|gem_description = Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.
|gem_description = Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
|active_skill_name = Wild Strike
|active_skill_name = Wild Strike
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
Line 21:
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|cast_time = 1.0
|cast_time = 1.0
|required_level = 28
|required_level = 28
|static_mana_cost = 6
|quality_type1_weight = 1
|quality_type1_stat_text = (1-20)% chance to Freeze, Shock and Ignite
|stat_text = Deals (160-185)% of Base Attack Damage<br>100% of Physical Damage Converted to Fire, Cold or Lightning Damage<br>Beams Chain (4-7) Times<br>Fires 2 additional Projectiles<br>Projectiles Pierce all Targets<br>(0-19)% increased Area of Effect<br>+(0-2) to Melee range
|stat_text = Projectiles Pierce all Targets<br>Beams Chain (4-7) Times<br>Fires 3 Projectiles<br>(0-19)% increased Area of Effect<br>100% of Physical Damage Converted to Fire, Cold or Lightning Damage
|level1 = True
|level1 = True
|level1_level_requirement = 28
|level1_level_requirement = 28
Line 46:
Line 50:
|level2 = True
|level2 = True
|level2_level_requirement = 31
|level2_level_requirement = 31
|level2_damage_effectiveness = 161
|level2_damage_effectiveness = 164
|level2_damage_multiplier = 161.3
|level2_damage_multiplier = 163.7
|level2_stat_text = Beams Chain 4 Times<br>1% increased Area of Effect
|level2_stat_text = Beams Chain 4 Times<br>1% increased Area of Effect
|level2_stat1_id = additional_beam_only_chains
|level2_stat1_id = additional_beam_only_chains
Line 55:
Line 59:
|level3 = True
|level3 = True
|level3_level_requirement = 34
|level3_level_requirement = 34
|level3_damage_effectiveness = 163
|level3_damage_effectiveness = 167
|level3_damage_multiplier = 162.6
|level3_damage_multiplier = 167.5
|level3_stat_text = Beams Chain 4 Times<br>2% increased Area of Effect
|level3_stat_text = Beams Chain 4 Times<br>2% increased Area of Effect
|level3_stat1_id = additional_beam_only_chains
|level3_stat1_id = additional_beam_only_chains
Line 64:
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|level4 = True
|level4 = True
|level4_level_requirement = 37
|level4_level_requirement = 37
|level4_damage_effectiveness = 164
|level4_damage_effectiveness = 171
|level4_damage_multiplier = 163.9
|level4_damage_multiplier = 171.2
|level4_stat_text = Beams Chain 4 Times<br>3% increased Area of Effect
|level4_stat_text = Beams Chain 4 Times<br>3% increased Area of Effect
|level4_stat1_id = additional_beam_only_chains
|level4_stat1_id = additional_beam_only_chains
Line 73:
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|level5 = True
|level5 = True
|level5_level_requirement = 40
|level5_level_requirement = 40
|level5_damage_effectiveness = 165
|level5_damage_effectiveness = 175
|level5_damage_multiplier = 165.3
|level5_damage_multiplier = 174.9
|level5_stat_text = Beams Chain 4 Times<br>4% increased Area of Effect
|level5_stat_text = Beams Chain 4 Times<br>4% increased Area of Effect
|level5_stat1_id = additional_beam_only_chains
|level5_stat1_id = additional_beam_only_chains
Line 82:
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|level6 = True
|level6 = True
|level6_level_requirement = 42
|level6_level_requirement = 42
|level6_damage_effectiveness = 167
|level6_damage_effectiveness = 179
|level6_damage_multiplier = 166.6
|level6_damage_multiplier = 178.7
|level6_stat_text = Beams Chain 4 Times<br>5% increased Area of Effect
|level6_stat_text = Beams Chain 4 Times<br>5% increased Area of Effect
|level6_stat1_id = additional_beam_only_chains
|level6_stat1_id = additional_beam_only_chains
Line 91:
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|level7 = True
|level7 = True
|level7_level_requirement = 44
|level7_level_requirement = 44
|level7_damage_effectiveness = 168
|level7_damage_effectiveness = 182
|level7_damage_multiplier = 167.9
|level7_damage_multiplier = 182.4
|level7_stat_text = Beams Chain 5 Times<br>6% increased Area of Effect<br>+1 to Melee range
|level7_stat_text = Beams Chain 5 Times<br>6% increased Area of Effect
|level7_stat1_id = additional_beam_only_chains
|level7_stat1_id = additional_beam_only_chains
|level7_stat1_value = 5
|level7_stat1_value = 5
|level7_stat2_id = base_skill_area_of_effect_+%
|level7_stat2_id = base_skill_area_of_effect_+%
|level7_stat2_value = 6
|level7_stat2_value = 6
|level7_stat3_id = melee_range_+
|level7_stat3_value = 1
|level8 = True
|level8 = True
|level8_level_requirement = 46
|level8_level_requirement = 46
|level8_damage_effectiveness = 169
|level8_damage_effectiveness = 186
|level8_damage_multiplier = 169.2
|level8_damage_multiplier = 186.2
|level8_stat_text = Beams Chain 5 Times<br>7% increased Area of Effect<br>+1 to Melee range
|level8_stat_text = Beams Chain 5 Times<br>7% increased Area of Effect
