List of monster prefix mods: Difference between revisions

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List of [[prefix]] [[modifiers]] that can appear on [[Monsters]].
List of [[prefix]] [[modifiers]] that can appear on [[Monsters]].


==Curated list==
{| class="wikitable sortable"
! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) !! Modifier Description !!
|-
| Abberath-touched || 68 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction  <br> Spawns apparitions of [[Abberath]] which use his skills ||
|-
| <span style="color:orange">Flameweaver</span> || 1 || 25% of Physical Damage Converted to Fire Damage <br> 50% of Physical Damage as Extra Fire Damage <br> 50% increased Fire Damage <br> +50% to Fire Resistance <br> 50% reduced effect of [[Scorch]] <br> Inflicts Fire Exposure on Hit (10%) ||
|-
| <span style="color:yellow">Stormweaver</span> || 1 || 25% of Physical Damage Converted to Lightning Damage <br> 50% of Physical Damage as Extra Lightning Damage <br> 50% increased Lightning Damage <br> +50% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Inflicts Lightning Exposure on Hit (10%) ||
|-
| <span style="color:lightblue">Frostweaver</span> || 1 || 25% of Physical Damage Converted to Cold Damage <br> 50% of Physical Damage as Extra Cold Damage <br> 50% increased Cold Damage <br> +50% to Cold Resistance <br> 50% reduced effect of Cold Ailments <br> Inflicts Cold Exposure on Hit (10%) ||
|-
| <span style="color:olive">Gargantuan</span> || 1 || 20% increased Damage <br> 40% increased maximum Life <br> 80% increased Area of Effect <br> 40% increased Character Size ||
|-
| <span style="color:olive">Hasted</span> (magic) || 6<ref name="Patch3.18.0c"/> || 40% increased Movement Speed <br> 100% increased Evasion Rating <br> 30% increased Attack and Cast Speed <br> Gain [[Frenzy Charge]]s on Hit ||
|-
| <span style="color:olive" >Hasted</span> (rare) || 6<ref name="Patch3.18.0c"/> || 40% increased Movement Speed <br> 100% increased Evasion Rating <br> 30% increased Attack and Cast Speed <br> Gain [[Frenzy Charge]]s on Hit <br> Nearby Allies have 30% increased Attack and Cast Speed  ({{stl|Speed Aura}}) <br> Nearby Allies have 40% increased Movement Speed ({{stl|Speed Aura}}) ||
|-
| {{c|prophecy|Chaosweaver}} || 6 || 25% of Physical Damage Converted to Chaos Damage <br> 15% of Non-Chaos Damage as extra Chaos Damage <br> +40% to Chaos Resistance <br> 60% reduced [[Withered|Wither]] Duration on Self ||
|-
| <span style="color:olive">Arcane Buffer</span> (magic) || 6<ref name="Patch3.18.0c"/> || 50% faster start of [[Energy Shield]] Recharge <br> Chaos Damage taken does not bypass Energy Shield <br> When Energy Shield is depleted, triggers a weak nova that knocks back and briefly [[stun]]s enemies (2.5 second Cooldown on players)<br> Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield  ||
|-
| <span style="color:olive">Arcane Buffer</span> (rare) || 6<ref name="Patch3.18.0c"/> || 150% faster start of Energy Shield Recharge <br> Chaos Damage taken does not bypass Energy Shield <br> When Energy Shield is depleted, triggers a weak nova that knocks back and briefly [[stun]]s enemies (2.5 second Cooldown on players) <br> Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield ||
|-
| <span style="color:olive">Echoist</span> || 6 || Skills [[Repeat]] two additional times <br> 200% increased Attack and Cast Speed <br> [[Stun]]ned for 1.5 seconds after using a Skill <br> [[Travel]] skills repeat in the same direction<ref name="Patch3.18.1"/> ||
|-
| <span style="color:olive">Sentinel</span> || 6 || 50% chance to [[Block]] Attack Damage <br> 50% chance to Block Spell Damage <br> Monsters take 20% of damage from blocked hits ||
|-
| <span style="color:olive">Sentinel</span> (rare) || 6 || 50% chance to [[Block]] Attack Damage <br> 50% chance to Block Spell Damage <br> Triggers a Delayed [[Reckoning]] when Hit (1.5 second Cooldown) <br> Monsters take 20% of damage from blocked hits ||
|-
| <span style="color:olive">Splinterer</span> || 6 || Skills fire 4 additional [[Projectile]]s <br> 30% increased Projectile Damage <br> 30% chance to [[Avoid]] Projectiles ||
|-
| <span style="color:olive">Deadeye</span> (magic) || 13 || Randomly applies [[Poacher's Mark]], [[Assassin's Mark]] or [[Warlord's Mark]] (removed when monster dies)<br> 20% increased Damage <br> 100% increased Accuracy Rating ||
|-
| <span style="color:olive">Deadeye</span> (rare) || 13 || Randomly applies [[Poacher's Mark]], [[Assassin's Mark]] or [[Warlord's Mark]] (removed when monster dies)<br> 20% increased Damage <br> 100% increased Accuracy Rating <br> 100% increased Critical Strike Chance <br> Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance ({{stl|Accuracy and Crits Aura}})||
|-
| <span style="color:yellow">Electrocuting</span> || 13 || Hits always [[Shock]] <br> All Damage can Shock <br> 25% increased effect of Shock <br> 50% increased Shock Duration on Enemies <br> 80% reduced effect of Lightning Ailments <br> Creates {{stl|shocked ground}} on death lasting 10 seconds ||
|-
