Shield Charge: Difference between revisions
Jump to navigation
Jump to search
>Illviljan mNo edit summary |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
||
Line 12: | Line 12: | ||
|purchase_cost_normal1_amount = 1 | |purchase_cost_normal1_amount = 1 | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = Attack, AoE, Movement, Melee | |gem_tags = Attack, AoE, Movement, Travel, Melee | ||
|gem_description = Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike. | |gem_description = Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike. | ||
|active_skill_name = Shield Charge | |active_skill_name = Shield Charge | ||
|item_class_id_restriction = | |item_class_id_restriction = Shield | ||
|skill_id = NewShieldCharge | |skill_id = NewShieldCharge | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 10 | |required_level = 10 | ||
|static_mana_cost = | |static_mana_cost = 10 | ||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_stat1_id = shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range | |static_stat1_id = shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range | ||
|static_stat1_value = | |static_stat1_value = 75 | ||
|static_stat2_id = shield_charge_damage_+%_maximum | |static_stat2_id = shield_charge_damage_+%_maximum | ||
|static_stat2_value = | |static_stat2_value = 100 | ||
|static_stat3_id = | |static_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|static_stat3_value = | |static_stat3_value = 2 | ||
|static_stat4_id = | |static_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|static_stat4_value = | |static_stat4_value = 3 | ||
|static_stat5_id = | |static_stat5_id = override_off_hand_base_critical_strike_chance_to_5% | ||
|static_stat5_value = 1 | |static_stat5_value = 1 | ||
|stat_text = | |static_stat6_id = ignores_proximity_shield | ||
|quality_stat_text = 1% increased | |static_stat6_value = 1 | ||
|static_quality_stat1_id = | |static_stat7_id = is_area_damage | ||
|static_stat7_value = 1 | |||
|static_stat8_id = shield_charge_attack_time_+30%_if_no_charge | |||
|static_stat8_value = 1 | |||
|stat_text = 75% increased Stun Threshold reduction on enemies at Maximum charge distance<br>(90-109)% increased Movement Speed<br>100% more Damage with Hits at Maximum Charge Distance<br>(15-172) to (22-258) Base Off Hand Physical Damage<br>2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>Base Off Hand Attack time is (0.53-0.48) seconds<br>Base Off Hand Critical Strike Chance is 5% | |||
|quality_stat_text = 1% increased Movement Speed | |||
|static_quality_stat1_id = base_movement_velocity_+% | |||
|static_quality_stat1_value = 1 | |static_quality_stat1_value = 1 | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 10 | |level1_level_requirement = 10 | ||
|level1_stat_text = 90% increased Movement Speed<br>15 to 22 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.53 seconds | |||
|level1_stat_text = | |||
|level1_stat1_id = base_movement_velocity_+% | |level1_stat1_id = base_movement_velocity_+% | ||
|level1_stat1_value = | |level1_stat1_value = 90 | ||
|level1_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level1_stat2_value = 15 | |||
|level1_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level1_stat3_value = 22 | |||
|level1_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level1_stat4_value = 530 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 13 | |level2_level_requirement = 13 | ||
|level2_stat_text = 91% increased Movement Speed<br>18 to 27 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.53 seconds | |||
|level2_stat_text = | |||
|level2_stat1_id = base_movement_velocity_+% | |level2_stat1_id = base_movement_velocity_+% | ||
|level2_stat1_value = | |level2_stat1_value = 91 | ||
|level2_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level2_stat2_value = 18 | |||
|level2_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level2_stat3_value = 27 | |||
|level2_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level2_stat4_value = 530 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 17 | |level3_level_requirement = 17 | ||
|level3_stat_text = 92% increased Movement Speed<br>23 to 34 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.53 seconds | |||
|level3_stat_text = | |||
|level3_stat1_id = base_movement_velocity_+% | |level3_stat1_id = base_movement_velocity_+% | ||
|level3_stat1_value = | |level3_stat1_value = 92 | ||
|level3_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level3_stat2_value = 23 | |||
|level3_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level3_stat3_value = 34 | |||
|level3_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level3_stat4_value = 530 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 21 | |level4_level_requirement = 21 | ||
|level4_stat_text = 93% increased Movement Speed<br>28 to 42 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | |||
|level4_stat_text = | |||
|level4_stat1_id = base_movement_velocity_+% | |level4_stat1_id = base_movement_velocity_+% | ||
