The Pale Court: Difference between revisions

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See also: Pale Court Set

The Pale Court is an end-game area where the battle with The Pale Council takes place.

Accessibility

The Pale Court can be accessed by combining the following four Map fragments in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations.

  • Eber's KeyEber's KeyStack Size: 10Mouth of the Masses, whose greatness spreads by our breath and touch,
    who feeds the starving with the starved, the strong with the weak.
    Can be used in a personal Map Device.
  • Inya's KeyInya's KeyStack Size: 10The Infinite Mind, unbound by the tethers of sanity,
    whose thirst for knowledge is all-consuming,
    whose every word stands our hair on end.
    Can be used in a personal Map Device.
  • Module Error: No results found for item using search term "item_name = Yriel's Key"
  • Module Error: No results found for item using search term "item_name = Volkuur's Key"

Boss

Mechanics

Upon taking a portal from the map device, one will enter a small preparation room with no monsters. This ready room has a stair case to the main arena, which will start the fight.

At the start of the fight, all the bosses will be invulnerable with a purple shield around them. Shortly upon entering the arena, a random boss will become vulnerable and begin attacking. At 75% health remaining, the initial boss will become invulnerable again, and a different boss will become vulnerable and attack. This process is repeated until each boss has 75% HP, when a similar process is repeated at 50%, and 25%.

As the bosses take more damage, they will summon their pets that you faced during the earlier prophecy stages. Drop Bears, Whispering Tomes, Undying Hero, etc. These are mostly for potion charges and are comparable to magic monsters.

For overall difficulty, each boss is slightly harder than the final step in the prophecy. This makes the fight fairly easy compared to regular Atziri.

During the final round as bosses begin to die, they don't typically drop loot. Only the last boss slain will, which also determines which unique council item the player will receive.

Once all four bosses have been slain, a town portal will open in the middle of the arena, allowing the player to exit. Re-entering from the hideout will however place the player in the initial starting room.

Items from bosses

One of the following unique items drops depending on the last boss slain. It is random and can't be controlled by the player.

In addition, the "Can have multiple Crafted modifiers" crafting recipe can be found here.

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Crafting Recipe

The Recipe: Can have multiple crafted mods is also found here as well.

Version history

Version Changes
3.0.0
  • The Pale Council encounter has been rebalanced and is, in general, more difficult. Defeating the Pale Council will earn you one of four new unique items exclusively available from them. The old items: Module Error: No results found for item using search term "item_name = Breath of the Council" from Eber, Module Error: No results found for item using search term "item_name = Grip of the Council" from Volkuur, Module Error: No results found for item using search term "item_name = Mind of the Council" from Inya, Module Error: No results found for item using search term "item_name = Reach of the Council" from Yriel, can now be obtained by completing the bosses' respective prophecy quest chains, though the items are not guaranteed to drop every time.
2.3.0
  • Introduced to the game.

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