|gem_description = Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
|description=Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.
|active_skill_name = Static Strike
|modifier1=60% of Physical Damage Converted to Lightning Damage
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger
|modifier2=Deals 110% of Base Damage
|skill_id = StaticStrike
|modifier3=Base Duration is 0.75 seconds
|cast_time = 1.0
|modifier4=Explosion deals 30% less Damage
|required_level = 12
|modifier5=X% increased Physical Damage
|quality_type1_weight = 1
|modifier6=
|quality_type1_stat_text = (1-20)% increased Beam frequency
|stat_text = 50% of Physical Damage Converted to Lightning Damage<br>Base duration is 3.00 seconds<br>Beams Hit Enemies every (0.40-0.32) seconds<br>Chains +1 Times<br>Beams deal 40% less Damage<br>(4-6) maximum Beam Targets
|level1 = True
|level1_level_requirement = 12
|level1_damage_effectiveness = 110
|level1_damage_multiplier = 110
|level1_stat_text = Beams Hit Enemies every 0.40 seconds<br>4 maximum Beam Targets
'''Static Strike''' is a [[melee]] [[strike]] [[attack]] [[active skill|skill]] that builds up static energy on you whenever you strike an enemy, rapidly dealing damage to nearby enemies while you have energy stored.
'''Static Strike''' is a melee [[attack]] that strikes your enemies and builds up static energy on you, dealing damage around you when the energy expires.
==Skill functions and interactions==
* '''Static energy:''' The initial hit applies static energy to the player, activating the beam effect for three seconds.
== Skill Functions and Interactions ==
* '''Chain:''' The beams possess the [[Chaining]] tag, start with +1 chain,<ref><nowiki>https://www.pathofexile.com/forum/view-thread/2513456</nowiki></ref> and can spread through packs if the user has additional chains from some source such as {{il|Chain Support}} or {{il|Touch of Anguish}}.
* '''Melee:''' The beams qualify as melee damage, making Static Strike capable of maintaining effects like {{il|Fortify Support}} for a long time.
'''Static charge:''' The initial attack is a single target melee attack with no special properties other than the damage multiplier. After the duration runs out, the static charge deals area of effect damage around you. Unlike e.g. {{sl|Explosive Arrow}}, each charge has its own timer. {{c|mod|Duration}} modifiers will affect the delay between the initial attack and the discharge.
*'''Area of Effect:''' The beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage.
*'''Beam damage''' is considered damage from the attack that granted static energy. Properties that apply to entire attacks such as {{il|Ruthless Support}} or exertion by {{il|Intimidating Cry}} or {{il|Ambush}} will apply to both the strike and the beams for their full duration, unless removed by beams from a new attack.
Note that the discharge damage is not limited to the lighting damage alone, any flat elemental damage gains from gear, auras, weapons are counted towards the discharge damage. Auras will apply to both the discharge and the melee portion of the attack.
The static discharges count as [[melee]] [[attack]]s, and therefore can be blocked, evaded or dodged. They do not have a travel time and hit all enemies in their range simultaneously.
|c2_pattern_extract = Beams Hit Enemies every (%d%.*%d*) seconds
|c2_pattern_value = %s
}}
}}
|-
! 1
| 1 || {{n/a}} || {{n/a}} || 6 || {{n/a}} || 70
|-
! 2
| 2 || {{n/a}} || {{n/a}} || 6 || 4% || 308
|-
! 3
| 4 || {{n/a}} || {{n/a}} || 6 || 8% || 2,560
|-
! 4
| 8 || 15 || {{n/a}} || 6 || 12% || 8,813
|-
! 5
| 12 || 21 || 14 || 6 || 16% || 22,895
|-
! 6
| 16 || 26 || 18 || 7 || 20% || 68,427
|-
! 7
| 21 || 33 || 23 || 7 || 24% || 150,439
|-
! 8
| 26 || 39 || 27 || 7 || 28% || 581,328
|-
! 9
| 32 || 47 || 33 || 7 || 32% || 566,989
|-
! 10
| 38 || 55 || 38 || 7 || 36% || 1,143,783
|-
! 11
| 42 || 61 || 42 || 8 || 40% || 1,426,490
|-
! 12
| 46 || 66 || 46 || 8 || 44% || 2,737,323
|-
! 13
| 49 || 70 || 48 || 8 || 48% || 3,289,072
|-
! 14
| 52 || 74 || 51 || 9 || 52% || 3,351,223
|-
! 15
| 55 || 78 || 54 || 8 || 56% || 9,936,267
|-
! 16
| 58 || 82 || 57 || 9 || 60% || 21,346,397
|-
! 17
| 61 || 86 || 60 || 9 || 64% || 50,694,186
|-
! 18
| 64 || 90 || 62 || 9 || 68% || 90,050,815
|-
! 19
| 66 || 92 || 64 || 9 || 72% || 147,034,823
|-
! 20
| 68 || 95 || 66 || 9 || 76% || {{n/a}}
|-
! 21
| 70 || 98 || 68 || 10 || 80% || {{n/a}}
|-
! 22
| 70 || 98 || 68 || 10 || 84% || {{n/a}}
|-
! 23
| 70 || 98 || 68 || 10 || 88% || {{n/a}}
|}
==Quest reward==
{{Item acquisition}}
This skill can be gained as a reward for finishing quests:
[[Enemy at the Gate]] (Act 1 / Normal) by:
{{Skill enchantment modifier list}}
* [[Marauder]]
* [[Templar]]
[[Mercy Mission]] (Act 1 / Normal) by:
* [[Duelist]]
* [[Witch]]
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0c}}
{{Version history table row|3.23.0|
* Quality now provides 0-20% increased Beam frequency, instead of 0-20% increased Skill Effect Duration.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, [[Static Strike]], {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
}}
{{Version history table row|3.15.0|
* Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).
