Double Strike: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 19: | Line 19: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = 50 | |quality_type1_weight = 50 | ||
|quality_type1_stat_text = 0.5% increased Attack Speed | |quality_type1_stat_text = 0.5% increased Attack Speed | ||
Line 32: | Line 31: | ||
|quality_type3_stat1_id = maim_on_hit_% | |quality_type3_stat1_id = maim_on_hit_% | ||
|quality_type3_stat1_value = 1000 | |quality_type3_stat1_value = 1000 | ||
| | |static_cost_amounts = 5 | ||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 80 | |static_attack_speed_multiplier = 80 | ||
|static_stat1_id = bleed_on_hit_with_attacks_% | |static_stat1_id = bleed_on_hit_with_attacks_% | ||
Line 38: | Line 38: | ||
|static_stat2_id = base_skill_number_of_additional_hits | |static_stat2_id = base_skill_number_of_additional_hits | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = | |stat_text = Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>25% chance to cause Bleeding<br>+(0-2) to Melee Strike Range | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_damage_effectiveness = 91 | |level1_damage_effectiveness = 91 | ||
|level1_damage_multiplier = 91 | |level1_damage_multiplier = 91 | ||
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | |level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 50: | Line 50: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 94 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 93.6 | ||
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | |level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 59: | Line 59: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 96 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 96.2 | ||
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | |level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | ||
|level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 68: | Line 68: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 99 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 98.7 | ||
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | |level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | ||
|level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 77: | Line 77: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 101 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 101.3 | ||
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | |level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | ||
|level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 86: | Line 86: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 104 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 103.9 | ||
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | |level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | ||
|level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 95: | Line 95: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 106 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 106.5 | ||
|level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | ||
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 106: | Line 106: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 109 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 109.1 | ||
|level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | ||
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 117: | Line 117: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 112 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 111.6 | ||
|level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | ||
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 128: | Line 128: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 114 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 114.2 | ||
|level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | ||
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 139: | Line 139: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 117 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 116.8 | ||
|level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | ||
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 150: | Line 150: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 119 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 119.4 | ||
|level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | ||
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 161: | Line 161: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 122 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 121.9 | ||
|level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee Strike Range | ||
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 172: | Line 172: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 125 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 124.5 | ||
|level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | ||
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 183: | Line 183: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 127 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 127.1 | ||
|level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | ||
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 194: | Line 194: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 130 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 129.7 | ||
|level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | ||
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 205: | Line 205: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 132 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 132.3 | ||
|level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | ||
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 216: | Line 216: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 135 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 134.8 | ||
|level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | ||
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 227: | Line 227: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 137 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 137.4 | ||
|level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | ||
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 238: | Line 238: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 140 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 140 | ||
|level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee Strike Range | ||
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 249: | Line 249: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 143 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 142.6 | ||
|level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | ||
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 260: | Line 260: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 145 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 145.2 | ||
|level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | ||
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 271: | Line 271: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 148 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 147.7 | ||
|level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | ||
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 282: | Line 282: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 150 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 150.3 | ||
|level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | ||
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 293: | Line 293: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 153 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 152.9 | ||
|level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | ||
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 304: | Line 304: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 155 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 155.5 | ||
|level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | ||
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 315: | Line 315: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 158 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 158.1 | ||
|level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee Strike Range | ||
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 326: | Line 326: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 161 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 160.6 | ||
|level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | ||
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 337: | Line 337: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 163 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 163.2 | ||
|level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | ||
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 348: | Line 348: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 166 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 165.8 | ||
|level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | ||
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 359: | Line 359: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 167 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 167.1 | ||
|level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | ||
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 370: | Line 370: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 168 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 168.4 | ||
|level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | ||
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 381: | Line 381: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 170 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 169.7 | ||
|level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | ||
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 392: | Line 392: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 171 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 170.9 | ||
|level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee Strike Range | ||
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 403: | Line 403: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 172 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 172.2 | ||
|level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | ||
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 414: | Line 414: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 174 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 173.5 | ||
|level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | ||
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 425: | Line 425: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 175 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 174.8 | ||
|level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | ||
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 436: | Line 436: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 176 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 176.1 | ||
|level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | ||
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 447: | Line 447: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 177 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 177.4 | ||
|level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | ||
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 458: | Line 458: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 179 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 178.7 | ||
|level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee Strike Range | ||
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
Revision as of 04:46, 16 October 2021
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.
