Intelligence: Difference between revisions

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Many [[Modifiers#Implicit_modifiers|implicit modifiers]] provide base intelligence on items:
Many [[Modifiers#Implicit_modifiers|implicit modifiers]] provide base intelligence on items:


{{Query base items
{{Item table
|extra_conditions=[[Has subobject.Has stat id::~additional_*intelligence*||additional_all_attributes]]
|q_tables=item_stats
|q_join=items._pageID=item_stats._pageID
|q_where=(item_stats.id like "additional_%intelligence%" or item_stats.id="additional_all_attributes") and item_stats.is_implicit=1
|level=1
|level=1
|stat_column1_header=Intelligence
|stat_column1_header=Intelligence

Revision as of 18:23, 3 January 2018

This page is about the intelligence attribute. For the passive skill, see Intelligence (passive skill).

The intelligence attribute is a measure of a character's knowledge and mental acuity. Intelligence is required to use intelligence-based equipment and skills.

Intelligence also provides certain inherent bonuses:

  • Every 10 intelligence grants an additional 5 mana.
  • Every 10 intelligence grants 2% increased maximum energy shield.

Additional Intelligence Scaling

Certain unique items can impart additional scaling to intelligence:

In a special case, the Icestorm skill granted by The Whispering IceThe Whispering Ice
Vile Staff
Warstaff
Physical Damage: 41-76
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
Plays Whispering Ice sound on killing a rare Monster (Hidden)
(14-18)% increased Intelligence
(8-12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
Guard your darkest thoughts well, for they are
the cracks through which the Nightmare crawls.
has additional intelligence scaling:

Icestorm gains:

  • 1-3 base Cold Damage per 10 Intelligence
  • 0.15 second base skill effect duration per 100 Intelligence

Intelligence Threshold Unique Jewels provide additional benefits to specific skills when 50 Intelligence is allocated within the jewel's medium radius on the passive tree.

  • Dead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    the ability to summon up to 3 Skeleton Mages
  • Rolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball cannot ignite
    With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    causes FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Projectiles to gain Area of Effect Radius as they travel further, up to 50% increased Radius
  • Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    causes 10% of Damage taken to be gained as Mana when Hit during Rallying CryRallying CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies and Allies in Range
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    for you and Allies
  • Unending HungerUnending Hunger
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    Minions have (6-8)% increased Area of Effect
    With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
    They roamed, they fed, they grew,
    Killing as they went,
    Conquer though they may,
    Their hearts will never be content.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    gives a 20% chance for SpectresRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to gain Soul Eater on Kill for 30 seconds
  • Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    gives Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    a 25% chance to grant a Power Charge on Kill

These other unique jewels provide additional scaling based off of nearby allocated Intelligence on the passive tree:

  • Might in All FormsMight in All Forms
    Crimson Jewel
    Radius: MediumDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonusTrue strength can be found anywhere, and in anything.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    causes Dexterity and Intelligence from passives in a Medium Radius to count towards the Strength Melee Damage bonus, which can provide further benefits when used with Iron Will and Iron Grip
  • Anatomical KnowledgeAnatomical Knowledge
    Cobalt Jewel
    Radius: Large(6-8)% increased maximum Life
    Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
    Once you understand how your body truly works
    you can't help but treat it better.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    adds 1 to Maximum Life per 3 Intelligence allocated in a Large Radius
  • Eldritch KnowledgeEldritch Knowledge
    Cobalt Jewel
    Radius: Medium5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius"True Thaumaturgy can only be learned
    by the brilliant or the mad."
    - Shavronne of Umbra
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in a Medium Radius

Base Intelligence

The Witch starts with 32 base Intelligence, the highest of any class.

The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14.

Modifying Intelligence

Intelligence can be increased by stacking base Intelligence and/or All Attributes and X% increased Intelligence and/or Attributes modifiers.

Implicit Intelligence on Items

Many implicit modifiers provide base intelligence on items:

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Intelligence on Equipment

Intelligence affixes can appear on the following base item categories. Weapons and armour must have intelligence as an attribute requirement in order for intelligence to appear as an affix, with the exception of helmets, which are unrestricted and can have intelligence regardless of base type.

The intelligence affixes range from +8 to 55 and are bracketed by item level. Intelligence as an affix is always a suffix. The highest intelligence suffix is of the Genius. The item level required for this affix is 82.

Jewels have their own suffixes which grant intelligence. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.

