Endless Delve: Difference between revisions

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* [[Misery Will-o'-the-wisp Pet]]
* [[Misery Will-o'-the-wisp Pet]]
* [[Oblivion Character Effect]]
* [[Oblivion Character Effect]]


==Starting equipment==
==Starting equipment==

Revision as of 18:54, 28 October 2022

Azurite Mine Encampment
area
No Waypoint
IdDelve_Endless
Act0
Area level1
Area type tagscavern
Tagsindoors_area

Endless Delve is a special game mode and race event, focused around delving in the Azurite Mine. It can only be played as standard SSF or hardcore SSF.

Details

  • Players begin in the Azurite Mine Encampment, and are limited access only to the Azurite Mine. Other areas cannot be accessed and portals are disabled. No access to hideouts or other areas.
  • All Sulphite costs have been removed; there is no cost to travelling to different Delve nodes.
  • The character level and the area level of Delve nodes start from Level 1, scaling linearly until depth 77. After depth 77, nodes use the default Delve scaling.
  • Lilly Roth is accessible in the Mine Encampment, selling all regular gems for a single Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it..
    • Lilly also has an extra tab containing all the normal currency trades offered by vendors (except for Portal ScrollPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it.s).
    • Divination cards can be turned it to Lilly.
  • 3 additional Passive Points are granted at Level 1, 10, 20, 30, 40, 50, 60, 70 in lieu of Quest Rewards.
    • This is the same as if you killed all bandits in Act 2.
  • 2 additional Respec Points are granted at Level 10, then 3 at levels 20, 30, 40, 50, 60 and 70 in lieu of Quest Rewards.
  • 2 Ascendancy Points are granted from an Altar of Ascendancy in the Mine Encampment at Level 33, 55, 68, 75 in lieu of The Lord's Labyrinth.
  • Kitava Penalty (-30% to all Resistances, +5% experience loss on death, +50% increased Vaal Skill soul cost) are automatically granted at Level 40, 70.
  • Maps and map-related items cannot be used, but will continue to drop.
  • Delve progression is per-character; Delve upgrades and chart progress are not shared.
  • No partying or trading with other players.
  • No Crafting Bench.

[1]

Prizes

The most recent Endless Delve event's prizes are as follows:

PC:

  • First player in each ascendancy class in Hardcore SSF to depth 600: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (7 winners)
  • First three players overall in each version of the event to depth 600: Endless Delve full MTX set (6 winners)
  • First player overall in each version of the event to depth 600: One of "Lunaris Vs. Solaris" or "Vaal Orb" Path of Exile T-shirts (2 winners)

Console:

  • First three players overall in Standard SSF to depth 600: Godslayer's PrideGodslayer's PrideAmulet SkinChange the appearance of your equipped Amulet to the Godslayer's Pride. MTX (3 winners)
  • First three players overall in each version of the event to depth 600: Endless Delve full MTX set (6 winners)

The Endless Delve MTX set includes:

Starting equipment

All fresh characters in Endless Delve start with two Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
s, a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, 40x Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.s, and the starter skill gem and support gem for the class normally received in The Twilight Strand (Act 1) in the inventory. In addition, each class starts with 5 specific Unique Weapons or Offhands.[1] All weapons come with 3-linked White sockets, except for the quiver. Multiple characters can be created to obtain additional copies of starting equipment and can freely be transferred between characters via the stash.

Caption text
Starter Unique item Marauder Templar Witch Shadow Ranger Duelist Scion
Ashes of the SunAshes of the Sun
Driftwood Club
One Handed Mace
Physical Damage: 6-8
Elemental Damage: 3-6
Critical Strike Chance: 5.00%
Attacks per Second: 1.74
Weapon Range: 1.1 metres
10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Blood of SummerBlood of Summer
Rusted Sword
One Handed Sword
Physical Damage: 6-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️
Fragment of EternityFragment of Eternity
Glass Shank
Dagger
Physical Damage: 7-14
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Relic of the CycleRelic of the Cycle
Crude Bow
Bow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Remnant of EmpiresRemnant of Empires
Goathide Buckler
Chance to Block: 28%
Evasion: (14-20)
Movement Speed: -3%
3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Rust of WinterRust of Winter
Rusted Hatchet
One Handed Axe
Physical Damage: 8-15
Elemental Damage: 2-4
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Scar of FateScar of Fate
Nailed Fist
Claw
Physical Damage: 6-17
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with Spells
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Splinter of the MoonSplinter of the Moon
Driftwood Wand
Wand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
(8-12)% increased Spell Damage20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Slivers of ProvidenceSlivers of Providence
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Thunder of the DawnThunder of the Dawn
Corroded Blade
Two Hand Sword
Physical Damage: 8-16
Elemental Damage: 1-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Vestige of DivinityVestige of Divinity
Gnarled Branch
Staff
Physical Damage: 11-23
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres
+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️

Tips

Item filter

The following classes of items can be hidden on the item filter:

  • Maps
    • List of divination cards granting maps
    • Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%.s, Awakened SextantAwakened SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it.s
  • Scarabs, map fragments, splinters, misc map items
    • Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
      Your fate rests in her even hands.
      Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
    • Cartographer's IncubatorCartographer's IncubatorStack Size: 10Adds an incubated Map item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
      , Fragmented IncubatorFragmented IncubatorStack Size: 10Adds an incubated Fragment item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
      , Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
      , Skittering IncubatorSkittering IncubatorStack Size: 10Adds an incubated Scarab item to an equippable item
      Item drops after killing {0} monsters
      Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
  • Orb of HorizonsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it., Harbinger's OrbHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it., and their shards
  • Can have up to 3 Crafted Modifiers Delve items
  • Veiled items
  • Blight oils
  • Portal ScrollPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it., PortalPortalSpell
    Level: 1
    Cast Time: 2.50 sec
    Requires Level 10Creates a portal to the current area's town.
    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Mechanics

For deep delving, it is generally advised to have solutions for the following mechanics found in Delve:

  • Corpse removal (explosions, detonation, consumption)
  • Burning ground (Redblade TramplersRedblade Tramplers
    Ancient Greaves
    Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
    (5-10)% reduced Enemy Stun Threshold
    (150-200)% increased Armour
    +(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    25% increased Movement Speed
    Unaffected by Burning Ground
    Our home was swallowed beneath
    the great mountain for our complacency.
    Now we must prove our value to the Molten One
    by sating his hunger for life.
    )
  • Chaos damage, desecrated ground
  • Stun avoidance/immunity or high life
  • A source of Phasing (Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Quartz FlaskQuartz FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    )
  • Conversion TrapConversion TrapTrap, Spell, Duration
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is (5.30-10.00) seconds

    Additional Effects From 1-20% Quality:
    Base duration is (0.2-4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can remove Sandstorms at Dusty Altar nodes.

Race history

Endless Delve has run a total of 3 times:

Version history

Version Changes
3.12.5b
  • Introduced to the game.

References