|level8_stat1_id = additional_beam_only_chains
|level8_stat1_id = additional_beam_only_chains
|level8_stat1_value = 5
|level8_stat1_value = 5
|level8_stat2_id = base_skill_area_of_effect_+%
|level8_stat2_id = base_skill_area_of_effect_+%
|level8_stat2_value = 7
|level8_stat2_value = 7
|level8_stat3_id = melee_range_+
|level8_stat3_value = 1
|level9 = True
|level9 = True
|level9_level_requirement = 48
|level9_level_requirement = 48
|level9_damage_effectiveness = 171
|level9_damage_effectiveness = 190
|level9_damage_multiplier = 170.5
|level9_damage_multiplier = 189.9
|level9_stat_text = Beams Chain 5 Times<br>8% increased Area of Effect<br>+1 to Melee range
|level9_stat_text = Beams Chain 5 Times<br>8% increased Area of Effect
|level9_stat1_id = additional_beam_only_chains
|level9_stat1_id = additional_beam_only_chains
|level9_stat1_value = 5
|level9_stat1_value = 5
|level9_stat2_id = base_skill_area_of_effect_+%
|level9_stat2_id = base_skill_area_of_effect_+%
|level9_stat2_value = 8
|level9_stat2_value = 8
|level9_stat3_id = melee_range_+
|level9_stat3_value = 1
|level10 = True
|level10 = True
|level10_level_requirement = 50
|level10_level_requirement = 50
|level10_damage_effectiveness = 172
|level10_damage_effectiveness = 194
|level10_damage_multiplier = 171.8
|level10_damage_multiplier = 193.6
|level10_stat_text = Beams Chain 5 Times<br>9% increased Area of Effect<br>+1 to Melee range
|level10_stat_text = Beams Chain 5 Times<br>9% increased Area of Effect
|level10_stat1_id = additional_beam_only_chains
|level10_stat1_id = additional_beam_only_chains
|level10_stat1_value = 5
|level10_stat1_value = 5
|level10_stat2_id = base_skill_area_of_effect_+%
|level10_stat2_id = base_skill_area_of_effect_+%
|level10_stat2_value = 9
|level10_stat2_value = 9
|level10_stat3_id = melee_range_+
|level10_stat3_value = 1
|level11 = True
|level11 = True
|level11_level_requirement = 52
|level11_level_requirement = 52
|level11_damage_effectiveness = 173
|level11_damage_effectiveness = 197
|level11_damage_multiplier = 173.2
|level11_damage_multiplier = 197.4
|level11_stat_text = Beams Chain 5 Times<br>10% increased Area of Effect<br>+1 to Melee range
|level11_stat_text = Beams Chain 5 Times<br>10% increased Area of Effect
|level11_stat1_id = additional_beam_only_chains
|level11_stat1_id = additional_beam_only_chains
|level11_stat1_value = 5
|level11_stat1_value = 5
|level11_stat2_id = base_skill_area_of_effect_+%
|level11_stat2_id = base_skill_area_of_effect_+%
|level11_stat2_value = 10
|level11_stat2_value = 10
|level11_stat3_id = melee_range_+
|level11_stat3_value = 1
|level12 = True
|level12 = True
|level12_level_requirement = 54
|level12_level_requirement = 54
|level12_damage_effectiveness = 174
|level12_damage_effectiveness = 201
|level12_damage_multiplier = 174.5
|level12_damage_multiplier = 201.1
|level12_stat_text = Beams Chain 5 Times<br>11% increased Area of Effect<br>+1 to Melee range
|level12_stat_text = Beams Chain 5 Times<br>11% increased Area of Effect
|level12_stat1_id = additional_beam_only_chains
|level12_stat1_id = additional_beam_only_chains
|level12_stat1_value = 5
|level12_stat1_value = 5
|level12_stat2_id = base_skill_area_of_effect_+%
|level12_stat2_id = base_skill_area_of_effect_+%
|level12_stat2_value = 11
|level12_stat2_value = 11
|level12_stat3_id = melee_range_+
|level12_stat3_value = 1
|level13 = True
|level13 = True
|level13_level_requirement = 56
|level13_level_requirement = 56
|level13_damage_effectiveness = 176
|level13_damage_effectiveness = 205
|level13_damage_multiplier = 175.8
|level13_damage_multiplier = 204.8
|level13_stat_text = Beams Chain 6 Times<br>12% increased Area of Effect<br>+1 to Melee range
|level13_stat_text = Beams Chain 6 Times<br>12% increased Area of Effect
|level13_stat1_id = additional_beam_only_chains
|level13_stat1_id = additional_beam_only_chains
|level13_stat1_value = 6
|level13_stat1_value = 6
|level13_stat2_id = base_skill_area_of_effect_+%
|level13_stat2_id = base_skill_area_of_effect_+%
|level13_stat2_value = 12
|level13_stat2_value = 12
|level13_stat3_id = melee_range_+
|level13_stat3_value = 1
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_damage_effectiveness = 177
|level14_damage_effectiveness = 209
|level14_damage_multiplier = 177.1
|level14_damage_multiplier = 208.6
|level14_stat_text = Beams Chain 6 Times<br>13% increased Area of Effect<br>+2 to Melee range
|level14_stat_text = Beams Chain 6 Times<br>13% increased Area of Effect
|level14_stat1_id = additional_beam_only_chains
|level14_stat1_id = additional_beam_only_chains
|level14_stat1_value = 6
|level14_stat1_value = 6
|level14_stat2_id = base_skill_area_of_effect_+%
|level14_stat2_id = base_skill_area_of_effect_+%
|level14_stat2_value = 13
|level14_stat2_value = 13
|level14_stat3_id = melee_range_+
