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Revision as of 19:59, 22 March 2024
Delirium is a zone-wide effect that spawns new enemies and empowers existing ones. The Delirium Mirror version of the encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area. Delirium orbs can also be applied to a map to add a baseline level of deliriousness and rewards; they can also be found with layers of Delirium on them (known as Delirium maps).
Encounter rate
Delirium Mirrors can appear from the Torched Courts in Act 5 onwards at a rate >8%. They stop appearing for characters with level 72 and higher for areas with level lower than 65[1].
In maps, Delirium Mirrors have a baseline greater than 8% chance to appear in a zone. Delirium maps cannot normally drop but can be obtained from sources of Delirium rewards or with the Pathological notable atlas passive.
Mechanics
Delirium Mirror
Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. Once a player passes through it, it spawns a gray mist that spreads outwards throughout the map, beginning the Delirium encounter.
Encounter
New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage and damage reduction.
In a Delirium mirror encounter, the further out you are in the mist, the stronger the deliriousness effect. In delirium maps, the deliriousness percentage remains constant.
Enemies killed in the mist in maps can drop Cluster Jewels and Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum..
As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. For Delirium mirror encounters, filling the bar completely will increase the counter, and cause you to gain the indicated reward type after the Delirium encounter ends. Additionally, when the first bar reaches level 3, a second reward bar will appear at level 1; at level 5, a third reward bar appears, and so on every 2 reward level.
Delirious maps do not grant additional reward bars at certain levels. All reward bars increase in level simultaneously instead and drop the indicated rewards each time you reach a new reward level instead of all at once after the encounter ends.
The Unending Nightmare keystone prevents Delirium mirror encounters from dissipating and also prevents them from being ended manually. Rewards are dropped on reaching a new reward level like Delirious maps, but will still grant an additional reward bar every 2 levels.
Scaling
Higher percentages of Delirium increase both monster damage and monster damage reduction. Through empirical testing and official reference points at 100% Deliriousness, it was possible to obtain the following scaling estimates[2].
Deliriousness % | Increased damage[3] | Less damage taken (Unique)[4][2] |
Less damage taken (Rare)[2] |
Less damage taken (Magic)[2] |
Less damage taken (Normal)[2] |
---|---|---|---|---|---|
20% | 6% | 16% | 18% | 20% | 19% (19.2) |
40% | 12% | 32% | 36% | 40% | 38% (38.4) |
60% | 18% | 48% | 54% | 60% | 58% (57.6) |
80% | 24% | 64% | 73%* Expected value is 72; other values for Rare monsters are consistent otherwise. | 80% | 77% (76.8) |
100% | 30% | 80% | 90% | 96%* Expected value is 100; likely hard-capped to prevent monsters from being unkillable. | 96% |
Additionally, it is speculated that it provides an overall more multiplier to monster item quantity and rarity[5][better source needed]. However, there are several caveats to this that are being investigated by the Prohibited Library. Monsters from strongboxes[6], as well as possibly other monsters that are not immediately spawned on entering an area, do not appear to be affected by this multiplier.
Deliriousness % | More Monster Item Quantity[5] |
More Monster Item Rarity[5] |
---|---|---|
20% | 10% | 20% |
40% | 20% | 40% |
60% | 30% | 60% |
80% | 40% | 80% |
100% | 50% | 100% |
Timer
Delirium mirror encounters only last a short period of time. After a certain period of time, the mist will stop spreading and start to dissipate outwards in a donut shape. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Delirium monsters disappear when they are outside the mist and native monsters will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
The following will pause the mist timer:
- During an Immortal Syndicate Research encounter
- During an Incursion encounter
- During a Legion Timeless Monolith encounter
- During a Breach encounter
- Being within range of an active Blight
- While in the Sacred Grove
- While a Ritual Altar is activated
The following will extend the mist timer:
- Opening a Strongbox
- Defeating a monster holding an Essence
- Capturing a red Beast
- Defeating an Immortal Syndicate group
- An Abyss crack starts moving to the next direction
- Completing a Blight encounter
- Defeating a Metamorph
- Defeating a Harbinger
- Entering a Forbidden Sanctum portal
The Unending Nightmare Atlas keystone passive prevents the mist from dissipating.
