Resistance: Difference between revisions
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Revision as of 14:38, 5 January 2014
Resistances reduce the damage you take from their associated damage type. Enemies can also have resistances, which are indicated beneath their life bar.
Each elemental damage type and chaos have their own resistance value (e.g. "fire resistance") which is viewable in the character sheet by pressing C and clicking on the Defense tab. Physical damage is reduced by damage reduction from armour.
There are various ways your resistances can be increased or decreased:
- The auras Purity of Elements, Purity of Fire, Purity of Ice, and Purity of Lightning
- Certain curses
- Certain unique items
- Equipment modifers
- Passive skills
- Elemental resistance flasks
- Endurance Charges (4% per charge)
- Changing difficulty
The "+% to All Resistances" stat grants resistance to the three elemental resistances and excludes Chaos. Chaos resistance is a separate stat, found only on items and the passive skill tree. Complete chaos immunity is granted by the Chaos Inoculation keystone passive skill.
Resistances are initially capped at a maximum of 75%, however there are various ways to change this:
- Certain unique items
- The auras Purity of Fire/Cold/Lightning
- The Elemental Adaptation passive skill located near the Marauder start point
- The "of Exposure" affix on maps
- Elemental resistance flasks
Resistance Penalties
There is a penalty to all resistances (including chaos) applied to your character in each successive difficulty you reach.
- Normal: No penalty
- Cruel: -20% to all resistances
- Merciless: -60% to all resistances
Resistance Passives
All Elemental
Basic Passives for all Elemental Resistance include:
- 6 x Elemental Resistance (6%)
- 2 x Elemental Resistance with Shields (10%)
Notable Passives for all Elemental Resistance include: Template:Passive table header
Diamond Skin is a notable passive skill that grants additional elemental resistances.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Teal Oil | Opalescent Oil | Diamond Skin | +15% to all Elemental Resistances |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.8.0 |
|
3.7.0 |
|
1.2.0 |
|
1.1.0 |
|
0.11.0 |
|
References
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Path of Exile Official Forums. Retrieved September 18, 2019.
10% increased maximum Energy Shield
+8% to all Elemental Resistances [1]
Faith and Steel is a notable passive skill that grants increased armour rating and increased maximum energy shield. It also grants additional elemental resistances.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Black Oil | Golden Oil | Faith and Steel | 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.5.0 |
|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|
10% increased maximum Energy Shield
+8% chance to Suppress Spell Damage [1]
Resourcefulness is a notable passive skill that grants increased evasion rating, increased maximum energy shield and a chance to suppress spell damage.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Opalescent Oil | Opalescent Oil | Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield +8% chance to Suppress Spell Damage |
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.8.0 |
|
3.6.0 |
|
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]
Void Barrier is a notable passive skill that grants increased evasion rating and maximum energy shield. It also grants a chance to suppress spell damage while on full energy shield.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Crimson Oil | Silver Oil | Golden Oil | Void Barrier | 12% increased maximum Energy Shield 18% increased Evasion Rating +10% chance to Suppress Spell Damage while on Full Energy Shield |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.8.0 |
|
2.6.0 |
|
2.0.0 |
|
1.2.0 |
|
0.11.0 |
|
References
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved March 31, 2022.
Sentinels are a type of item that are exclusive to the Sentinel league. They can be deployed to empower enemies, making them stronger but more rewarding.
Types of Sentinels
There are three types of Sentinels.
Stalker Sentinel
Stalker Sentinel fires beams periodically to empower enemies.
Pandemonium Sentinel
Pandemonium Sentinel fires a beam once, chaining to multiple enemies. Unlike the other types, it will disappear after firing its beam once, even if it didn't get to empower the maximum number of enemies.
Apex Sentinel
Apex Sentinel fires a beam to empower enemies, but it only targets Rare and Unique monsters.