|level14_stat3_value = 2
|level15 = True
|level15 = True
|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_damage_effectiveness = 178
|level15_damage_effectiveness = 212
|level15_damage_multiplier = 178.4
|level15_damage_multiplier = 212.3
|level15_stat_text = Beams Chain 6 Times<br>14% increased Area of Effect<br>+2 to Melee range
|level15_stat_text = Beams Chain 6 Times<br>14% increased Area of Effect
|level15_stat1_id = additional_beam_only_chains
|level15_stat1_id = additional_beam_only_chains
|level15_stat1_value = 6
|level15_stat1_value = 6
|level15_stat2_id = base_skill_area_of_effect_+%
|level15_stat2_id = base_skill_area_of_effect_+%
|level15_stat2_value = 14
|level15_stat2_value = 14
|level15_stat3_id = melee_range_+
|level15_stat3_value = 2
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_damage_effectiveness = 180
|level16_damage_effectiveness = 216
|level16_damage_multiplier = 179.7
|level16_damage_multiplier = 216.1
|level16_stat_text = Beams Chain 6 Times<br>15% increased Area of Effect<br>+2 to Melee range
|level16_stat_text = Beams Chain 6 Times<br>15% increased Area of Effect
|level16_stat1_id = additional_beam_only_chains
|level16_stat1_id = additional_beam_only_chains
|level16_stat1_value = 6
|level16_stat1_value = 6
|level16_stat2_id = base_skill_area_of_effect_+%
|level16_stat2_id = base_skill_area_of_effect_+%
|level16_stat2_value = 15
|level16_stat2_value = 15
|level16_stat3_id = melee_range_+
|level16_stat3_value = 2
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_damage_effectiveness = 181
|level17_damage_effectiveness = 220
|level17_damage_multiplier = 181.1
|level17_damage_multiplier = 219.8
|level17_stat_text = Beams Chain 6 Times<br>16% increased Area of Effect<br>+2 to Melee range
|level17_stat_text = Beams Chain 6 Times<br>16% increased Area of Effect
|level17_stat1_id = additional_beam_only_chains
|level17_stat1_id = additional_beam_only_chains
|level17_stat1_value = 6
|level17_stat1_value = 6
|level17_stat2_id = base_skill_area_of_effect_+%
|level17_stat2_id = base_skill_area_of_effect_+%
|level17_stat2_value = 16
|level17_stat2_value = 16
|level17_stat3_id = melee_range_+
|level17_stat3_value = 2
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_damage_effectiveness = 182
|level18_damage_effectiveness = 224
|level18_damage_multiplier = 182.4
|level18_damage_multiplier = 223.5
|level18_stat_text = Beams Chain 6 Times<br>17% increased Area of Effect<br>+2 to Melee range
|level18_stat_text = Beams Chain 6 Times<br>17% increased Area of Effect
|level18_stat1_id = additional_beam_only_chains
|level18_stat1_id = additional_beam_only_chains
|level18_stat1_value = 6
|level18_stat1_value = 6
|level18_stat2_id = base_skill_area_of_effect_+%
|level18_stat2_id = base_skill_area_of_effect_+%
|level18_stat2_value = 17
|level18_stat2_value = 17
|level18_stat3_id = melee_range_+
|level18_stat3_value = 2
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_damage_effectiveness = 184
|level19_damage_effectiveness = 227
|level19_damage_multiplier = 183.7
|level19_damage_multiplier = 227.3
|level19_stat_text = Beams Chain 7 Times<br>18% increased Area of Effect<br>+2 to Melee range
|level19_stat_text = Beams Chain 7 Times<br>18% increased Area of Effect
|level19_stat1_id = additional_beam_only_chains
|level19_stat1_id = additional_beam_only_chains
|level19_stat1_value = 7
|level19_stat1_value = 7
|level19_stat2_id = base_skill_area_of_effect_+%
|level19_stat2_id = base_skill_area_of_effect_+%
|level19_stat2_value = 18
|level19_stat2_value = 18
|level19_stat3_id = melee_range_+
|level19_stat3_value = 2
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_damage_effectiveness = 185
|level20_damage_effectiveness = 231
|level20_damage_multiplier = 185
|level20_damage_multiplier = 231
|level20_stat_text = Beams Chain 7 Times<br>19% increased Area of Effect<br>+2 to Melee range
|level20_stat_text = Beams Chain 7 Times<br>19% increased Area of Effect
|level20_stat1_id = additional_beam_only_chains
|level20_stat1_id = additional_beam_only_chains
|level20_stat1_value = 7
|level20_stat1_value = 7
|level20_stat2_id = base_skill_area_of_effect_+%
|level20_stat2_id = base_skill_area_of_effect_+%
|level20_stat2_value = 19
|level20_stat2_value = 19
|level20_stat3_id = melee_range_+
|level20_stat3_value = 2
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_damage_effectiveness = 186
|level21_damage_effectiveness = 235
|level21_damage_multiplier = 186.3
|level21_damage_multiplier = 234.7
|level21_stat_text = Beams Chain 7 Times<br>20% increased Area of Effect<br>+3 to Melee range
|level21_stat_text = Beams Chain 7 Times<br>20% increased Area of Effect
|level21_stat1_id = additional_beam_only_chains
|level21_stat1_id = additional_beam_only_chains
|level21_stat1_value = 7
|level21_stat1_value = 7