| <span style="color:darkred">Vampiric</span> || 13 || 100% of Damage [[Leech]]ed as Life <br> Life Leech effects are not removed on Full Life <br> 200% increased total Recovery per second from Life Leech <br> 25% increased Damage while Leeching <br> Enemies Cannot Leech Life or Energy Shield From you ||
|-
| <span style="color:olive">Overcharged</span> || 13 || Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds ||
|-
| <span style="color:orange">Flame Strider</span> (magic) || 13 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 50% reduced effect of [[Scorch]] <br> [[Ignite]] on Hit <br> 200% increased Ignite Damage <br> Leaves a Trail of [[Burning Ground]]  <br> Rare Minions create Flame Beacons on Death ||
|-
| <span style="color:orange">Flame Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 50% reduced effect of [[Scorch]] <br> [[Ignite]] on Hit <br> 200% increased Ignite Damage <br> Leaves a Trail of [[Burning Ground]] <br> Trigger Inferno Bolt when Hit (0.5s global cooldown)<br> Rare Minions create Flame Beacons on Death ||
|-
| <span style="color:lightblue">Frost Strider</span> (magic) || 13 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 200% increased [[Chill]] Effect <br> 50% reduced effect of Cold Ailments <br> Leaves a Trail of [[Chilled Ground]] <br> Rare Minions create Frost Beacons on Death ||
|-
| <span style="color:lightblue">Frost Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 200% increased [[Chill]] Effect <br> 50% reduced effect of Cold Ailments <br> Leaves a Trail of [[Chilled Ground]] <br> Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) <br> Rare Minions create Frost Beacons on Death ||
|-
| <span style="color:yellow">Storm Strider</span> (magic) || 13 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Leaves a Trail of [[Shocked Ground]] <br> Rare Minions create Lightning Beacons on Death ||
|-
| <span style="color:yellow">Storm Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Leaves a Trail of [[Shocked Ground]] <br> Rare Minions create Lightning Beacons on Death <br> Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown) ||
|-
| <span style="color:lightblue">[[Ice Prison]]</span> || 18 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 50% reduced effect of Cold Ailments <br> 20% additional Physical Damage Reduction <br> Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown) ||
|-
| {{c|nemesis|Entangler}}|| 18 || [[Poison]] on Hit <br> All damage from Hits can Poison <br> +25% to Chaos Resistance <br> Applies [[Thorned Vines]] to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) <br> Moving will break the Vines over time <br> Travel Skills will break all Vines instantly || Dropped items are converted to [[jewel]]s
|-
| <span style="color:lightgreen">Toxic</span> (magic) || 18 || [[Poison]] on Hit <br> All damage from Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> +25% to Chaos Resistance against Damage over Time  ||
|-
| <span style="color:lightgreen">Toxic</span> (rare) || 18 || [[Poison]] on Hit <br> All damage from Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> +25% to Chaos Resistance against Damage over Time <br> Creates Toxic Volatiles on death that chases the player, accelerating over time <br> Toxic Volatiles create Caustic Ground after exploding ||
|-
| <span style="color:lightgreen">Treant Horde</span>|| 18 || Rare pack minions are replaced with Powerful Spriggans <br> 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster <br> "Sapling" Minions each drop a Rare item of the same base type (similar to Keepers of the Trove) (Hidden) || Each minion drops a rare item of the same base type
|-
| <span style="color:darkred">Bloodletter</span> (magic) || 18 || Attacks cause [[Bleeding]] <br> 50% increased Damage with Bleeding <br> 25% increased Bleeding Duration <br> 25% reduced Damage taken from Physical Damage over Time <br> 30% reduced Movement Speed  ||
|-
| <span style="color:darkred">Bloodletter</span> (rare)|| 24 || Attacks cause [[Bleeding]] <br> 50% increased Damage with Bleeding <br> 25% increased Bleeding Duration <br> 25% reduced Damage taken from Physical Damage over Time <br> 30% reduced Movement Speed <br> Nearby Enemies are Maimed with 30% reduced Movement Speed ||
|-
| <span style="color:olive">Bonebreaker</span> (magic) || 24 || 50% reduced Enemy [[Stun]] Threshold <br> 25% chance to Double Stun Duration <br> 40% reduced Attack and Cast Speed <br> 20% increased Character Size <br> 100% increased Global Accuracy Rating <br> 250% increased Stun Threshold <br> 60% increased Global Physical Damage <br> Extra gore ||
|-
| <span style="color:olive">Bonebreaker</span> (rare) || 24 || Always [[Stun]]s Enemies on Hit <br> 25% chance to Double Stun Duration <br> 30% reduced Attack and Cast Speed <br> 20% increased Character Size <br> 100% increased Global Accuracy Rating <br> 250% increased Stun Threshold <br> 40% increased Global Physical Damage <br> Nearby Allies have 40% increased Global Physical Damage <br> Extra gore ||
|-