Mechanics
Sentinels can be found in Sentinel Caches that can randomly appear in zones. They can also drop from enemies. The first Sentinel Cache you open with your character will drop a Sentinel Controller, giving you access to the Sentinel Controller and adding Sentinel equipment slots.
When a Sentinel is deployed, it will follow you and fire beams at enemies to empower them, restoring it to full life and giving it an Empowerment buff. Empowerment increases the damage dealt and reduces damage taken by the monster, but it also increase their experience given and item yield. There is also a chance an empowered enemy gains an additional reward. The Sentinel will disappear once it has empowered a set number of enemies, is dismissed manually, or when the user dies.
You can equip one of each type of Sentinel.
Sentinels drop unidentified, but cannot have their mods modified. Sentinels also have a limited number of times they can be deployed. There is no way to add charges to a Sentinel.
Sentinels can be deployed in story zones, regular maps, Vaal side areas, the Eternal Labyrinth, Breachstones, the Temple of Atzoatl, Delve, and Invitations.
Sentinels cannot be deployed in unique maps.
Sentinel Controller
The Sentinel Controller interface, unlocked after using the Sentinel ControllerSentinel ControllerFor aeons, ancient constructs have lain dormant,
but now their designs are under your control., allows you to allocate passive bonuses to Sentinels by making connections between Runic Nodes by placing Filaments. Most Runic Nodes require only one Filament; larger Runic Nodes require two Filaments, and Sentinel Slots require three Filaments. The number of Filaments required also represents the number of power units used. Killing enemies empowered by Sentinels grant experience towards unlocking additional power units, starting at 4 up to a maximum of 30 power units at max experience. Filaments can be placed and removed freely without any cost. The Sentinel Controller configuration can be changed anywhere, but the changes will not apply until you enter a new instance and will not affect your Sentinels in the current instance.
Power Core
A Power Core allows you to combine two Sentinels (regardless of charges left) to create a new, fully charged Sentinel. The Sentinel will receive a combination of mods from both components, with a chance for unpredictable changes. Certain Sentinel base types can only be created with Power Cores. There are four different types of Power Cores: Power CorePower CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Sentinels to combine., Transforming Power CoreTransforming Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base typeRight click this item then select two Sentinels to combine., Augmenting Power CoreAugmenting Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiersRight click this item then select two Sentinels to combine., Amplifying Power CoreAmplifying Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiersRight click this item then select two Sentinels to combine..
List of Sentinels
Base types
Item |
---|
Rusted Stalker SentinelRusted Stalker SentinelDuration: 30 seconds Empowers: 15 enemies Empowerment: 5 Charge: 8 usesUnmodifiable |
Bronze Stalker SentinelBronze Stalker SentinelDuration: 30 seconds Empowers: 25 enemies Empowerment: 10 Charge: 10 usesUnmodifiable |
Cobalt Stalker SentinelCobalt Stalker SentinelDuration: 40 seconds Empowers: 30 enemies Empowerment: 16 Charge: 8 usesUnmodifiable |
Brimstone Stalker SentinelBrimstone Stalker SentinelDuration: 40 seconds Empowers: 55 enemies Empowerment: 22 Charge: 8 usesUnmodifiable |
Emberstone Stalker SentinelEmberstone Stalker SentinelDuration: 50 seconds Empowers: 75 enemies Empowerment: 28 Charge: 10 usesUnmodifiable |