|level4_stat1_value = | |level4_stat1_value = 93 | ||
|level4_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level4_stat2_value = 28 | |||
|level4_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level4_stat3_value = 42 | |||
|level4_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level4_stat4_value = 520 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 25 | |level5_level_requirement = 25 | ||
|level5_stat_text = 94% increased Movement Speed<br>34 to 51 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | |||
|level5_stat_text = | |||
|level5_stat1_id = base_movement_velocity_+% | |level5_stat1_id = base_movement_velocity_+% | ||
|level5_stat1_value = | |level5_stat1_value = 94 | ||
|level5_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level5_stat2_value = 34 | |||
|level5_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level5_stat3_value = 51 | |||
|level5_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level5_stat4_value = 520 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 29 | |level6_level_requirement = 29 | ||
|level6_stat_text = 95% increased Movement Speed<br>40 to 61 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | |||
|level6_stat_text = | |||
|level6_stat1_id = base_movement_velocity_+% | |level6_stat1_id = base_movement_velocity_+% | ||
|level6_stat1_value = | |level6_stat1_value = 95 | ||
|level6_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level6_stat2_value = 40 | |||
|level6_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level6_stat3_value = 61 | |||
|level6_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level6_stat4_value = 520 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 33 | |level7_level_requirement = 33 | ||
|level7_stat_text = 96% increased Movement Speed<br>48 to 72 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | |||
|level7_stat_text = | |||
|level7_stat1_id = base_movement_velocity_+% | |level7_stat1_id = base_movement_velocity_+% | ||
|level7_stat1_value = | |level7_stat1_value = 96 | ||
|level7_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level7_stat2_value = 48 | |||
|level7_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level7_stat3_value = 72 | |||
|level7_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level7_stat4_value = 520 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 36 | |level8_level_requirement = 36 | ||
|level8_stat_text = 97% increased Movement Speed<br>54 to 81 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | |||
|level8_stat_text = | |||
|level8_stat1_id = base_movement_velocity_+% | |level8_stat1_id = base_movement_velocity_+% | ||
|level8_stat1_value = | |level8_stat1_value = 97 | ||
|level8_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level8_stat2_value = 54 | |||
|level8_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level8_stat3_value = 81 | |||
|level8_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level8_stat4_value = 510 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 39 | |level9_level_requirement = 39 | ||
|level9_stat_text = 98% increased Movement Speed<br>61 to 91 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | |||
|level9_stat_text = | |||
|level9_stat1_id = base_movement_velocity_+% | |level9_stat1_id = base_movement_velocity_+% | ||
|level9_stat1_value = | |level9_stat1_value = 98 | ||
|level9_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level9_stat2_value = 61 | |||
|level9_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level9_stat3_value = 91 | |||
|level9_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level9_stat4_value = 510 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 42 | |level10_level_requirement = 42 | ||
|level10_stat_text = 99% increased Movement Speed<br>68 to 102 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | |||
|level10_stat_text = | |||
|level10_stat1_id = base_movement_velocity_+% | |level10_stat1_id = base_movement_velocity_+% | ||
|level10_stat1_value = | |level10_stat1_value = 99 | ||
|level10_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level10_stat2_value = 68 | |||
|level10_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level10_stat3_value = 102 | |||
|level10_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level10_stat4_value = 510 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 45 | |level11_level_requirement = 45 | ||
|level11_stat_text = 100% increased Movement Speed<br>76 to 114 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | |||
|level11_stat_text = | |||
|level11_stat1_id = base_movement_velocity_+% | |level11_stat1_id = base_movement_velocity_+% | ||
|level11_stat1_value = | |level11_stat1_value = 100 | ||
|level11_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level11_stat2_value = 76 | |||
|level11_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level11_stat3_value = 114 | |||