|level21_stat2_id = base_skill_area_of_effect_+%
|level21_stat2_id = base_skill_area_of_effect_+%
|level21_stat2_value = 20
|level21_stat2_value = 20
|level21_stat3_id = melee_range_+
|level21_stat3_value = 3
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_damage_effectiveness = 188
|level22_damage_effectiveness = 238
|level22_damage_multiplier = 187.6
|level22_damage_multiplier = 238.5
|level22_stat_text = Beams Chain 7 Times<br>21% increased Area of Effect<br>+3 to Melee range
|level22_stat_text = Beams Chain 7 Times<br>21% increased Area of Effect
|level22_stat1_id = additional_beam_only_chains
|level22_stat1_id = additional_beam_only_chains
|level22_stat1_value = 7
|level22_stat1_value = 7
|level22_stat2_id = base_skill_area_of_effect_+%
|level22_stat2_id = base_skill_area_of_effect_+%
|level22_stat2_value = 21
|level22_stat2_value = 21
|level22_stat3_id = melee_range_+
|level22_stat3_value = 3
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_damage_effectiveness = 189
|level23_damage_effectiveness = 242
|level23_damage_multiplier = 188.9
|level23_damage_multiplier = 242.2
|level23_stat_text = Beams Chain 7 Times<br>22% increased Area of Effect<br>+3 to Melee range
|level23_stat_text = Beams Chain 7 Times<br>22% increased Area of Effect
|level23_stat1_id = additional_beam_only_chains
|level23_stat1_id = additional_beam_only_chains
|level23_stat1_value = 7
|level23_stat1_value = 7
|level23_stat2_id = base_skill_area_of_effect_+%
|level23_stat2_id = base_skill_area_of_effect_+%
|level23_stat2_value = 22
|level23_stat2_value = 22
|level23_stat3_id = melee_range_+
|level23_stat3_value = 3
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_damage_effectiveness = 190
|level24_damage_effectiveness = 246
|level24_damage_multiplier = 190.3
|level24_damage_multiplier = 245.9
|level24_stat_text = Beams Chain 7 Times<br>23% increased Area of Effect<br>+3 to Melee range
|level24_stat_text = Beams Chain 7 Times<br>23% increased Area of Effect
|level24_stat1_id = additional_beam_only_chains
|level24_stat1_id = additional_beam_only_chains
|level24_stat1_value = 7
|level24_stat1_value = 7
|level24_stat2_id = base_skill_area_of_effect_+%
|level24_stat2_id = base_skill_area_of_effect_+%
|level24_stat2_value = 23
|level24_stat2_value = 23
|level24_stat3_id = melee_range_+
|level24_stat3_value = 3
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_damage_effectiveness = 192
|level25_damage_effectiveness = 250
|level25_damage_multiplier = 191.6
|level25_damage_multiplier = 249.7
|level25_stat_text = Beams Chain 8 Times<br>24% increased Area of Effect<br>+3 to Melee range
|level25_stat_text = Beams Chain 8 Times<br>24% increased Area of Effect
|level25_stat1_id = additional_beam_only_chains
|level25_stat1_id = additional_beam_only_chains
|level25_stat1_value = 8
|level25_stat1_value = 8
|level25_stat2_id = base_skill_area_of_effect_+%
|level25_stat2_id = base_skill_area_of_effect_+%
|level25_stat2_value = 24
|level25_stat2_value = 24
|level25_stat3_id = melee_range_+
|level25_stat3_value = 3
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_damage_effectiveness = 193
|level26_damage_effectiveness = 253
|level26_damage_multiplier = 192.9
|level26_damage_multiplier = 253.4
|level26_stat_text = Beams Chain 8 Times<br>25% increased Area of Effect<br>+3 to Melee range
|level26_stat_text = Beams Chain 8 Times<br>25% increased Area of Effect
|level26_stat1_id = additional_beam_only_chains
|level26_stat1_id = additional_beam_only_chains
|level26_stat1_value = 8
|level26_stat1_value = 8
|level26_stat2_id = base_skill_area_of_effect_+%
|level26_stat2_id = base_skill_area_of_effect_+%
|level26_stat2_value = 25
|level26_stat2_value = 25
|level26_stat3_id = melee_range_+
|level26_stat3_value = 3
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_damage_effectiveness = 194
|level27_damage_effectiveness = 257
|level27_damage_multiplier = 194.2
|level27_damage_multiplier = 257.2
|level27_stat_text = Beams Chain 8 Times<br>26% increased Area of Effect<br>+3 to Melee range
|level27_stat_text = Beams Chain 8 Times<br>26% increased Area of Effect
|level27_stat1_id = additional_beam_only_chains
|level27_stat1_id = additional_beam_only_chains
|level27_stat1_value = 8
|level27_stat1_value = 8
|level27_stat2_id = base_skill_area_of_effect_+%
|level27_stat2_id = base_skill_area_of_effect_+%
|level27_stat2_value = 26
|level27_stat2_value = 26
|level27_stat3_id = melee_range_+
|level27_stat3_value = 3
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_damage_effectiveness = 196
|level28_damage_effectiveness = 261
|level28_damage_multiplier = 195.5
|level28_damage_multiplier = 260.9
|level28_stat_text = Beams Chain 8 Times<br>27% increased Area of Effect<br>+4 to Melee range
|level28_stat_text = Beams Chain 8 Times<br>27% increased Area of Effect