Obsidian Stalker SentinelObsidian Stalker SentinelDuration: 50 seconds Empowers: 85 enemies Empowerment: 34 Charge: 8 usesUnmodifiable |
Cryptic Stalker SentinelCryptic Stalker SentinelDuration: 100 seconds Empowers: 100 enemies Empowerment: 40 Charge: 12 usesBeams Chain an additional timeUnmodifiable |
Primeval Stalker SentinelPrimeval Stalker SentinelDuration: 60 seconds Empowers: 100 enemies Empowerment: 45 Charge: 18 uses(30-40)% increased Cast SpeedUnmodifiable |
Ancient Stalker SentinelAncient Stalker SentinelDuration: 60 seconds Empowers: 150 enemies Empowerment: 50 Charge: 12 uses(10-15)% increased EmpowermentUnmodifiable |
Item |
---|
Bronze Pandemonium SentinelBronze Pandemonium SentinelDuration: 10 seconds Empowers: 30 enemies Empowerment: 18 Charge: 8 usesEmpowers many enemies in one shotUnmodifiable |
Cobalt Pandemonium SentinelCobalt Pandemonium SentinelDuration: 10 seconds Empowers: 30 enemies Empowerment: 20 Charge: 10 usesEmpowers many enemies in one shotUnmodifiable |
Brimstone Pandemonium SentinelBrimstone Pandemonium SentinelDuration: 10 seconds Empowers: 50 enemies Empowerment: 22 Charge: 8 usesEmpowers many enemies in one shotUnmodifiable |
Emberstone Pandemonium SentinelEmberstone Pandemonium SentinelDuration: 10 seconds Empowers: 80 enemies Empowerment: 24 Charge: 10 usesEmpowers many enemies in one shotUnmodifiable |
Obsidian Pandemonium SentinelObsidian Pandemonium SentinelDuration: 10 seconds Empowers: 100 enemies Empowerment: 26 Charge: 8 usesEmpowers many enemies in one shotUnmodifiable |
Cryptic Pandemonium SentinelCryptic Pandemonium SentinelDuration: 10 seconds Empowers: 200 enemies Empowerment: 20 Charge: 12 uses(30-40)% increased Chaining range Empowers many enemies in one shotUnmodifiable |
Primeval Pandemonium SentinelPrimeval Pandemonium SentinelDuration: 10 seconds Empowers: 120 enemies Empowerment: 30 Charge: 18 usesFires an additional Beam Empowers many enemies in one shotUnmodifiable |
Ancient Pandemonium SentinelAncient Pandemonium SentinelDuration: 10 seconds Empowers: 70 enemies Empowerment: 35 Charge: 12 uses(10-15)% increased Empowerment Empowers many enemies in one shotUnmodifiable |
Item |
---|
Bronze Apex SentinelBronze Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 30 Charge: 12 usesCan only empower Rare or Unique enemiesUnmodifiable |
Cobalt Apex SentinelCobalt Apex SentinelDuration: 30 seconds Empowers: 1 enemies Empowerment: 35 Charge: 8 usesCan only empower Rare or Unique enemiesUnmodifiable |
Brimstone Apex SentinelBrimstone Apex SentinelDuration: 50 seconds Empowers: 1 enemies Empowerment: 40 Charge: 8 usesCan only empower Rare or Unique enemiesUnmodifiable |
Emberstone Apex SentinelEmberstone Apex SentinelDuration: 30 seconds Empowers: 2 enemies Empowerment: 45 Charge: 10 usesCan only empower Rare or Unique enemiesUnmodifiable |
Obsidian Apex SentinelObsidian Apex SentinelDuration: 40 seconds Empowers: 3 enemies Empowerment: 42 Charge: 8 usesCan only empower Rare or Unique enemiesUnmodifiable |
Cryptic Apex SentinelCryptic Apex SentinelDuration: 50 seconds Empowers: 3 enemies Empowerment: 45 Charge: 12 usesEmpowers +2 Enemies Can only empower Rare or Unique enemiesUnmodifiable |
Primeval Apex SentinelPrimeval Apex SentinelDuration: 30 seconds Empowers: 3 enemies Empowerment: 50 Charge: 18 uses(10-15)% chance for Rewards to be Doubled Can only empower Rare or Unique enemiesUnmodifiable |
Ancient Apex SentinelAncient Apex SentinelDuration: 30 seconds Empowers: 3 enemies Empowerment: 55 Charge: 12 uses(10-15)% increased Empowerment Can only empower Rare or Unique enemiesUnmodifiable |
Cosmic Apex SentinelCosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Charge: 5 usesUnmodifiable |
Unique
Item | Base Item | Stats | ||
---|---|---|---|---|