| <span style="color:olive">Juggernaut</span> || 24 || 20% increased Damage <br> Gain 2 [[Endurance Charge]]s every second if you've been Hit Recently <br> 30% increased [[Area of Effect]] <br> 15% increased Character Size <br> [[Action Speed]] cannot be modified to below base value <br> [[Movement Speed]] cannot be modified to below base value <br> Cannot be [[Stun]]ned <br> (note: cannot be found on Blighted Monsters)<ref name="Patch3.18.0d"/> ||
|-
| <span style="color:olive">Soul Conduit</span> || 24 || Up to 30 nearby monsters are raised to fight again on Death <br> [[Corpse]] cannot be destroyed <br> Cannot be Dominated <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> ||
|-
| <span style="color:gold">Consecrator</span> || 24 || Spawns [[Consecrated Ground]] for 6 seconds (6 second cooldown, 4 second global cooldown) <br> Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses ||
|-
| <span style="color:darkred">Frenzied || 24 || Every 9 seconds become Frenzied for 5 seconds <br> 40% increased Damage while Frenzied <br> 25% increased Action Speed while Frenzied <br> 50% reduced Damage Taken while Frenzied ||
|-
| <span style="color:olive">Assassin</span> (magic) || 24 || All hits are [[Critical Strike]]s <br> [[Blind]] on Hit <br> 100% increased Blind Effect <br> 50% reduced Extra Damage from Critical Strikes ||
|-
| <span style="color:olive">Assassin</span> (rare) || 24 || All hits are [[Critical Strike]]s <br> [[Blind]] on Hit <br> 100% increased Blind Effect <br> 50% reduced Extra Damage from Critical Strikes <br> Teleports to distant Enemies creating a [[Smoke Cloud]] (3 second cooldown) ({{il|Smoke Mine}} skill and {{stl|Faster Run}} buff) ||
|-
|  {{c|nemesis|Necromancer}} || 24 || Rare Minions have 40% increased Damage <br> Rare Minions have 150% increased maximum Life <br> 30% increased maximum Life <br> 10% of Non-Chaos Damage as extra Chaos Damage <br> Summons [[Skeleton]]s and [[Zombies]] || Dropped Quality items converted to 20x Quality Currency
|-
| {{c|prophecy|[[Hexer]]}} || 24 || [[Hexproof]] <br> Summons an invulnerable [[Hex]]ing Effigy that places 3 randomly selected Hex areas, chosen randomly from [[Temporal Chains]], [[Enfeeble]], [[Elemental Weakness]], [[Punishment]] and [[Vulnerability]] <br>Hexing Effigy can apply 5 additional Curses <br> Hexing Effigy has 100% more Effect of Curses <br> For a full list of Hexer's override Curse stats, see [[Hexer]] ||
|-
|  {{c|nemesis|Mirror Image}} (rare) ||24 || Periodically creates several clones (8 second cooldown) <br> Clones disappear after 5 seconds and do not drop items or grant experience <br> Clones do not inherit mods from the original monster <br> (note: cannot appear on [[Ritual]] Monsters)<ref name="Patch3.18.0b"/> || Dropped items are duplicated
|-
| <span style="color:olive">Spirit Walkers</span> (magic) ||24 || Pack spawns with apparitions of each monster <br> Monster gives 175% reduced Experience on death (Hidden) <br> 350% reduced Quantity of Items dropped by this Monster (Hidden) || 350% reduced Quantity of Items dropped by this Monster
|-
| <span style="color:olive">Union of Souls</span> (magic) ||24 || 30% increased maximum Life <br> 20% increased Area of Effect <br> 15% increased Character Size <br> Pack monsters gain 10% increased Character Size on death <br> Pack monsters gain 40% increased Maximum Life on death ||
|-
| <span style="color:yellow">Storm Herald</span> || 24 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Casts Lightning Storms targeting Enemies ||
|-
| <span style="color:olive">Prismatic</span> (magic) || 24 || Hits always [[Ignite]] <br> Hits always [[Shock]] <br> All Damage can Ignite <br> All Damage can Shock <br> All Damage with Hits can [[Chill]] <br> +50% to all Elemental Resistances <br> 60% of Physical Damage as Extra Damage of a random Element ||
|-
| <span style="color:olive">Bombardier</span> || 34 || Skills fire 2 additional [[Projectile]]s <br> Skills [[Chain]] 2 additional times <br> Projectiles have 20% chance to be able to Chain when colliding with terrain <br> Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets <br> Periodically Fires a Nova of Fire Mortars (6 second cooldown) ||
|-
| <span style="color:olive">Malediction</span>|| 34 || Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced [[Movement Speed]] ||
|-
| <span style="color:olive">Rejuvenating</span> || 34 || Regenerate 2% of Life per second <br> 20% increased maximum Life <br> Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds <br> Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) <br> Healing Nova does not affect itself <br> Healing Nova cannot be used if the Monster with this modifier is on full life<br>(note: Verdant Spores do not affect Player minions)<ref name="Patch3.19.1"/>||
|-
| <span style="color:olive">Executioner</span>  || 34 || 15% increased Damage with Hits per 10% missing Enemy Life <br> Immune to [[Culling Strike]] <br> Nearby Enemies cannot Recover Life or Energy Shield to above 50%<br>(note: Executioner aura does not affect Player minions)<ref name="Patch3.19.1"/> ||
|-
|  {{c|nemesis|Temporal Bubble}} || 34 || Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius <br> Enemies within the Temporal Bubble have 25% reduced [[Action Speed]], 60% reduced [[Cooldown]] Recovery Rate and [[Debuff]]s on them expire 40% slower || Dropped items are fully [[link]]ed