|level28_stat1_id = additional_beam_only_chains
|level28_stat1_id = additional_beam_only_chains
|level28_stat1_value = 8
|level28_stat1_value = 8
|level28_stat2_id = base_skill_area_of_effect_+%
|level28_stat2_id = base_skill_area_of_effect_+%
|level28_stat2_value = 27
|level28_stat2_value = 27
|level28_stat3_id = melee_range_+
|level28_stat3_value = 4
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_damage_effectiveness = 197
|level29_damage_effectiveness = 265
|level29_damage_multiplier = 196.8
|level29_damage_multiplier = 264.6
|level29_stat_text = Beams Chain 8 Times<br>28% increased Area of Effect<br>+4 to Melee range
|level29_stat_text = Beams Chain 8 Times<br>28% increased Area of Effect
|level29_stat1_id = additional_beam_only_chains
|level29_stat1_id = additional_beam_only_chains
|level29_stat1_value = 8
|level29_stat1_value = 8
|level29_stat2_id = base_skill_area_of_effect_+%
|level29_stat2_id = base_skill_area_of_effect_+%
|level29_stat2_value = 28
|level29_stat2_value = 28
|level29_stat3_id = melee_range_+
|level29_stat3_value = 4
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_damage_effectiveness = 198
|level30_damage_effectiveness = 268
|level30_damage_multiplier = 198.2
|level30_damage_multiplier = 268.4
|level30_stat_text = Beams Chain 8 Times<br>29% increased Area of Effect<br>+4 to Melee range
|level30_stat_text = Beams Chain 8 Times<br>29% increased Area of Effect
|level30_stat1_id = additional_beam_only_chains
|level30_stat1_id = additional_beam_only_chains
|level30_stat1_value = 8
|level30_stat1_value = 8
|level30_stat2_id = base_skill_area_of_effect_+%
|level30_stat2_id = base_skill_area_of_effect_+%
|level30_stat2_value = 29
|level30_stat2_value = 29
|level30_stat3_id = melee_range_+
|level30_stat3_value = 4
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_damage_effectiveness = 199
|level31_damage_effectiveness = 270
|level31_damage_multiplier = 198.8
|level31_damage_multiplier = 270.2
|level31_stat_text = Beams Chain 8 Times<br>29% increased Area of Effect<br>+4 to Melee range
|level31_stat_text = Beams Chain 8 Times<br>29% increased Area of Effect
|level31_stat1_id = additional_beam_only_chains
|level31_stat1_id = additional_beam_only_chains
|level31_stat1_value = 8
|level31_stat1_value = 8
|level31_stat2_id = base_skill_area_of_effect_+%
|level31_stat2_id = base_skill_area_of_effect_+%
|level31_stat2_value = 29
|level31_stat2_value = 29
|level31_stat3_id = melee_range_+
|level31_stat3_value = 4
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_damage_effectiveness = 199
|level32_damage_effectiveness = 272
|level32_damage_multiplier = 199.5
|level32_damage_multiplier = 272.1
|level32_stat_text = Beams Chain 9 Times<br>30% increased Area of Effect<br>+4 to Melee range
|level32_stat_text = Beams Chain 9 Times<br>30% increased Area of Effect
|level32_stat1_id = additional_beam_only_chains
|level32_stat1_id = additional_beam_only_chains
|level32_stat1_value = 9
|level32_stat1_value = 9
|level32_stat2_id = base_skill_area_of_effect_+%
|level32_stat2_id = base_skill_area_of_effect_+%
|level32_stat2_value = 30
|level32_stat2_value = 30
|level32_stat3_id = melee_range_+
|level32_stat3_value = 4
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_damage_effectiveness = 200
|level33_damage_effectiveness = 274
|level33_damage_multiplier = 200.1
|level33_damage_multiplier = 274
|level33_stat_text = Beams Chain 9 Times<br>30% increased Area of Effect<br>+4 to Melee range
|level33_stat_text = Beams Chain 9 Times<br>30% increased Area of Effect
|level33_stat1_id = additional_beam_only_chains
|level33_stat1_id = additional_beam_only_chains
|level33_stat1_value = 9
|level33_stat1_value = 9
|level33_stat2_id = base_skill_area_of_effect_+%
|level33_stat2_id = base_skill_area_of_effect_+%
|level33_stat2_value = 30
|level33_stat2_value = 30
|level33_stat3_id = melee_range_+
|level33_stat3_value = 4
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_damage_effectiveness = 201
|level34_damage_effectiveness = 276
|level34_damage_multiplier = 200.8
|level34_damage_multiplier = 275.8
|level34_stat_text = Beams Chain 9 Times<br>31% increased Area of Effect<br>+4 to Melee range
|level34_stat_text = Beams Chain 9 Times<br>31% increased Area of Effect
|level34_stat1_id = additional_beam_only_chains
|level34_stat1_id = additional_beam_only_chains
|level34_stat1_value = 9
|level34_stat1_value = 9
|level34_stat2_id = base_skill_area_of_effect_+%
|level34_stat2_id = base_skill_area_of_effect_+%
|level34_stat2_value = 31
|level34_stat2_value = 31
|level34_stat3_id = melee_range_+
|level34_stat3_value = 4
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_damage_effectiveness = 201
|level35_damage_effectiveness = 278
|level35_damage_multiplier = 201.4
|level35_damage_multiplier = 277.7