The InfestedThe Infested Obsidian Stalker SentinelDuration: 50 seconds Empowers: 85 enemies Empowerment: 34 Charge: 8 usesRequires Level 67Spawns WormsUnmodifiableMechanisms gone awry, circuitry in flux. This experiment became something truly perverse. | Obsidian Stalker Sentinel | Spawns WormsUnmodifiable | ||
The Ancient AnglerThe Ancient Angler Emberstone Apex SentinelDuration: 30 seconds Empowers: 2 enemies Empowerment: 45 Charge: 10 usesRequires Level 58Can only empower Rare or Unique enemiesCleanses Corrupted Fish Purifies Corrupted WaterUnmodifiableUnder clouds of black beset by crimson lightning, we sailed stormy seas of poison and disease. Only one light shone in that darkness; only one Flame to keep hope alive. | Emberstone Apex Sentinel | Can only empower Rare or Unique enemiesCleanses Corrupted Fish Purifies Corrupted WaterUnmodifiable | ||
The BasiliskThe Basilisk Emberstone Pandemonium SentinelDuration: 10 seconds Empowers: 80 enemies Empowerment: 24 Charge: 10 usesRequires Level 80Empowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiableAlone among the powers of artifice, there is one against which the horrors of Wraeclast have never adapted. | Emberstone Pandemonium Sentinel | Empowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiable | ||
EscalationEscalation Brimstone Stalker SentinelDuration: 40 seconds Empowers: 55 enemies Empowerment: 22 Charge: 8 usesRequires Level 38Empowers +(50-80) Enemies (1.6-2.4)% more Empowerment for each Enemy Empowered (1.6-2.4)% increased chance to add a Reward for each Enemy EmpoweredUnmodifiableA life without risk is no life at all. | Brimstone Stalker Sentinel | Empowers +(50-80) Enemies (1.6-2.4)% more Empowerment for each Enemy Empowered (1.6-2.4)% increased chance to add a Reward for each Enemy EmpoweredUnmodifiable | ||
InsomniaInsomnia Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower The Restless Shade (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableHe feeds on the nightmares of the Atlas' denizens. If you fall asleep in the Atlas, he'll be waiting... | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
| ||
The EpiphanyThe Epiphany Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Maligaro the Mutilator (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableSome artists wait a lifetime for inspiration. He waited for five. | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
| ||
The Twisted TrinityThe Twisted Trinity Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Amalgam of Nightmares (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableThis grotesque conglomerate is truly an abomination to behold. You feel a strange sense of déjà vu when you gaze upon its hideous visage... | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy
| ||
The Angel of VengeanceThe Angel of Vengeance Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Suncaller Asha (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableShe stands grim, wreathed in flame, awaiting the crusader's call. | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
| ||
The Unbridled TempestThe Unbridled Tempest Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Stone of the Currents (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableLightning always strikes twice. | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
| ||
The NarcissistThe Narcissist Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Shavronne the Sickening (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableKnowing the human body to harbour infinite potential, she endowed her subjects with the most potent forces at her disposal, striving invariably for improvement. | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
| ||