|-
| {{c|nemesis|Soul Eater}} || 34 || Gains Souls when nearby allies die <br> Each Soul grants 5% increased Damage, Attack Speed and Cast Speed <br> Each Soul grants 1% increased Character Size <br> Summons a Shackled Phantasm monster every 4 seconds || Dropped items are fully [[link]]ed
|-
| {{c|nemesis|Corpse Detonator}} (rare) || 34 || +40% to Fire Resistance <br> Creates Corpses nearby (10 second cooldown) <br> Ignites nearby [[Corpse]]s, detonating them after a short duration || Dropped items are converted to [[Ring]]s
|-
| {{c|nemesis|Magma Barrier}} || 34 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 25% additional Physical Damage Reduction <br> Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount <br> When the Magma Barrier is depleted it explodes for massive Fire Damage <br> Barrier returns 10 seconds after exploding <br> Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player<ref name="Patch3.18.1"/>, accelerating over time (9 second cooldown) || Dropped items have maximum [[socket]]s
|-
| <span style="color:orange">Incendiary</span> (magic) || 34 || Hits always [[Ignite]] <br> All Damage can Ignite <br> 25% increased Ignite Duration <br> 100% increased Ignite Damage <br> +50% to Fire Resistance against Damage over Time  ||
|-
| <span style="color:orange">Incendiary</span> (rare) || 34 || Hits always [[Ignite]] <br> All Damage can Ignite <br> 25% increased Ignite Duration <br> 100% increased Ignite Damage <br> +50% to Fire Resistance against Damage over Time <br> Creates areas of [[burning ground]] on death lasting 3 seconds ||
|-
| {{c|nemesis|Crystal Skinned}} || 34 || +30% to all Elemental Resistances <br> 40% of Physical Damage as Extra Damage of a random Element <br> Fires crystals under Players when they hit you (0.2 second cooldown) <br> Crystals deal no damage and despawn after 12 seconds <br> Crystals charge up and explode on death, dealing Fire, Cold, and Lightning damage || Dropped items are converted to [[Gem]]s
|-
|{{c|nemesis|Mana Siphoner}} || 34 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Surrounded by a Mana Siphoning Ring Aura <br> Enemies in the Aura take Lightning Damage Over Time and lose Mana every second <br> Enemies standing inside the Ring are not affected by the Aura || Dropped items are converted to [[Amulet]]s
|-
| <span style="color:yellow">Heralding Minions</span> (rare) || 34 || Rare pack Minions spawn up to 5 Invulnerable [[Totem]]s on death that cast a Lightning Nova Spell<ref name="Patch3.18.1"/> <br> Totems can use [[Lightning Warp]] <br> Totems despawn on death <br>(note: cannot appear on Delve Monsters)<ref name="Patch3.19.1"/> ||
|-
| <span style="color:yellow">Heralding Minions</span> (magic)<br/>(seems incorrectly displayed as "Heralds of the Obelisk" in-game) || 34 || Minions spawn Invulnerable [[Totem]]s on death that cast various Lightning spells <br> Totems despawn on death <br>(note: cannot appear on Delve Monsters)<ref name="Patch3.19.1"/> ||
|-
| <span style="color:gold">Benevolent Guardian</span> || 34 || Applies an Immunity buff to nearby allies for a short duration <br> Immunity buff is removed on death <br> Allies with Immunity cannot gain Immunity <br> 30% chance to [[Block]] Attack Damage <br> 30% chance to Block Spell Damage <br> Monsters take 20% of damage from blocked hits ||
|-
| <span style="color:olive">Final Gasp</span> || 34 || Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds <br> [[Corpse]] cannot be destroyed <br> Cannot be Dominated <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> ||
|-
| <span style="color:darkred">Berserker</span> || 39 || Gains Increased Damage with life lost up to 40% at zero life <br> Gains Increased Movement Speed with life lost up to 40% at zero life <br> Gains Increased Attack and Cast Speed with life lost up to 75% at zero life <br> Gains reduced Damage Taken with life lost up to 30% at zero life <br> Gains increased Character Size with life lost up to 50% at zero life <br> Immune to Culling Strike ||
|-
| <span style="color:olive">Prismatic</span> (rare) || 46 || Hits always [[Ignite]] <br> Hits always [[Shock]] <br> All Damage can Ignite <br> All Damage can Shock <br> All Damage with Hits can [[Chill]] <br> +50% to all Elemental Resistances <br> 60% of Physical Damage as Extra Damage of a random Element <br> Nearby allies have +50% to all Elemental Resistances ||
|-
| {{c|nemesis|Drought Bringer}} || 46 || Regenerate 1.5% of Life per second <br> Removes a Power, Frenzy or Endurance charges on Hit <br> Nearby Enemies' Flasks lose 6 Charges every 3 seconds <br> Nearby Enemies cannot gain Flask Charges || Dropped items are converted to Utility [[Flask]]s
|-
| {{c|nemesis|Corruptor}} || 46 || Inflicts Corrupted Blood on Hit <br> Inflicts Corrupted Blood when Hit <br> Corrupted Blood lasts for 4 seconds || Dropped items are {{c|corrupted|corrupted}}
|-