|level11_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level11_stat4_value = 510 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 48 | |level12_level_requirement = 48 | ||
|level12_stat_text = 101% increased Movement Speed<br>84 to 127 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | |||
|level12_stat_text = | |||
|level12_stat1_id = base_movement_velocity_+% | |level12_stat1_id = base_movement_velocity_+% | ||
|level12_stat1_value = | |level12_stat1_value = 101 | ||
|level12_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level12_stat2_value = 84 | |||
|level12_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level12_stat3_value = 127 | |||
|level12_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level12_stat4_value = 500 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 51 | |level13_level_requirement = 51 | ||
|level13_stat_text = 102% increased Movement Speed<br>94 to 140 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | |||
|level13_stat_text = | |||
|level13_stat1_id = base_movement_velocity_+% | |level13_stat1_id = base_movement_velocity_+% | ||
|level13_stat1_value = | |level13_stat1_value = 102 | ||
|level13_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level13_stat2_value = 94 | |||
|level13_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level13_stat3_value = 140 | |||
|level13_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level13_stat4_value = 500 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 54 | |level14_level_requirement = 54 | ||
|level14_stat_text = 103% increased Movement Speed<br>103 to 155 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | |||
|level14_stat_text = | |||
|level14_stat1_id = base_movement_velocity_+% | |level14_stat1_id = base_movement_velocity_+% | ||
|level14_stat1_value = | |level14_stat1_value = 103 | ||
|level14_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level14_stat2_value = 103 | |||
|level14_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level14_stat3_value = 155 | |||
|level14_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level14_stat4_value = 500 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 57 | |level15_level_requirement = 57 | ||
|level15_stat_text = 104% increased Movement Speed<br>114 to 171 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | |||
|level15_stat_text = | |||
|level15_stat1_id = base_movement_velocity_+% | |level15_stat1_id = base_movement_velocity_+% | ||
|level15_stat1_value = | |level15_stat1_value = 104 | ||
|level15_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level15_stat2_value = 114 | |||
|level15_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level15_stat3_value = 171 | |||
|level15_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level15_stat4_value = 500 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 60 | |level16_level_requirement = 60 | ||
|level16_stat_text = 105% increased Movement Speed<br>126 to 189 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | |||
|level16_stat_text = | |||
|level16_stat1_id = base_movement_velocity_+% | |level16_stat1_id = base_movement_velocity_+% | ||
|level16_stat1_value = | |level16_stat1_value = 105 | ||
|level16_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level16_stat2_value = 126 | |||
|level16_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level16_stat3_value = 189 | |||
|level16_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level16_stat4_value = 490 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 63 | |level17_level_requirement = 63 | ||
|level17_stat_text = 106% increased Movement Speed<br>138 to 208 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | |||
|level17_stat_text = | |||
|level17_stat1_id = base_movement_velocity_+% | |level17_stat1_id = base_movement_velocity_+% | ||
|level17_stat1_value = | |level17_stat1_value = 106 | ||
|level17_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level17_stat2_value = 138 | |||
|level17_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level17_stat3_value = 208 | |||
|level17_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level17_stat4_value = 490 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_stat_text = 107% increased Movement Speed<br>152 to 228 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | |||
|level18_stat_text = | |||
|level18_stat1_id = base_movement_velocity_+% | |level18_stat1_id = base_movement_velocity_+% | ||
|level18_stat1_value = | |level18_stat1_value = 107 | ||
|level18_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level18_stat2_value = 152 | |||
|level18_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level18_stat3_value = 228 | |||
|level18_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level18_stat4_value = 490 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_stat_text = 108% increased Movement Speed<br>162 to 242 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | |||
|level19_stat_text = | |||
|level19_stat1_id = base_movement_velocity_+% | |level19_stat1_id = base_movement_velocity_+% | ||