The DepravedThe Depraved Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Portentia, the Foul (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableEven after she harvested their tongues, they were still able to scream. | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
| ||
The Raging InfernoThe Raging Inferno Cosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Can only Empower Fire and Fury (Level 83) Charge: 5 usesRequires Level 75Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden) Empowered Monsters drop (8-12) <<Random reward type>> RewardsUnmodifiableA fiery horror from a distant plane of existence, it feasts upon the charred corpses subsumed by lava pits. Don't fall in... | Cosmic Apex Sentinel | Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy 25% increased Character Size (Hidden)
| ||
The Hollow-Eyed SkullThe Hollow-Eyed Skull Emberstone Stalker SentinelDuration: 50 seconds Empowers: 75 enemies Empowerment: 28 Charge: 10 usesRequires Level 58Empowers +(40-70) Enemies When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 secondsUnmodifiableDestruction incarnate leaves a bitter aftertaste as one soul is imbued with remnants of another, and the earth is salted by rivers of blood. | Emberstone Stalker Sentinel | Empowers +(40-70) Enemies When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 secondsUnmodifiable | ||
The MegalomaniacThe Megalomaniac Bronze Stalker SentinelDuration: 30 seconds Empowers: 25 enemies Empowerment: 10 Charge: 10 usesRequires Level 5(30-50)% increased Duration Empowers +(70-100) Enemies Empowered Enemies do not drop Items Empowered Enemies cannot gain Rewards Empowered Monsters grant (800-1200)% increased Sentinel PowerUnmodifiableIn the wake of tyranny, The battlefields have been left barren. | Bronze Stalker Sentinel | (30-50)% increased Duration Empowers +(70-100) Enemies Empowered Enemies do not drop Items Empowered Enemies cannot gain Rewards Empowered Monsters grant (800-1200)% increased Sentinel PowerUnmodifiable | ||
The TorturerThe Torturer Obsidian Pandemonium SentinelDuration: 10 seconds Empowers: 100 enemies Empowerment: 26 Charge: 8 usesRequires Level 68Empowers many enemies in one shot+(6-10) to Charge (20-25)% chance to upgrade Normal Rarity Enemies to be Rare when they are EmpoweredUnmodifiableTorture something enough, and you just might force a reaction. | Obsidian Pandemonium Sentinel | Empowers many enemies in one shot+(6-10) to Charge (20-25)% chance to upgrade Normal Rarity Enemies to be Rare when they are EmpoweredUnmodifiable | ||
The BenefactorThe Benefactor Cobalt Stalker SentinelDuration: 40 seconds Empowers: 30 enemies Empowerment: 16 Charge: 8 usesRequires Level 59Cannot Empower Enemies Grants Level 20 <<5x random Aura skill>> AuraUnmodifiableOtherworldly incantations echo across the battlefield, And the warrior readies his blade. | Cobalt Stalker Sentinel | Cannot Empower Enemies
| ||
The ArbiterThe Arbiter Brimstone Pandemonium SentinelDuration: 10 seconds Empowers: 50 enemies Empowerment: 22 Charge: 8 usesRequires Level 54Empowers many enemies in one shot(150-300)% increased Empowerment +(8-12) to Charge (60-40)% reduced number of Empowered Enemies (300-400)% increased chance to add RewardsUnmodifiableOn judgement day, only those who are worthy will survive. | Brimstone Pandemonium Sentinel | Empowers many enemies in one shot(150-300)% increased Empowerment +(8-12) to Charge (60-40)% reduced number of Empowered Enemies (300-400)% increased chance to add RewardsUnmodifiable |
List of modifiers
Version history
Version | Changes |
---|---|
3.22.2 |
|
3.18.1f |
|
3.18.0e |
|
3.18.0d |
|
3.18.0b |
|
3.18.0 |
|
See also
This gives a total of +130% to all Elemental Resistances. Additionally, choosing to help Kraityn during the Act 2 quest Deal with the Bandits in Normal difficulty grants a permanent +8% to all elemental resistances.
