Prisoner's Gate (Act 1): Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|2.0.0 | {{Version history table row|2.0.0| | ||
* Zone levels changed from '''11/38/55''' to '''10/43/57''' due to 2.0 zone progression balancing. | * Zone levels changed from '''11/38/55''' to '''10/43/57''' due to 2.0 zone progression balancing. | ||
{{Version history table row|1.2.0 | }} | ||
{{Version history table row|1.2.0| | |||
* [[The Guardian of the Mound]] has been rebalanced and added to The Prisoner's Gate. | * [[The Guardian of the Mound]] has been rebalanced and added to The Prisoner's Gate. | ||
|} | }} | ||
{{Version history table row|0.8.3| | |||
* Normalised the depth of the Prisoner's Gate topologies so that the fog doesn't get too thick on some. | |||
}} | |||
{{Version history table row|0.8.2| | |||
* Moved the Prisoner's Gate [[waypoint]] to the start of the level. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox World}} | {{Navbox World}} | ||
[[ru:Врата заключенных (Акт 1)]] | [[ru:Врата заключенных (Акт 1)]] |
Latest revision as of 01:00, 17 July 2023
Id | 1_1_8 |
---|---|
Act | 1 |
Area level | 10 |
Area type tags | inland, axis |
Tags | has_road_area |
Connections | The Upper Prison The Ship Graveyard The Western Forest |
Vaal Side Areas | Remote Gulch |
Prisoner's Gate is an area in Act 1. This area has a waypoint and is connected to The Upper Prison (inaccessible from the direction of Prisoner's Gate), The Ship Graveyard, and The Western Forest.
After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest area in Act 2. However, when you approach the exit Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.
Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the area consists of a series of three more open areas separated in half by a cliff, and connected by narrow passages. The Burning Menace spawns in the lower section of the second area, while Ungulath can spawn anywhere.
This area contains a lot of cliffs, so the movement skills Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are useful for skipping sections.
Quests
Monsters
Native monsters in this area can resist lightning or fire damage and deal physical and lightning damage. They can deal fire damage over time.
Guests:
Items found in this area
The following drop-restricted items can drop in this area.
No items include this area in their drop restrictions.
Soundtrack
Version history
Version | Changes |
---|---|
2.0.0 |
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1.2.0 |
|
0.8.3 |
|
0.8.2 |
|