Inquisitor: Difference between revisions

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Revision as of 21:50, 4 April 2016

Inquisitor
Truth is illusive, yet God has provided us with all the tools necessary to find it.
File:Inquisitor (Templar).png
This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).

The Inquisitor is an Ascendancy class for Templars.

Overview

Inquisitors focus on elemental damage. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground. Most of their skills are compatible with both attacks and spells.

Passive skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

This class has the following notable passive skills:

Instruments of Virtue
Ascendancy Notable Passive Skill
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage [1]

Instruments of Virtue is a notable Ascendancy passive skill for the Inquisitor that grants more attack damage for each non-instant spell you've cast in the past 8 seconds. It also grants Battlemage, which causes you to gain added spell damage equal to the damage of your main hand weapon.

Triggered spells, for example through Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
Trigger Supported Spells when you take (528-3272) total Damage from Hits

Additional Effects From 1-20% Quality:
Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Cooldown Time: 0.15 sec
Can Store 1 Use(s)
Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (19-10)% less Spell Damage

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Attack Critical Strike Chance
Supported Skills have (1-20)% increased Spell Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, MjölnerMjölner
Gavel
One Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning Damage
Look the storm in the eye and you will have its respect.
or similar mechanics, do not count as your character "using" or "casting" a spell and therefore do not activate their respective effect.[1] Also, using totems, traps, or mines do not.

Ruthless mode

Instruments of Virtue (Ruthless)
Ascendancy Notable Passive Skill
Battlemage

Instruments of Virtue in Ruthless mode does not grant attack damage based on the number of spells you cast.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%" in Ruthless.
3.13.0
  • No longer grants 30% increased Spell Damage if you've Cast a Spell Recently, 50% increased Attack Damage if you've Cast a Spell Recently, 20% increased Attack Speed if you've Attacked Recently and 30% increased Cast Speed if you've Attacked Recently.
  • Now grants 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% and Battlemage.
2.3.0
  • Increased spell damage from recent spell cast increased from 20% to 30%.
  • Increased attack damage from recent spell cast increased from 40% to 50%.
  • Increased attack speed from recent attack increased from 10% to 20%.
  • Increased cast speed from recent attack increased from 20% to 30%.
2.2.0
  • Added to the game.

References

ru:Орудия добродетели

Elemental Damage, Attack and Cast Speed

For the passive skill, see Sanctuary (passive skill).
Sanctuary
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]

Sanctuary is a notable Ascendancy passive skill for the Inquisitor that applies the effect of consecrated ground on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.

Ruthless mode

Sanctuary (Ruthless)
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 8% increased Damage taken to Enemies

Sanctuary in Ruthless mode causes Consecrated Ground to apply a weaker damage taken debuff against enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
3.13.0
  • No longer grants Regenerate 15 Mana per Second while on Consecrated Ground.
  • Now grants Consecrated Ground you create applies 10% increased Damage taken to Enemies (from 15%).
3.6.0
  • Renamed from Sanctify and reworked.
    • Old: 30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies
3.2.0
  • Added 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds.
3.0.0
  • Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
  • Added Consecrated Ground you create grants 40% increased Damage to you and Allies.
2.2.0
  • Added to the game.

Elemental Damage, Life Regeneration

Pious Path
Ascendancy Notable Passive Skill
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies [1]

Pious Path is a notable Ascendancy passive skill for the Inquisitor that grants additional effects to Consecrated Ground the player creates. The player's consecrated ground will cause all sources of life regeneration to also recover energy shield. This energy shield recovery counts as regeneration, and can be prevented by sources of Cannot regenerate energy shield such as Shavronne's RevelationShavronne's Revelation
Moonstone Ring
Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
"Shavronne held Sanity in her right
hand and Revelation in her left.
Brutus chose the left hand."
- Kadavrus, Surgeon to the Umbra
.[1] Vaal Pact and other sources that disable life regeneration will also prevent Pious Path from recovering ES.

Modifiers to "Life Regeneration rate" will affect the ES recovery rate, as it directly modifies the value in the character's stats screen. Other modifiers to life recovery rate will not apply.

In addition, effects from the player's consecrated ground will linger on you, allies, and enemies for 4 seconds after the effect would normally be removed. This also applies to additional effects such as the modifiers found on Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
God blesses those who bless themselves.
or Bottled FaithBottled Faith
Sulphur Flask
Lasts (5.60-6.80) Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 27Creates Consecrated Ground on Use(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
A tourniquet for the soul, squeezing ethereal into physical.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, as entities will be considered "on Consecrated Ground" while the linger effect is active. This stat stacks additively with a similar modifier found on Rational DoctrineRational Doctrine
Cobalt Jewel
<Three random synthesis implicit modifiers>You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
Logic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Ruthless mode

Pious Path (Ruthless)
Ascendancy Notable Passive Skill
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies

Pious Path in Ruthless mode is unchanged.

