Spark: Difference between revisions
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* The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained. | * The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained. | ||
:We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes. | :We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes. | ||
* Added Eternal Labyrinth Helmet Enchantments for | * Added Eternal Labyrinth Helmet Enchantments for Spark and {{il|Ethereal Knives}} that cause projectiles to fire in a circle. The Spark projectile speed Helmet Enchantments and the Ethereal Knives Pierce Helmet Enchantment have been removed. | ||
}} | }} | ||
{{Version history table row|3.19.0g| | {{Version history table row|3.19.0g| | ||
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{{Version history table row|2.3.0| | {{Version history table row|2.3.0| | ||
* | * Spark and {{il|Vaal Spark}} projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles. | ||
}} | }} | ||
{{Version history table row|2.2.2| | {{Version history table row|2.2.2| | ||
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{{Version history table row|1.2.0| | {{Version history table row|1.2.0| | ||
* Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters. The critical strike chance has been increased from 4% to 5% | * Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters. | ||
* The critical strike chance has been increased from 4% to 5%. {{Undocumented}} | |||
}} | }} | ||
{{Version history table row|1.1.0| | {{Version history table row|1.1.0| | ||
* Increased the damage of the following skills at low levels: | * Increased the damage of the following skills at low levels: Spark, {{il|Cold Snap}}, {{il|Ice Spear}} and to a lesser extent, {{il|Freezing Pulse}} and {{il|Storm Call}}. | ||
}} | }} | ||
{{Version history table row|1.0.0| | {{Version history table row|1.0.0| | ||
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{{Version history table row|0.11.0b| | {{Version history table row|0.11.0b| | ||
* Fixed a bug where [[Projectile Speed]] bonuses did not apply to | * Fixed a bug where [[Projectile Speed]] bonuses did not apply to Spark when used with a {{il|Spell Totem}}. | ||
}} | }} | ||
{{Version history table row|0.11.0| | {{Version history table row|0.11.0| |
Revision as of 16:38, 21 April 2023
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2 seconds
(0-19)% increased Projectile Speed
Fires (4-7) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSpark
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill functions and interactions
- Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return.
- Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
- Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
- A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
- When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
- There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
- After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.[1]
Immunity to Spark
Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
- Raging Spirits
- Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.)
It is therefore advised you have a secondary skill that can hit these monsters.
Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Gem level progression
Level | Mana Cost | Lightning Damage | # Projectiles | Projectile Speed | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 5 | 1 to 28 | N/A | N/A | 0 | 0 |
2 | 2 | 0 | 5 | 2 to 32 | N/A | N/A | 70 | 70 |
3 | 4 | 16 | 6 | 2 to 40 | N/A | N/A | 308 | 378 |
4 | 7 | 22 | 7 | 3 to 54 | N/A | N/A | 1554 | 1932 |
5 | 11 | 31 | 7 | 4 to 76 | N/A | N/A | 6667 | 8599 |
6 | 16 | 41 | 9 | 6 to 110 | N/A | N/A | 26047 | 34646 |
7 | 20 | 50 | 10 | 8 to 145 | N/A | N/A | 49725 | 84371 |
8 | 24 | 58 | 11 | 10 to 188 | N/A | N/A | 95714 | 180085 |
9 | 28 | 67 | 11 | 13 to 239 | N/A | N/A | 169595 | 349680 |
10 | 32 | 75 | 12 | 16 to 301 | N/A | N/A | 283759 | 633439 |
11 | 36 | 83 | 13 | 20 to 376 | N/A | N/A | 453996 | 1087435 |
12 | 40 | 92 | 14 | 25 to 466 | N/A | N/A | 703128 | 1790563 |
13 | 44 | 100 | 15 | 30 to 573 | N/A | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 16 | 37 to 702 | N/A | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 17 | 45 to 855 | N/A | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 18 | 55 to 1037 | N/A | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 19 | 66 to 1253 | N/A | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 20 | 79 to 1509 | N/A | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 21 | 91 to 1731 | N/A | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 21 | 104 to 1983 | N/A | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 22 | 114 to 2170 | N/A | N/A | N/A | N/A |