|level19_stat1_value = | |level19_stat1_value = 108 | ||
|level19_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level19_stat2_value = 162 | |||
|level19_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level19_stat3_value = 242 | |||
|level19_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level19_stat4_value = 490 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_stat_text = 109% increased Movement Speed<br>172 to 258 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | |||
|level20_stat_text = | |||
|level20_stat1_id = base_movement_velocity_+% | |level20_stat1_id = base_movement_velocity_+% | ||
|level20_stat1_value = | |level20_stat1_value = 109 | ||
|level20_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level20_stat2_value = 172 | |||
|level20_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level20_stat3_value = 258 | |||
|level20_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level20_stat4_value = 480 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_stat_text = 110% increased Movement Speed<br>182 to 273 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | |||
|level21_stat_text = | |||
|level21_stat1_id = base_movement_velocity_+% | |level21_stat1_id = base_movement_velocity_+% | ||
|level21_stat1_value = | |level21_stat1_value = 110 | ||
|level21_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level21_stat2_value = 182 | |||
|level21_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level21_stat3_value = 273 | |||
|level21_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level21_stat4_value = 480 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_stat_text = 111% increased Movement Speed<br>193 to 290 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | |||
|level22_stat_text = | |||
|level22_stat1_id = base_movement_velocity_+% | |level22_stat1_id = base_movement_velocity_+% | ||
|level22_stat1_value = | |level22_stat1_value = 111 | ||
|level22_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level22_stat2_value = 193 | |||
|level22_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level22_stat3_value = 290 | |||
|level22_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level22_stat4_value = 480 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_stat_text = 112% increased Movement Speed<br>205 to 308 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | |||
|level23_stat_text = | |||
|level23_stat1_id = base_movement_velocity_+% | |level23_stat1_id = base_movement_velocity_+% | ||
|level23_stat1_value = | |level23_stat1_value = 112 | ||
|level23_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level23_stat2_value = 205 | |||
|level23_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level23_stat3_value = 308 | |||
|level23_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level23_stat4_value = 480 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_stat_text = 113% increased Movement Speed<br>218 to 326 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | |||
|level24_stat_text = | |||
|level24_stat1_id = base_movement_velocity_+% | |level24_stat1_id = base_movement_velocity_+% | ||
|level24_stat1_value = | |level24_stat1_value = 113 | ||
|level24_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level24_stat2_value = 218 | |||
|level24_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level24_stat3_value = 326 | |||
|level24_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level24_stat4_value = 470 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_stat_text = 114% increased Movement Speed<br>230 to 346 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | |||
|level25_stat_text = | |||
|level25_stat1_id = base_movement_velocity_+% | |level25_stat1_id = base_movement_velocity_+% | ||
|level25_stat1_value = | |level25_stat1_value = 114 | ||
|level25_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level25_stat2_value = 230 | |||
|level25_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level25_stat3_value = 346 | |||
|level25_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level25_stat4_value = 470 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_stat_text = 115% increased Movement Speed<br>244 to 366 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | |||
|level26_stat_text = | |||
|level26_stat1_id = base_movement_velocity_+% | |level26_stat1_id = base_movement_velocity_+% | ||
|level26_stat1_value = | |level26_stat1_value = 115 | ||
|level26_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level26_stat2_value = 244 | |||
|level26_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level26_stat3_value = 366 | |||
|level26_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level26_stat4_value = 470 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_stat_text = 116% increased Movement Speed<br>258 to 388 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | |||
|level27_stat_text = | |||