|level35_stat_text = Beams Chain 9 Times<br>31% increased Area of Effect<br>+5 to Melee range
|level35_stat_text = Beams Chain 9 Times<br>31% increased Area of Effect
|level35_stat1_id = additional_beam_only_chains
|level35_stat1_id = additional_beam_only_chains
|level35_stat1_value = 9
|level35_stat1_value = 9
|level35_stat2_id = base_skill_area_of_effect_+%
|level35_stat2_id = base_skill_area_of_effect_+%
|level35_stat2_value = 31
|level35_stat2_value = 31
|level35_stat3_id = melee_range_+
|level35_stat3_value = 5
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_damage_effectiveness = 202
|level36_damage_effectiveness = 280
|level36_damage_multiplier = 202.1
|level36_damage_multiplier = 279.6
|level36_stat_text = Beams Chain 9 Times<br>32% increased Area of Effect<br>+5 to Melee range
|level36_stat_text = Beams Chain 9 Times<br>32% increased Area of Effect
|level36_stat1_id = additional_beam_only_chains
|level36_stat1_id = additional_beam_only_chains
|level36_stat1_value = 9
|level36_stat1_value = 9
|level36_stat2_id = base_skill_area_of_effect_+%
|level36_stat2_id = base_skill_area_of_effect_+%
|level36_stat2_value = 32
|level36_stat2_value = 32
|level36_stat3_id = melee_range_+
|level36_stat3_value = 5
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_damage_effectiveness = 203
|level37_damage_effectiveness = 281
|level37_damage_multiplier = 202.8
|level37_damage_multiplier = 281.4
|level37_stat_text = Beams Chain 9 Times<br>32% increased Area of Effect<br>+5 to Melee range
|level37_stat_text = Beams Chain 9 Times<br>32% increased Area of Effect
|level37_stat1_id = additional_beam_only_chains
|level37_stat1_id = additional_beam_only_chains
|level37_stat1_value = 9
|level37_stat1_value = 9
|level37_stat2_id = base_skill_area_of_effect_+%
|level37_stat2_id = base_skill_area_of_effect_+%
|level37_stat2_value = 32
|level37_stat2_value = 32
|level37_stat3_id = melee_range_+
|level37_stat3_value = 5
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_damage_effectiveness = 203
|level38_damage_effectiveness = 283
|level38_damage_multiplier = 203.4
|level38_damage_multiplier = 283.3
|level38_stat_text = Beams Chain 9 Times<br>33% increased Area of Effect<br>+5 to Melee range
|level38_stat_text = Beams Chain 9 Times<br>33% increased Area of Effect
|level38_stat1_id = additional_beam_only_chains
|level38_stat1_id = additional_beam_only_chains
|level38_stat1_value = 9
|level38_stat1_value = 9
|level38_stat2_id = base_skill_area_of_effect_+%
|level38_stat2_id = base_skill_area_of_effect_+%
|level38_stat2_value = 33
|level38_stat2_value = 33
|level38_stat3_id = melee_range_+
|level38_stat3_value = 5
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_damage_effectiveness = 204
|level39_damage_effectiveness = 285
|level39_damage_multiplier = 204.1
|level39_damage_multiplier = 285.2
|level39_stat_text = Beams Chain 9 Times<br>33% increased Area of Effect<br>+5 to Melee range
|level39_stat_text = Beams Chain 9 Times<br>33% increased Area of Effect
|level39_stat1_id = additional_beam_only_chains
|level39_stat1_id = additional_beam_only_chains
|level39_stat1_value = 9
|level39_stat1_value = 9
|level39_stat2_id = base_skill_area_of_effect_+%
|level39_stat2_id = base_skill_area_of_effect_+%
|level39_stat2_value = 33
|level39_stat2_value = 33
|level39_stat3_id = melee_range_+
|level39_stat3_value = 5
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_damage_effectiveness = 205
|level40_damage_effectiveness = 287
|level40_damage_multiplier = 204.7
|level40_damage_multiplier = 287.1
|level40_stat_text = Beams Chain 9 Times<br>34% increased Area of Effect<br>+5 to Melee range
|level40_stat_text = Beams Chain 9 Times<br>34% increased Area of Effect
|level40_stat1_id = additional_beam_only_chains
|level40_stat1_id = additional_beam_only_chains
|level40_stat1_value = 9
|level40_stat1_value = 9
|level40_stat2_id = base_skill_area_of_effect_+%
|level40_stat2_id = base_skill_area_of_effect_+%
|level40_stat2_value = 34
|level40_stat2_value = 34
|level40_stat3_id = melee_range_+
|level40_stat3_value = 5
|level1_strength_requirement = 29
|level1_strength_requirement = 29
|level1_dexterity_requirement = 42
|level1_dexterity_requirement = 42
Line 525:
Line 461:
|level21_strength_requirement = 70
|level21_strength_requirement = 70
|level21_dexterity_requirement = 100
|level21_dexterity_requirement = 100
|inventory_icon = Wild Strike
|release_version = 2.0.0
|release_version = 2.0.0
|quest_reward1_type = quest
|quest_reward1_quest = Sever the Right Hand
|quest_reward1_quest_id = a3q8
|quest_reward1_act = 3
|quest_reward1_class_ids = Ranger
|quest_reward2_type = vendor
|quest_reward2_quest = A Fixture of Fate
|quest_reward2_quest_id = a3q12
|quest_reward2_act = 3
|quest_reward2_npc = Siosa
|quest_reward3_type = vendor
|quest_reward3_quest = Sever the Right Hand
