chilled Enemies
|level13_stat_text = 22% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 320% more Damage<br>Adds 28 to 42 Cold Damage against Chilled Enemies
|level13_stat1_id = chill_effect_+%
|level13_stat1_id = cold_ailment_effect_+%
|level13_stat1_value = 22
|level13_stat1_value = 22
|level13_stat2_id = melee_range_+
|level13_stat2_id = melee_range_+
Line 234:
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|level14_damage_effectiveness = 186
|level14_damage_effectiveness = 186
|level14_damage_multiplier = 185.8
|level14_damage_multiplier = 185.8
|level14_stat_text = 23% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 330% more Damage<br>Adds 33 to 49 Cold Damage against Chilled Enemies
|level14_stat_text = 23% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 330% more Damage<br>Adds 33 to 49 Cold Damage against Chilled Enemies
|level14_stat1_id = chill_effect_+%
|level14_stat1_id = cold_ailment_effect_+%
|level14_stat1_value = 23
|level14_stat1_value = 23
|level14_stat2_id = melee_range_+
|level14_stat2_id = melee_range_+
Line 249:
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|level15_damage_effectiveness = 188
|level15_damage_effectiveness = 188
|level15_damage_multiplier = 188.2
|level15_damage_multiplier = 188.2
|level15_stat_text = 24% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 340% more Damage<br>Adds 39 to 58 Cold Damage against Chilled Enemies
|level15_stat_text = 24% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 340% more Damage<br>Adds 39 to 58 Cold Damage against Chilled Enemies
|level15_stat1_id = chill_effect_+%
|level15_stat1_id = cold_ailment_effect_+%
|level15_stat1_value = 24
|level15_stat1_value = 24
|level15_stat2_id = melee_range_+
|level15_stat2_id = melee_range_+
Line 264:
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|level16_damage_effectiveness = 191
|level16_damage_effectiveness = 191
|level16_damage_multiplier = 190.5
|level16_damage_multiplier = 190.5
|level16_stat_text = 25% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 350% more Damage<br>Adds 45 to 68 Cold Damage against Chilled Enemies
|level16_stat_text = 25% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 350% more Damage<br>Adds 45 to 68 Cold Damage against Chilled Enemies
|level16_stat1_id = chill_effect_+%
|level16_stat1_id = cold_ailment_effect_+%
|level16_stat1_value = 25
|level16_stat1_value = 25
|level16_stat2_id = melee_range_+
|level16_stat2_id = melee_range_+
Line 279:
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|level17_damage_effectiveness = 193
|level17_damage_effectiveness = 193
|level17_damage_multiplier = 192.9
|level17_damage_multiplier = 192.9
|level17_stat_text = 26% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 360% more Damage<br>Adds 52 to 79 Cold Damage against Chilled Enemies
|level17_stat_text = 26% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 360% more Damage<br>Adds 52 to 79 Cold Damage against Chilled Enemies
|level17_stat1_id = chill_effect_+%
|level17_stat1_id = cold_ailment_effect_+%
|level17_stat1_value = 26
|level17_stat1_value = 26
|level17_stat2_id = melee_range_+
|level17_stat2_id = melee_range_+
Line 294:
Line 301:
|level18_damage_effectiveness = 195
|level18_damage_effectiveness = 195
|level18_damage_multiplier = 195.3
|level18_damage_multiplier = 195.3
|level18_stat_text = 27% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 370% more Damage<br>Adds 61 to 91 Cold Damage against Chilled Enemies
|level18_stat_text = 27% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 370% more Damage<br>Adds 61 to 91 Cold Damage against Chilled Enemies
|level18_stat1_id = chill_effect_+%
|level18_stat1_id = cold_ailment_effect_+%
|level18_stat1_value = 27
|level18_stat1_value = 27
|level18_stat2_id = melee_range_+
|level18_stat2_id = melee_range_+
Line 309:
Line 316:
|level19_damage_effectiveness = 198
|level19_damage_effectiveness = 198
|level19_damage_multiplier = 197.6
|level19_damage_multiplier = 197.6
|level19_stat_text = 28% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 380% more Damage<br>Adds 68 to 102 Cold Damage against Chilled Enemies