|level27_stat1_id = base_movement_velocity_+% | |level27_stat1_id = base_movement_velocity_+% | ||
|level27_stat1_value = | |level27_stat1_value = 116 | ||
|level27_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level27_stat2_value = 258 | |||
|level27_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level27_stat3_value = 388 | |||
|level27_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level27_stat4_value = 470 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_stat_text = 117% increased Movement Speed<br>273 to 410 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | |||
|level28_stat_text = | |||
|level28_stat1_id = base_movement_velocity_+% | |level28_stat1_id = base_movement_velocity_+% | ||
|level28_stat1_value = | |level28_stat1_value = 117 | ||
|level28_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level28_stat2_value = 273 | |||
|level28_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level28_stat3_value = 410 | |||
|level28_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level28_stat4_value = 460 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_stat_text = 118% increased Movement Speed<br>289 to 434 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | |||
|level29_stat_text = | |||
|level29_stat1_id = base_movement_velocity_+% | |level29_stat1_id = base_movement_velocity_+% | ||
|level29_stat1_value = | |level29_stat1_value = 118 | ||
|level29_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level29_stat2_value = 289 | |||
|level29_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level29_stat3_value = 434 | |||
|level29_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level29_stat4_value = 460 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_stat_text = 119% increased Movement Speed<br>306 to 458 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | |||
|level30_stat_text = | |||
|level30_stat1_id = base_movement_velocity_+% | |level30_stat1_id = base_movement_velocity_+% | ||
|level30_stat1_value = | |level30_stat1_value = 119 | ||
|level30_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level30_stat2_value = 306 | |||
|level30_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level30_stat3_value = 458 | |||
|level30_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level30_stat4_value = 460 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_stat_text = 119% increased Movement Speed<br>314 to 471 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | |||
|level31_stat_text = | |||
|level31_stat1_id = base_movement_velocity_+% | |level31_stat1_id = base_movement_velocity_+% | ||
|level31_stat1_value = | |level31_stat1_value = 119 | ||
|level31_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level31_stat2_value = 314 | |||
|level31_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level31_stat3_value = 471 | |||
|level31_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level31_stat4_value = 460 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_stat_text = 120% increased Movement Speed<br>323 to 484 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | |||
|level32_stat_text = | |||
|level32_stat1_id = base_movement_velocity_+% | |level32_stat1_id = base_movement_velocity_+% | ||
|level32_stat1_value = | |level32_stat1_value = 120 | ||
|level32_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level32_stat2_value = 323 | |||
|level32_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level32_stat3_value = 484 | |||
|level32_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level32_stat4_value = 460 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_stat_text = 120% increased Movement Speed<br>332 to 498 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level33_stat_text = | |||
|level33_stat1_id = base_movement_velocity_+% | |level33_stat1_id = base_movement_velocity_+% | ||
|level33_stat1_value = | |level33_stat1_value = 120 | ||
|level33_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level33_stat2_value = 332 | |||
|level33_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level33_stat3_value = 498 | |||
|level33_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level33_stat4_value = 450 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_stat_text = 121% increased Movement Speed<br>341 to 512 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level34_stat_text = | |||
|level34_stat1_id = base_movement_velocity_+% | |level34_stat1_id = base_movement_velocity_+% | ||
|level34_stat1_value = | |level34_stat1_value = 121 | ||
|level34_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level34_stat2_value = 341 | |||
|level34_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level34_stat3_value = 512 | |||
|level34_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level34_stat4_value = 450 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_stat_text = 121% increased Movement Speed<br>350 to 526 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level35_stat_text = | |||