Skill functions and interactions
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Phys dmg against Bleeding | Range | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 91% | 91% | 3 to 5 | N/A | 0 | 0 |
2 | 2 | 0 | 94% | 93.6% | 3 to 5 | N/A | 70 | 70 |
3 | 4 | 16 | 96% | 96.2% | 4 to 6 | N/A | 308 | 378 |
4 | 7 | 22 | 99% | 98.7% | 6 to 8 | N/A | 1554 | 1932 |
5 | 11 | 31 | 101% | 101.3% | 8 to 11 | N/A | 6667 | 8599 |
6 | 16 | 41 | 104% | 103.9% | 10 to 16 | N/A | 26047 | 34646 |
7 | 20 | 50 | 106% | 106.5% | 13 to 20 | N/A | 49725 | 84371 |
8 | 24 | 58 | 109% | 109.1% | 17 to 25 | N/A | 95714 | 180085 |
9 | 28 | 67 | 112% | 111.6% | 20 to 30 | N/A | 169595 | 349680 |
10 | 32 | 75 | 114% | 114.2% | 25 to 37 | N/A | 283759 | 633439 |
11 | 36 | 83 | 117% | 116.8% | 30 to 44 | N/A | 453996 | 1087435 |
12 | 40 | 92 | 119% | 119.4% | 35 to 53 | N/A | 703128 | 1790563 |
13 | 44 | 100 | 122% | 121.9% | 42 to 63 | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 125% | 124.5% | 49 to 74 | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 127% | 127.1% | 58 to 86 | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 130% | 129.7% | 67 to 101 | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 132% | 132.3% | 78 to 117 | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 135% | 134.8% | 91 to 136 | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 137% | 137.4% | 101 to 152 | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 140% | 140% | 113 to 169 | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 143% | 142.6% | 121 to 181 | N/A | N/A | N/A |
22 | 74 | N/A | 145% | 145.2% | 130 to 195 | N/A | N/A | N/A |
23 | 76 | N/A | 148% | 147.7% | 139 to 209 | N/A | N/A | N/A |
24 | 78 | N/A | 150% | 150.3% | 149 to 224 | N/A | N/A | N/A |
25 | 80 | N/A | 153% | 152.9% | 160 to 239 | N/A | N/A | N/A |
26 | 82 | N/A | 155% | 155.5% | 171 to 256 | N/A | N/A | N/A |
27 | 84 | N/A | 158% | 158.1% | 183 to 274 | N/A | N/A | N/A |
28 | 86 | N/A | 161% | 160.6% | 196 to 293 | N/A | N/A | N/A |
29 | 88 | N/A | 163% | 163.2% | 209 to 314 | N/A | N/A | N/A |
30 | 90 | N/A | 166% | 165.8% | 223 to 335 | N/A | N/A | N/A |
31 | 91 | N/A | 167% | 167.1% | 231 to 346 | N/A | N/A | N/A |
32 | 92 | N/A | 168% | 168.4% | 239 to 358 | N/A | N/A | N/A |
33 | 93 | N/A | 170% | 169.7% | 247 to 370 | N/A | N/A | N/A |
34 | 94 | N/A | 171% | 170.9% | 255 to 382 | N/A | N/A | N/A |
35 | 95 | N/A | 172% | 172.2% | 263 to 395 | N/A | N/A | N/A |
36 | 96 | N/A | 174% | 173.5% | 272 to 408 | N/A | N/A | N/A |
37 | 97 | N/A | 175% | 174.8% | 281 to 421 | N/A | N/A | N/A |
38 | 98 | N/A | 176% | 176.1% | 290 to 435 | N/A | N/A | N/A |
39 | 99 | N/A | 177% | 177.4% | 300 to 449 | N/A | N/A | N/A |
40 | 100 | N/A | 179% | 178.7% | 309 to 464 | N/A | N/A | N/A |
Item acquisition
Double Strike can drop anywhere.
Recipes
Double Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
In addition, Double Strike is the starting skill gem for Duelist. It drops after killing the first monster of the game, Hungry Corpse.
Related helmet enchantments
The following helmet enchantments affect Double Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Alternate skill effects
Double Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect. | Your Double Strike becomes a Prismatic Effect. |
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.7.0 |
|
2.4.0 |
|
2.1.0 |
|
1.0.2b |
|
0.10.2 |
|
0.9.12qq |
|
0.9.9d |
|
0.9.9c |
|
0.9.3 | |
0.8.0 |
|