Atlas Passive Skill Tree

From Path of Exile Wiki
Revision as of 01:49, 29 November 2021 by KickahaOta (talk | contribs) (Changed meaning of "skill tree" from "a branch off the central hub" to "the central hub and all its branches" after discussion)
Jump to navigation Jump to search
The Atlas passive skill tree interface for the Haewark Hamlet region

Atlas passive skills are skill trees specific to the Atlas of Worlds, introduced in the Echoes of the Atlas expansion. Progressing The Maven's questline allows the player to unlock these powerful passive skills that enhance the rewards and fights of maps within the Atlas of Worlds. A complete list of the available passive skills is located below. Up to 10 points can be earned per region, with the exception of The Uncharted Realms where 12 points can be earned.

The Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it. allows players to refund Atlas passive points, and these orbs drop commonly from The Maven's challenges.

There is an Atlas Quick Guide that covers all the steps to unlock the complete The Maven's Challenge and unlock the Atlas passive skill trees.

Mechanics

Atlas regions

Each region of the Atlas has its own skill tree. Accepting and completing each of The Maven's invitations for a particular region will earn two skill points for use in that region's skill tree.

Skills in a region's skill tree only have effects on maps in that region of the Atlas.

The Uncharted Realms

The Uncharted Realms is a skill tree that affects the entire Atlas, not just a particular region. It does not appear in the user interface until the player earns skill points that apply there.

Six of the Maven's invitations are not tied to a particular region:

Completing any of these invitations will award two skill points for the Uncharted Realms tree.

Haewark Hamlet

Main page: Haewark Hamlet
Haewark Hamlet Full Tree

Harvest Skills:

  • Bumper Crop: The Sacred Grove in Areas contains an additional Harvest.
  • Heart of the Grove: The Sacred Grove in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen crop to not wilt.
  • The Grove's Call: Areas have +10% chance to contain The Sacred Grove.

Essence Skills:

  • Amplified: Essences found in Areas are a tier higher.
  • Controlled Corruption: Corrupting Imprisoned Monsters in Areas cannot release them. Areas contain an additional Essence.

Torment Skills:

  • Seance: Up to 5 Rare Monsters in Areas are possessed and their Minions are Touched.

Ritual Skills:

  • Paid in Blood: Ritual Altars in Areas allow rerolling Favours 2 additional times. 100% increaed chance of Ritual Altars with Special Rewards.
  • Sacred Lands: Areas have +10% chance to contain Ritual Altars.

Metamorph Skills:

  • Finest Samples: Metamorphs in Areas deal 15% more Damage. Metamorphs in Areas have 150% more Life. 50% chance for Rewards from Metamorphs in Areas to be Doubled.
  • High Yield: Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample. Metamorph Vat Meters in Areas require 50% less Power to fill.
  • Escaped Experiment: Areas have 50% chance to contain a rogue Metamorph.

Syndicate Skillsree:

  • Intelligence Gathering: Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (safehouses which have already been Located can still be randomly selected).
  • Test of Loyalty: Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank.
  • Bribery: Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items. Immortal Syndicate Members in Areas drop 200% more Items when Bargained with for Items.

Glennach Cairns

Main page: Glennach Cairns
Glennach Cairns Full Tree

Beyond Skills:

  • Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond.
  • Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 50% increased Merging Radius.
  • Per Diemon: Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item (Basic Currency includes any currency that drops from non-league content).

Abyss Skills:

  • Underground Kingdom: Areas have 1% chance to contain an Abyss per 2% increased Pack Size. Abysses in Areas have 100% increased chance to lead to an Abyssal Depths. Abyssal Depths in Areas have 100% increased chance to contain a Lich.
  • Abyssal Army: Abyss Monsters in Areas grant 50% increased Experience. Abysses in Areas spawn 100% increased Monsters.
  • Lightless Legion: Abyssal Depths in Areas have +3 to Monster Level. Abyssal Depths in Areas have 100% more Magic Monsters. Abyssal Depths in Areas have 100% more Rare Monsters. Abyssal Depths in Areas have 50% increased Pack Size.

Anarchy Skills:

  • Total Anarchy: Areas have a 10% chance to contain 20 additional Rogue Exiles.
  • Rogue Trader: Wild Rogue Exiles in Areas have 50% chance to have additional Rewards. Rogue Exiles have 100% more Maximum Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area).

Incursion Skills:

  • Time Dilation: Incursions in Areas have 33% chance for all Monsters to be at least Magic. Time gained from Killing is Doubled for Incursions in Areas.
  • Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room.
  • Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room.

Legion Skills:

  • Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals.
  • Protracted Battle: Legion Encounters in Areas have 50% increased Duration. Legion Monsters in Areas take 50% increased Damage while in Stasis.
  • High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants in Areas have 25% additional chance to have Rewards.

Lira Arthain

Main page: Lira Arthain
Lira Arthain Skill Tree

Expedition Skills:

  • Distinguished Demolitionist: 35% increased Explosive Radius in Areas. 20% increased number of Explosives in Areas.
  • Buried Knowledge: 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Areas. Areas contain 25% increased number of Runic Monster Markers.
  • Ancient Writings: Remnants in Areas have 40% chance to have an additional Suffix Modifier. Expeditions in Areas have +2 Remnants.

Heist Skills:

  • Secret Stash: Areas have 10% additional chance to contain a Smuggler's Cache.
  • Inside Job: Blueprints that drop in Areas have 10% chance to be fully Revealed. Smuggler's Caches in areas have 100% increased chance to drop Blueprints.

Bestiary Skills:

  • Big Game: Red Beasts in Areas have 15% chance to appear in Pairs. Yellow Beasts in Areas have 15% chance to be replaced with Red Beasts.
  • Great Migration: Areas with Einhar Missions have 10% chance to contain additional Packs of Beasts instead of other Monsters.

Breach Skills:

  • Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone.
  • Flash Breach: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breaches in Areas open and close 50% faster.
  • Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure.

Invasion Skills:

  • Trespassers: Areas contain additional invasion bosses.
  • Exotic Goods: Invasion Bosses in Areas drop 1 additional valuable item.

Valdo's Rest

Main page: Valdo's Rest
Valdo's Rest Skill Tree

Delirium Skills:

  • Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
  • The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.
  • Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror.

Harbinger Skills:

  • Ominous Arrival: Areas contain an extra Harbinger.
  • Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.

Strongbox Skills:

  • Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time.
  • Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.

Delve Skills:

  • Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
  • Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
  • Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.

Blight Skills:

  • Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter.
  • Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster.
  • Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.

Version history

Version Changes
3.13.0
  • Introduced to the game.