}}
{{Version history table row|3.13.0|
* Now has a base duration of 3 seconds (from 2).
}}
{{Version history table row|3.12.0|
* Now has alternative gem quality.
}}
{{Version history table row|3.11.0|
* Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 107%), up to 150% at gem level 20 (from 160%).
* Now has a base duration of 2 seconds (from 4).
* Now converts 50% of Physical Damage to Lightning Damage (from 60%).
* No longer causes beams to deal 60% less Damage while Stationary and 40% less Damage while Moving.
* Beams now deal 40% less Damage at all gem levels.
* No longer creates a stacking buff, and no longer gains 10% increased Beam frequency per Buff Stack.
* Beams now hit enemies every 0.4 seconds at gem level 1, down to 0.32 seconds at gem level 20 (from 0.4 seconds at all gem levels).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 107% at gem level 1 (from 100%), up to 160% at gem level 20 (from 146%).
* Now chains an additional time at all gem levels.
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
}}
{{Version history table row|3.3.0|
* Now correctly states that the explosion cannot be evaded or dodged.
}}
{{Version history table row|3.1.0|
* Radius has been increased from 19 to 20, bringing its total radius to 24 at gem level 20. Static Strike's explosion now correctly applies ailments with 40% less effect. It was previously applying ailments without taking the less-damage modifier into account.
}}
{{Version history table row|2.6.0|
* Static Strike's radius has increased from 16 to 19 units.
* Static Strike gains 1 additional unit of radius every 5 levels.
* No longer gain increased area of effect radius.
* Static Strike no longer has any variance in the size of the explosion between uses.
}}
{{Version history table row|2.4.0|
* 16% more damage at gem level 20.
* Now gains 1% increased area of effect per level.
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
}}
{{Version history table row|2.0.0|
* Now grants 0.5% increased area of effect radius per 1% of quality (was 0.75% per 1% quality).
* The explosions now deal 40% Less Damage (from 30% Less Damage).
* The Radius of the explosions has been reduced from 18 to 16 and the explosions now have a 20% variance in area of effect.
}}
{{Version history table row|1.3.0c|
* Fixed a bug where Static Strike's to-hit checks did not alternate hands correctly while [[dual wielding]].
* Fixed a bug where Static Strike's to-hit checks did not alternate hands correctly while [[dual wielding]].
Static StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike is a meleestrikeattackskill that builds up static energy on you whenever you strike an enemy, rapidly dealing damage to nearby enemies while you have energy stored.
Static energy: The initial hit applies static energy to the player, activating the beam effect for three seconds.
Chain: The beams possess the Chaining tag, start with +1 chain,[1] and can spread through packs if the user has additional chains from some source such as Chain SupportChain SupportSupport, Chaining, Projectile Icon: c Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times Supported Skills deal (30-11)% less Damage with Hits
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Touch of AnguishTouch of Anguish Imperial ClawClaw Physical Damage: (65-75) to (195-215) Critical Strike Chance: (7.80-8.40)% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart..
Melee: The beams qualify as melee damage, making Static Strike capable of maintaining effects like Fortify SupportFortify SupportAttack, Support, Melee Icon: O Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage
Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. for a long time.
Area of Effect: The beams are affected by increases or reductions to Area of Effect, but aren't affected by increases or reductions to Area Damage.