|quest_reward3_quest_id = a3q8
|quest_reward3_act = 3
|quest_reward3_class_ids = Ranger,Scion,Shadow
|quest_reward3_npc = Clarissa
|quest_reward4_type = vendor
|quest_reward4_quest = Fallen from Grace
|quest_reward4_quest_id = a6q4
|quest_reward4_act = 6
|quest_reward4_npc = Lilly Roth
}}
}}
'''Wild Strike''' is a [[melee]] [[attack|attack skill]] that converts all of the damage to a random [[element]] when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
'''Wild Strike''' is a [[melee]] [[attack|attack skill]] that converts all of the damage to a random [[element]] when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
==Skill functions and interactions==
==Skill functions and interactions==
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:<ref name="Wildstrike" />
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance.<ref name="Wildstrike" /> If an enemy is hit with the melee part, they cannot be hit by any version of the secondary effect.<ref>https://www.reddit.com/r/pathofexile/comments/krbctz/questions_thread_january_06_2021/gjahruu/</ref> The cold projectile can hit the target hit by the melee part if the projectile [[return]]s.<ref>https://www.youtube.com/watch?v=3LroWcz1AhE</ref>
* A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]]
* A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]]
* An icy wave with the keywords [[Cold]], [[Projectile]], [[Attack]]
* An icy wave with the keywords [[Cold]], [[Projectile]], [[Attack]]
* An arcing bolt of lightning with the keywords [[Lightning]], [[Chaining]], [[Attack]]
* An arcing bolt of lightning with the keywords [[Lightning]], [[Chaining]], [[Attack]]
Modifiers that require a specific keyword only apply to the appropriate portions of the attack. <ref name="Wildstrike" /> For example, supporting Wild Strike with {{il|Melee Physical Damage}} will increase the melee hit's physical and [[Damage_conversion#Converted_to|converted]] damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant ''Increased damage with one-handed melee weapons'' for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage). Similarly, supporting Wild Strike with {{il|Lesser Multiple Projectiles}} will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Modifiers that require a specific keyword only apply to the appropriate portions of the attack.<ref name="Wildstrike" /> For example, supporting Wild Strike with {{il|Melee Physical Damage}} will increase the melee hit's physical and [[Damage conversion#Converted to|converted]] damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant ''Increased damage with one-handed melee weapons'' for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage). Similarly, supporting Wild Strike with {{il|Lesser Multiple Projectiles}} will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
'''Prismatic:''' Wild Strike will never pick the same element twice in a row.
[[Damage conversion]]: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
[[Damage conversion]]: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as {{il|Added Fire Damage}}, {{il|Hatred}}, or {{il|Anger}}) will apply to all parts of the attack.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
'''[[Dual wielding]]''': Wild Strike with dual wielding will always alternate between both weapons.
'''[[Dual wielding]]''': Wild Strike with dual wielding will always alternate between both weapons.
{{il|Multistrike Support}}: [[Repeat]]s of Wild Strike will be of the same element as the original attack. Wild Strike will avoid choosing the same element for the next use of the skill.
==Gem level progression==
==Gem level progression==
Line 550:
Line 512:
|c1_header = Chain x Times
|c1_header = Chain x Times
|c1_abbr = # Chains
|c1_abbr = # Chains
|c1_pattern_extract = Chains %+(%d+) Times
|c1_pattern_extract = Beams Chain (%d+) Times
|c1_pattern_value = %d
|c1_pattern_value = %d
|c2_header = #% increased Area of Effect
|c2_header = #% increased Area of Effect
|c2_abbr = incr AoE
|c2_abbr = Inc. AoE
|c2_pattern_extract = (%d+)%% increased Area of Effect
|c2_pattern_extract = (%d+)%% increased Area of Effect
|c2_pattern_value = %d%%
|c2_pattern_value = %d%%
|c3_header = +# to Melee Range
|c3_abbr = Melee range
|c3_pattern_extract = %+(%d+) to Melee range
|c3_pattern_value = %d
}}
}}
Line 567:
Line 525:
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
==Gallery==
<gallery>
File:Ws fire.png|The fiery explosion
File:Ws cold.webp|The piercing ice waves
File:Ws light.png|The arcing lightning beam
</gallery>
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.8.0}}
{{Version history table row|3.23.0|
* Quality now provides 0-20% chance to Freeze, Shock and Ignite, instead of 0-20% increased Elemental Damage.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and [[Wild Strike]].
