Puncture: Difference between revisions
OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) Tag: Manual revert |
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(5 intermediate revisions by 3 users not shown) | |||
Line 18: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 4 | |required_level = 4 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = Bleeding | |quality_type1_stat_text = +(1-20)% more Damage with Bleeding | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = active_skill_bleeding_damage_+%_final | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 1000 | ||
|static_cost_amounts = 6 | |static_cost_amounts = 6 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 70 | |static_attack_speed_multiplier = 70 | ||
|static_duration = 8 | |static_duration = 8 | ||
|static_stat1_id = | |static_stat1_id = bleed_duration_is_skill_duration | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = skill_can_fire_arrows | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = base_skill_effect_duration | |static_stat3_id = base_skill_effect_duration | ||
Line 46: | Line 34: | ||
|static_stat4_id = global_bleed_on_hit | |static_stat4_id = global_bleed_on_hit | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|stat_text = Base duration is 8 seconds<br>(3-75) to (4-113) Added Attack Physical Damage | |stat_text = Base duration is 8.00 seconds<br>(3-75) to (4-113) Added Attack Physical Damage<br>(30-49)% more Damage with Bleeding<br>Causes Bleeding | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
Line 56: | Line 44: | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = 4 | |level1_stat2_value = 4 | ||
|level1_stat3_id = | |level1_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level1_stat3_value = 30 | |level1_stat3_value = 30 | ||
|level1_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level1_stat4_value = 1 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 6 | |level2_level_requirement = 6 | ||
Line 67: | Line 57: | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 5 | |level2_stat2_value = 5 | ||
|level2_stat3_id = | |level2_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level2_stat3_value = 31 | |level2_stat3_value = 31 | ||
|level2_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level2_stat4_value = 1 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 9 | |level3_level_requirement = 9 | ||
Line 78: | Line 70: | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = 7 | |level3_stat2_value = 7 | ||
|level3_stat3_id = | |level3_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level3_stat3_value = 32 | |level3_stat3_value = 32 | ||
|level3_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level3_stat4_value = 1 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 12 | |level4_level_requirement = 12 | ||
Line 89: | Line 83: | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = 8 | |level4_stat2_value = 8 | ||
|level4_stat3_id = | |level4_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level4_stat3_value = 33 | |level4_stat3_value = 33 | ||
|level4_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level4_stat4_value = 1 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 16 | |level5_level_requirement = 16 | ||
Line 100: | Line 96: | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 11 | |level5_stat2_value = 11 | ||
|level5_stat3_id = | |level5_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level5_stat3_value = 34 | |level5_stat3_value = 34 | ||
|level5_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level5_stat4_value = 1 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 20 | |level6_level_requirement = 20 | ||
Line 111: | Line 109: | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 13 | |level6_stat2_value = 13 | ||
|level6_stat3_id = | |level6_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level6_stat3_value = 35 | |level6_stat3_value = 35 | ||
|level6_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level6_stat4_value = 1 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 24 | |level7_level_requirement = 24 | ||
Line 122: | Line 122: | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = 17 | |level7_stat2_value = 17 | ||
|level7_stat3_id = | |level7_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level7_stat3_value = 36 | |level7_stat3_value = 36 | ||
|level7_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level7_stat4_value = 1 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 28 | |level8_level_requirement = 28 | ||
Line 133: | Line 135: | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = 20 | |level8_stat2_value = 20 | ||
|level8_stat3_id = | |level8_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level8_stat3_value = 37 | |level8_stat3_value = 37 | ||
|level8_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level8_stat4_value = 1 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 32 | |level9_level_requirement = 32 | ||
Line 144: | Line 148: | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = 25 | |level9_stat2_value = 25 | ||
|level9_stat3_id = | |level9_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level9_stat3_value = 38 | |level9_stat3_value = 38 | ||
|level9_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level9_stat4_value = 1 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
Line 155: | Line 161: | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = 30 | |level10_stat2_value = 30 | ||
|level10_stat3_id = | |level10_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level10_stat3_value = 39 | |level10_stat3_value = 39 | ||
|level10_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level10_stat4_value = 1 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 40 | |level11_level_requirement = 40 | ||
Line 166: | Line 174: | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = 35 | |level11_stat2_value = 35 | ||
|level11_stat3_id = | |level11_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level11_stat3_value = 40 | |level11_stat3_value = 40 | ||
|level11_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level11_stat4_value = 1 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 44 | |level12_level_requirement = 44 | ||
