Leech

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Revision as of 19:53, 29 March 2014 by Vinifera7 (talk | contribs) (Sources of leech)
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"Life Leech" redirects here. For the support gem, see Life Leech (support gem).
"Mana Leech" redirects here. For the support gem, see Mana Leech (support gem).

Life leech or mana leech restores over time a percentage of damage inflicted to life or mana respectively.

Mechanics

The total amount of life or mana leeched is a percentage of the damage inflicted and is restored over time. This is different from gaining life or mana on hit, which restores a certain amount instantly.

Recovery rate

Life leech has a fixed recovery rate equal to 20% of the character's maximum life per second.[1] Similarly, mana leech has a fixed recovery rate equal to 12.5% of the character's maximum mana per second.[2]

The leech recovery rate factor is therefore 0.2 for life and 0.125 for mana. There are only a couple of ways for this factor to be altered:[1]

  • The of Smothering modifier for maps slows life and mana leech recovery rate by 50%.
  • For life leech by a skill supported by the Module Error: No skills found with q_where = skill.active_skill_name="Life Leech" gem, the recovery rate is increased by 1% for each point of quality.

The leech recovery rate r is given by

r = p * q

where p is the character's maximum life (for life leech) or mana (for mana leech), and q is the recovery rate factor including any modifiers.

Example

If the character has 1,000 maximum life and leeches life with the default recovery rate factor of 0.2, that life leech will always restore 200 life per second.

200 = 1000 * 0.2

Recovery duration

The leech recovery duration in seconds t is given by

t = l / r

where l is the total leech amount, and r is the recovery rate.

Example

If the character has 1,000 maximum life and lands a single hit that would leech a total of 600 life with the default recovery rate factor of 0.2, it would take 3.0 seconds for that amount of life to be restored.

3.0 = 600 / (1000 * 0.2)

Multiple leech effects

Separate applications of life leech do not stack cumulatively. Each life leech effect remains present on the character until it runs its course, but only one with the highest recovery rate will actually restore life at any given moment. The same is true for mana leech.[a]

Example with successive single hits

Assume the character has 1,000 maximum life and lands a single hit that would leech a total of 300 life with the default recovery rate factor, then after 0.5 seconds the character lands a single hit that would leech a total of 600 life.

Using the formula for recovery duration, the first leech effect would last 1.5 seconds, and the second would last 3.0 seconds. The second leech effect starts 0.5 seconds after the first, so the total duration that any leech recovery would take place is 3.5 seconds. Both of these leech effects have the same recovery rate of 200 life restored per second, which means neither leech effect takes precedence over the other. Because only one leech effect can restore life at any given moment, a total of 700 life is restored over 3.5 seconds.

3.5 * 200 = 700

Example with an area of effect hit

Assume the character has 1,000 maximum life and lands an area of effect hit that would leech a total of 600 life with the default recovery rate factor, and that four enemies are hit simultaneously.

Using the formula for recovery duration, each leech effect would last 3.0 seconds. All four leech effects are applied at the same time, so the total recovery duration is 3.0 seconds. Therefore, 600 life is restored over 3.0 seconds.

3.0 * 200 = 600

This demonstrates that the total amount of leech recovery is not affected by the number of enemies hit.

Example with differing recovery rates

Assume the character has 1,000 maximum life and lands a single hit that would leech a total of 800 life with the default recovery rate factor. After 1.0 second the character uses a skill supported by a quality Life Leech gem and lands a single hit that would leech a total of 400 life with a recovery rate factor of 0.24. Using the formula for recovery duration, the first leech effect would last 4.0 seconds, and the second would last around 1.7 seconds. The second leech effect starts 1.0 second after the first, and ends before the first ends. The total duration that any leech recovery would take place is 4.0 seconds, however the second leech effect has a higher recovery rate and therefore takes precedence during its duration over the first leech effect. As a result, 200 life is restored over 1.0 second, followed by 408 life over 1.7 seconds, and finally 260 life over 1.3 seconds for a grand total of 868 life over 4.0 seconds.

(1.0 * 200) + (1.7 * 240) + (1.3 * 200) = 200 + 408 + 260 = 868

Sources of leech

Sources of leech include support gems, passive skills, and modifiers on equipment.

  • Module Error: No skills found with q_where = skill.active_skill_name="Life Leech"
  • Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech"

Template:Passive table header

Life Leech
Passive Skill
0.4% of Attack Damage Leeched as Life [1]
0.6% of Physical Attack Damage Leeched as Life [1]
10% increased Maximum total Life Recovery per second from Leech [1] [2]
40% increased total Recovery per second from Life Leech
0.4% of Attack Damage Leeched as Life [1]

50% increased total Recovery per second from Life Leech
0.4% of Attack Damage Leeched as Life [1]

50% increased total Recovery per second from Life Leech
0.6% of Physical Attack Damage Leeched as Life [1]

Life Leech is a small passive skill that grants additional life leech for either physical damage or all damage dealt by attacks. It can also increase the rate of life leeched per second or its maximum cap.