Delirious map modifier
Map items can be affected by a special modifier that covers the entire map in mist permanently. The mechanics are similar to the Delirium encounter that can randomly occur in a map, with the following exceptions:
- There is no Delirium Mirror. Delirium is already active from the moment the map begins.
- There is no timer. Delirium is permanently present throughout the entire map.
- Rewards drop each time the bar is filled, instead of dropping only when the timer expires. The number of reward bars do not increase at certain thresholds.
This modifier has five levels of strength, expressed as a percentage -- 20%, 40%, 60%, 80%, or 100%. The higher the percentage, the tougher the monsters and the greater the rewards. Enemies at very high Delirious percentages are extremely difficult, with even normal rarity enemies becoming comparable to high-tier map bosses.
Map items can drop with this modifier present at any of the five levels of strength. Delirium orbs can be used on map items. An orb adds 20% delirium to a map item that does not already have the delirious modifier, or increases the map's existing delirium strength by one level (20%).
Omniphobia (in any tier map) and Kosis (in T11+ maps) each have a chance to appear equal to the deliriousness percentage. Allocating Delusions of Persecution and its preceding small passive skills increases the chance to spawn these bosses by 156%, guaranteeing boss encounters in maps with at least 40% deliriousness.
Rewards
Icon | Reward |
---|---|
Miscellaneous items | |
Weapons | |
Armour | |
Jewellery | |
Unique items | |
Skill gems | |
Currency | |
Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s | |
Labyrinth items | |
Map fragments | |
Maps | |
Talismans | |
Perandus items | |
Essences | |
Breach items | |
Harbinger items | |
Abyss items | |
Fossils | |
Scarabs | |
Incubators | |
Blight items |
Strange Voice
Starting from The Torched Courts (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
Related items
Lua error: not enough memory.
Related Atlas passive skills
Name | Stats |
---|---|
Additional Delirium Reward Chance | Delirium Encounters in your Maps have 4% chance to generate an additional Reward type [1] [2] [3] |
Cluster Jewel Chance | Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels [1] [2] |
Delirious Map Chance | Maps found in your Maps have 1% chance to have layers of Delirium [1] |
Delirium Additional Splinters | 6% increased Stack size of Simulacrum Splinters found in your Maps [1] [2] |
Delirium Boss Chance | Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses [1] [2] [3] |
Delirium Boss Chance and Additional Delirium Reward Chance | Delirium Encounters in your Maps have 2% chance to generate an additional Reward type Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses [1] |
Delirium Chance | Your Maps have +4% chance to contain a Mirror of Delirium [1] [2] [3] [4] [5] Your Maps have +8% chance to contain a Mirror of Delirium [6] [7] [8] [9] [10] Your Maps have +12% chance to contain a Mirror of Delirium [7] [8] [9] |
Delirium Difficulty | Delirium in your Maps increases 10% faster with distance from the mirror [1] [2] |
Delirium Fog Dissipation Delay | Delirium Fog in your Maps lasts 3 additional seconds before dissipating [1] [2] |
Delirium Orb Reward Chance | Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs [1] [2] |
Delirium Orb Reward Chance and Cluster Jewel Chance | Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs [1] |
Delirium Persistence | Delirium Fog in your Maps dissipates 8% slower [1] [2] |
Delirium Reward Progress | Delirious Monsters Killed in your Maps provide 10% increased Reward Progress [1] [2] |
Delirium Reward Progress and Additional Splinters | 3% increased Stack size of Simulacrum Splinters found in your Maps Delirious Monsters Killed in your Maps provide 5% increased Reward Progress [1] |