| {{c|nemesis|Empowered Elements}} || 46 || Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos <br> While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type <br> Fire Affinity grants 100% of Physical Damage as Extra Fire Damage <br> Cold Affinity grants 100% of Physical Damage as Extra Cold Damage <br> Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage <br> Physical Affinity grants 60% increased Physical Damage <br> Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage || Dropped items are [[Fractured item|Fractured]]
|-
|{{c|nemesis|Effigy}} || 46 || Summons an Effigy of a targeted player at the player's location (10 second cooldown) <br> Effigy [[link skill|links]] to the target player <br> Effigy is immune to damage for 2 seconds after linking to a player <br> While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage <br> Effigy can taunt other Enemies to attack it 2 seconds after linking to the player <br> Running away from the Effigy will sever the link between itself and the player<ref name="Patch3.18.0d"/> || Dropped items have all White [[Socket]]s
|-
|{{c|nemesis|Empowering Minions}} || 60 || Rare Minions have 30% increased Damage <br> Rare Minions have 100% increased maximum Life <br> Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3) || Dropped items have maximum [[socket]]s
|-
| <span style="color:lightblue">Permafrost</span> || 68 || 35% chance to [[Freeze]] on Hit <br> All damage can Freeze <br> 25% increased Freeze Duration <br> 80% reduced effect of Cold Ailments <br> Creates areas of [[chilled ground]] ||
|-
| <span style="color:lightblue">Trickster</span> || 68 || +100% chance to [[Suppress]] Spell Damage <br> Prevent +10% of Suppressed Spell Damage <br> 50% less Damage Over Time Taken <br> Non-Damaging Ailments Reflection <br> Every 8 seconds [[Flee]] for 4 seconds <br> While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating <br> While fleeing cast [[Frost Wall]]s targeting players (1.5 second cooldown, 1.5 second global cooldown) <br> While not fleeing take 50% less damage over time <br> (note: cannot be found on Magic or Rare Monsters in the [[Azurite Mine]]<ref name="Patch3.18.0d"/>, [[Essence]] monsters<ref name="Patch3.18.1"/><ref name="Patch3.19.1b"/>, or Legion monsters<ref name="Patch3.19.1b"/>) ||
|-
| <span style="color:gold">Opulent</span> || 68 || 5000% increased [[Quantity]] of Items Dropped <br> 20000% increased [[Rarity]] of Items Dropped <br> Creates Cursed Urns which can contain valuable loot but apply {{stl|Gambler's Greed}} for 10 seconds <br> Gambler's Greed increases damage taken by 20% and reduces [[action speed]] by 10% per stack (maximum 5 stacks) <br> (note: cannot appear on [[Ritual]] Monsters)<ref name="Patch3.18.0b"/> || 5000% increased [[Quantity]] of Items Dropped <br> 20000% increased [[Rarity]] of Items Dropped
|-
| {{c|nemesis|Lunaris-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of [[Lunaris]] which use their skills || Dropped items are converted to [[currency]] based on Rarity
|-
| {{c|nemesis|Solaris-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction  <br> Spawns apparitions of [[Solaris]] which use their skills || Dropped items are converted to [[currency]] based on Rarity
|-
| {{c|nemesis|Arakaali-touched}} ||73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction  <br> Spawns apparitions of [[Arakaali]] which use their skills || Dropped items are converted to [[divination card]]s
|-
| {{c|nemesis|Brine King-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction  <br> Spawns apparitions of the [[Brine King]] which use their skills || Dropped items are converted to [[divination card]]s
|-
| {{c|nemesis|Tukohama-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction  <br> Spawns apparitions of [[Tukohama]] which use their skills || Dropped items are converted to [[map]]s
|-
| {{c|nemesis|Abberath-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction  <br> Spawns apparitions of [[Abberath]] which use their skills || Dropped items are converted to [[map]]s
|-
| {{c|nemesis|Shakari-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction  <br> Spawns apparitions of [[Shakari]] which use their skills || Dropped items are converted to [[currency]] based on Rarity
|-
| {{c|nemesis|Innocence-touched}} || 77 || 50% increased Damage <br> +40% to all Elemental Resistances <br> +25% to Chaos Resistance <br> 15% additional Physical Damage Reduction  <br> Spawns apparitions of [[Innocence]] which use their skills || Dropped items are converted to [[scarab]]s based on Rarity
|-
| {{c|nemesis|Kitava-touched}} || 77 || 50% increased Damage <br> +40% to all Elemental Resistances <br> +25% to Chaos Resistance <br> 15% additional Physical Damage Reduction  <br> Spawns apparitions of [[Kitava]] which use their skills || Drops are one rarity tier higher (e.g. {{c|magic|[[magic]]}} becomes {{c|rare|[[rare]]}}, {{c|rare|[[rare]]}} becomes {{c|unique|[[unique]]}}, etc)
|}<noinclude>
==Datamined list==
{{Modifier table
{{Modifier table
|q_tables=mod_spawn_weights
|q_tables=mod_spawn_weights
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|q_orderBy = mods.name
|q_orderBy = mods.name
|stat_text=1
|stat_text=1
}}<noinclude>
|level=1
|spawn_weights = 1
}}


[[Category:Prefix mod lists]]
[[Category:Prefix mod lists]]

Revision as of 18:56, 10 January 2023

List of prefix modifiers that can appear on Monsters.

