Trial of Burning Rage: Difference between revisions

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Trial of Burning Rage
area
No Waypoint
IdEndGame_Labyrinth_trials_lava_#
Act11
Area level75
Area type tagsdungeon
Tagsindoors_area

Trial of Burning Rage is one of the six Trials of Ascendancy, It can be found in map randomly or by using The Dream TrialThe Dream TrialThe depths of a dream hide a gauntlet that sharpens the body and mind.You will discover a Trial of Ascendancy in a map.Right-click to add this prophecy to your character. prophecy to increase the odd. Using Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
in the map device can also open portals to a random trial.

The "easier" versions of this Trial can be found in The Crematorium (Act 3) and The Bath House (Act 8). They are no longer refer as the "Trial of Burning Rage".

It demonstrates Furnace Traps, taking player's energy shield and life quickly when standing on active trap, enough to kill in roughly five seconds. The damage does not depend on Acts, but the layout is harder on latter act and in map. The health loss can be countered with flasks and partially avoided with movement skills such as Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. The damage is scaled down with fire resistance.

Upon completing the trial, Izaro gives the message "Allow your wisdom to be tempered by the flames of the past." and you are provided with a portal back to the entrance.

Version history

Version Changes
3.14.0
  • Consuming an Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
    Your fate rests in her even hands.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
    in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations now opens portals to a random Trial of Ascendancy for the Eternal Labyrinth. Trials opened in this way will not award an Offering to the Goddess upon completion.
3.0.0
  • (Undocumented) Due to the game has eliminated the difficulty system, the trials in the Acts are simply named after the locations they are located. Moreover, Cruel and merciless labs only requires 3 trials, making total number of trials have decreased from 24 to 18.
2.3.0
  • There are six new Trials of Ascendancy that can be found in non-unique maps. These trials are more complex and random than the ones in the regular game. Completing a Trial rewards you with an Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
    Your fate rests in her even hands.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
    item.
  • Once you have completed all six Trials, you are able to use your Offering to the Goddess items in a Map Device to access the Endgame Labyrinth. These items are not technically maps, so you cannot use Sacrifice Fragments or ChiselsCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%. on them.
  • The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
2.2.0
  • Introduced to the game.