|level19_stat_text = 28% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 380% more Damage<br>Adds 68 to 102 Cold Damage against Chilled Enemies
|level19_stat1_id = chill_effect_+%
|level19_stat1_id = cold_ailment_effect_+%
|level19_stat1_value = 28
|level19_stat1_value = 28
|level19_stat2_id = melee_range_+
|level19_stat2_id = melee_range_+
Line 324:
Line 331:
|level20_damage_effectiveness = 200
|level20_damage_effectiveness = 200
|level20_damage_multiplier = 200
|level20_damage_multiplier = 200
|level20_stat_text = 29% increased Effect of Chill<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 390% more Damage<br>Adds 75 to 113 Cold Damage against Chilled Enemies
|level20_stat_text = 29% increased Effect of Cold Ailments<br>+4 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 390% more Damage<br>Adds 75 to 113 Cold Damage against Chilled Enemies
|level20_stat1_id = chill_effect_+%
|level20_stat1_id = cold_ailment_effect_+%
|level20_stat1_value = 29
|level20_stat1_value = 29
|level20_stat2_id = melee_range_+
|level20_stat2_id = melee_range_+
Line 339:
Line 346:
|level21_damage_effectiveness = 202
|level21_damage_effectiveness = 202
|level21_damage_multiplier = 202.4
|level21_damage_multiplier = 202.4
|level21_stat_text = 30% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 400% more Damage<br>Adds 81 to 122 Cold Damage against Chilled Enemies
|level21_stat_text = 30% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 400% more Damage<br>Adds 81 to 122 Cold Damage against Chilled Enemies
|level21_stat1_id = chill_effect_+%
|level21_stat1_id = cold_ailment_effect_+%
|level21_stat1_value = 30
|level21_stat1_value = 30
|level21_stat2_id = melee_range_+
|level21_stat2_id = melee_range_+
Line 354:
Line 361:
|level22_damage_effectiveness = 205
|level22_damage_effectiveness = 205
|level22_damage_multiplier = 204.7
|level22_damage_multiplier = 204.7
|level22_stat_text = 31% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 410% more Damage<br>Adds 87 to 130 Cold Damage against Chilled Enemies
|level22_stat_text = 31% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 410% more Damage<br>Adds 87 to 130 Cold Damage against Chilled Enemies
|level22_stat1_id = chill_effect_+%
|level22_stat1_id = cold_ailment_effect_+%
|level22_stat1_value = 31
|level22_stat1_value = 31
|level22_stat2_id = melee_range_+
|level22_stat2_id = melee_range_+
Line 369:
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|level23_damage_effectiveness = 207
|level23_damage_effectiveness = 207
|level23_damage_multiplier = 207.1
|level23_damage_multiplier = 207.1
|level23_stat_text = 32% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 420% more Damage<br>Adds 93 to 140 Cold Damage against Chilled Enemies
|level23_stat_text = 32% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 420% more Damage<br>Adds 93 to 140 Cold Damage against Chilled Enemies
|level23_stat1_id = chill_effect_+%
|level23_stat1_id = cold_ailment_effect_+%
|level23_stat1_value = 32
|level23_stat1_value = 32
|level23_stat2_id = melee_range_+
|level23_stat2_id = melee_range_+
Line 384:
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|level24_damage_effectiveness = 209
|level24_damage_effectiveness = 209
|level24_damage_multiplier = 209.5
|level24_damage_multiplier = 209.5
|level24_stat_text = 33% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 430% more Damage<br>Adds 100 to 150 Cold Damage against Chilled Enemies
|level24_stat_text = 33% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 430% more Damage<br>Adds 100 to 150 Cold Damage against Chilled Enemies
|level24_stat1_id = chill_effect_+%
|level24_stat1_id = cold_ailment_effect_+%
|level24_stat1_value = 33
|level24_stat1_value = 33
|level24_stat2_id = melee_range_+
|level24_stat2_id = melee_range_+
Line 399:
Line 406:
|level25_damage_effectiveness = 212
|level25_damage_effectiveness = 212
|level25_damage_multiplier = 211.8
|level25_damage_multiplier = 211.8
|level25_stat_text = 34% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 440% more Damage<br>Adds 107 to 160 Cold Damage against Chilled Enemies