|level35_stat1_id = base_movement_velocity_+% | |level35_stat1_id = base_movement_velocity_+% | ||
|level35_stat1_value = | |level35_stat1_value = 121 | ||
|level35_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level35_stat2_value = 350 | |||
|level35_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level35_stat3_value = 526 | |||
|level35_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level35_stat4_value = 450 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_stat_text = 122% increased Movement Speed<br>360 to 540 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level36_stat_text = | |||
|level36_stat1_id = base_movement_velocity_+% | |level36_stat1_id = base_movement_velocity_+% | ||
|level36_stat1_value = | |level36_stat1_value = 122 | ||
|level36_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level36_stat2_value = 360 | |||
|level36_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level36_stat3_value = 540 | |||
|level36_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level36_stat4_value = 450 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_stat_text = 122% increased Movement Speed<br>370 to 555 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level37_stat_text = | |||
|level37_stat1_id = base_movement_velocity_+% | |level37_stat1_id = base_movement_velocity_+% | ||
|level37_stat1_value = | |level37_stat1_value = 122 | ||
|level37_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level37_stat2_value = 370 | |||
|level37_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level37_stat3_value = 555 | |||
|level37_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level37_stat4_value = 450 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_stat_text = 123% increased Movement Speed<br>380 to 570 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level38_stat_text = | |||
|level38_stat1_id = base_movement_velocity_+% | |level38_stat1_id = base_movement_velocity_+% | ||
|level38_stat1_value = | |level38_stat1_value = 123 | ||
|level38_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level38_stat2_value = 380 | |||
|level38_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level38_stat3_value = 570 | |||
|level38_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level38_stat4_value = 450 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_stat_text = 123% increased Movement Speed<br>390 to 586 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level39_stat_text = | |||
|level39_stat1_id = base_movement_velocity_+% | |level39_stat1_id = base_movement_velocity_+% | ||
|level39_stat1_value = | |level39_stat1_value = 123 | ||
|level39_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level39_stat2_value = 390 | |||
|level39_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level39_stat3_value = 586 | |||
|level39_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level39_stat4_value = 450 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_stat_text = 124% increased Movement Speed<br>401 to 602 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | |||
|level40_stat_text = | |||
|level40_stat1_id = base_movement_velocity_+% | |level40_stat1_id = base_movement_velocity_+% | ||
|level40_stat1_value = | |level40_stat1_value = 124 | ||
|level40_stat2_id = off_hand_local_minimum_added_physical_damage | |||
|level40_stat2_value = 401 | |||
|level40_stat3_id = off_hand_local_maximum_added_physical_damage | |||
|level40_stat3_value = 602 | |||
|level40_stat4_id = off_hand_base_weapon_attack_duration_ms | |||
|level40_stat4_value = 450 | |||
|level1_strength_requirement = 29 | |level1_strength_requirement = 29 | ||
|level1_experience = 0 | |level1_experience = 0 |
Revision as of 17:38, 7 June 2019
Shield ChargeAttack, AoE, Movement, Travel, Melee
Level: (1-20)
AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
Base Off Hand Critical Strike Chance is 5%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 10Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge
Drop level: 10Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge
Shield Charge is an attack skill. The player charges at an enemy and bashes it with his shield. The target is damaged, knocked back, and stunned. Enemies in the way are pushed to the side.
Skill functions and interactions
- Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units[1] Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.
- The damage dealt on strike is based on the main hand weapon and is not affected by the shield in any way. Shield Charge can also be used unarmed; however, it cannot be used with a wand.
- Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.
- Use Time: Shield Charge has three distinct sections -- the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack speed (including local modifiers) affects the startup time and ending attack portions of the skill. Modifiers to movement speed and global attack speed affect the middle movement portion of the skill.
