Atlas Passive Skill Tree: Difference between revisions

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==The Uncharted Realms==
==The Uncharted Realms==
{{main|The Uncharted Realms}}
{{main|The Uncharted Realms}}
[[File:Uncharted Realms Skill Tree.png|thumb|right|601px|The Uncharted Realms Full Tree]]
[[File:Uncharted Realms Skill Tree.png|thumb|right|600px|The Uncharted Realms Full Tree]]
'''[[Map]]s Skilltree:'''
'''[[Map]]s Skilltree:'''
*Atlas Currency Chance: Unique Map Bosses have 5% chance to drop additional Map Currency Items
*Atlas Currency Chance: Unique Map Bosses have 5% chance to drop additional Map Currency Items.
*Enduring Influence: Sextant Modifiers have 1 additional use
*Enduring Influence: Sextant Modifiers have 1 additional use.
*Unique Watchstone Chance: Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone
*Unique Watchstone Chance: Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone.
*Secrets of the Stones: 25% increased Effect of Watchstone Modifiers
*Secrets of the Stones: 25% increased Effect of Watchstone Modifiers.


'''[[Zana]] Skilltree:'''
'''[[Zana]] Skilltree:'''
*Zana Map Quality: +5% to Quality of Maps offered by Zana Missions in Areas
*Zana Map Quality: +5% to Quality of Maps offered by Zana Missions in Areas.
*Master of the Atlas: Areas have 5% chance to grant an additional Zana Mission on Completion
*Master of the Atlas: Areas have 5% chance to grant an additional Zana Mission on Completion.
*Paths Not Taken: Zana Missions in Areas have double the number of Map options, Zana Missions in Areas have additional Maps that can appear in the Map options
*Paths Not Taken: Zana Missions in Areas have double the number of Map options. Zana Missions in Areas have additional Maps that can appear in the Map options.
*Echoes of War: Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters
*Echoes of War: Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters.
*Atlas Mission Chance: Now grants "+3% chance to grant an Atlas Mission on Completion
*Atlas Mission Chance: Now grants "+3% chance to grant an Atlas Mission on Completion.
*Close Allies: Gain 1 additional Atlas Mission from each Master each day, Areas have 7% chance to grant an additional Mission on Completion
*Close Allies: Gain 1 additional Atlas Mission from each Master each day. Areas have 7% chance to grant an additional Mission on Completion.


'''[[Sirus]] Skilltree:'''
'''[[Sirus]] Skilltree:'''
*Influenced Item Chance: Items found in Areas have 10% increased chance to be Influenced
*Influenced Item Chance: Items found in Areas have 10% increased chance to be Influenced.
*Adept Tracker: 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel
*Adept Tracker: 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel.
*Atlas Awakened: +1 to Awakening Level
*Atlas Awakened: +1 to Awakening Level.
*Thaumaturgical Awakening: Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem
*Thaumaturgical Awakening: Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem.


'''[[War for the Atlas]] Skilltree:'''
'''[[War for the Atlas]] Skilltree:'''
*Shaper, Elder and Guardian Influenced Item Chance: The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item
*Shaper, Elder and Guardian Influenced Item Chance: The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item.
*Remnants of the Past: Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+), Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+)
*Remnants of the Past: Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+). Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+).
*Gaze into the Abyss: The Elder has an additional 10% chance to drop a Watcher’s Eye, The Shaper drops 3 additional Shaper Items
*Gaze into the Abyss: The Elder has an additional 10% chance to drop a Watcher’s Eye. The Shaper drops 3 additional Shaper Items.
*Guardian’s Aid: Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life, Allies have a chance to drop their Unique Items and Fragments
*Guardian’s Aid: Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life, Allies have a chance to drop their Unique Items and Fragments.


'''[[Synthesis]] Skilltree:'''
'''[[Synthesis]] Skilltree:'''
*Synthesis Monster Pack Size: 5% increased Synthesised Monster Pack size
*Synthesis Monster Pack Size: 5% increased Synthesised Monster Pack size.
*Neural Pathways: +1% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+)
*Neural Pathways: +1% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+).
*Vivid Memories: 100% increased effect of Additional Modifiers on Unique Synthesis Maps, Monsters in Synthesis Maps have 1% chance to drop Synthesised Items
*Vivid Memories: 100% increased effect of Additional Modifiers on Unique Synthesis Maps. Monsters in Synthesis Maps have 1% chance to drop Synthesised Items.
*Synthetic Source: Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item, Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers
*Synthetic Source: Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item. Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers.