Beam damage is considered damage from the attack that granted static energy. Properties that apply to entire attacks such as Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike Icon: u Level: (1-20) Cost & Reservation Multiplier: 120%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported Skills deal (70-98)% more Damage with Ailments caused by Melee Hits Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or exertion by Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Base duration is (4.00-4.90) seconds (0-38)% increased Warcry Speed Enemies Taunted by this Warcry are Intimidated Counts total Power of Enemies in Range Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30% Exerts the next 2 Melee Attacks you perform Exerted Attacks deal Double Damage
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or AmbushAmbushCritical, Spell, Movement, Duration, Travel Level: (1-20) Cost: (8-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds Base secondary duration is 3.00 seconds Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills Exerted Attacks have +25% to Critical Strike Chance Exerted Attacks have +(100-138)% to Critical Strike Multiplier
Additional Effects From 1-20% Quality: Exerted Attacks have +(0.5-10)% to Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will apply to both the strike and the beams for their full duration, unless removed by beams from a new attack.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Beam targets
Beams Hit Rate
Exp.
Total Exp.
1
12
21
14
110%
110%
4
0.40
0
0
2
15
25
17
114%
114.1%
4
0.40
15249
15249
3
19
30
21
118%
118.2%
4
0.39
41517
56766
4
23
35
24
122%
122.3%
4
0.39
81983
138749
5
27
41
28
126%
126.4%
4
0.38
147968
286717
6
31
46
32
131%
130.5%
4
0.38
250557
537274
7
35
51
36
135%
134.6%
4
0.38
405086
942360
8
38
55
38
139%
138.7%
4
0.37
447718
1390078
9
41
59
41
143%
142.8%
4
0.37
615318
2005396
10
44
63
44
147%
146.9%
5
0.36
834639
2840035
11
47
67
47
151%
151.1%
5
0.36
1570760
4410795
12
50
71
49
155%
155.2%
5
0.36
1633987
6044782
13
53
75
52
159%
159.3%
5
0.35
2151030
8195812
14
56
79
55
163%
163.4%
5
0.35
2812189
11008001
15
59
83
58
167%
167.5%
5
0.34
5099360
16107361
16
62
87
60
172%
171.6%
5
0.34
9400731
25508092
17
64
90
62
176%
175.7%
5
0.34
15273366
40781458
18
66
92
64
180%
179.8%
5
0.33
26286582
67068040
19
68
95
66
184%
183.9%
5
0.33
62890590
129958630
20
70
98
68
188%
188%
6
0.32
212046017
342004647
21
72
100
70
192%
192.1%
6
0.32
N/A
N/A
22
74
N/A
N/A
196%
196.2%
6
0.32
N/A
N/A
23
76
N/A
N/A
200%
200.3%
6
0.31
N/A
N/A
24
78
N/A
N/A
204%
204.4%
6
0.31
N/A
N/A
25
80
N/A
N/A
209%
208.5%
6
0.30
N/A
N/A
26
82
N/A
N/A
213%
212.6%
6
0.30
N/A
N/A
27
84
N/A
N/A
217%
216.7%
6
0.30
N/A
N/A
28
86
N/A
N/A
221%
220.8%
6
0.29
N/A
N/A
29
88
N/A
N/A
225%
224.9%
6
0.29
N/A
N/A
30
90
N/A
N/A
229%
229.1%
7
0.28
N/A
N/A
31
91
N/A
N/A
231%
231.1%
7
0.28
N/A
N/A
32
92
N/A
N/A
233%
233.2%
7
0.28
N/A
N/A
33
93
N/A
N/A
235%
235.2%
7
0.28
N/A
N/A
34
94
N/A
N/A
237%
237.3%
7
0.28
N/A
N/A
35
95
N/A
N/A
239%
239.3%
7
0.27
N/A
N/A
36
96
N/A
N/A
241%
241.4%
7
0.27
N/A
N/A
37
97
N/A
N/A
243%
243.4%
7
0.27
N/A
N/A
38
98
N/A
N/A
245%
245.5%
7
0.27
N/A
N/A
39
99
N/A
N/A
248%
247.5%
7
0.27
N/A
N/A
40
100
N/A
N/A
250%
249.6%
7
0.26
N/A
N/A
Item acquisition
Static Strike can drop anywhere.
Recipes
Static Strike can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static Strike, SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Radius has been increased from 19 to 20, bringing its total radius to 24 at gem level 20. Static Strike's explosion now correctly applies ailments with 40% less effect. It was previously applying ailments without taking the less-damage modifier into account.