|gem_description = Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
|required_level=10
|active_skill_name = Puncture
|description=Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.
|item_class_id_restriction = Bow, Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, Rune Dagger
|modifier1=Causes Bleeding on Hit
|skill_id = Puncture
|modifier2=Bleeding targets take {{range|10|29}}% of the Physical Damage Dealt per second
|cast_time = 1.0
|modifier3=Bleeding targets take an additional {{range|50|145}}% of the Physical Damage Dealt per second while moving
|required_level = 4
|modifier4=
|quality_type1_weight = 1
|modifier5=
|quality_type1_stat_text = +(1-20)% more Damage with Bleeding
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.
==Gem Leveling==
'''Puncture''' is an [[attack]] skill that applies the [[Bleed]] [[ailment]] to enemies it hits, causing them to take physical [[damage over time]] that increases while the target is moving. Bleed applied with this skill deals more damage than usual.
{{GemLevelTable
| dex = yes
==Mechanics==
| int = yes
Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by {{c|mod|% increased Skill Effect Duration}} modifier, including the {{il|Increased Duration}} support gem.
| c1 = Mana <br/>Cost
| c2 = {{abbr|Bleeding<br>Damage|Percentage of Physical Damage Dealt per second to Bleeding targets}}
For mechanics of the bleed effect itself, see [[Bleed]].
| c3 = {{abbr|Mobile<br>Damage|Additional percentage of Physical Damage Dealt per second to Bleeding targets that are moving}}
Each percentage of [[Quality|quality]] adds {{mod|+1.5% increased Skill Effect Duration}}.
{{Skill quality}}
==Version History==
{{VersionHistoryTable}}
{{Item acquisition}}
{{VersionHistoryRow|0.10.8}}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now provides +0-20% more Damage with Bleeding, instead of causing Bleeding inflicted by this Skill to deal Damage 0-10% faster.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, [[Puncture]], {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
* Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
* Now has an attack speed multiplier of 70%.
* Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
}}
{{Version history table row|3.0.0|
* Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
}}
{{Version history table row|2.0.0|
* Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality).
}}
{{Version history table row|1.3.0|
* Puncture now bleeds for 10% of hit damage at all levels and 50% of hit damage while moving.
}}
{{Version history table row|1.2.0|
* Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.
}}
{{Version history table row|1.0.2|
* Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.
}}
{{Version history table row|1.0.0d|
*Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
}}
{{Version history table row|0.10.8|
* Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
* Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
* May now be used with Two Handed Swords.
* May now be used with Two Handed Swords.
|-
}}
| align=center|[[Version 0.10.0|0.10.0]] ||
{{Version history table row|0.10.0|
* Increases to physical damage taken now apply correctly to physical degeneration<br> (such as damage from Puncture).
* Increases to physical damage taken now apply correctly to physical degeneration<br> (such as damage from Puncture).
|-
}}
| align=center|[[Version 0.9.13|0.9.13]] ||
{{Version history table row|0.9.13|
* Puncture is now scaled to start much stronger with a flatter progression to match <br> other [[Melee|melee]] skills that scale weapon damage.
* Puncture is now scaled to start much stronger with a flatter progression to match <br> other [[melee]] skills that scale weapon damage.
|-
}}
| align=center|[[Version 0.9.11j|0.9.11j]] ||
{{Version history table row|0.9.11j|
* Fixed Puncture's quality bonus so that it now works.
* Fixed Puncture's quality bonus so that it now works.
|-
}}
| align=center|[[Version 0.9.11|0.9.11]] ||
{{Version history table row|0.9.11|
* Fixed a bad interaction between on-drink flask effects and Puncture.
* Fixed a bad interaction between on-drink flask effects and Puncture.
|-
}}
| align=center|[[Version 0.9.10|0.9.10]] ||
{{Version history table row|0.9.10|
* Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
* Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
* Fixed a bug where being punctured multiple times would cause incorrect behaviour.
* Fixed a bug where being punctured multiple times would cause incorrect behaviour.
PunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture is an attack skill that applies the Bleedailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.
Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration SupportIncreased Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. support gem.
For mechanics of the bleed effect itself, see Bleed.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Physical Damage
Bleeding Damage
Exp.
Total Exp.
1
4
0
0
135%
134.74%
3 to 4
30%
0
0
2
6
0
0
136%
136.28%
3 to 5
31%
841
841
3
9
17
0
138%
137.82%
4 to 7
32%
3099
3940
4
12
21
14
140%
139.45%
5 to 8
33%
7433
11373
5
16
26
18
141%
140.99%
7 to 11
34%
22895
34268
6
20
31
22
142%
142.54%
9 to 13
35%
49725
83993
7
24
37
25
144%
144.16%
11 to 17
36%
95714
179707
8
28
42
29
146%
145.71%
14 to 20
37%
169595
349302
9
32
47
33
147%
147.25%
16 to 25
38%
283759
633061
10
36
52
36
149%
148.88%
20 to 30
39%
453996
1087057
11
40
58
40
151%
150.42%
24 to 35
40%
703128
1790185
12
44
63
44
152%
151.96%
28 to 42
41%
1061223
2851408
13
48
68
48
153%
153.59%
33 to 49
42%
2065870
4917278
14
52
74
51
155%
155.14%
39 to 58
43%
2507110
7424388
15
55
78
54
157%
156.68%
43 to 65
44%
2573731
9998119
16
58
82
57
159%
158.31%
49 to 73
45%
7611351
17609470
17
61
86
60
160%
159.85%
54 to 82
46%
13437908
31047378
18
64
90
62
161%
161.39%
61 to 91
47%
25052147
56099525
19
67
94
65
163%
163.02%
68 to 102
48%
43869436
99968961
20
70
98
68
165%
164.56%
75 to 113
49%
242081178
342050139
21
72
100
70
166%
166.11%
81 to 122
50%
N/A
N/A
22
74
N/A
N/A
168%
167.73%
87 to 130
51%
N/A
N/A
23
76
N/A
N/A
170%
169.28%
93 to 140
52%
N/A
N/A
24
78
N/A
N/A
171%
170.82%
100 to 150
53%
N/A
N/A
25
80
N/A
N/A
172%
172.45%
107 to 160
54%
N/A
N/A
26
82
N/A
N/A
174%
173.99%
114 to 172
55%
N/A
N/A
27
84
N/A
N/A
176%
175.53%
123 to 184
56%
N/A
N/A
28
86
N/A
N/A
177%
177.16%
131 to 197
57%
N/A
N/A
29
88
N/A
N/A
179%
178.71%
140 to 210
58%
N/A
N/A
30
90
N/A
N/A
180%
180.25%
150 to 224
59%
N/A
N/A
31
91
N/A
N/A
181%
181.11%
155 to 232
60%
N/A
N/A
32
92
N/A
N/A
182%
181.88%
160 to 240
61%
N/A
N/A
33
93
N/A
N/A
183%
182.65%
165 to 248
62%
N/A
N/A
34
94
N/A
N/A
183%
183.42%
171 to 256
63%
N/A
N/A
35
95
N/A
N/A
184%
184.19%
176 to 265
64%
N/A
N/A
36
96
N/A
N/A
185%
184.96%
182 to 273
65%
N/A
N/A
37
97
N/A
N/A
186%
185.82%
188 to 282
66%
N/A
N/A
38
98
N/A
N/A
187%
186.59%
194 to 292
67%
N/A
N/A
39
99
N/A
N/A
188%
187.36%
201 to 301
68%
N/A
N/A
40
100
N/A
N/A
189%
188.13%
207 to 311
69%
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(1-20)% more Damage with Bleeding
1
Item acquisition
Puncture can drop anywhere.
Recipes
Puncture can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Usage in recipes
Puncture is used in the following recipes:
Result
Amount
Part
Notes
Description
Meta
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration Icon: B Level: (1-20)Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage Supported Skills inflict Overpowered for 4 seconds when Blocked Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% reduced Enemy Block ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Puncture, RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
Now has an attack speed multiplier of 70%.
Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.