Line 177: | Line 187: | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = 42 | |level12_stat2_value = 42 | ||
|level12_stat3_id = | |level12_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level12_stat3_value = 41 | |level12_stat3_value = 41 | ||
|level12_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level12_stat4_value = 1 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 48 | |level13_level_requirement = 48 | ||
Line 188: | Line 200: | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 49 | |level13_stat2_value = 49 | ||
|level13_stat3_id = | |level13_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level13_stat3_value = 42 | |level13_stat3_value = 42 | ||
|level13_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level13_stat4_value = 1 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 52 | |level14_level_requirement = 52 | ||
Line 199: | Line 213: | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = 58 | |level14_stat2_value = 58 | ||
|level14_stat3_id = | |level14_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level14_stat3_value = 43 | |level14_stat3_value = 43 | ||
|level14_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level14_stat4_value = 1 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 55 | |level15_level_requirement = 55 | ||
Line 210: | Line 226: | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = 65 | |level15_stat2_value = 65 | ||
|level15_stat3_id = | |level15_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level15_stat3_value = 44 | |level15_stat3_value = 44 | ||
|level15_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level15_stat4_value = 1 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 58 | |level16_level_requirement = 58 | ||
Line 221: | Line 239: | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = 73 | |level16_stat2_value = 73 | ||
|level16_stat3_id = | |level16_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level16_stat3_value = 45 | |level16_stat3_value = 45 | ||
|level16_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level16_stat4_value = 1 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 61 | |level17_level_requirement = 61 | ||
Line 232: | Line 252: | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = 82 | |level17_stat2_value = 82 | ||
|level17_stat3_id = | |level17_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level17_stat3_value = 46 | |level17_stat3_value = 46 | ||
|level17_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level17_stat4_value = 1 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
Line 243: | Line 265: | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = 91 | |level18_stat2_value = 91 | ||
|level18_stat3_id = | |level18_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level18_stat3_value = 47 | |level18_stat3_value = 47 | ||
|level18_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level18_stat4_value = 1 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
Line 254: | Line 278: | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = 102 | |level19_stat2_value = 102 | ||
|level19_stat3_id = | |level19_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level19_stat3_value = 48 | |level19_stat3_value = 48 | ||
|level19_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level19_stat4_value = 1 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 265: | Line 291: | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = 113 | |level20_stat2_value = 113 | ||
|level20_stat3_id = | |level20_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level20_stat3_value = 49 | |level20_stat3_value = 49 | ||
|level20_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level20_stat4_value = 1 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 276: | Line 304: | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = 122 | |level21_stat2_value = 122 | ||
|level21_stat3_id = | |level21_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level21_stat3_value = 50 | |level21_stat3_value = 50 | ||
|level21_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level21_stat4_value = 1 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 287: | Line 317: | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = 130 | |level22_stat2_value = 130 | ||
|level22_stat3_id = | |level22_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level22_stat3_value = 51 | |level22_stat3_value = 51 | ||
|level22_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level22_stat4_value = 1 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 298: | Line 330: | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = 140 | |level23_stat2_value = 140 | ||
|level23_stat3_id = | |level23_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level23_stat3_value = 52 | |level23_stat3_value = 52 | ||
|level23_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level23_stat4_value = 1 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 309: | Line 343: | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = 150 | |level24_stat2_value = 150 | ||
|level24_stat3_id = | |level24_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level24_stat3_value = 53 | |level24_stat3_value = 53 | ||
|level24_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level24_stat4_value = 1 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 320: | Line 356: | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = 160 | |level25_stat2_value = 160 | ||
|level25_stat3_id = | |level25_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level25_stat3_value = 54 | |level25_stat3_value = 54 | ||
|level25_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level25_stat4_value = 1 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 331: | Line 369: | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = 172 | |level26_stat2_value = 172 | ||
|level26_stat3_id = | |level26_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level26_stat3_value = 55 | |level26_stat3_value = 55 | ||
|level26_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level26_stat4_value = 1 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 342: | Line 382: | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = 184 | |level27_stat2_value = 184 | ||
|level27_stat3_id = | |level27_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level27_stat3_value = 56 | |level27_stat3_value = 56 | ||