==Haewark Hamlet==
==Haewark Hamlet==
{{main|Haewark Hamlet}}
{{main|Haewark Hamlet}}
[[File:Haewark Hamlet.png|thumb|right|601px|Haewark Hamlet Full Tree]]
[[File:Haewark Hamlet.png|thumb|right|600px|Haewark Hamlet Full Tree]]
'''[[Harvest]] Skilltree:'''
'''[[Harvest]] Skilltree:'''
*Bumper Crop: The Sacred Grove in Areas contains an additional Harvest
*Bumper Crop: The Sacred Grove in Areas contains an additional Harvest.
*Heart of the Grove: The Sacred Grove in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen crop to not wilt
*Heart of the Grove: The Sacred Grove in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen crop to not wilt.
*The Grove's Call: Areas have +10% chance to contain The Sacred Grove
*The Grove's Call: Areas have +10% chance to contain The Sacred Grove.


'''[[Essence]] Skilltree:'''
'''[[Essence]] Skilltree:'''
*Amplified: Essences found in Areas are a tier higher
*Amplified: Essences found in Areas are a tier higher.
*Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence
*Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence.


'''[[Torment]] Skilltree:'''
'''[[Torment]] Skilltree:'''
*Seance: Up to 5 Rare Monsters in Areas are possessed and their Minions are Touched
*Seance: Up to 5 Rare Monsters in Areas are possessed and their Minions are Touched.


'''[[Ritual]] Skilltree:'''
'''[[Ritual]] Skilltree:'''
*Paid in Blood: Ritual Altars in Areas allow rerolling Favours 2 additional times. 100% increaed chance of Ritual Altars with Special Rewards
*Paid in Blood: Ritual Altars in Areas allow rerolling Favours 2 additional times. 100% increaed chance of Ritual Altars with Special Rewards.
*Sacred Lands: Areas have +10% chance to contain Ritual Altars
*Sacred Lands: Areas have +10% chance to contain Ritual Altars.


'''[[Metamorph]] Skilltree:'''
'''[[Metamorph]] Skilltree:'''
*Finest Samples: Metamorphs in Areas deal 15% more Damage. Metamorphs in Areas have 150% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled
*Finest Samples: Metamorphs in Areas deal 15% more Damage. Metamorphs in Areas have 150% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled.
*High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill
*High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill.
*Escaped Experiment: Areas have 50% chance to contain a rogue Metamorph
*Escaped Experiment: Areas have 50% chance to contain a rogue Metamorph.




'''[[Syndicate]] Skilltree:'''
'''[[Syndicate]] Skilltree:'''
*Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected)
*Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected).
*Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank
*Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank.
*Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items
*Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items.


==Glennach Cairns==
==Glennach Cairns==
{{main|Glennach Cairns}}
{{main|Glennach Cairns}}
[[File:Glennach Cairns.png|thumb|right|601px|Glennach Cairns Full Tree]]
[[File:Glennach Cairns.png|thumb|right|600px|Glennach Cairns Full Tree]]
'''[[Beyond demon|Beyond]] Skilltree:'''
'''[[Beyond demon|Beyond]] Skilltree:'''
*Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
*Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond.
*Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 50% increased Merging Radius
*Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 50% increased Merging Radius.
*Per Diemon: Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item (Basic Currency includes any currency that drops from non-league content)
*Per Diemon: Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item (Basic Currency includes any currency that drops from non-league content).


'''[[Abyss]] Skilltree:'''
'''[[Abyss]] Skilltree:'''
*Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich
*Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich.
*Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% increased Monsters
*Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% increased Monsters.
*Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.
*Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.


'''[[Anarchy]] Skilltree:'''
'''[[Anarchy]] Skilltree:'''
*Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles
*Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles.
*Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have additional Rewards. Rogue Exiles have 100% more Maximum Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area)
*Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have additional Rewards. Rogue Exiles have 100% more Maximum Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area).


'''[[Incursion]] Skilltree:'''
'''[[Incursion]] Skilltree:'''
*Time Dilation: Incursions in Areas have 33% chance for all Monsters to be at least Magic. Time gained from Killing is Doubled for Incursions in Areas
*Time Dilation: Incursions in Areas have 33% chance for all Monsters to be at least Magic. Time gained from Killing is Doubled for Incursions in Areas.
*Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
*Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room.
*Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
*Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room.


'''[[Legion]] Skilltree:'''
'''[[Legion]] Skilltree:'''
*Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals.
*Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals.
*Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis
*Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis.
*High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas have 25% additional chance to have Rewards
*High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas have 25% additional chance to have Rewards.


==Lira Arthain==
==Lira Arthain==
{{main|Lira Arthain}}
{{main|Lira Arthain}}
[[File:Lira Arthain.png|thumb|right|601px|Lira Arthain Skill Tree]]
[[File:Lira Arthain.png|thumb|right|600px|Lira Arthain Skill Tree]]


'''[[Expedition]] Skilltree 1:'''
'''[[Expedition]] Skilltree 1:'''
*Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas
*Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas.
*Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers
*Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers.
*Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants
*Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants.


