The Temple of Atzoatl: Difference between revisions

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The Temple of Atzoatl
Map area, Unique Map area
No Waypoint
IdIncursion_Temple1
Act0
Area level1
BossesThe Vaal Omnitect
Area type tagsdungeon, temple
Tagsindoors_area, incursion_temple_area
Area has increased monster variety
An example of a temple layout

The Temple of Atzoatl is a large dungeon area. The layout and contents of the temple change depending on the player's incursions. After 12 temporal incursions, Alva Valai will have narrowed down the present-day location of the Temple of Atzoatl. Each type of room in the temple has its own modifiers, risks and rewards.

The player's actions in the incursions have significant consequences. By killing the Vaal Architects who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.

Mechanics

After 12 incursions, Alva Valai will open a portal to the temple. The temple contains different rooms inside a single area. The area level of the temple is determined by the average level of zones a player opened incursions in plus 10 levels, capped at the highest level of one of incursion the player did open.

For example a player opened:

  • 3 incursion at area level 72
  • 3 incursions at area level 75
  • 3 incursions at area level 79
  • 3 incursion at area level 80

equals an average of area level 76 plus 10 levels, would result in temple level 86. However, since the highest level zone completed is level 80, the temple level changes to that.

Rooms

Main page: incursion room

The temple is built up from different incursion rooms that each have different effects.

Boss

The endboss of the temple is the Vaal Omnitect. It is located in the top chamber, the final temple room.

This room is accessible if you create a route to it during the incursions. You can create a route by killing the mobs during temporary incursion, until they drop a Stone of Passage, then going to the door you want to open with the Stone of Passage and and opening it. Alternatively, if you have access to the Explosives Room or a higher tier version during the temple instance, you can use the charges found inside it to open a path to the central chamber.

The Vaal Omnitect drops exclusive unique items and Rare items with an Incursion mod.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Flashpowder KegFlashpowder KegThis item can be used to destroy a wall connecting two chambers in the Temple of Atzoatl. This item will drop on the ground when leaving the Temple.1
The SeekerThe Seeker93x Orb of AnnulmentAll that is flawed is worthless. The slightest error, and this might as well be trash.35

Version history

Version Changes
3.8.0
  • Rebalanced the life regeneration Temple-wide modifier with respect to monsters of magic and rare rarity.
  • You can now encounter Legion-themed rooms in the Temple of Atzoatl.
  • Reduced the life of Vaal Advocates and Enhanced Vaal Fallens by 25%
  • You can now find items that affect Mines from the Trap rooms of the Temple of Atzoatl.
3.7.0
  • It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva.
3.5.0
  • Introduced to the game as core mechanics
  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.
3.3.0
  • Introduced to the game as league mechanics

ru:Храм Ацоатль