The Admiral: Revision history

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12 December 2023

7 December 2023

  • curprev 07:3007:30, 7 December 2023Killodoggy talk contribs 4,926 bytes +1,815 I added a strategy section for multiple reasons. The complexity of the items damage scaling requires important examples which might possibly use information not typically found in wiki. Including gameplay interactions with altars, map rolling and things which only apply to specific enemies.

25 July 2022

17 July 2022

25 January 2022

24 January 2022

3 September 2021

18 June 2021

23 April 2021

28 February 2021

16 February 2021

15 February 2021

15 January 2021

8 January 2021

30 October 2020

  • curprev 01:1501:15, 30 October 2020>Killodoggy 2,298 bytes 0 I added a mechanics and interactions subject. I tried to define the important unique modifier bonus in clear language. I added an explanation for damage type still being the same, but only damage numbers changing, because this can be confusing to new players. I added an explanation for new damage scaling options opening up with this unique. I could only imagine 2 possibilities, but I left a note stating that the list might not include all possibilities.
  • curprev 01:1501:15, 30 October 2020>Killodoggy 2,298 bytes +965 I added a mechanics and interactions subject. I tried to define the important unique modifier bonus in clear language. I added an explanation for damage type still being the same, but only damage numbers changing, because this can be confusing to new players. I added an explanation for new damage scaling options opening up with this unique. I could only imagine 2 possibilities, but I left a note stating that the list might not include all possibilities.

10 October 2020

2 October 2020

20 September 2020

  • curprev 23:2023:20, 20 September 2020>Tonemis 1,157 bytes 0 Created page with "{{Item |rarity_id = unique |name = The Admiral |class = Body Armours |class_..."
  • curprev 23:2023:20, 20 September 2020>Tonemis 1,157 bytes +1,157 Created page with "{{Item |rarity_id = unique |name = The Admiral |class = Body Armours |class_..."