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  • Claw (category Claws) (section List of claws)
    Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass...
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  • Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold Damage...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier....
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Chill and Tailwind. Triggered attacks are instant, though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with...
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  • List of unique claws (category Unique claws) (section Drop-disabled Claws)
    See also: List of claws This is a list of unique claw class weapons. ru:Список уникальных когтей...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • to as "siren spawn" in the Menagerie Depths. Spawn typically resist cold damage. According to Necropolis league's league mechanic UI, however , spawn is...
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  • Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze...
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  • Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Technique, Worthy Foe) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • Global Critical Strike Chance (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low...
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  • slow and have delays between their melee attacks. Some zombies have special effects that occur on death. It's dusk on the moors. The air is still and hot...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • to 59 Chaos Damage 15% chance to Poison on HitAll children must eat., Advancing FortressAdvancing Fortress Gut RipperClaw Physical Damage: (40-44) to (106-116...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Players gain increased Critical Strike Chance for each Power Charge they have 50% increased Critical Strike Chance per Power Charge Power charges are one...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • weapon range of 1.4 metre. Maraketh weapons with this item class have a x% chance to cause Bleeding on Hit implicit instead. Main page: List of thrusting...
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  • (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each...
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  • (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff...
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  • (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • monster type. The melee version is called Rooster Fiend (since version 3.2.0) and Talon Demon (which only spawns in the area that surrounded by trap doors in...
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  • Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13-19) to (23-29) Chaos Damage to Attacks...
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  • Blocking (redirect from Block Chance) (section Chance to block)
    following base stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically...
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  • size cluster jewels have a chance to roll. Megalomaniac has restrictions on where or how it can drop. It cannot be chanced. This item can only drop in...
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  • take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) Uses goddess...
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  • Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59 Str, 59 Int+18% Chance to Block...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy...
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  • Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • SpecificWeaponFireDamage # to # Added Fire Damage with Axe Attacks # to # Added Fire Damage with Dagger Attacks # to # Added Fire Damage with Claw Attacks # to...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand...
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  • Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Bleeding (section Damage)
    not affect bleed damage. Double damage mechanic only modifies the hit damage, not the base damage - so it does not double ailment damage. Critical strikes...
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  • buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony...
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  • both weapons at the same time, gaining more damage and critical strike chance against enemies at full life, and can only be used while dual wielding melee...
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  • (35-45)% increased Damage Minions have +(10-12)% Chance to Block Attack Damage Minions have +(10-12)% Chance to Block Spell Damage Notable Passive Skills...
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  • avoidance. Certain modifiers apply directly to the Chance to Hit and Chance to Evade stats, such as +(5-8)% chance to Evade Attack Hits while affected by Grace...
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  • (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff...
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  • of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding...
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  • Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 200% more Damage with Poison Cannot inflict Poison on Poisoned...
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  • increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect...
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  • magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique. Talismans...
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  • buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes...
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  • smoke at those ruins up the beach. Go get some help, and I might just- Make your way up the beach and, as you approach the end, your quest begins. Kill Hillock...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana...
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  • Mortem Morsu (category Unique claws)
    3-104.4)Metadata Item class: Claw Mortem Morsu is a unique Fright ClawFright ClawClaw Physical Damage: 12-46 Critical Strike Chance: 6.30% Attacks per Second:...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace...
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  • area melee damage and is not considered as part of the strike itself. The splash is affected by modifiers to area of effect and area damage, but will not...
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  • +5% chance to ignite for each stage. Now has 50% chance to ignite at all gem levels. Vaal Reave Now deals base weapon damage and has an added damage effectiveness...
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  • Archer and RearguardRearguard Blunt Arrow QuiverRequires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)%...
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  • weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking...
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  • The Wasp Nest (category Unique claws)
    Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks...
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • Turmoil Crimson Jewel(18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to FreezeThe once-glorious emperor spent his...
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  • Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 250%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground...
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  • 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary...
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  • retribution from my superior..." and BitterdreamBitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1...
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  • converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases. Tooltip damage: The damage...
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  • seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20%...
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