|level25_stat_text = 34% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 440% more Damage<br>Adds 107 to 160 Cold Damage against Chilled Enemies
|level25_stat1_id = chill_effect_+%
|level25_stat1_id = cold_ailment_effect_+%
|level25_stat1_value = 34
|level25_stat1_value = 34
|level25_stat2_id = melee_range_+
|level25_stat2_id = melee_range_+
Line 414:
Line 421:
|level26_damage_effectiveness = 214
|level26_damage_effectiveness = 214
|level26_damage_multiplier = 214.2
|level26_damage_multiplier = 214.2
|level26_stat_text = 35% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 450% more Damage<br>Adds 114 to 172 Cold Damage against Chilled Enemies
|level26_stat_text = 35% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 450% more Damage<br>Adds 114 to 172 Cold Damage against Chilled Enemies
|level26_stat1_id = chill_effect_+%
|level26_stat1_id = cold_ailment_effect_+%
|level26_stat1_value = 35
|level26_stat1_value = 35
|level26_stat2_id = melee_range_+
|level26_stat2_id = melee_range_+
Line 429:
Line 436:
|level27_damage_effectiveness = 217
|level27_damage_effectiveness = 217
|level27_damage_multiplier = 216.6
|level27_damage_multiplier = 216.6
|level27_stat_text = 36% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 460% more Damage<br>Adds 123 to 184 Cold Damage against Chilled Enemies
|level27_stat_text = 36% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 460% more Damage<br>Adds 123 to 184 Cold Damage against Chilled Enemies
|level27_stat1_id = chill_effect_+%
|level27_stat1_id = cold_ailment_effect_+%
|level27_stat1_value = 36
|level27_stat1_value = 36
|level27_stat2_id = melee_range_+
|level27_stat2_id = melee_range_+
Line 444:
Line 451:
|level28_damage_effectiveness = 219
|level28_damage_effectiveness = 219
|level28_damage_multiplier = 218.9
|level28_damage_multiplier = 218.9
|level28_stat_text = 37% increased Effect of Chill<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 470% more Damage<br>Adds 131 to 197 Cold Damage against Chilled Enemies
|level28_stat_text = 37% increased Effect of Cold Ailments<br>+5 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 470% more Damage<br>Adds 131 to 197 Cold Damage against Chilled Enemies
|level28_stat1_id = chill_effect_+%
|level28_stat1_id = cold_ailment_effect_+%
|level28_stat1_value = 37
|level28_stat1_value = 37
|level28_stat2_id = melee_range_+
|level28_stat2_id = melee_range_+
Line 459:
Line 466:
|level29_damage_effectiveness = 221
|level29_damage_effectiveness = 221
|level29_damage_multiplier = 221.3
|level29_damage_multiplier = 221.3
|level29_stat_text = 38% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 480% more Damage<br>Adds 140 to 210 Cold Damage against Chilled Enemies
|level29_stat_text = 38% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 480% more Damage<br>Adds 140 to 210 Cold Damage against Chilled Enemies
|level29_stat1_id = chill_effect_+%
|level29_stat1_id = cold_ailment_effect_+%
|level29_stat1_value = 38
|level29_stat1_value = 38
|level29_stat2_id = melee_range_+
|level29_stat2_id = melee_range_+
Line 474:
Line 481:
|level30_damage_effectiveness = 224
|level30_damage_effectiveness = 224
|level30_damage_multiplier = 223.7
|level30_damage_multiplier = 223.7
|level30_stat_text = 39% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 490% more Damage<br>Adds 150 to 224 Cold Damage against Chilled Enemies
|level30_stat_text = 39% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 490% more Damage<br>Adds 150 to 224 Cold Damage against Chilled Enemies
|level30_stat1_id = chill_effect_+%
|level30_stat1_id = cold_ailment_effect_+%
|level30_stat1_value = 39
|level30_stat1_value = 39
|level30_stat2_id = melee_range_+
|level30_stat2_id = melee_range_+
Line 489:
Line 496:
|level31_damage_effectiveness = 225
|level31_damage_effectiveness = 225
|level31_damage_multiplier = 224.9
|level31_damage_multiplier = 224.9
|level31_stat_text = 39% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 495% more Damage<br>Adds 155 to 232 Cold Damage against Chilled Enemies
|level31_stat_text = 39% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 495% more Damage<br>Adds 155 to 232 Cold Damage against Chilled Enemies