- Shield Charge cannot be supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Gem level progression
Level | MS | Exp. | Total Exp. | ||
---|---|---|---|---|---|
1 | 10 | 29 | 90% | 0 | 0 |
2 | 13 | 35 | 91% | 9569 | 9569 |
3 | 17 | 43 | 92% | 28189 | 37758 |
4 | 21 | 52 | 93% | 59146 | 96904 |
5 | 25 | 60 | 94% | 111192 | 208096 |
6 | 29 | 69 | 95% | 193800 | 401896 |
7 | 33 | 77 | 96% | 320280 | 722176 |
8 | 36 | 83 | 97% | 359090 | 1081266 |
9 | 39 | 90 | 98% | 498508 | 1579774 |
10 | 42 | 96 | 99% | 682057 | 2261831 |
11 | 45 | 102 | 100% | 921777 | 3183608 |
12 | 48 | 109 | 101% | 1727879 | 4911487 |
13 | 51 | 115 | 102% | 1791769 | 6703256 |
14 | 54 | 121 | 103% | 2353679 | 9056935 |
15 | 57 | 127 | 104% | 3070912 | 12127847 |
16 | 60 | 134 | 105% | 9095466 | 21223313 |
17 | 63 | 140 | 106% | 16039890 | 37263203 |
18 | 66 | 146 | 107% | 29817117 | 67080320 |
19 | 68 | 151 | 108% | 62895056 | 129975376 |
20 | 70 | 155 | 109% | 212051599 | 342026975 |
21 | 72 | 159 | 110% | N/A | N/A |
22 | 74 | N/A | 111% | N/A | N/A |
23 | 76 | N/A | 112% | N/A | N/A |
24 | 78 | N/A | 113% | N/A | N/A |
25 | 80 | N/A | 114% | N/A | N/A |
26 | 82 | N/A | 115% | N/A | N/A |
27 | 84 | N/A | 116% | N/A | N/A |
28 | 86 | N/A | 117% | N/A | N/A |
29 | 88 | N/A | 118% | N/A | N/A |
30 | 90 | N/A | 119% | N/A | N/A |
31 | 91 | N/A | 119% | N/A | N/A |
32 | 92 | N/A | 120% | N/A | N/A |
33 | 93 | N/A | 120% | N/A | N/A |
34 | 94 | N/A | 121% | N/A | N/A |
35 | 95 | N/A | 121% | N/A | N/A |
36 | 96 | N/A | 122% | N/A | N/A |
37 | 97 | N/A | 122% | N/A | N/A |
38 | 98 | N/A | 123% | N/A | N/A |
39 | 99 | N/A | 123% | N/A | N/A |
40 | 100 | N/A | 124% | N/A | N/A |
Item acquisition
Shield Charge can drop anywhere.
Recipes
Shield Charge can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shield Charge.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shield Charge Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Shield Charge Attack Speed | helmet 100 |
Enchantment Shield Charge Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Shield Charge Attack Speed | helmet 100 |
Enchantment Shield Charge Damage 1 | 66 | Merciless Labyrinth | 25% increased Shield Charge Damage | helmet 100 |
Enchantment Shield Charge Damage 2 | 75 | Eternal Labyrinth | 40% increased Shield Charge Damage | helmet 100 |
EnchantmentShieldChargeDamagePerTargetHit1 | 1 | N/A | 6% increased Shield Charge Damage per Enemy Hit | helmet 0 |
EnchantmentShieldChargeDamagePerTargetHit2 | 1 | N/A | 9% increased Shield Charge Damage per Enemy Hit | helmet 0 |
Alternate skill effects
Shield Charge has the following alternate skill effects:
Item | Effect(s) |
---|---|
Burrowing Shield Charge EffectBurrowing Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Burrowing Effect. | Your Shield Charge becomes a Burrowing Effect. |
Deepwater Shield Charge EffectDeepwater Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Deepwater Effect. | Your Shield Charge becomes a Deepwater Effect. |
Demonic Shield Charge EffectDemonic Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a demonic effect. | Your Shield Charge becomes a demonic effect. |
Misery Shield Charge EffectMisery Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Misery Effect. | Your Shield Charge becomes a Misery Effect. |
Version history
Version | Changes |
---|---|
3.4.0 |
|
2.6.0 |
|
2.3.0e |
|
2.3.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.1b |
|
1.3.0e |
|
1.3.0 |
|
0.11.1c |
|
0.11.1b |
|
0.11.1 |
|
0.11.0 |
|
0.10.0c |
|
0.10.0 |
|
0.9.12t |
|
0.9.12qq |
|
0.9.10 |
|
0.9.6b |
|
0.9.4 |
|
0.9.1 | |
0.8.3 |
|
References
- ↑ Mark_GGG (July 11, 2013). "Shield Charge". Official Path of Exile website. Retrieved November 7, 2015.