Town: Difference between revisions

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(Created page with "'''Towns''' are areas inhibited by NPCs and where combat is prohibited. Towns serve as hubs. ==List of towns== Each act has one town: * Lioneye's Watch (Act 1) * T...")
 
 
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'''Towns''' are areas inhibited by [[NPC]]s and where combat is prohibited. Towns serve as hubs.
[[File:Lioneye's Watch area screenshot.jpg|thumb|250px|A town]]
 
'''Towns''' are areas inhabited by [[NPC]]s, which serve as hubs for different areas of the storyline. Every act has one town.
 
Upon entering a town, a player's [[flask]]s, [[life]], [[mana]], and [[energy shield]] will be completely restored. Players cannot take damage or use any of their skills while in town.


==List of towns==
==List of towns==
Each act has one town:
* [[Lioneye's Watch (Act 1)|Act 1 - Lioneye's Watch]]
* [[The Forest Encampment|Act 2 - The Forest Encampment]]
* [[The Sarn Encampment (Act 3)|Act 3 - The Sarn Encampment]]
* [[Highgate (Act 4)|Act 4 - Highgate]]
* [[Overseer's Tower|Act 5 - Overseer's Tower]]
* [[Lioneye's Watch (Act 6)|Act 6 - Lioneye's Watch]]
* [[The Bridge Encampment|Act 7 - The Bridge Encampment]]
* [[The Sarn Encampment (Act 8)|Act 8 - The Sarn Encampment]]
* [[Highgate (Act 9)|Act 9 - Highgate]]
* [[Oriath Docks|Act 10 - Oriath Docks]]
* [[Oriath (Epilogue)|Epilogue - Oriath]] (No longer accessible. Replaced by the Karui Shores.)
* [[Karui Shores|Epilogue - Karui Shores]]
 
==Version history==
{{Version history table header}}
{{Version history table row|0.8.3|
* [[Flask]]s are now filled when a character leaves town.
}}
{{Version history table row|0.8.0|
* The name of the current [[difficulty]] is now displayed in town (if higher than the first difficulty).
* Players can now walk through each other in towns.
}}
{{Version history table row|0.7.2|
* [[Life]]/[[mana]]/[[energy shield]] are replenished when you arrive at town.
}}
{{Version history table row|0.7.1|
* Your [[flask]]s now refill when you enter town.
}}
{{Version history table row|0.5.7|
* Entering a town now automatically grants the town's [[waypoint]] to the character.
}}
{{Version history table row|0.5.6|
* While in a town, [[skill]]s are now marked as disabled.
}}
{{Version history table row|0.5.5|
* Combat actions are now disabled while in town.
}}
{{Version history table end}}


* [[Lioneye's Watch]] (Act 1)
{{Navbox World}}
* [[The Forest Encampment]] (Act 2)
* [[The Sarn Encampment]] (Act 3)
* [[Highgate]] (Act 4)


[[Category:Towns]]
[[Category:Towns]]

Latest revision as of 00:50, 17 July 2023

A town

Towns are areas inhabited by NPCs, which serve as hubs for different areas of the storyline. Every act has one town.

Upon entering a town, a player's flasks, life, mana, and energy shield will be completely restored. Players cannot take damage or use any of their skills while in town.

List of towns

Version history

Version Changes
0.8.3
  • Flasks are now filled when a character leaves town.
0.8.0
  • The name of the current difficulty is now displayed in town (if higher than the first difficulty).
  • Players can now walk through each other in towns.
0.7.2
0.7.1
  • Your flasks now refill when you enter town.
0.5.7
  • Entering a town now automatically grants the town's waypoint to the character.
0.5.6
  • While in a town, skills are now marked as disabled.
0.5.5
  • Combat actions are now disabled while in town.