Curated list

Name Lvl. Effect(s) Modifier Description
Abberath-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use his skills



Flameweaver 1 25% of Physical Damage Converted to Fire Damage
50% of Physical Damage as Extra Fire Damage
50% increased Fire Damage
+50% to Fire Resistance
50% reduced effect of Scorch
Inflicts Fire Exposure on Hit (10%)
Stormweaver 1 25% of Physical Damage Converted to Lightning Damage
50% of Physical Damage as Extra Lightning Damage
50% increased Lightning Damage
+50% to Lightning Resistance
50% reduced effect of Lightning Ailments
Inflicts Lightning Exposure on Hit (10%)
Frostweaver 1 25% of Physical Damage Converted to Cold Damage
50% of Physical Damage as Extra Cold Damage
50% increased Cold Damage
+50% to Cold Resistance
50% reduced effect of Cold Ailments
Inflicts Cold Exposure on Hit (10%)
Gargantuan 1 20% increased Damage
40% increased maximum Life
80% increased Area of Effect
40% increased Character Size
Hasted (magic) 6[1] 40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit
Hasted (rare) 6[1] 40% increased Movement Speed
100% increased Evasion Rating
30% increased Attack and Cast Speed
Gain Frenzy Charges on Hit
Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura)
Nearby Allies have 40% increased Movement Speed (Speed Aura)
Chaosweaver 6 25% of Physical Damage Converted to Chaos Damage
15% of Non-Chaos Damage as extra Chaos Damage
+40% to Chaos Resistance
60% reduced Wither Duration on Self
Arcane Buffer (magic) 6[1] 50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
Arcane Buffer (rare) 6[1] 150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
Echoist 6 Skills Repeat two additional times
200% increased Attack and Cast Speed
Stunned for 1.5 seconds after using a Skill
Travel skills repeat in the same direction[2]
Sentinel 6 50% chance to Block Attack Damage
50% chance to Block Spell Damage
Monsters take 20% of damage from blocked hits
Sentinel (rare) 6 50% chance to Block Attack Damage
50% chance to Block Spell Damage
Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
Monsters take 20% of damage from blocked hits
Splinterer 6 Skills fire 4 additional Projectiles
30% increased Projectile Damage
30% chance to Avoid Projectiles
Deadeye (magic) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)
20% increased Damage
100% increased Accuracy Rating
Deadeye (rare) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)
20% increased Damage
100% increased Accuracy Rating
100% increased Critical Strike Chance
Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura)
Electrocuting 13 Hits always Shock
All Damage can Shock
25% increased effect of Shock
50% increased Shock Duration on Enemies
80% reduced effect of Lightning Ailments
Creates shocked ground on death lasting 10 seconds
Vampiric 13 100% of Damage Leeched as Life
Life Leech effects are not removed on Full Life
200% increased total Recovery per second from Life Leech
25% increased Damage while Leeching
Enemies Cannot Leech Life or Energy Shield From you
Overcharged 13 Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
Flame Strider (magic) 13 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
50% reduced effect of Scorch
Ignite on Hit
200% increased Ignite Damage
Leaves a Trail of Burning Ground
Rare Minions create Flame Beacons on Death
Flame Strider (rare) 13 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
50% reduced effect of Scorch
Ignite on Hit
200% increased Ignite Damage
Leaves a Trail of Burning Ground
Trigger Inferno Bolt when Hit (0.5s global cooldown)
Rare Minions create Flame Beacons on Death
Frost Strider (magic) 13 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
200% increased Chill Effect
50% reduced effect of Cold Ailments
Leaves a Trail of Chilled Ground
Rare Minions create Frost Beacons on Death
Frost Strider (rare) 13 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
200% increased Chill Effect
50% reduced effect of Cold Ailments
Leaves a Trail of Chilled Ground
Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
Rare Minions create Frost Beacons on Death
Storm Strider (magic) 13 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Leaves a Trail of Shocked Ground
Rare Minions create Lightning Beacons on Death
Storm Strider (rare) 13 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Leaves a Trail of Shocked Ground
Rare Minions create Lightning Beacons on Death
Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown)
Ice Prison 18 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage
30% increased Cold Damage
+40% to Cold Resistance
50% reduced effect of Cold Ailments
20% additional Physical Damage Reduction
Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown)
Entangler 18 Poison on Hit
All damage from Hits can Poison
+25% to Chaos Resistance
Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving will break the Vines over time
Travel Skills will break all Vines instantly
Dropped items are converted to jewels
Toxic (magic) 18 Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+25% to Chaos Resistance against Damage over Time
Toxic (rare) 18 Poison on Hit
All damage from Hits can Poison
30% increased Poison Damage
30% increased Poison Duration
+25% to Chaos Resistance against Damage over Time
Creates Toxic Volatiles on death that chases the player, accelerating over time
Toxic Volatiles create Caustic Ground after exploding
Treant Horde 18 Rare pack minions are replaced with Powerful Spriggans
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster
"Sapling" Minions each drop a Rare item of the same base type (similar to Keepers of the Trove) (Hidden)
Each minion drops a rare item of the same base type
Bloodletter (magic) 18 Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Bloodletter (rare) 24 Attacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Damage taken from Physical Damage over Time
30% reduced Movement Speed
Nearby Enemies are Maimed with 30% reduced Movement Speed
Bonebreaker (magic) 24 50% reduced Enemy Stun Threshold
25% chance to Double Stun Duration
40% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
250% increased Stun Threshold
60% increased Global Physical Damage
Extra gore
Bonebreaker (rare) 24 Always Stuns Enemies on Hit
25% chance to Double Stun Duration
30% reduced Attack and Cast Speed
20% increased Character Size
100% increased Global Accuracy Rating
250% increased Stun Threshold
40% increased Global Physical Damage
Nearby Allies have 40% increased Global Physical Damage
Extra gore
Juggernaut 24 20% increased Damage
Gain 2 Endurance Charges every second if you've been Hit Recently
30% increased Area of Effect
15% increased Character Size
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Cannot be Stunned