Fire, Cold, Lightning
Each of the three elements has the same set of passives:
- 6 x Fire Resistance (15%)
- Fire Resistance (18%)
- 6 x Cold Resistance (15%)
- Cold Resistance (18%)
- 6 x Lightning Resistance (15%)
- Lightning Resistance (18%)
+15% to Fire Resistance
5% increased Cast Speed with Fire Skills [1]
Fire Walker is a notable passive skill that grants increased fire damage, increased cast speed with fire skills, and additional fire resistance.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Violet Oil | Crimson Oil | Black Oil | Fire Walker | 25% increased Fire Damage +15% to Fire Resistance 5% increased Cast Speed with Fire Skills |
Version history
Version | Changes |
---|---|
3.6.0 |
|
1.2.0 |
|
+15% to Cold Resistance
5% increased Cast Speed with Cold Skills [1]
Frost Walker is a notable passive skill that grants increased cold damage, increased cast speed with cold skills, and additional cold resistance.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Violet Oil | Opalescent Oil | Frost Walker | 25% increased Cold Damage +15% to Cold Resistance 5% increased Cast Speed with Cold Skills |
Version history
Version | Changes |
---|---|
3.6.0 |
|
1.2.0 |
|
+15% to Lightning Resistance
5% increased Cast Speed with Lightning Skills [1]
Lightning Walker is a notable passive skill that grants increased lightning damage, increased cast speed with lightning skills, and additional lightning resistance.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Sepia Oil | Black Oil | Lightning Walker | 25% increased Lightning Damage +15% to Lightning Resistance 5% increased Cast Speed with Lightning Skills |
Version history
Version | Changes |
---|---|
3.8.0 |
|
3.6.0 |
|
3.4.0 |
|
1.2.0 |
|
0.9.12 | |
Before 0.9.6 |
|
References
- ↑ Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Path of Exile Official Forums. Retrieved September 18, 2019.
- ↑ https://github.com/poe-tool-dev/passive-skill-tree-json/blob/master/0.9.11/SkillTree.json
- ↑ https://github.com/poe-tool-dev/passive-skill-tree-json/blob/master/0.9.12/SkillTree.json
- ↑ https://github.com/poe-tool-dev/passive-skill-tree-json/blob/master/0.9.6/SkillTree.json
|} This gives a total of +123% to each elemental resistance.
Chaos
+8% to Chaos Resistance
8% increased maximum Energy Shield [1]
Purity of Flesh is a notable passive skill that grants increased maximum life and increased maximum energy shield. It also grants additional chaos resistance.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Clear Oil | Black Oil | Silver Oil | Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance 8% increased maximum Energy Shield |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.11.0 |
|
3.8.0 |
|
1.2.0 |
|
1.0.0 |
|
0.11.0 |
|
Unknown |
|
References
- ↑ Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
Cobalt JewelLimited to: 1(20-30)% increased Mana Regeneration Rate
(40-60)% increased Spell Damage while no Mana is ReservedWhen your thoughts flow like a river, why build a dam?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Drop disabledVendor Offer
6x Alchemy Shard
1x Alteration ShardMetadata
Item class: Jewel
Clear Mind is a unique Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Mechanics
Blood Magic: When the Blood Magic keystone is allocated, the spell damage bonus from Clear Mind is always applied because having no mana implies that no mana is reserved.
Life reservation: If an aura is supported with Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. to reserve life, then it is not reserving mana and the spell damage bonus from Clear Mind applies as expected.
Another way to use an aura and not reserve mana is to use the unique ring Essence WormEssence Worm
Unset RingRequires Level 38Has 1 Socket+2 to Level of Socketed Aura Gems
Socketed Gems have no Reservation
Your Blessing Skills are Disabled
80% reduced Reservation Efficiency of Skills"This thing is not a pet. It is a parasite that feeds on the very will of its host.
Like any part of nightmare, it has found a way to make its price... acceptable."
- Malachai the Soulless, which causes the socketed skill gem to not reserve mana.
Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.
Version history
Clear Mind was removed from the drop pool in version 3.20.0. Its inventory icon was reused for WitchbaneWitchbane
Cobalt Jewel+(5-15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex DurationIn darkest night, 'neath waxen moon
A witch snatches a boy from his room.
He wards off her hexes
The witch he perplexes
And so becomes part of her stew.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Version | Changes |
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3.20.0 |
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2.0.0 |
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ru:Светлая голова |} This gives a total of +28% to chaos resistance.