}}
{{Version history table row|3.15.0|
* Now deals 231% of Base Damage, and has 231% Effectiveness of Added Damage at gem level 20 (previously 185%).
* Can no longer choose the same element to attack with twice in a row.
* Received [[Prismatic]] gem tag.
}}
{{Version history table row|3.8.0|
* Combat Focus now also applies to Wild Strike.
* Combat Focus now also applies to Wild Strike.
{{VersionHistoryRow|3.7.0}}
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).
* Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).
{{VersionHistoryRow|3.4.0}}
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
{{VersionHistoryRow|2.6.0}}
}}
{{Version history table row|2.6.0|
* Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%.
* Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* 19% more damage at gem level 20. It now also gains 1% increased area of effect per level.
* 19% more damage at gem level 20. It now also gains 1% increased area of effect per level.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
* Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Wild Strike has been added to the game.
* Wild Strike has been added to the game.
|}
}}
{{Version history table end}}
==References==
==References==
Revision as of 17:33, 22 May 2024
Wild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike is a meleeattack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance.[1] If an enemy is hit with the melee part, they cannot be hit by any version of the secondary effect.[2] The cold projectile can hit the target hit by the melee part if the projectile returns.[3]
A fiery explosion with the keywords Fire, AoE, Attack
Modifiers that require a specific keyword only apply to the appropriate portions of the attack.[1] For example, supporting Wild Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have 10% less Attack Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Prismatic: Wild Strike will never pick the same element twice in a row.
Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.
Multistrike SupportMultistrike SupportAttack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times Supported Skills have (35-44)% more Melee Attack Speed Supported Skills deal (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Repeats of Wild Strike will be of the same element as the original attack. Wild Strike will avoid choosing the same element for the next use of the skill.
Gem level progression
Level
Damage Effectiveness
Attack Damage
# Chains
Inc. AoE
Exp.
Total Exp.
1
28
42
29
160%
160%
4
N/A
0
0
2
31
46
32
164%
163.7%
4
1%
199345
199345
3
34
50
35
167%
167.5%
4
2%
285815
485160
4
37
54
37
171%
171.2%
4
3%
401344
886504
5
40
58
40
175%
174.9%
4
4%
554379
1440883
6
42
60
42
179%
178.7%
4
5%
477437
1918320
7
44
63
44
182%
182.4%
5
6%
583786
2502106
8
46
66
46
186%
186.2%
5
7%
710359
3212465
9
48
68
48
190%
189.9%
5
8%
1355511
4567976
10
50
71
49
194%
193.6%
5
9%
1138877
5706853
11
52
74
51
197%
197.4%
5
10%
1368233
7075086
12
54
76
53
201%
201.1%
5
11%
1638338
8713424
13
56
79
55
205%
204.8%
6
12%
1956648
10670072
14
58
82
57
209%
208.6%
6
13%
3655184
14325256
15
60
84
59
212%
212.3%
6
14%
3017327
17342583
16
62
87
60
216%
216.1%
6
15%
7759995
25102578
17
64
90
62
220%
219.8%
6
16%
15138193
40240771
18
66
92
64
224%
223.5%
6
17%
26083825
66324596
19
68
95
66
227%
227.3%
7
18%
62620247
128944843
20
70
98
68
231%
231%
7
19%
211708088
340652931
21
72
100
70
235%
234.7%
7
20%
N/A
N/A
22
74
N/A
N/A
238%
238.5%
7
21%
N/A
N/A
23
76
N/A
N/A
242%
242.2%
7
22%
N/A
N/A
24
78
N/A
N/A
246%
245.9%
7
23%
N/A
N/A
25
80
N/A
N/A
250%
249.7%
8
24%
N/A
N/A
26
82
N/A
N/A
253%
253.4%
8
25%
N/A
N/A
27
84
N/A
N/A
257%
257.2%
8
26%
N/A
N/A
28
86
N/A
N/A
261%
260.9%
8
27%
N/A
N/A
29
88
N/A
N/A
265%
264.6%
8
28%
N/A
N/A
30
90
N/A
N/A
268%
268.4%
8
29%
N/A
N/A
31
91
N/A
N/A
270%
270.2%
8
29%
N/A
N/A
32
92
N/A
N/A
272%
272.1%
9
30%
N/A
N/A
33
93
N/A
N/A
274%
274%
9
30%
N/A
N/A
34
94
N/A
N/A
276%
275.8%
9
31%
N/A
N/A
35
95
N/A
N/A
278%
277.7%
9
31%
N/A
N/A
36
96
N/A
N/A
280%
279.6%
9
32%
N/A
N/A
37
97
N/A
N/A
281%
281.4%
9
32%
N/A
N/A
38
98
N/A
N/A
283%
283.3%
9
33%
N/A
N/A
39
99
N/A
N/A
285%
285.2%
9
33%
N/A
N/A
40
100
N/A
N/A
287%
287.1%
9
34%
N/A
N/A
Item acquisition
Wild Strike can drop anywhere.
Recipes
Wild Strike can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Usage in recipes
Wild Strike is used in the following recipes:
Result
Amount
Part
Notes
Description
Meta
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild Strike.
Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).