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Damage is the process at which a player or monster's life or energy shield is reduced.
Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.
If a passive does not specify whether it affects weapon or spell damage, it will affect both.
This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.
Damage sources
All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]
Damage types
A hit can be composed of several types of damage, but each type of damage has modifiers applied to it seperately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.
Keywords that are based on damage types are dynamic based on the damage types that a hit consists of. For example, supporting Incinerate with Module Error: No skills found with q_where = skill.active_skill_name="Added Chaos Damage" effectively causes all hits dealt by that skill to have the Chaos damage keyword. Currently there are 5 types of damage:
Physical Damage
- Main article: Physical damage
Physical damage is usually dealt by attacks but can also come from some spells, like Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Cascade". Please choose only one of the following ids:
MonsterGlacialCascadeTotemBossStrMission - Deals (1-16) to (1-24) Physical Damage, Deals (2-29) to (2-44) Cold Damage, (0-40)% increased Cast Speed, Causes +(6-11) Bursts (page)
MineBatAbyssVomitCascade - Deals (1-53) to (2-82) Physical Damage, Deals (3-98) to (4-150) Cold Damage, Causes +5 Bursts (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Blade Vortex". Please choose only one of the following ids:
BladeVortexRoyale - Deals (1-14) to (2-21) Physical Damage, Base duration is 4.00 seconds, +(0-0.1) metres to radius, +35% increased Hit Rate for each blade, 35% more Damage for each blade, Can have up to 10 active spinning blades, 10% increased Critical Strike Chance for each blade (page)
ExileDuelistBladeVortex - Deals (2-114) to (3-172) Physical Damage, Skills Repeat an additional (3-5) Times, Base duration is 5.00 seconds, (25-65)% increased Cast Speed, Can have up to 5 active spinning blades (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Bladefall". Please choose only one of the following ids:
IzaroDaemonBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page)
ExileWitchBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page), and Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page). Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.
Fire Damage
- Main article: Fire damage
Dealing a critical strike with fire damage inflicts the ignite status ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.
Cold Damage
- Main article: Cold damage
Hitting an enemy with cold damage can inflict the chill status ailment, while dealing a critical strike with cold damage can inflict the freeze status ailment.
Lightning Damage
- Main article: Lightning damage
Dealing a critical strike with lightning damage can inflict the shock status ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.
Chaos Damage
- Main article: Chaos damage
Chaos damage ignores energy shield, reducing life directly. Notably, while the poison status ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.
Other Keywords
Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.
Area
Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.
Elemental
Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.
Melee
Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.
Mine
Mines are skills which are laid at the characters location and detonated by a separate command.
Minion
Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.
Projectile
Note that skills with the bow keyword are considered to implicitly be projectiles.
Totem
Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.
Trap
Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.
Unarmed
- Main article: Unarmed
Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.
Weapon-specific Keywords
Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).
Generic Modifiers
Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.
Reflected damage
- Main article: Damage reflection
Unique Items and Skills
List of items and skills that increase damage whatever the source:
- Summon Flame Golem
- Bated BreathBated Breath
Chain BeltRequires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge RateAt knifepoint, a moment's hesitation means death. - Berek's PassBerek's Pass
Two-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed - while Ignited. - BroadstrokeBroadstroke
Heavy QuiverRequires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage
(10-15)% reduced Enemy Stun Threshold
(20-30)% increased Stun Duration on EnemiesSeeing only foot soldiers, the Sarn Knights cast aside
their heavy shields... and paid dearly for their mistake. - Daresso's PassionDaresso's Passion
EstocOne Handed Sword
Physical Damage: (51-59) to (90-100)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metresRequires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground. - while you don't have any Frenzy Charges. - Doedre's ScornDoedre's Scorn
Lunaris CircletEnergy Shield: (141-168)Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
+(20-30) to Intelligence
+(100-120) to maximum Energy Shield
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
Curse Skills have (30-50)% increased Skill Effect DurationA scar of the flesh you'll never forget,
A scar of the mind you'll never remember. - per Curse on Enemy. - Doon CuebiyariDoon Cuebiyari
Vaal SceptreSceptre
Physical Damage: 37-70
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion. - when in Main Hand. - Dying BreathDying Breath