(note: cannot be found on Blighted Monsters)[3]
Soul Conduit 24 Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed
Cannot be Dominated
(note: cannot appear on Ritual Monsters)[4]
Consecrator 24 Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
Frenzied 24 Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied
Assassin (magic) 24 All hits are Critical Strikes
Blind on Hit
100% increased Blind Effect
50% reduced Extra Damage from Critical Strikes
Assassin (rare) 24 All hits are Critical Strikes
Blind on Hit
100% increased Blind Effect
50% reduced Extra Damage from Critical Strikes
Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) (Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant

Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill and Faster Run buff)
Necromancer 24 Rare Minions have 40% increased Damage
Rare Minions have 150% increased maximum Life
30% increased maximum Life
10% of Non-Chaos Damage as extra Chaos Damage
Summons Skeletons and Zombies
Dropped Quality items converted to 20x Quality Currency
Hexer 24 Hexproof
Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
Hexing Effigy can apply 5 additional Curses
Hexing Effigy has 100% more Effect of Curses
For a full list of Hexer's override Curse stats, see Hexer
Mirror Image (rare) 24 Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster
(note: cannot appear on Ritual Monsters)[4]
Dropped items are duplicated
Spirit Walkers (magic) 24 Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)
350% reduced Quantity of Items dropped by this Monster
Union of Souls (magic) 24 30% increased maximum Life
20% increased Area of Effect
15% increased Character Size
Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on death
Storm Herald 24 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Casts Lightning Storms targeting Enemies
Prismatic (magic) 24 Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a random Element
Bombardier 34 Skills fire 2 additional Projectiles
Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
Periodically Fires a Nova of Fire Mortars (6 second cooldown)
Malediction 34 Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed
Rejuvenating 34 Regenerate 2% of Life per second
20% increased maximum Life
Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
(note: Verdant Spores do not affect Player minions)[5]
Executioner 34 15% increased Damage with Hits per 10% missing Enemy Life
Immune to Culling Strike
Nearby Enemies cannot Recover Life or Energy Shield to above 50%
(note: Executioner aura does not affect Player minions)[5]
Temporal Bubble 34 Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
Dropped items are fully linked
Soul Eater 34 Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
Each Soul grants 1% increased Character Size
Summons a Shackled Phantasm monster every 4 seconds
Dropped items are fully linked
Corpse Detonator (rare) 34 +40% to Fire Resistance
Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses, detonating them after a short duration
Dropped items are converted to Rings
Magma Barrier 34 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage
30% increased Fire Damage
+40% to Fire Resistance
25% additional Physical Damage Reduction
Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after exploding
Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player[2], accelerating over time (9 second cooldown)
Dropped items have maximum sockets
Incendiary (magic) 34 Hits always Ignite
All Damage can Ignite
25% increased Ignite Duration
100% increased Ignite Damage
+50% to Fire Resistance against Damage over Time
Incendiary (rare) 34 Hits always Ignite
All Damage can Ignite
25% increased Ignite Duration
100% increased Ignite Damage
+50% to Fire Resistance against Damage over Time
Creates areas of burning ground on death lasting 3 seconds
Crystal Skinned 34 +30% to all Elemental Resistances
40% of Physical Damage as Extra Damage of a random Element
Fires crystals under Players when they hit you (0.2 second cooldown)
Crystals deal no damage and despawn after 12 seconds
Crystals charge up and explode on death, dealing Fire, Cold, and Lightning damage
Dropped items are converted to Gems
Mana Siphoner 34 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage
30% increased Lightning Damage
+40% to Lightning Resistance
50% reduced effect of Lightning Ailments
Surrounded by a Mana Siphoning Ring Aura
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the Aura
Dropped items are converted to Amulets
Heralding Minions (rare) 34 Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell[2]
Totems can use Lightning Warp
Totems despawn on death
(note: cannot appear on Delve Monsters)[5]
Heralding Minions (magic)
(seems incorrectly displayed as "Heralds of the Obelisk" in-game)
34 Minions spawn Invulnerable Totems on death that cast various Lightning spells
Totems despawn on death
(note: cannot appear on Delve Monsters)[5]
Benevolent Guardian 34 Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
30% chance to Block Attack Damage
30% chance to Block Spell Damage
Monsters take 20% of damage from blocked hits
Final Gasp 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominated
(note: cannot appear on Ritual Monsters)[4]
Berserker 39 Gains Increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero life
Immune to Culling Strike
Prismatic (rare) 46 Hits always Ignite
Hits always Shock
All Damage can Ignite
All Damage can Shock
All Damage with Hits can Chill
+50% to all Elemental Resistances
60% of Physical Damage as Extra Damage of a random Element
Nearby allies have +50% to all Elemental Resistances
Drought Bringer 46 Regenerate 1.5% of Life per second
Removes a Power, Frenzy or Endurance charges on Hit
Nearby Enemies' Flasks lose 6 Charges every 3 seconds
Nearby Enemies cannot gain Flask Charges
Dropped items are converted to Utility Flasks
Corruptor 46 Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corrupted Blood lasts for 4 seconds
Dropped items are corrupted
Empowered Elements 46 Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
Physical Affinity grants 60% increased Physical Damage
Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage
Dropped items are Fractured
Effigy 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the player[3]
Dropped items have all White Sockets
Empowering Minions 60 Rare Minions have 30% increased Damage
Rare Minions have 100% increased maximum Life
Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)
Dropped items have maximum sockets
Permafrost 68 35% chance to Freeze on Hit
All damage can Freeze
25% increased Freeze Duration
80% reduced effect of Cold Ailments
Creates areas of chilled ground