  • of Intelligence +12 to 16
  • of Spirit +8 to 10 (Intelligence and Strength)
  • of Cunning +8 to 10 (Intelligence and Dexterity)
  • of Adaption +6 to 8 (all Attributes)

In addition, Essences of Spite guarantee intelligence of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of intelligence on belts and non-intelligence armours.

All Attributes

All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.

Haku has a special All Attributes crafting suffix mod that can be crafted onto the following items:

Unique Items with Additional Intelligence

Certain unique items provide bonuses to base intelligence or all attributes.

Template:Query unique items

Increasing or Reducing Intelligence

A number of unique items provide percent (%) increases and reductions to intelligence. All intelligence from equipment and passives will be scaled by these modifiers.

ItemRequired levelIntelligence
Black Sun CrestBlack Sun Crest
Lacquered Helmet
Armour: (276-387)
Evasion: (138-155)
Requires Level 51, 57 Str, 57 Dex+1 to Level of Socketed Gems
(100-150)% increased Armour
40% reduced Light Radius
(5-15)% increased Dexterity
(5-15)% increased Strength
(5-15)% increased Intelligence
The beasts we fear the most
are the ones who dwell in total darkness.
51(5-15)%
BrawnBrawn
Crimson Jewel
(4-6)% increased Dexterity
(4-6)% increased Strength
(15-10)% reduced Intelligence
"Take your time, make all your plans.
Then tell me which plan pulls my axe from your ribs."
- Barkhul, the Butcher
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
1(-15--10)%
Cyclopean CoilCyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
68(5-15)%
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(5-7)%
Emperor's WitEmperor's Wit
Cobalt Jewel
Limited to: 130% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52(12-16)%
Hand of Thought and MotionHand of Thought and Motion
Imperial Claw
Claw
Physical Damage: 25-65
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Recover 1% of Life on Kill
She carries us and nurtures us
until we must feed upon each other.

This item can be transformed with a Blessing of Esh
68(8-12)%
Hand of Wisdom and ActionHand of Wisdom and Action
Imperial Claw
Claw
Physical Damage: 25-65
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
1% of Attack Damage Leeched as Life
She thinks and we act.
She acts and we think.
Fragments of the whole that washes clean the skies.
68(8-12)%
Inya's EpiphanyInya's Epiphany
Arcanist Slippers
Energy Shield: (47-55)Requires Level 61, 119 Int+(50-70) to maximum Life
25% increased Movement Speed
(5-8)% increased Intelligence
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Though the path we walk is the same,
each journey is different.
61(5-8)%
Replica Inya's EpiphanyReplica Inya's Epiphany
Arcanist Slippers
Energy Shield: (47-55)Requires Level 61, 119 Int+(50-70) to maximum Life
Regenerate 0.5% of Life per second per Power Charge
(5-8)% increased Intelligence
5% increased Damage per Power Charge
5% increased Movement Speed per Power Charge
"Prototype #56 was deemed safe, but judging by Administrator Qotra's new hustle
and improved ability to micromanage us, I'm not so sure."
- Researcher Graven
61(5-8)%
The Whispering IceThe Whispering Ice
Vile Staff
Warstaff
Physical Damage: 41-76
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
Plays Whispering Ice sound on killing a rare Monster (Hidden)
(14-18)% increased Intelligence
(8-12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
Guard your darkest thoughts well, for they are
the cracks through which the Nightmare crawls.
33(14-18)%

Other Ways to Modify Intelligence

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Fluid MotionFluid Motion
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
CorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Brute Force SolutionBrute Force Solution
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
CorruptedPicking a lock takes an immense amount of skill and practice.
Breaking it with a hammer takes about three seconds.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Dexterity InertiaInertia
Crimson Jewel
Radius: Large+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
CorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A Fertile MindFertile Mind
Cobalt Jewel
Radius: Large+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted"The swallow flew fast and took many turns,
spilling a seed where no plant had grown before.
This seed grew and grew until the desert became fertile and abundant.
Your mind is like this seed."
- Maraketh Proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Intelligence Efficient TrainingEfficient Training
Crimson Jewel
Radius: Large+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
CorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Careful PlanningCareful Planning
Viridian Jewel
Radius: Large+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems."
- History of the Maraketh
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A

Passives

There are passive skill nodes that grant additional intelligence or a combination of bonuses including intelligence.

Template:Passive table

Ascendancy Passives

There are a few Ascendancy passives for the Scion's Ascendant subclass which grant intelligence.

Template:Passive table