22 | 74 | N/A | 22 | 125 to 2373 | N/A | N/A | N/A | N/A |
23 | 76 | N/A | 23 | 136 to 2593 | N/A | N/A | N/A | N/A |
24 | 78 | N/A | 23 | 149 to 2832 | N/A | N/A | N/A | N/A |
25 | 80 | N/A | 24 | 163 to 3091 | N/A | N/A | N/A | N/A |
26 | 82 | N/A | 24 | 178 to 3373 | N/A | N/A | N/A | N/A |
27 | 84 | N/A | 25 | 194 to 3678 | N/A | N/A | N/A | N/A |
28 | 86 | N/A | 25 | 211 to 4009 | N/A | N/A | N/A | N/A |
29 | 88 | N/A | 26 | 230 to 4368 | N/A | N/A | N/A | N/A |
30 | 90 | N/A | 26 | 250 to 4758 | N/A | N/A | N/A | N/A |
31 | 91 | N/A | 26 | 261 to 4965 | N/A | N/A | N/A | N/A |
32 | 92 | N/A | 27 | 273 to 5180 | N/A | N/A | N/A | N/A |
33 | 93 | N/A | 27 | 284 to 5404 | N/A | N/A | N/A | N/A |
34 | 94 | N/A | 27 | 297 to 5637 | N/A | N/A | N/A | N/A |
35 | 95 | N/A | 27 | 309 to 5880 | N/A | N/A | N/A | N/A |
36 | 96 | N/A | 27 | 323 to 6132 | N/A | N/A | N/A | N/A |
37 | 97 | N/A | 28 | 337 to 6395 | N/A | N/A | N/A | N/A |
38 | 98 | N/A | 28 | 351 to 6669 | N/A | N/A | N/A | N/A |
39 | 99 | N/A | 28 | 366 to 6953 | N/A | N/A | N/A | N/A |
40 | 100 | N/A | 28 | 382 to 7250 | N/A | N/A | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Fires +(0.1-2) Projectiles | 1 |
Item acquisition
Spark can drop anywhere.
Recipes
Spark can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Spark:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Hazardous ResearchHazardous Research Cobalt JewelLimited to: 1 Radius: Medium(10-15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a circleOf the elements at the thaumaturgist's disposal, lightning remained the least understood. The simple passage of energy from one to another could result in profound power, or rapid death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (10-15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle | 0 |
Related helmet enchantments
The following helmet enchantments affect Spark.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Spark Damage 1 | 66 | Merciless Labyrinth | 25% increased Spark Damage | helmet 100 |
Enchantment Spark Damage 2 | 75 | Eternal Labyrinth | 40% increased Spark Damage | helmet 100 |
Enchantment Spark Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Spark fires 2 additional Projectiles | helmet 100 |
Enchantment Spark Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Spark fires 3 additional Projectiles | helmet 100 |
Enchantment Spark Projectile Fire in Circle 1 | 75 | Eternal Labyrinth | Spark fires Projectiles in a circle | helmet 100 |
Enchantment Spark Projectile Speed 1 | 66 | Merciless Labyrinth | 20% increased Spark Projectile Speed | helmet 0 |
Enchantment Spark Projectile Speed 2 | 75 | Eternal Labyrinth | 30% increased Spark Projectile Speed | helmet 0 |
Legacy enchantments
The following enchantments can only be found on legacy items in permanent leagues:
Name | Labyrinth | Stats |
---|---|---|
Enchantment Spark Projectile Speed 1 | Merciless Labyrinth | 20% increased Spark Projectile Speed |
Enchantment Spark Projectile Speed 2 | Eternal Labyrinth | 30% increased Spark Projectile Speed |
Alternate skill effects
Spark has the following alternate skill effects:
Item | Effect(s) |
---|---|
Automaton Spark EffectAutomaton Spark EffectSkill Gem EffectYour Spark becomes an Automaton Effect. | Your Spark becomes an Automaton Effect. |
Celestial Spark EffectCelestial Spark EffectSkill Gem EffectYour Spark becomes a Celestial Effect. | Your Spark becomes a Celestial Effect. |
Spark Spiders EffectSpark Spiders EffectSkill Gem EffectYour Sparks become skittering spiders of raw electrical energy | Your Sparks become skittering spiders of raw electrical energy |
Void Spark EffectVoid Spark EffectSkill Gem EffectYour Spark becomes a Void Effect. | Your Spark becomes a Void Effect. |
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.20.0 |
|
3.19.0g |
|
3.17.0 |
|
3.15.0 |
|
3.6.0 |
|
3.3.0 |
|
2.3.0 |
|
2.2.2 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.0 |
|
1.0.0 |
|
0.11.1 |
|
0.11.0b |
|
0.11.0 |
|
0.10.0 |
|
0.9.11i |
|
0.9.7 |
|
0.9.6 |
|
0.9.5g |
|
0.9.4c |
|
0.9.3e |
|
0.9.3 |
|
0.9.1 |
|
0.8.3 |
|
References
- ↑ Mark_GGG (August 18, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved August 23, 2016.