Domain of Timeless Conflict: Difference between revisions
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The '''Domain of Timeless Conflict''' is only accessible by using [[Emblem]]s in a [[map device]]. | The '''Domain of Timeless Conflict''' is only accessible by using [[Emblem]]s in a [[map device]]. | ||
To open the area, you must use at least two different emblems with no duplicates. The | To open the area, you must use at least two different emblems with no duplicates. The number of the emblems used affects the area level of this map. | ||
==Mechanics== | ==Mechanics== | ||
The zone contains a crater with a monolith in the center. Standing near it will spawn all enemies and start a timer. When all generals are killed, you can return to the monolith to respawn half the killed enemies again. You can | The zone contains a crater with a monolith in the center. Standing near it will spawn all enemies and start a timer. When all generals are killed, you can return to the monolith to respawn half the killed enemies again. You can do this until the timer runs out. All items will drop after the timer runs out near the monolith. Item drop rate decays as more enemies are killed. | ||
Completing the Domain of Timeless Conflict with four factions unlocks a fifth slot for the [[map device]]. | Completing the Domain of Timeless Conflict with four factions unlocks a fifth slot for the [[map device]]. | ||
==Monsters== | ==Monsters== | ||
Depending on the combination of the [[Emblem]]s used, the area featured these bosses: | |||
* '''[[Viper Napuatzi]]''' | * '''[[Viper Napuatzi]]''' | ||
* '''[[General Marceus Lioneye]]''' | * '''[[General Marceus Lioneye]]''' | ||
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==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.8.0}} | |||
* Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change. | |||
* Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters. | |||
{{VersionHistoryRow|3.7.5c}} | {{VersionHistoryRow|3.7.5c}} | ||
* Fixed a bug that prevented the Domain of Timeless Conflict encounter from beginning in non-Legion leagues. | * Fixed a bug that prevented the Domain of Timeless Conflict encounter from beginning in non-Legion leagues. |
Revision as of 13:51, 5 September 2019
Id | LegionLeague |
---|---|
Act | 11 |
Area level | 80 |
Tags | map, no_leaguestone, map_not_on_atlas |
The Domain of Timeless Conflict is only accessible by using Emblems in a map device.
To open the area, you must use at least two different emblems with no duplicates. The number of the emblems used affects the area level of this map.
Mechanics
The zone contains a crater with a monolith in the center. Standing near it will spawn all enemies and start a timer. When all generals are killed, you can return to the monolith to respawn half the killed enemies again. You can do this until the timer runs out. All items will drop after the timer runs out near the monolith. Item drop rate decays as more enemies are killed.
Completing the Domain of Timeless Conflict with four factions unlocks a fifth slot for the map device.
Monsters
Depending on the combination of the Emblems used, the area featured these bosses:
- Viper Napuatzi
- General Marceus Lioneye
- Queen Hyrri Ngamaku
- Cardinal Sanctus Vox
- Aukuna, the Black Sekhema
Items found in this area
The following drop-restricted items can drop in this area.
No area id given.
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.7.5c |
|
3.7.0 |
|