|level27_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level27_stat4_value = 1 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 353: | Line 395: | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = 197 | |level28_stat2_value = 197 | ||
|level28_stat3_id = | |level28_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level28_stat3_value = 57 | |level28_stat3_value = 57 | ||
|level28_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level28_stat4_value = 1 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 364: | Line 408: | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = 210 | |level29_stat2_value = 210 | ||
|level29_stat3_id = | |level29_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level29_stat3_value = 58 | |level29_stat3_value = 58 | ||
|level29_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level29_stat4_value = 1 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 375: | Line 421: | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = 224 | |level30_stat2_value = 224 | ||
|level30_stat3_id = | |level30_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level30_stat3_value = 59 | |level30_stat3_value = 59 | ||
|level30_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level30_stat4_value = 1 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 386: | Line 434: | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = 232 | |level31_stat2_value = 232 | ||
|level31_stat3_id = | |level31_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level31_stat3_value = 60 | |level31_stat3_value = 60 | ||
|level31_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level31_stat4_value = 1 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 397: | Line 447: | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = 240 | |level32_stat2_value = 240 | ||
|level32_stat3_id = | |level32_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level32_stat3_value = 61 | |level32_stat3_value = 61 | ||
|level32_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level32_stat4_value = 1 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 408: | Line 460: | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = 248 | |level33_stat2_value = 248 | ||
|level33_stat3_id = | |level33_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level33_stat3_value = 62 | |level33_stat3_value = 62 | ||
|level33_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level33_stat4_value = 1 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 419: | Line 473: | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = 256 | |level34_stat2_value = 256 | ||
|level34_stat3_id = | |level34_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level34_stat3_value = 63 | |level34_stat3_value = 63 | ||
|level34_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level34_stat4_value = 1 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 430: | Line 486: | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = 265 | |level35_stat2_value = 265 | ||
|level35_stat3_id = | |level35_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level35_stat3_value = 64 | |level35_stat3_value = 64 | ||
|level35_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level35_stat4_value = 1 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 441: | Line 499: | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = 273 | |level36_stat2_value = 273 | ||
|level36_stat3_id = | |level36_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level36_stat3_value = 65 | |level36_stat3_value = 65 | ||
|level36_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level36_stat4_value = 1 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 452: | Line 512: | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = 282 | |level37_stat2_value = 282 | ||
|level37_stat3_id = | |level37_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level37_stat3_value = 66 | |level37_stat3_value = 66 | ||
|level37_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level37_stat4_value = 1 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 463: | Line 525: | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = 292 | |level38_stat2_value = 292 | ||
|level38_stat3_id = | |level38_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level38_stat3_value = 67 | |level38_stat3_value = 67 | ||
|level38_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level38_stat4_value = 1 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 474: | Line 538: | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = 301 | |level39_stat2_value = 301 | ||
|level39_stat3_id = | |level39_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level39_stat3_value = 68 | |level39_stat3_value = 68 | ||
|level39_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level39_stat4_value = 1 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 485: | Line 551: | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = 311 | |level40_stat2_value = 311 | ||
|level40_stat3_id = | |level40_stat3_id = active_skill_bleeding_damage_+%_final | ||
|level40_stat3_value = 69 | |level40_stat3_value = 69 | ||
|level40_stat4_id = quality_display_active_skill_bleed_damage_final_is_gem | |||
|level40_stat4_value = 1 | |||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_intelligence_requirement = 0 | |level1_intelligence_requirement = 0 | ||
Line 596: | Line 664: | ||
==Gem quality== | ==Gem quality== | ||
{{Skill quality}} | {{Skill quality}} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{Alternate skill effect list}} | {{Alternate skill effect list}} | ||
Line 608: | Line 674: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now provides +0-20% more Damage with Bleeding, instead of causing Bleeding inflicted by this Skill to deal Damage 0-10% faster. | |||
}} | |||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, [[Puncture]], {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}. | * The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, [[Puncture]], {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}. |
Latest revision as of 12:26, 15 December 2023
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPuncture
Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.