Maximum Resistance
Template:Passive table header Elemental Adaptation |}
Resistance Penetration Mechanics
Some curses lower the resistances of their target. These curses are:
- Elemental Weakness: -% to All Resistances
- Conductivity: -% to Lightning Resistance
- Flammability: -% to Fire Resistance
- Frostbite: -% to Cold Resistance
These curses will reduce the target's resistance. If a monster has 75% resistance and is affected by a -40% resistance curse it will have 35% resistance. If a monster has 120% resistance (by way of auras or rare monster affixes), it will be capped at 75%, and upon being hit with a -40% curse, it will be reduced to 80% resistance and still be at the 75% cap.
Some support gems will cause supported skills to ignore a portion of target resistance. These are:
- Lightning Penetration: Ignores % of Lightning Resistance
- Fire Penetration: Ignores % of Fire Resistance
- Cold Penetration: Ignores % of Cold Resistance
These support gems are applied after the resistance of an enemy is capped to 75%. If an enemy starts with 120% resistance, and is attacked using a 40% penetration supported skill, the enemy resistance is first capped at 75%, then the support gems take effect, lowering enemy resistance to 35%. Penetration gems effectively lower enemy resistance caps. [1]
Both curses and penetration gems can reduce the resistance of a target below 0%.
Theoretical Maximum
Fire | Cold | Lightning | Chaos | |
---|---|---|---|---|
Default | 75% | 75% | 75% | 75% |
Elemental Adaptation | 2% | 2% | 2% | |
Purity of Fire | 5% | |||
Purity of Ice | 5% | |||
Purity of Lightning | 5% | |||
Ruby/Topaz/Sapphire Flask1 | 10% | 10% | 10% | |
Rise of the PhoenixRise of the Phoenix Mosaic Kite ShieldChance to Block: 24% Armour: (499-676) Energy Shield: (102-136) Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory.2 |
8% | |||
Aegis AuroraAegis Aurora Champion Kite ShieldChance to Block: 32% Armour: (860-1235) Energy Shield: (176-250) Movement Speed: -3%Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield +10% to all Elemental Resistances +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10-20)% increased Elemental Damage with Attack SkillsBorn from the marriage of ice and sky, the aurora evokes both awe and power.2 |
5% | |||
KaltenhaltKaltenhalt Painted BucklerChance to Block: 29% Evasion: (196-308) Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to BlockCold, miserable and alone... but alive.2 |
5% | |||
Saffell's FrameSaffell's Frame Branded Kite ShieldChance to Block: 24% Armour: (186-208) Energy Shield: (38-43) Movement Speed: -3%Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage (20-30)% increased Spell Damage +(20-30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack DamageA swift mind solves problems before they occur.2 |
5% | 5% | 5% | 5% |
Divination DistillateDivination Distillate Large Hybrid FlaskRecovers 140 Mana over 5.00 Seconds Recovers 510 Life over 5.00 Seconds Consumes 20 of 40 Charges on useRequires Level 30(20-30)% increased Rarity of Items found during Effect (8-12)% increased Quantity of Items found during Effect 25% increased Light Radius during Effect +50% to Elemental Resistances during EffectKnowledge is fermented in pain and loss Distilled with reflection To quench the thirst of those who dream of enlightenmentRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.3 |
6% | 6% | 6% | |
Flask Effect applied to resistance flasks4 | +3% | +3% | +3% | |
Flask Effect applied to Divination Distillate4 | +1.8% | +1.8% | +1.8% | |
Aura Effect applied to aura 5 | 3.9% | 3.9% | 3.9% | |
Buff Effect applied to aura 5 | 1.2% | 1.2% | 1.2% | |
Total | 115.9% | 112.9% | 112.9% | 80% |
1Flasks last between 3.5 and 4.2 seconds.
2Only one shield can be equipped.
3Lasts 5 seconds.
4Needs confirmation that Inner Force still affects these. (I only found posts dating to February 2013 -- Magnanimous)
Inner Force does not apply to flask effects while Flask Effect does. Forum Inner Force (increased buff effect) and increased Aura Effect stack together additively.
5 All passives added up including notables with the same effect