Version history

Version Changes
2.1.0
2.0.0
  • Life leech decreased from 1% to 0.4%.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
Blood Drinker
Notable Passive Skill
10% increased maximum Life
Recover 2% of Life on Kill [1]

Blood Drinker is a notable passive skill that grants increased maximum life and life recovery on Kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Opalescent OilOpalescent OilSilver OilBlood Drinker
10% increased maximum Life
Recover 2% of Life on Kill

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Increased Maximum Life changed to 10% up from 8%
    • Now grants Recover 2% of Life on Kill
    • No longer grants 0.4% of Attack Damage Leeched as Life
2.6.0
  • Blood Drinker Life Leech is now all attack damage, not just physical.
2.0.0
  • Life leech decreased from 2% to 0.4% due to Leech changes in 2.0.0.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

ru:Кровопийца (пассивное умение)

Life Raker
Notable Passive Skill
12% increased Attack Speed with Claws
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks [1]
"Soul Raker" redirects here. For the similarly named unique item, see Soul Taker.

Life Raker is a claw related notable passive skill.

Location

section-stub

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilVerdant OilSilver OilLife Raker
12% increased Attack Speed with Claws
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks

Version history

Version Changes
3.16.0
  • Soul Raker is removed from the game. Existing item anointed with that passive, would have new claw passive Life Raker instead. The location on the passive skill tree is also relocated.
3.14.0
  • The stats which limit the total rate of recovery per second from leech have been changed. Previously these limited any recovery based on what kind of leech it came from, but they now limit recovery from any leech based on what kind of recovery it is. This has no effect except in cases where one kind of leech applies a different kind of recovery. For example, the keystone Immortal Ambition makes life leech cause energy shield recovery instead of life recovery. Previously this was limited by 'Maximum total Recovery per second from Life Leech'. That recovery will now be limited by 'Maximum total Energy Shield Recovery from Leech'.
2.6.0
  • Soul Raker Life and Mana Leech is now all attack damage, not just physical.
  • The large claw wheel has been generally improved and now offers more Critical Strike support.
2.1.0
  • Mana Leech increased from 0.4% to 0.8%.
2.0.0
  • Life leech decreased from 6% to 1.2%.
  • Mana leech decreased from 2% to 0.4%.
1.2.0
  • Soul Raker grants mana leech.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
0.11.0
Unknown
  • Introduced to the game.

Essence Raker Spirit Raker

| style="vertical-align:top;" | Template:Passive table header

Mind Drinker
Notable Passive Skill
20% increased maximum Mana
Recover 2% of Mana on Kill [1]

Mind Drinker is a notable passive skill that grants increased maximum mana and a percentage of mana recovered on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilTeal OilMind Drinker
20% increased maximum Mana
Recover 2% of Mana on Kill

See also

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased maximum Mana (up from 18%).
    • No longer grants 0.4% of Attack Damage Leeched as Mana.
3.8.0
  • Now able to be allocated via Blight anointment[3]
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 25% increased Mana Regeneration Rate. nor +15 to maximum Mana[4][5]
    • Now grants Recover 2% of Mana on Kill (new mod) and 18% increased maximum Mana (up from 16%).
3.6.0
  • The Mind Drinker cluster (near the Shadow) has been moved slightly south and now shares its entry passives with the Shadow's jewel socket. It now also grants 25% increased Mana Regeneration Rate.
  • Added the Soul Thief cluster, which is where Mind Drinker used to be.
2.6.0
  • Mind Drinker Mana Leech is now all attack damage, not just physical.
2.0.0
  • Increased maximum Mana changed from 12% to 16%, Mana Leech changed from 2% to 0.4% due to Leech changes. Also grants +15 to maximum Mana.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References

  1. 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named LeechClarification
  2. Cite error: Invalid <ref> tag; no text was provided for refs named Mechanics
  3. Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved March 31, 2022.
  4. https://web.poecdn.com/public/news/2019-06-03/PassiveSkillTree370Legion_V2.zip
  5. https://web.poecdn.com/public/news/2019-08-29/380_PassiveSkillTree.zip


ru:Пьющий разум |} |}

These keystone passive are related, but don't add any life leech as a percentage of physical damage.

The Vaal Pact Keystone will allow life leech to apply immediately at the cost lowering it's effectiveness to 40% and regeneration having no effect. Ghost Reaver applies life leech to energy shield instead of life.

Template:Passive table header

Vaal Pact
Keystone
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
You have no Life Regeneration [1]
My ancestral pact was sealed. Forevermore, I would gain sustenance only from the ravaged flesh of my enemies.

Vaal Pact is a keystone passive skill that grants doubled life leech speed and maximum life leech rate, but causes life regeneration to have no effect.