|level31_stat1_id = chill_effect_+%
|level31_stat1_id = cold_ailment_effect_+%
|level31_stat1_value = 39
|level31_stat1_value = 39
|level31_stat2_id = melee_range_+
|level31_stat2_id = melee_range_+
Line 504:
Line 511:
|level32_damage_effectiveness = 226
|level32_damage_effectiveness = 226
|level32_damage_multiplier = 226.1
|level32_damage_multiplier = 226.1
|level32_stat_text = 40% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 500% more Damage<br>Adds 160 to 240 Cold Damage against Chilled Enemies
|level32_stat_text = 40% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 500% more Damage<br>Adds 160 to 240 Cold Damage against Chilled Enemies
|level32_stat1_id = chill_effect_+%
|level32_stat1_id = cold_ailment_effect_+%
|level32_stat1_value = 40
|level32_stat1_value = 40
|level32_stat2_id = melee_range_+
|level32_stat2_id = melee_range_+
Line 519:
Line 526:
|level33_damage_effectiveness = 227
|level33_damage_effectiveness = 227
|level33_damage_multiplier = 227.2
|level33_damage_multiplier = 227.2
|level33_stat_text = 40% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 505% more Damage<br>Adds 165 to 248 Cold Damage against Chilled Enemies
|level33_stat_text = 40% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 505% more Damage<br>Adds 165 to 248 Cold Damage against Chilled Enemies
|level33_stat1_id = chill_effect_+%
|level33_stat1_id = cold_ailment_effect_+%
|level33_stat1_value = 40
|level33_stat1_value = 40
|level33_stat2_id = melee_range_+
|level33_stat2_id = melee_range_+
Line 534:
Line 541:
|level34_damage_effectiveness = 228
|level34_damage_effectiveness = 228
|level34_damage_multiplier = 228.4
|level34_damage_multiplier = 228.4
|level34_stat_text = 41% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 510% more Damage<br>Adds 171 to 256 Cold Damage against Chilled Enemies
|level34_stat_text = 41% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 510% more Damage<br>Adds 171 to 256 Cold Damage against Chilled Enemies
|level34_stat1_id = chill_effect_+%
|level34_stat1_id = cold_ailment_effect_+%
|level34_stat1_value = 41
|level34_stat1_value = 41
|level34_stat2_id = melee_range_+
|level34_stat2_id = melee_range_+
Line 549:
Line 556:
|level35_damage_effectiveness = 230
|level35_damage_effectiveness = 230
|level35_damage_multiplier = 229.6
|level35_damage_multiplier = 229.6
|level35_stat_text = 41% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 515% more Damage<br>Adds 176 to 265 Cold Damage against Chilled Enemies
|level35_stat_text = 41% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 515% more Damage<br>Adds 176 to 265 Cold Damage against Chilled Enemies
|level35_stat1_id = chill_effect_+%
|level35_stat1_id = cold_ailment_effect_+%
|level35_stat1_value = 41
|level35_stat1_value = 41
|level35_stat2_id = melee_range_+
|level35_stat2_id = melee_range_+
Line 564:
Line 571:
|level36_damage_effectiveness = 231
|level36_damage_effectiveness = 231
|level36_damage_multiplier = 230.8
|level36_damage_multiplier = 230.8
|level36_stat_text = 42% increased Effect of Chill<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 520% more Damage<br>Adds 182 to 273 Cold Damage against Chilled Enemies
|level36_stat_text = 42% increased Effect of Cold Ailments<br>+6 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 520% more Damage<br>Adds 182 to 273 Cold Damage against Chilled Enemies
|level36_stat1_id = chill_effect_+%
|level36_stat1_id = cold_ailment_effect_+%
|level36_stat1_value = 42
|level36_stat1_value = 42
|level36_stat2_id = melee_range_+
|level36_stat2_id = melee_range_+
Line 579:
Line 586:
|level37_damage_effectiveness = 232
|level37_damage_effectiveness = 232
|level37_damage_multiplier = 232
|level37_damage_multiplier = 232
|level37_stat_text = 42% increased Effect of Chill<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 525% more Damage<br>Adds 188 to 282 Cold Damage against Chilled Enemies
|level37_stat_text = 42% increased Effect of Cold Ailments<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 525% more Damage<br>Adds 188 to 282 Cold Damage against Chilled Enemies
|level37_stat1_id = chill_effect_+%
|level37_stat1_id = cold_ailment_effect_+%