Trickster 68 +100% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage
50% less Damage Over Time Taken
Non-Damaging Ailments Reflection
Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over time
(note: cannot be found on Magic or Rare Monsters in the Azurite Mine[3], Essence monsters[2][6], or Legion monsters[6])
Opulent 68 5000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped
Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds
Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)
(note: cannot appear on Ritual Monsters)[4]
5000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped
Lunaris-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Lunaris which use their skills
Dropped items are converted to currency based on Rarity
Solaris-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Solaris which use their skills
Dropped items are converted to currency based on Rarity
Arakaali-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Arakaali which use their skills
Dropped items are converted to divination cards
Brine King-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of the Brine King which use their skills
Dropped items are converted to divination cards
Tukohama-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tukohama which use their skills
Dropped items are converted to maps
Abberath-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use their skills
Dropped items are converted to maps
Shakari-touched 73 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Shakari which use their skills
Dropped items are converted to currency based on Rarity
Innocence-touched 77 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Innocence which use their skills
Dropped items are converted to scarabs based on Rarity
Kitava-touched 77 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Kitava which use their skills
Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc)

Datamined list

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Abberath-touched6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Arakaali-touched6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Baroness's24N/Anot_part_of_pack 0
magic 0
default 1000
Benevolent34N/Ano_common_monster_mods 0
no_cannot_die_aura 0
abyssal 0
immobile 0
breach_commander 0
legion_monster 0
rare 1000
Berserking39N/Adefault 1500
Blurred1100% increased Evasion Rating (Hidden)not_dex 0
default 5000
Brine King-touched6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Carapaced150% additional Physical Damage Reduction (Hidden)not_str 0
default 5000
Caustic Orb on Death18N/Amagic 0
sanctum_monster 0
default 1500
Caustic Orb on Death18N/Amagic 0
sanctum_monster 1500
Chaining34Skills Chain +2 times (Hidden)
Projectiles have 25% chance to be able to Chain when colliding with terrain (Hidden)
ranged 1500
Charged13N/Adefault 2500
Cold Walker's13N/Asanctum_monster 0
no_strider_mod 0
immobile 0
magic 0
default 1000
Consecrated Ground24N/Aimmobile 0
magic 0
default 1000
Corrupting46N/Adefault 500
Crystalline34N/Amagic 0
default 1000
Cursing24N/Amagic 0
default 1000
Empowering24Grants 10% increased Character Size to Pack Members on death (Hidden)
Grants 40% increased Maximum Life to Pack Members on death (Hidden)
not_part_of_pack 0
rare 0
default 1000
Enraging24N/Adefault 1000
Executioner's34N/Acaster 0
default 1500
Fecund140% increased maximum Life (Hidden)default 8000
Fire Walker's13N/Asanctum_monster 0
no_strider_mod 0
immobile 0
magic 0
default 1000
Flame-Retaliation13N/Amagic 0
default 1000
Heralding34N/Anot_part_of_pack 0
delve_monster 0
magic 0
default 800
Hexproof24Hexproofdefault 1000
Ice Prison18N/Amagic 0
default 800
Ice-Retaliation13N/Amagic 0
default 1000
Innocence-touched6850% increased Damage (Hidden)
+40% to all Elemental Resistances (Hidden)
+25% to Chaos Resistance (Hidden)
15% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Kitava-touched6850% increased Damage (Hidden)
+40% to all Elemental Resistances (Hidden)
+25% to Chaos Resistance (Hidden)
15% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 30
Lightning Walker's13N/Ano_strider_mod 0
immobile 0
magic 0
default 1000
Lightning-Retaliation13N/Amagic 0
default 1000
Lunaris-touched6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Marked34N/Amagic 0
default 1500
Mirrored46Non-Damaging Ailments Reflection (Hidden)default 500
Overwhelming6Overwhelm 30% Physical Damage Reduction (Hidden)default 5000
Quick640% increased Movement Speed (Hidden)
30% increased Attack Speed (Hidden)
30% increased Cast Speed (Hidden)
default 8000
Reflector's46100% chance to Reflect Hexes (Hidden)default 500
Remora's13100% of Damage Leeched as Life (Hidden)
500% increased total Recovery per second from Life Leech (Hidden)
default 3000
Resplendent1Gain 40% of Maximum Life as Extra Maximum Energy Shield (Hidden)
150% faster start of Energy Shield Recharge (Hidden)
not_int 0
ward_armour 0
default 5000
Shakari-touched6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Shroud Walking24N/Aimmobile 0
no_shroud_walker 0
magic 0
default 1000
Siphoning34N/Asanctum_monster 0
magic 0
default 1500
Solaris-touched6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Soul Conduit24Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
no_soul_conduit 0
incursion_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 1000
Soul Eater34N/Asanctum_monster 0
magic 0
default 1500
Spectral24N/Anot_part_of_pack 0
rare 0
no_spirit_walkers_archnemesis 0
default 1000
Spell Resistant12N/Adefault 1000
Stalwart1250% Chance to Block Attack Damage (Hidden)default 1000
Storm Herald24N/Asanctum_monster 0
magic 0
default 1000
Temporal34N/Amagic 0
default 1500
Treant-Protected18N/Anot_part_of_pack 0
magic 0
default 200
Tukohama-touched6850% increased Damage (Hidden)
+30% to all Elemental Resistances (Hidden)
+20% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction (Hidden)
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Unstoppable24Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value (Hidden)
default 2000
Unwavering24Cannot be Stunned (Hidden)default 2000
Vined18N/Amagic 0
default 1000
Volatile34N/Amagic 0
default 1000

ru:Список префиксов монстров

  1. 1.0 1.1 1.2 1.3 Cite error: Invalid <ref> tag; no text was provided for refs named Patch3.18.0c
  2. 2.0 2.1 2.2 2.3 Cite error: Invalid <ref> tag; no text was provided for refs named Patch3.18.1
  3. 3.0 3.1 3.2 Cite error: Invalid <ref> tag; no text was provided for refs named Patch3.18.0d
  4. 4.0 4.1 4.2 4.3 Cite error: Invalid <ref> tag; no text was provided for refs named Patch3.18.0b
  5. 5.0 5.1 5.2 5.3 Cite error: Invalid <ref> tag; no text was provided for refs named Patch3.19.1
  6. 6.0 6.1 Cite error: Invalid <ref> tag; no text was provided for refs named Patch3.19.1b