The Apex of Sacrifice: Difference between revisions

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==Boss==
==Boss==
* [[Vessel of the Vaal]]
* [[Vessel of the Vaal]]
* [[K'aj Q'ura]]
* [[Q'ura]]
* [[K'aj Y'ara'az]]
* [[Y'ara'az]]
* [[K'aj A'alai]]
* [[A'alai]]
* [[Atziri|Atziri, Queen of the Vaal]]
* [[Atziri|Atziri, Queen of the Vaal]]



Revision as of 19:17, 5 October 2017

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The Apex of Sacrifice is an area where the battle with Atziri, Queen of the Vaal takes place.

Accessibility

The Apex of Sacrifice can be accessed by combining the following four Map fragments in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations.

  • Sacrifice at DuskSacrifice at DuskStack Size: 10The Vaal shall never fear the setting of our sun.Can be used in a personal Map Device.
  • Sacrifice at MidnightSacrifice at MidnightStack Size: 10Look to our Queen, for she will lead us into the light.Can be used in a personal Map Device.
  • Sacrifice at NoonSacrifice at NoonStack Size: 10The light without pales in comparison to the light within.Can be used in a personal Map Device.
  • Sacrifice at DawnSacrifice at DawnStack Size: 10Only those who aspire can dare to hope.Can be used in a personal Map Device.

Boss

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Alluring BountyAlluring Bounty710x Exalted OrbA treasure worth killing for
is a treasure worth dying for.
68
AudacityAudacity5Doryani's Fist
Corrupted
A jolt, and it moves. Or smolders.
A current, and it lives. Or dies.
A surge, and it transcends.
Or... not.
Only one way to find out.
52
The EtherealThe Ethereal7Six-Link Vaal Regalia"Long ago, people looked to the stars, believing they influenced us. Soon, it will be us who influence the stars."
- Doryani, Queen's Thaumaturge
51

Layout

The map is partitioned into 7 areas:

  • The safe starting area where players begin.
  • A network of vaal chambers filled with magic-type Constructs and Totems.
  • A large empty room containing two altars that activate independently once a player approaches it. Each altar spawns Vessel of the Vaal.
  • A second network of vaal chambers filled with magic-type Constructs and Totems.
  • A large room containing Q'ura, Y'ara'az, and A'alai. They cannot be damaged and will not retaliate until the fight is triggered by approaching to a close distance.
  • A third network of vaal chambers filled with magic-type Constructs and Totems.
  • A large room containing Atziri. She will become aggressive as soon as the player moves closer from the entrance.

Preparation

There are no definitive minimum requirements for completing this map, but there are common benchmarks for a character if they plan to succeed:

  • A large enough effective health pool to clear tier 9 to tier 12 maps without any deaths. (More than 4000 combined energy shield and life is strongly recommended)
  • Enough Area Damage to kill a white pack in tier 9 to tier 12 maps under 2 seconds. This could be any number between 8,000 to 14,000 effective dps depending on the skill. (Note: This is not equivalent to the tooltip dps)
  • A mobility skill that relocates your character in less than 1 second. (Lightning warp must be linked with reduced duration). Alternatively, +60% or higher movement speed will also suffice.
  • At least 75% Fire and Lightning Resistance, and a recommended minimum of -40% - 0% Chaos Resistance.
  • A bleed removal/avoidance mechanic (such as a staunching flask), and a Ruby Flask or Topaz Flask to
  • Physical-hit-damage avoidance or mitigation, such as Evasion, Block, Acrobatics or Immortal Call. (If defenses are absent, 5500 minimum effective health is recommended)
  • Spell-damage avoidance: Phase Acrobatics, Spell Block. (If defenses are absent, 5500 minimum effective health is recommended)

With approx. 50,000 effective dps or higher (accounting for curse/skill delay, projectile speed, elemental resists, curse effects, and status ailments), you can kill the 5 guardians before they use all of their skills. (6s to kill each Vessel, 5s to kill each trio member) This is an alternative approach than building for a strong defense.

With approx. 85,000 effective dps or higher, Atziri can be forced into the next clone-stage almost immediately; each time being unable to finish the first skill.

Progression

Each boss encounter introduces a different set of threats. It is common practice to carry multiple utilities in your inventory that you can equip for each challenge. Before each boss fight, a portal should be made just before entering the room. The player should fill their inventory with anything worth looting in case of an unexpected death or emergency escape, so they do not use a portal empty handed. After each boss room is cleared, the player should swap any flasks or Vaal Skill Gem to fill with charges on the way to the next boss encounter.

Vessel of the Vaal's skill set consists of only lightning spells, cold spells and a melee physical smash. Effective flasks used are Topaz Flask, Quicksilver Flask, and any flasks that remove shock, chill, or grants movement speed. Resources that grant spell damage avoidance and maximum lightning resistance are helpful in this fight. The Vessels' skill set can be trivialized with Temporal Chains; making them predictable and easy to avoid.

Q'ura, Y'ara'az, and A'alai collectively introduces physical attacks, physical spells, physical degeneration, chaos degeneration, fire damage and fire elemental reflect. Effective flasks are Ruby Flask, Granite Flask/Jade Flask, Quicksilver Flask, and any flasks that remove bleed, ignite, or grants movement speed. Resources that grants eHP (effective HP in the form of Health, Energy Shield or Damage Conversions), physical damage reduction, chaos resist and life leech are helpful in this fight. Using Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
with increased duration passives/supports can trivialize the difficulty of this fight. The usefulness of curses vary depending on the kill priority of the three bosses and the player's character. Consult their wiki page for details.

Atziri's skill set consists of lightning spells, fire spells, physical projectiles, reflect, and summoning/healing. Effective flasks used are Topaz Flask, Ruby Flask, Quicksilver Flask, and any flask that removes shock, ignite, bleed, curses, or grants movement speed. Resources that grant spell damage avoidance, maximum fire/lightning resistance, and eHP are helpful in this fight. Enfeeble, Temporal Chains and Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids:
IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page)
ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page)
are common curses for this fight. But be warned that she has 100% curse reflection. During the summoning and healing phase of this encounter, the summons can be delayed from reaching Atziri with any form of chill, freeze, stun, knockback, Temporal Chains, or Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
. Atziri herself remains a target (can be cursed but immune to damage) in this stage which may prevent Minions and Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
LegionMarakethFlickerStrike - N/A (page)
HarvestSpiderFlickerStrike - N/A (page)
from hitting her summons.

The Apex's areas can be back tracked after killing the final boss.

The Apex of Sacrifice is not mechanically suited for large party play. Each boss encounter contains a very limited source of replenishing flask charges which cannot sustain a full party. Atziri's Flameblast increases in quantity and can cover the entire room with several layers; making it impossible to play until several players are killed (lowering the difficulty).

Atziri service

"Atziri Service" is a community operated activity where one player of lesser experience spawns the Apex of Sacrifice and hires an experienced player to clear the map. This form of agreement is not regulated by the game and operated on a trust basis. The general outline of this service are the following:

  • Player 1 has all four pieces and opens portals to the Apex of Sacrifice
  • Player 2 will join with Player 1 after charging a fee; OR claim certain loot(s) that will be dropped by Atziri as a fee.
  • Player 2 enters the Apex of Sacrifice (either alone, or with Player 1) and clears the map.
  • If Atziri drops a specific item (such as a Mortal Fragment) or an exclusive unique: Player 2 will take the item as a service fee as per prior agreement, or pay Player 1 for the item.
  • All other loot in Apex of Sacrifice belongs to Player 1.

Videos

Version History

Version Changes
1.1.0
  • Introduced to the game.