|level37_stat1_value = 42
|level37_stat1_value = 42
|level37_stat2_id = melee_range_+
|level37_stat2_id = melee_range_+
Line 594:
Line 601:
|level38_damage_effectiveness = 233
|level38_damage_effectiveness = 233
|level38_damage_multiplier = 233.2
|level38_damage_multiplier = 233.2
|level38_stat_text = 43% increased Effect of Chill<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 530% more Damage<br>Adds 194 to 292 Cold Damage against Chilled Enemies
|level38_stat_text = 43% increased Effect of Cold Ailments<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 530% more Damage<br>Adds 194 to 292 Cold Damage against Chilled Enemies
|level38_stat1_id = chill_effect_+%
|level38_stat1_id = cold_ailment_effect_+%
|level38_stat1_value = 43
|level38_stat1_value = 43
|level38_stat2_id = melee_range_+
|level38_stat2_id = melee_range_+
Line 609:
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|level39_damage_effectiveness = 234
|level39_damage_effectiveness = 234
|level39_damage_multiplier = 234.3
|level39_damage_multiplier = 234.3
|level39_stat_text = 43% increased Effect of Chill<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 535% more Damage<br>Adds 201 to 301 Cold Damage against Chilled Enemies
|level39_stat_text = 43% increased Effect of Cold Ailments<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 535% more Damage<br>Adds 201 to 301 Cold Damage against Chilled Enemies
|level39_stat1_id = chill_effect_+%
|level39_stat1_id = cold_ailment_effect_+%
|level39_stat1_value = 43
|level39_stat1_value = 43
|level39_stat2_id = melee_range_+
|level39_stat2_id = melee_range_+
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|level40_damage_effectiveness = 236
|level40_damage_effectiveness = 236
|level40_damage_multiplier = 235.5
|level40_damage_multiplier = 235.5
|level40_stat_text = 44% increased Effect of Chill<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 540% more Damage<br>Adds 207 to 311 Cold Damage against Chilled Enemies
|level40_stat_text = 44% increased Effect of Cold Ailments<br>+7 to Melee Strike Range<br>Every third successive strike Freezes enemies as though dealing 540% more Damage<br>Adds 207 to 311 Cold Damage against Chilled Enemies
|level40_stat1_id = chill_effect_+%
|level40_stat1_id = cold_ailment_effect_+%
|level40_stat1_value = 44
|level40_stat1_value = 44
|level40_stat2_id = melee_range_+
|level40_stat2_id = melee_range_+
Revision as of 14:06, 29 September 2020
Glacial HammerAttack, Melee, Strike, Cold Level: (1-20) Attack Damage: (155-200)% of base Effectiveness of Added Damage: (155-200)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Deals (155-200)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments +(2-4) to Melee Strike Range Every third successive strike Freezes enemies as though dealing (200-390)% more Damage Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality: 2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer is a meleeattack that hits the enemy, converting 60% of physical damage to cold damage, with added cold damage against chilled enemies. If the enemy is frozen and is on less than one third life, they will shatter when hit with Glacial Hammer. Every third hit is more likely to freeze enemies. Requires a mace or staff.
Damage conversion: Like all converted damage, the cold damage component of Glacial Hammer's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
Unique Enemies: Unique enemies that are frozen will not shatter at one third of maximum life.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Melee Range
Cold Damage
Chill Effect
Freeze Amplifier
Exp.
Total Exp.
1
1
0
165%
165%
N/A
2 to 3
N/A
200%
0
0
2
2
0
170%
170.5%
N/A
2 to 3
N/A
210%
70
70
3
4
16
176%
175.9%
N/A
3 to 4
N/A
220%
308
378
4
7
22
181%
181.4%
N/A
4 to 6
N/A
230%
1554
1932
5
11
31
187%
186.9%
N/A
5 to 8
N/A
240%
6667
8599
6
16
41
192%
192.4%
N/A
7 to 11
N/A
250%
26047
34646
7
20
50
198%
197.8%
N/A
9 to 13
N/A
260%
49725
84371
8
24
58
203%
203.3%
N/A
11 to 17
N/A
270%
95714
180085
9
28
67
209%
208.8%
N/A
14 to 20
N/A
280%
169595
349680
10
32
75
214%
214.3%
N/A
16 to 25
N/A
290%
283759
633439
11
36
83
220%
219.7%