Version history

Version Changes
3.20.0
  • The Inquisitor’s Pious Path Ascendancy Passive Skill no longer provides "50% increased Effect of Consecrated Ground you create."
3.16.0
  • Now grants "50% increased Effect of Consecrated Ground you create".
3.15.0
3.13.0
  • No longer 20% increased Attack and Cast Speed while on Consecrated Ground and no longer causes you to Regenerate 200 Energy Shield per Second while on Consecrated Ground.
  • Now causes Consecrated Ground you create to grant Life Regeneration to also Recover Energy Shield for you and Allies.
3.6.0
  • Increased Attack and Cast Speed while on Consecrated Ground reduced from 25% to 20%.
  • No longer grants 6% Energy Shield and Mana Regeneration. Now grants 200 Energy Shield regeneration.
  • Consecrated Ground you create now grants Elemental Ailment immunity to you and your allies, instead of gaining Elemental Ailment immunity while standing on Consecrated Ground.
  • Now causes Consecrated Ground you create to have its effects linger for 4 seconds.
3.2.0
  • Now grants immunity to elemental ailments while on Consecrated Ground, instead of being unaffected by them.
3.0.0
  • Now grants 6% of Maximum Energy Shield and Mana regenerated per second while on Consecrated Ground (up from 4%).
2.3.0
  • Bonuses reworked:
    • Old: 40% increased Damage while on Consecrated Ground, 50% reduced Mana Cost while on Consecrated Ground
    • New: 4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground, 25% increased Attack and Cast Speed while on Consecrated Ground.
2.2.0
  • Added to the game.

Sanctify Elemental Damage, Life Regeneration

Augury of Penitence
Ascendancy Notable Passive Skill
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage [1]

Augury of Penitence is a notable Ascendancy passive skill for the Inquisitor that grants an aura that causes enemies to deal less elemental damage and take increased elemental damage. The radius of the aura is 60.[2]

Ruthless mode

Augury of Penitence (Ruthless)
Ascendancy Notable Passive Skill
Nearby Enemies take 8% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage

Augury of Penitence in Ruthless mode has a weaker damage taken aura against enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Nearby Enemies take 8% increased Elemental Damage" in Ruthless (16% in non-Ruthless).
2.3.0
  • Elemental damage dealt by nearby enemies is now 8% less (from 5% less).
  • Increased elemental damage dealt increased from 10% to 16%.
2.2.0
  • Added to the game.

References

  1. https://www.pathofexile.com/forum/view-thread/3148070
  2. Mark_GGG (December 13, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved December 18, 2016.

Elemental Damage and Resistances

Righteous Providence
Ascendancy Notable Passive Skill
+50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower [1]

Righteous Providence is a notable Ascendancy passive skill for the Inquisitor that grants 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower. It also grants 50 points to strength and intelligence.

Ruthless mode

Righteous Providence (Ruthless)
Ascendancy Notable Passive Skill
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower

Righteous Providence in Ruthless mode does not grant additional strength and intelligence.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+50 to Strength and Intelligence" in Ruthless.
3.13.0
  • Passive completely revamped.
  • Removed "100% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments. +45% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments. Grants 20% increased Effect of Non-Damaging Ailments."
  • Added "Grants 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower. It also grants 50 points to strength and intelligence."
3.0.0
  • Now grants 20% increased Effect of Non-Damaging Ailments.
2.2.0
  • Added to the game.

Elemental Damage, Critical Strike Multiplier

Inevitable Judgement
Ascendancy Notable Passive Skill
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances [1]

Inevitable Judgement is a notable Ascendancy passive skill for the Inquisitor that grants elemental damage penetration on a non-critical strike or causes hits to ignore the enemy's elemental resistances on critical strike.

Mechanics

With Inevitable Judgment, a critical strike ignores the concept of elemental resistance altogether.[1] In practice, it is equal to overriding an enemy's elemental resistance to 0%. As a result, any elemental resistance reduction and penetration modifiers are ignored,[2] even if an enemy's resistance would be less than 0% otherwise.

Inevitable Judgement does not penetrate or ignore player's resistances on reflect.[3]

Ruthless mode

Inevitable Judgement (Ruthless)
Ascendancy Notable Passive Skill
Critical Strikes ignore Enemy Monster Elemental Resistances

Inevitable Judgement in Ruthless mode does not cause non-crits to penetrate resistances.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%" in Ruthless.
2.4.0
  • Inevitable Judgement no longer works against other players.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (February 17, 2016). "How will ignore elemental resist and ele penetration stack?". Official Path of Exile Forum. Retrieved April 5, 2016.
  2. https://www.reddit.com/r/pathofexile/comments/80iarv/why_do_some_ascendancies_now_have_7_main_nodes/duwaa99/
  3. Mark_GGG (March 14, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Official Path of Exile Forum. Retrieved June 18, 2016.

ru:Неминуемое правосудие

Righteous Providence Elemental Damage, Critical Strike Multiplier