Mechanics

Interaction with Zealot's Oath

The Zealot's Oath keystone causes life regeneration to restore energy shield instead of life. Vaal Pact applies before Zealot's Oath however; so taking it along with Zealot's Oath will not grant the character any energy shield regeneration. This will not prevent energy shield from recharging as it normally does. Additionally, it does not prevent other sources of energy shield regeneration, such as Shavronne's RevelationShavronne's Revelation
Moonstone Ring
Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
"Shavronne held Sanity in her right
hand and Revelation in her left.
Brutus chose the left hand."
- Kadavrus, Surgeon to the Umbra
, as it is specifically energy shield regeneration and not life regeneration converted by Zealot's Oath.

Similarly, Pious Path will not recover any energy shield from life regeneration as it becomes disabled by Vaal Pact.

Location

Vaal Pact is located on the middle layer of the south side, on the east side of the Duelist's area.

Class Distance from start
Duelist 7
Ranger 10
Scion 14
Marauder 16
Shadow 18
Templar 24
Witch 24

Related unique items

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Mahuxotl's MachinationMahuxotl's Machination
Steel Kite Shield
Chance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%
Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
The Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time.
Steel Kite Shield46Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Two-Stone Ring49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Two-Stone Ring49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
Ruby Ring49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Prismatic Ring49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Atziri's AcuityAtziri's Acuity
Vaal Gauntlets
Armour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence
(40-60)% increased Global Critical Strike Chance
(200-220)% increased Armour
+(60-75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
Vaal Gauntlets63+(60-80) to Intelligence
(40-60)% increased Global Critical Strike Chance
(200-220)% increased Armour
+(60-75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
DoomsowerDoomsower
Lion Sword
Two Hand Sword
Physical Damage: (174.2-216) to (279.5-337.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.54-1.62)
Weapon Range: 1.3 metres
Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
(30-50)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
So the seed of hate was born,
Evil forged and Hope forsworn.
Lion Sword65+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
(30-50)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red

Version history

Version Changes
3.14.0
3.1.0
  • Vaal Pact has been significantly reworked. It no longer grants instantaneous Life Leech, and instead doubles the rate of your Life Leech as well as your maximum Leech rate. It has been moved into the Duelist's area.
3.0.0
  • Now only applies to leeched life.
2.0.0
  • Vaal Pact now no longer reduces the amount of life leeched. It has also been moved to between the Shadow and Ranger on the passive skill tree.
1.1.0
  • Vaal Pact no longer suppresses life recovery from flasks. It still prevents life regeneration and now also reduces your leech by 60%.
0.9.12
  • Introduced to the game.

ru:Соглашение с ваал

Ghost Reaver
Keystone
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield [1]
I will wear your ghost, and you will die twice: against me, and for me.

Ghost Reaver is a keystone passive skill that causes the player to leech energy shield instead of life, and doubles the maximum total recovery per second from energy shield leech, with the downside of disabling energy shield recharge.

Mechanics

Ghost Reaver makes any effect that would grant life leech grant ES leech instead, including non-standard sources of life leech, such as Machina MittsMachina Mitts
Murder Mitts
Evasion: (363-486)
Energy Shield: (75-98)
Requires Level 67, 51 Dex, 51 Int(200-250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(30-20)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
Biology is but a machine, begetting effusion of energies; death is but a curse, that can be given... or reversed.
or The BaronThe Baron
Close Helmet
Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
. This is not a conversion mechanic; life leech modifiers will not apply to leech altered by this keystone. Only modifiers to ES leech apply.[1]

Maximum total Energy Shield Recovery per second refers to the cap on per-second recovery from all existing leech instances, and is normally 10% of maximum ES. Doubling it happens after increases or reductions.

Location

Ghost Reaver is located on the top-right side of the tree, away from the Shadow's starting area.

Class Distance from start
Shadow 12
Ranger 14
Witch 12
Scion 16
Duelist 21
Templar 22
Marauder 26

Related unique items

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Essentia SanguisEssentia Sanguis
Vaal Claw
Claw
Physical Damage: 29-76
Elemental Damage: 1 to (600-700)
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 1.1 metres
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600-700) Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
Vaal Claw662% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600-700) Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver

Version history

Version Changes
3.16.0
  • Now prevents your Energy Shield from Recharging (previously 50% less Energy Shield Recharge Rate).
3.14.0
3.6.0
  • Now causes you to leech Energy Shield instead of Life, and doubles your maximum Energy Shield Leech Rate.
3.0.0
  • Now grants 50% less Energy Shield Recharge Rate in addition to granting leeched Life as Energy Shield.
0.9.12m
  • Fixed a bug where having both Vaal Pact and Ghost Reaver would provide duplicate leech (one occurring instantly and one over time).
0.9.12
  • Introduced to the game.

References

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Notes

  1. This is a change from previous leech mechanics, introduced in version 1.1.0. Prior to this change multiple leech effects would queue up, similar to how using flasks works.

References

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