Unending Nightmare | Delirium Fog in your Maps never dissipates Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps [1] |
Compulsive Hoarder | Delirium Encounters in your Maps have 8% chance to generate three additional Reward types [1] |
Delusions of Persecution | Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels [1] |
Descent Into Madness | Delirium in your Maps increases 50% faster with distance from the mirror [1] |
Imagined Pursuits | Delirium Reward Types in your Maps gain +1 to count on Map Completion [1] |
Paranoid Fixation | Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel [1] |
Pathological | Maps found in your Maps have 3% chance to have layers of Delirium [1] |
Screaming Whispers | 18% increased Stack size of Simulacrum Splinters found in your Maps [1] |
That Which You Seek | Your Maps have +24% chance to contain a Mirror of Delirium [1] |
The Singular Eternity | Delirium Fog in your Maps dissipates 25% slower Delirium Fog in your Maps lasts 10 additional seconds before dissipating [1] |
Related Sextant modifiers
Name | Groups | Stats | Spawn Weighting | |
---|---|---|---|---|
MapAtlasDelirium | MapAtlasDelirium | 1 | 3 uses remaining Your Maps contain a Mirror of Delirium | no_monster_packs 0 unique_map 0 default 100 |
MapAtlasDeliriumMaven | MapAtlasDelirium | 1 | 15 uses remaining Your Maps contain a Mirror of Delirium | no_monster_packs 0 unique_map 0 default 100 |
MapAtlasDeliriumRewardsFillFaster | MapAtlasDeliriumRewardsFillFaster | 1 | 3 uses remaining Delirium Reward Bars fill 100% faster in your Maps | unique_map 0 no_monster_packs 0 default 50 |
MapAtlasDeliriumRewardsFillFasterMaven | MapAtlasDeliriumRewardsFillFaster | 1 | 15 uses remaining Delirium Reward Bars fill 100% faster in your Maps | unique_map 0 no_monster_packs 0 default 50 |
List of Delirium modifiers
Name | Monster rarity | Effect(s) |
---|---|---|
Banishing Flame | Normal/Magic | |
Cascading Storm | Normal/Magic | |
Crushing Terror | Normal/Magic | |
Diluting Touch | Normal/Magic | Diluting Touch debuff on hit |
Eroding Touch | Normal/Magic | Eroding Touch debuff on hit |
Paralysing Touch | Normal/Magic | Paralysing Touch debuff on hit |
Putrify Dead | Normal/Magic | |
Shatter Dead | Normal/Magic | |
Spatial Distortion | Normal/Magic | |
Spawn Dead | Normal/Magic | |
Vengeful Blast | Normal/Magic | |
Vengeful Bones | Normal/Magic | |
Vengeful Chase | Normal/Magic | |
Vengeful Gang | Normal/Magic | |
Vengeful Grip | Normal/Magic | |
Vengeful Pack | Normal/Magic | |
Vengeful Skyfire | Normal/Magic | |
Vengeful Soul | Normal/Magic | |
Vengeful Stalker | Normal/Magic | |
Wasting Touch | Normal/Magic | Wasting Touch debuff on hit |
Winter Whorl | Normal/Magic | |
Bolt Cross | Rare/Unique | |
Burrowing Blade | Rare/Unique | |
Conflagrating Path | Rare/Unique | |
Crushing Leap | Rare/Unique | |
Frozen Flume | Rare/Unique | |
Glaciator | Rare/Unique | |
Icicle Wreath | Rare/Unique | |
Jagged Swell | Rare/Unique | |
Ring of Fire | Rare/Unique | |
Scatter Storm | Rare/Unique | |
Scorched Earth | Rare/Unique | |
Shockbomb | Rare/Unique |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.20.0 |
|
3.18.0 |
|
3.14.0 |
|
3.11.0 |
|
3.10.1c |
|
3.10.0e |
|
3.10.0d |
|
3.10.0 |
|
References
- ↑ Nickoladze (Oct 25, 2021). "Delirium in campaign". Reddit.
- ↑ 2.0 2.1 2.2 2.3 2.4 blvcksvn (June 5, 2023). "Update on Delirium damage reduction %". Path of Exile Subreddit. Retrieved June 5, 2023.
- ↑ https://www.pathofexile.com/forum/view-thread/2791689
- ↑ https://www.reddit.com/r/pathofexile/comments/z3m44q/psa_debunking_the_plague_bearer_delirium_myth/
- ↑ 5.0 5.1 5.2 Community_Team (Apr 12, 2021). "Game Balance in Path of Exile: Ultimatum". Path of Exile Forum. Retrieved January 25, 2023.
- ↑ poorFishwife (February 5, 2023). "Deli Quant Theory". Prohibited Library (requires membership to view). Retrieved March 7, 2023.