'''[[Heist]] Skilltree:'''
'''[[Heist]] Skilltree:'''
*Secret Stash: Areas have 10% additional chance to contain a Smuggler's Cache
*Secret Stash: Areas have 10% additional chance to contain a Smuggler's Cache.
*Inside Job: Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in areas have 100% increased chance to drop Blueprints
*Inside Job: Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in areas have 100% increased chance to drop Blueprints.


'''[[Bestiary]] Skilltree:'''
'''[[Bestiary]] Skilltree:'''
*Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts
*Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts.
*Great Migration: Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters
*Great Migration: Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters.


'''[[Breach]] Skilltree:'''
'''[[Breach]] Skilltree:'''
*Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
*Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone.
*Flash Breach: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breaches in Areas open and close 50% faster
*Flash Breach: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breaches in Areas open and close 50% faster.
*Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure
*Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure.


'''[[Invasion]] Skilltree:'''
'''[[Invasion]] Skilltree:'''
*Trespassers: Areas contain additional invasion bosses
*Trespassers: Areas contain additional invasion bosses.
*Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item
*Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item.


==Valdo's Rest==
==Valdo's Rest==
{{main|Valdo's Rest}}
{{main|Valdo's Rest}}
[[File:Valdo's Rest.png|thumb|right|601px|Valdo's Rest Skill Tree]]
[[File:Valdo's Rest.png|thumb|right|600px|Valdo's Rest Skill Tree]]


'''[[Delirium]] Skilltree:'''
'''[[Delirium]] Skilltree:'''
*Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels
*Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
*The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating
*The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.
*Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror
*Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror.


'''[[Harbinger]] Skilltree:'''
'''[[Harbinger]] Skilltree:'''
*Ominous Arrival: Areas contain an extra Harbinger
*Ominous Arrival: Areas contain an extra Harbinger.
*Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss
*Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.


'''[[Strongbox]] Skilltree:'''
'''[[Strongbox]] Skilltree:'''
*Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time
*Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time.
*Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare
*Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.


'''[[Delve]] Skilltree:'''
'''[[Delve]] Skilltree:'''
*Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters
*Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
*Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
*Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
*Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.
*Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.


'''[[Blight]] Skilltree:'''
'''[[Blight]] Skilltree:'''
*Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter
*Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter.
*Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster
*Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster.
*Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest
*Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.


==Version history==
==Version history==

Revision as of 23:33, 19 October 2021

The Atlas passive skill tree interface for the Haewark Hamlet region

Atlas passive skills are skill trees specific to the Atlas of Worlds, introduced in the Echoes of the Atlas expansion. Progressing The Maven's questline allows the player to unlock these powerful passive skills that enhance the rewards and fights of maps within the Atlas of Worlds. A complete list of the available passive skills is located below. Up to 10 points can be earned per region, with the exception of The Uncharted Realms where 12 points can be earned.

The Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it. allows players to refund Atlas passive points, and these orbs drop commonly from The Maven's challenges.

There is an Atlas Quick Guide that covers all the steps to unlock the complete The Maven's Challenge and unlock the Atlas passive skill tree.

Mechanics

Atlas regions

For each of the following standard map regions, the available atlas passive skills will only affect maps located within that region:

Completing each of The Maven's challenges within The Maven's Crucible will earn two skill points.

Five challenges can be performed in each of the standard map regions, granting a total of 10 skill points for each region's skill tree.

The Uncharted Realms

The Uncharted Realms is an exception, and the passive skills available in that region affect all maps globally within the Atlas of Worlds.

This region includes six challenges for a total of 12 points and is revealed upon completing one of the challenges listed below:

The Uncharted Realms

The Uncharted Realms Full Tree

Maps Skilltree:

  • Atlas Currency Chance: Unique Map Bosses have 5% chance to drop additional Map Currency Items.
  • Enduring Influence: Sextant Modifiers have 1 additional use.
  • Unique Watchstone Chance: Sirus, Awakener of Worlds has 10% increased chance to drop a Unique Ivory Watchstone.
  • Secrets of the Stones: 25% increased Effect of Watchstone Modifiers.

Zana Skilltree:

  • Zana Map Quality: +5% to Quality of Maps offered by Zana Missions in Areas.
  • Master of the Atlas: Areas have 5% chance to grant an additional Zana Mission on Completion.
  • Paths Not Taken: Zana Missions in Areas have double the number of Map options. Zana Missions in Areas have additional Maps that can appear in the Map options.
  • Echoes of War: Zana Missions in Areas have up to 30 additional packs of Shaper and Elder monsters.
  • Atlas Mission Chance: Now grants "+3% chance to grant an Atlas Mission on Completion.
  • Close Allies: Gain 1 additional Atlas Mission from each Master each day. Areas have 7% chance to grant an additional Mission on Completion.