Mechanics
Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. support gem.
For mechanics of the bleed effect itself, see Bleed.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage | Bleeding Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 0 | 0 | 135% | 134.74% | 3 to 4 | 30% | 0 | 0 |
2 | 6 | 0 | 0 | 136% | 136.28% | 3 to 5 | 31% | 841 | 841 |
3 | 9 | 17 | 0 | 138% | 137.82% | 4 to 7 | 32% | 3099 | 3940 |
4 | 12 | 21 | 14 | 140% | 139.45% | 5 to 8 | 33% | 7433 | 11373 |
5 | 16 | 26 | 18 | 141% | 140.99% | 7 to 11 | 34% | 22895 | 34268 |
6 | 20 | 31 | 22 | 142% | 142.54% | 9 to 13 | 35% | 49725 | 83993 |
7 | 24 | 37 | 25 | 144% | 144.16% | 11 to 17 | 36% | 95714 | 179707 |
8 | 28 | 42 | 29 | 146% | 145.71% | 14 to 20 | 37% | 169595 | 349302 |
9 | 32 | 47 | 33 | 147% | 147.25% | 16 to 25 | 38% | 283759 | 633061 |
10 | 36 | 52 | 36 | 149% | 148.88% | 20 to 30 | 39% | 453996 | 1087057 |
11 | 40 | 58 | 40 | 151% | 150.42% | 24 to 35 | 40% | 703128 | 1790185 |
12 | 44 | 63 | 44 | 152% | 151.96% | 28 to 42 | 41% | 1061223 | 2851408 |
13 | 48 | 68 | 48 | 153% | 153.59% | 33 to 49 | 42% | 2065870 | 4917278 |
14 | 52 | 74 | 51 | 155% | 155.14% | 39 to 58 | 43% | 2507110 | 7424388 |
15 | 55 | 78 | 54 | 157% | 156.68% | 43 to 65 | 44% | 2573731 | 9998119 |
16 | 58 | 82 | 57 | 159% | 158.31% | 49 to 73 | 45% | 7611351 | 17609470 |
17 | 61 | 86 | 60 | 160% | 159.85% | 54 to 82 | 46% | 13437908 | 31047378 |
18 | 64 | 90 | 62 | 161% | 161.39% | 61 to 91 | 47% | 25052147 | 56099525 |
19 | 67 | 94 | 65 | 163% | 163.02% | 68 to 102 | 48% | 43869436 | 99968961 |
20 | 70 | 98 | 68 | 165% | 164.56% | 75 to 113 | 49% | 242081178 | 342050139 |
21 | 72 | 100 | 70 | 166% | 166.11% | 81 to 122 | 50% | N/A | N/A |
22 | 74 | N/A | N/A | 168% | 167.73% | 87 to 130 | 51% | N/A | N/A |
23 | 76 | N/A | N/A | 170% | 169.28% | 93 to 140 | 52% | N/A | N/A |
24 | 78 | N/A | N/A | 171% | 170.82% | 100 to 150 | 53% | N/A | N/A |
25 | 80 | N/A | N/A | 172% | 172.45% | 107 to 160 | 54% | N/A | N/A |
26 | 82 | N/A | N/A | 174% | 173.99% | 114 to 172 | 55% | N/A | N/A |
27 | 84 | N/A | N/A | 176% | 175.53% | 123 to 184 | 56% | N/A | N/A |
28 | 86 | N/A | N/A | 177% | 177.16% | 131 to 197 | 57% | N/A | N/A |
29 | 88 | N/A | N/A | 179% | 178.71% | 140 to 210 | 58% | N/A | N/A |
30 | 90 | N/A | N/A | 180% | 180.25% | 150 to 224 | 59% | N/A | N/A |
31 | 91 | N/A | N/A | 181% | 181.11% | 155 to 232 | 60% | N/A | N/A |
32 | 92 | N/A | N/A | 182% | 181.88% | 160 to 240 | 61% | N/A | N/A |
