Rock elemental: Difference between revisions

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'''Rock Golem''' is a creature type found primarily in [[Act 2]]. Rock Golems are large creatures made of stone, and have high life and melee attacks. Some Rock Golems start off looking like a pile of rubble and form into the Rock Golem when approached.
{{Distinguish|Stone golem (monster type)}}
 
[[File:Ruined Titan.jpg|thumb]]
A '''rock elemental''' is a type of [[monster]] found primarily in [[Act 2]]. Rock elementals are large creatures made of rocks and debris. They have high life and use melee attacks. Some have the ability to roll. Some rock elementals start off looking like a pile of rubble and rise to attack when a character comes near.


==Abilities==
==Abilities==
* Resists Lightning
* Magma versions of rock elementals have increased fire resistance.


==Varieties==
==Varieties==
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|-style="height:40px"
|-style="height:40px"
| style="width:200px" |[[Ruined Titan]] ||style="width:350px" | [[The Old Fields]] ||style="width:350px" | Forms from rubble
| style="width:200px" |[[Ruined Titan]] ||style="width:350px" | [[The Old Fields]] ||style="width:350px" | Forms from rubble
|-style="height:40px"
| [[Stalag Nightmare]] || [[The Den]], [[The Caverns Level 1]] ||
|-style="height:40px"
|-style="height:40px"
| [[Hulking Titan]] || [[The Crossroads]], [[The Fellshrine Ruins]] || Rolls over enemies
| [[Hulking Titan]] || [[The Crossroads]], [[The Fellshrine Ruins]] || Rolls over enemies
|-style="height:40px"
| [[Rumbling Mass]] || [[The Broken Bridge]] || Rolls over enemies
|-style="height:40px"
|-style="height:40px"
| [[Cinder Elemental]] || [[Prisoner's Gate]], [[The Crematorium]] || Rolls over enemies
| [[Cinder Elemental]] || [[Prisoner's Gate]], [[The Crematorium]] || Rolls over enemies
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===Uniques===
===Uniques===
* [[Gneiss]] in [[The Old Fields]]
{| class="wikitable" style="text-align:center;"
* [[Hatebeat]] in [[The Crematorium]]
|-
!  Name !!  Location !!  Special Attributes
|-
| [[Gneiss]] || [[The Old Fields]] || Additional Life, Rolls over enemies, spawns [[Erosive Rubble]]
|-
| [[Hatebeat]] || [[The Crematorium]] || Resists Fire, Casts {{il|Firestorm}}, Rolls over enemies
|-
| [[Titan of the Grove]] || [[Peninsula Map]] || Additional Life, [[Cannot die aura|Allies Cannot Die]]
|-
| [[Granitecrush]] || [[Invasion Boss]] || Quick, Extra Life, Rolls over enemies, Resists Elemental Damage, Resists Chaos, Gains [[Charge]]s on hit, casts {{il|Enduring Cry}} and {{il|Discharge}}
|-
| [[Volcanus]] || [[Arsenal Map]] (removed) || Resists Fire, Casts {{il|Firestorm}}, Rolls over enemies
|}
 
==Gallery==
<gallery>
File:Moss Monster Concept Art.jpg | Concept art
</gallery>
 
==Version history==
During early stages of development, rock elementals were referred to by [[Grinding Gear Games]] internally as "moss monsters". (See [[Supporter newsletter 73]].)
 
{{Version history table header}}
{{Version history table row|0.10.0|
* Added a new ability to Rock Elementals.
}}
{{Version history table row|0.8.3|
* Reduced frequency of Moss Monsters (and fake moss monsters).
* Nerfed moss monsters to be weaker.
}}
{{Version history table row|0.8.2|
* Made Moss Monsters (the ones made of stone) stronger in terms of both [[damage]] and [[life]].
}}
{{Version history table row|0.8.1|
* Increased variety of moss monsters.
* Moss monsters will bleed stone now.
}}
{{Version history table end}}
 
==See also==
* {{il|Rock Elemental Pet}}
* {{il|Moss Monster}}


{{Navbox Bestiary}}
{{Navbox Bestiary}}
[[Category:Act 2 Monsters]]
 
[[Category:Monster types]]
[[Category:Rock elementals| ]]

Latest revision as of 16:52, 1 December 2023

Not to be confused with Stone golem (monster type).

A rock elemental is a type of monster found primarily in Act 2. Rock elementals are large creatures made of rocks and debris. They have high life and use melee attacks. Some have the ability to roll. Some rock elementals start off looking like a pile of rubble and rise to attack when a character comes near.

Abilities

  • Magma versions of rock elementals have increased fire resistance.

Varieties

Name Location Special Attributes
Ruined Titan The Old Fields Forms from rubble
Stalag Nightmare The Den, The Caverns Level 1
Hulking Titan The Crossroads, The Fellshrine Ruins Rolls over enemies
Rumbling Mass The Broken Bridge Rolls over enemies
Cinder Elemental Prisoner's Gate, The Crematorium Rolls over enemies

Uniques

Name Location Special Attributes
Gneiss The Old Fields Additional Life, Rolls over enemies, spawns Erosive Rubble
Hatebeat The Crematorium Resists Fire, Casts FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
Deals (23-361) to (35-541) Fire Damage
One impact every 0.15 seconds
Base radius is 1.3 metres
First Impact has 100% more Area of Effect
First Impact deals 325% more Damage with Hits and Ailments
Maximum 3 Firestorms at a time

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Rolls over enemies
Titan of the Grove Peninsula Map Additional Life, Allies Cannot Die
Granitecrush Invasion Boss Quick, Extra Life, Rolls over enemies, Resists Elemental Damage, Resists Chaos, Gains Charges on hit, casts Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
Regenerate (120-1976) Life over 1 second
(0-38)% increased Warcry Speed
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Buff grants +2% to all Elemental Resistances per Endurance Charge
Counts total Power of Enemies in Range
Gain 1 Endurance Charge per 5 Power

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
Base radius is 3 metres
15% more Area of Effect per Charge removed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to deal Damage without removing Charges
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volcanus Arsenal Map (removed) Resists Fire, Casts FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
Deals (23-361) to (35-541) Fire Damage
One impact every 0.15 seconds
Base radius is 1.3 metres
First Impact has 100% more Area of Effect
First Impact deals 325% more Damage with Hits and Ailments
Maximum 3 Firestorms at a time

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Rolls over enemies

Gallery

Version history

During early stages of development, rock elementals were referred to by Grinding Gear Games internally as "moss monsters". (See Supporter newsletter 73.)

Version Changes
0.10.0
  • Added a new ability to Rock Elementals.
0.8.3
  • Reduced frequency of Moss Monsters (and fake moss monsters).
  • Nerfed moss monsters to be weaker.
0.8.2
  • Made Moss Monsters (the ones made of stone) stronger in terms of both damage and life.
0.8.1
  • Increased variety of moss monsters.
  • Moss monsters will bleed stone now.

See also