Sirus Skilltree:

  • Influenced Item Chance: Items found in Areas have 10% increased chance to be Influenced.
  • Adept Tracker: 25% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel.
  • Atlas Awakened: +1 to Awakening Level.
  • Thaumaturgical Awakening: Sirus, Awakener of Worlds has 50% increased chance to drop an Awakened Support Gem.

War for the Atlas Skilltree:

  • Shaper, Elder and Guardian Influenced Item Chance: The Shaper, The Elder and their Guardians have a 35% chance to drop an Influenced Item.
  • Remnants of the Past: Unique Bosses have 3% chance to drop a Shaper Guardian Map (Tier 14+). Unique Bosses have 3% chance to drop an Elder Guardian Map (Tier 14+).
  • Gaze into the Abyss: The Elder has an additional 10% chance to drop a Watcher’s Eye. The Shaper drops 3 additional Shaper Items.
  • Guardian’s Aid: Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life, Allies have a chance to drop their Unique Items and Fragments.

Synthesis Skilltree:

  • Synthesis Monster Pack Size: 5% increased Synthesised Monster Pack size.
  • Neural Pathways: +1% chance for a Synthesis Map to drop from Unique Bosses (Tier 11+).
  • Vivid Memories: 100% increased effect of Additional Modifiers on Unique Synthesis Maps. Monsters in Synthesis Maps have 1% chance to drop Synthesised Items.
  • Synthetic Source: Unique Bosses of Synthesis Maps drop a well-rolled Fractured Item. Synthesised Unique Items dropped in Areas have 3 Synthesised Implicit Modifiers.

Haewark Hamlet

Main page: Haewark Hamlet
Haewark Hamlet Full Tree

Harvest Skilltree:

  • Bumper Crop: The Sacred Grove in Areas contains an additional Harvest.
  • Heart of the Grove: The Sacred Grove in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen crop to not wilt.
  • The Grove's Call: Areas have +10% chance to contain The Sacred Grove.

Essence Skilltree:

  • Amplified: Essences found in Areas are a tier higher.
  • Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence.

Torment Skilltree:

  • Seance: Up to 5 Rare Monsters in Areas are possessed and their Minions are Touched.

Ritual Skilltree:

  • Paid in Blood: Ritual Altars in Areas allow rerolling Favours 2 additional times. 100% increaed chance of Ritual Altars with Special Rewards.
  • Sacred Lands: Areas have +10% chance to contain Ritual Altars.

Metamorph Skilltree:

  • Finest Samples: Metamorphs in Areas deal 15% more Damage. Metamorphs in Areas have 150% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled.
  • High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill.
  • Escaped Experiment: Areas have 50% chance to contain a rogue Metamorph.


Syndicate Skilltree:

  • Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected).
  • Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank.
  • Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items.

Glennach Cairns

Main page: Glennach Cairns
Glennach Cairns Full Tree

Beyond Skilltree:

  • Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond.
  • Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 50% increased Merging Radius.
  • Per Diemon: Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item (Basic Currency includes any currency that drops from non-league content).

Abyss Skilltree:

  • Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich.
  • Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% increased Monsters.
  • Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.

Anarchy Skilltree:

  • Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles.
  • Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have additional Rewards. Rogue Exiles have 100% more Maximum Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area).

Incursion Skilltree:

  • Time Dilation: Incursions in Areas have 33% chance for all Monsters to be at least Magic. Time gained from Killing is Doubled for Incursions in Areas.
  • Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room.
  • Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room.

Legion Skilltree:

  • Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals.
  • Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis.
  • High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas have 25% additional chance to have Rewards.

Lira Arthain

Main page: Lira Arthain
Lira Arthain Skill Tree

Expedition Skilltree 1:

  • Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas.
  • Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers.
  • Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants.

Heist Skilltree:

  • Secret Stash: Areas have 10% additional chance to contain a Smuggler's Cache.
  • Inside Job: Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in areas have 100% increased chance to drop Blueprints.

Bestiary Skilltree:

  • Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts.
  • Great Migration: Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters.

Breach Skilltree:

  • Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone.
  • Flash Breach: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breaches in Areas open and close 50% faster.
  • Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure.

Invasion Skilltree:

  • Trespassers: Areas contain additional invasion bosses.
  • Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item.

Valdo's Rest

Main page: Valdo's Rest
Valdo's Rest Skill Tree

Delirium Skilltree:

  • Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
  • The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.
  • Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror.

Harbinger Skilltree:

  • Ominous Arrival: Areas contain an extra Harbinger.
  • Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.

Strongbox Skilltree:

  • Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time.
  • Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.

Delve Skilltree:

  • Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
  • Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
  • Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.

Blight Skilltree:

  • Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter.
  • Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster.
  • Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.

Version history

Version Changes
3.13.0
  • Introduced to the game.