N/A
20 to 30
N/A
300%
453996
1087435
12
40
92
225%
225.2%
N/A
24 to 35
N/A
310%
703128
1790563
13
44
100
231%
230.7%
N/A
28 to 42
N/A
320%
1061223
2851786
14
48
109
236%
236.2%
N/A
33 to 49
N/A
330%
2065870
4917656
15
52
117
242%
241.6%
N/A
39 to 58
N/A
340%
2507110
7424766
16
56
125
247%
247.1%
N/A
45 to 68
N/A
350%
5798936
13223702
17
60
134
253%
252.6%
N/A
52 to 79
N/A
360%
15083919
28307621
18
64
142
258%
258.1%
N/A
61 to 91
N/A
370%
27792735
56100356
19
67
148
264%
263.5%
N/A
68 to 102
N/A
380%
43869739
99970095
20
70
155
269%
269%
N/A
75 to 113
N/A
390%
242081556
342051651
21
72
159
274%
274.5%
N/A
81 to 122
N/A
400%
N/A
N/A
22
74
N/A
280%
279.9%
N/A
87 to 130
N/A
410%
N/A
N/A
23
76
N/A
285%
285.4%
N/A
93 to 140
N/A
420%
N/A
N/A
24
78
N/A
291%
290.9%
N/A
100 to 150
N/A
430%
N/A
N/A
25
80
N/A
296%
296.4%
N/A
107 to 160
N/A
440%
N/A
N/A
26
82
N/A
302%
301.8%
N/A
114 to 172
N/A
450%
N/A
N/A
27
84
N/A
307%
307.3%
N/A
123 to 184
N/A
460%
N/A
N/A
28
86
N/A
313%
312.8%
N/A
131 to 197
N/A
470%
N/A
N/A
29
88
N/A
318%
318.3%
N/A
140 to 210
N/A
480%
N/A
N/A
30
90
N/A
324%
323.7%
N/A
150 to 224
N/A
490%
N/A
N/A
31
91
N/A
326%
326.5%
N/A
155 to 232
N/A
495%
N/A
N/A
32
92
N/A
329%
329.2%
N/A
160 to 240
N/A
500%
N/A
N/A
33
93
N/A
332%
331.9%
N/A
165 to 248
N/A
505%
N/A
N/A
34
94
N/A
335%
334.7%
N/A
171 to 256
N/A
510%
N/A
N/A
35
95
N/A
337%
337.4%
N/A
176 to 265
N/A
515%
N/A
N/A
36
96
N/A
340%
340.2%
N/A
182 to 273
N/A
520%
N/A
N/A
37
97
N/A
343%
342.9%
N/A
188 to 282
N/A
525%
N/A
N/A
38
98
N/A
346%
345.6%
N/A
194 to 292
N/A
530%
N/A
N/A
39
99
N/A
348%
348.4%
N/A
201 to 301
N/A
535%
N/A
N/A
40
100
N/A
351%
351.1%
N/A
207 to 311
N/A
540%
N/A
N/A
Item acquisition
Glacial Hammer can drop anywhere.
Recipes
Glacial Hammer can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Usage in recipes
Glacial Hammer is used in the following recipes:
Result
Amount
Part
Notes
Description
Meta
Cameria's AvariceCameria's Avarice GavelOne Handed Mace Physical Damage: (156-190.4) to (283.2-341.6) Critical Strike Chance: (5.75-7.00)% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with AttackSkills"Please, take whatever you want. Just don't kill me" "But then I wouldn't have everything I want, would I?"
1
Cameria's MaulCameria's Maul GavelOne Handed Mace Physical Damage: (129.6-151.2) to (242.4-282.8) Elemental Damage: (10-20) to (30-50) Critical Strike Chance: (5.75-7.00)% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with AttackSkills"You'll have my riches when you pry them from my cold, dead hands!" "That's how I prefer it."
N/A
Vendor recipe
M
1
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
20% quality
1
Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
20% quality
1
Ice Bite SupportIce Bite SupportCold, Support Icon: K Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have 15% chance to Freeze Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy Supported Skills have (8-69) to (12-103) added Cold Damage Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Additional Effects From 1-20% Quality: Supported Skills deal (0.1-2)% increased Damage per Frenzy ChargeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
20% quality
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Shattered ChainsShattered Chains Crimson JewelRadius: Medium(10-15)% increased Cold Damage With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial HammerThe prisoners of the empire raised their shackled hands. Begging to be delivered from Corruption. The rebellion smote their chains, And gave them the freedom to choose corruption for themselves.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A
Medium
(10-15)% increased Cold Damage With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer
0
Winter BurialWinter Burial Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold DamageExposure led to the deaths of many slaves. And it was the duty of slaves to bury the dead in the frozen ground. A growing circle of misery and death that the elite were all to happy to sustain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)
The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been reduced.