Iron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen. - you and Ally. - FencoilFencoil
Gnarled BranchStaff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum ManaYou've no reason for fear when you're a root in a fen
- Old Ezomyte saying. - Gang's MomentumGang's Momentum
Legion BootsArmour: (270-336)
Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame. - against Ignited Enemies. - HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom - against Rare Monsters. - Hidden PotentialHidden Potential
Viridian JewelLimited to: 1(20-25)% increased Damage for each Magic Item EquippedCorruptedThe difference between the master and his apprentice
is what they see when they look at the same block of wood.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - for each Magic Item you have equipped. - Hyaon's FuryHyaon's Fury
Legion SwordOne Handed Sword
Physical Damage: 53-98
Elemental Damage: 1 to (550-650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28-1.32)
Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire - per Frenzy Charge. - Le Heup of AllLe Heup of All
Iron RingRequires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental ResistancesExistence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads - Leer CastLeer Cast
Festival MaskEvasion: (77-88)
Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
25% reduced Damage
+(60-100) to maximum Life
+(60-100) to maximum Mana
You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us. - for you and Ally. - Maligaro's RestraintMaligaro's Restraint
Chain BeltRequires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro - while Shocked. - Maloney's NightfallMaloney's Nightfall
Vile Arrow QuiverRequires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
(8-10) to (14-16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.- against Blind Enemies. - Natural HierarchyNatural Hierarchy
Rotfeather TalismanTalisman Tier: 3
Requires Level 44(25-35)% increased Damage(10-15)% increased Global Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos DamageCorruptedJust as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next. - RedbeakRedbeak
Rusted SwordOne Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy HitAs battle calms, blood turns to rust. - on Low Life. - Spine of the First ClaimantSpine of the First Claimant
Iron SceptreSceptre
Physical Damage: (54-64.8) to (80-96)
Critical Strike Chance: 6.00%
Attacks per Second: (1.16-1.21)
Weapon Range: 1.1 metresRequires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25-35)% to Cold Damage over Time Multiplier
(30-50)% increased Cold Damage
(5-10)% increased Attack Speed
(4-8)% increased Cast Speed
5% chance to FreezeThousands gazed upon the doors of the great labyrinth,
at an Eternal Champion in steel and gold,
The first to challenge its treacherous traps.
To mark the occasion, Izaro had the Champion's remains gilded. - against Frozen Enemies. - Self-FlagellationSelf-Flagellation
Viridian JewelLimited to: 1(10-20)% increased Damage per Curse on you
An additional Curse can be applied to youCorruptedBeg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - per Curse on you. - Steppan EardSteppan Eard
Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
(50-80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake.
Make those lands your own, and the mistake becomes theirs. - on Burning Ground. - Taryn's ShiverTaryn's Shiver
Maelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased DamageShed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn. - Enemies Frozen by you take 20% increased Damage. - The Blood DanceThe Blood Dance
Sharkskin BootsEvasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints"Sharks thrash and swirl
To the pounding drum of their frenzied hearts
As they dance in the waters red."
-Lavianga, Guardian of the Karui Way - against Enemies on Low Life per Frenzy Charge. - The Broken CrownThe Broken Crown
Prophet CrownArmour: (358-516)
Energy Shield: (131-214)Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos ResistanceEvery rule has an exception. - when on Low Life. - Module Error: More than one result found for item using search term "item_name = The Dark Seer". Try using the page parameter instead
- The TamingThe Taming
Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed - per Freeze, Shock and Ignite on Enemy. - Valako's SignValako's Sign
Topaz RingRequires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20-40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to ShockA gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline. - against Shock Enemies.
List of items and skills that lower damage of all types:
- Enfeeble: Afflicted targets deal less damage.
- Leer CastLeer Cast
Festival MaskEvasion: (77-88)
Energy Shield: (17-19)Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
25% reduced Damage
+(60-100) to maximum Life
+(60-100) to maximum Mana
You and nearby allies gain 50% increased DamageFor none of us are as cruel as all of us.: Wearer deals reduced damage. - Starkonja's HeadStarkonja's Head
Silken HoodEvasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low LifeThere was no hero made out of Starkonja's death,
but merely a long sleep made eternal.: Wearer deals reduced damage while on Low Life.
Ascendancy classes
Many Ascendancy class passives grant increased Damage under certain conditions.
Self-conditional
These passives grant increased damage under certain conditions of your own character. Template:Ascendancy passive table
Enemy-conditional
These passives grant increase damage if an enemy is under a certain condition.
Template:Ascendancy passive table
References
- ↑ Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.