33 | 93 | N/A | N/A | 183% | 182.65% | 165 to 248 | 62% | N/A | N/A |
34 | 94 | N/A | N/A | 183% | 183.42% | 171 to 256 | 63% | N/A | N/A |
35 | 95 | N/A | N/A | 184% | 184.19% | 176 to 265 | 64% | N/A | N/A |
36 | 96 | N/A | N/A | 185% | 184.96% | 182 to 273 | 65% | N/A | N/A |
37 | 97 | N/A | N/A | 186% | 185.82% | 188 to 282 | 66% | N/A | N/A |
38 | 98 | N/A | N/A | 187% | 186.59% | 194 to 292 | 67% | N/A | N/A |
39 | 99 | N/A | N/A | 188% | 187.36% | 201 to 301 | 68% | N/A | N/A |
40 | 100 | N/A | N/A | 189% | 188.13% | 207 to 311 | 69% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | +(1-20)% more Damage with Bleeding | 1 |
Item acquisition
Puncture can drop anywhere.
Recipes
Puncture can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Usage in recipes
Puncture is used in the following recipes:
Result | Amount | Part | Notes | Description | Meta |
---|---|---|---|---|---|
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration Icon: B Level: (1-20)Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage Supported Skills inflict Overpowered for 4 seconds when Blocked Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% reduced Enemy Block ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | plus any dexterity shield with 20% quality | vendor recipe | M |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Puncture.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Puncture Damage 1 | 66 | Merciless Labyrinth | 25% increased Puncture Damage | helmet 100 |
Enchantment Puncture Damage 2 | 75 | Eternal Labyrinth | 40% increased Puncture Damage | helmet 100 |
Enchantment Puncture Duration 1 | 66 | Merciless Labyrinth | 30% increased Puncture Duration | helmet 100 |
Enchantment Puncture Duration 2 | 75 | Eternal Labyrinth | 45% increased Puncture Duration | helmet 100 |
Enchantment Puncture Maim On Hit Percent Chance 1 | 66 | Merciless Labyrinth | 20% Chance for Puncture to Maim on hit | helmet 100 |
Enchantment Puncture Maim On Hit Percent Chance 2 | 75 | Eternal Labyrinth | 30% Chance for Puncture to Maim on hit | helmet 100 |
Alternate skill effects
Puncture has the following alternate skill effects:
Item | Effect(s) |
---|---|
Stygian Puncture EffectStygian Puncture EffectSkill Gem EffectYour Puncture becomes a Stygian Effect. | Your Puncture becomes a Stygian Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.16.0 |
|
3.7.0 |
|
3.4.0 |
|
3.0.0 |
|
2.0.0 |
|
1.3.0 |
|
1.2.0 |
|
1.0.2 |
|
1.0.0d |
|
0.10.8 |
|
0.10.0 |
|
0.9.13 |
|
0.9.11j |
|
0.9.11 |
|
0.9.10 |
|
0.9.7b |
|
0.9.7 |
|