|recipe3_description = Add Harbinger Items reward type Delirium to a map (random)
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}}
'''Ancient Orb''' is a [[currency]] item that can be used to reforge a [[unique item]] as another of the same [[item class]].
'''Ancient Orb''' is a [[currency]] item that can be used to reforge a [[unique item]] as another of the same [[item class]].
{{Item acquisition}}
== Mechanics ==
== Mechanics ==
* Outcomes are determined using a [[weight]] system, where all item outcomes of the same [[Unique_item_tier|tier]] have the same weight.
* Ancient Orbs can only roll unique items into a different unique item in the core drop pool (e.g. not [[drop-restricted]]).
* Ancient Orbs can only roll unique items into a different unique item in the core drop pool (e.g. not [[drop-restricted]]).
* Ancient Orbs cannot be used on unique non-equipment items ([[Strongbox]]es, [[Vaal side area]]s).
* The resulting item will always be different than the original item.
* The resulting item will always be different than the original item.
* The rerolled item will always be of the same item class (e.g. [[one-handed sword]]), and occupy the same number of inventory space in terms of size (e.g. a 3x2 {{il|Silverbranch}} cannot roll into a 4x2 {{il|Iron Commander}}).
* The resulting item will always be of the same item class (e.g. [[one-handed sword]]), and occupy the same number of inventory space in terms of size (e.g. a 3x2 {{il|Silverbranch}} cannot roll into a 4x2 {{il|Iron Commander}}).
** Ancient Orbs do not change the inventory size of an item, so 2x4-sized "tower shields" for example stay within that group.<ref name="Tower Shield"/>
** Ancient Orbs do not change the inventory size of an item, so 4x2-sized "tower shields" for example stay within that group.<ref name="Tower Shield"/>
* Sockets and links are reforged when the item is applied. [[influenced item|Influences]] and enchantments are removed when rerolling.
** Item sub-classes (e.g. [[staves]] and [[warstaves]], [[dagger]]s and [[rune dagger]]s, [[mace]]s and [[sceptre]]s) are grouped together and can freely roll between each other.
* Items are completely reforged when an Ancient Orb is applied. Sockets and links are randomized. [[influenced item|Influences]], enchantments, and other special item traits are lost when rerolling.
* Ancient Orbs can roll certain outcomes (e.g. Unique [[Talisman]]s or {{il|Kalandra's Touch}}) which are no longer modifiable using Ancient Orbs, preventing them from being rolled over accidentally.
* Unique Jewels, Flasks or Maps cannot be re-rolled, although it was possible to do so prior to [[version 3.20.0]].
* Unique Jewels, Flasks or Maps cannot be re-rolled, although it was possible to do so prior to [[version 3.20.0]].
** Unique flasks did not discern between life, mana, hybrid or utility flasks.
** Unique flasks did not discern between life, mana, hybrid or utility flasks.
** Unique [[cluster jewel]]s and [[Abyss jewel]]s are considered in the same group as other regular jewels, though they are no longer Ancient Orb-able.<ref name=cluster/>
** Unique [[cluster jewel]]s and [[Abyss jewel]]s were considered in the same group as other regular jewels; no core drop pool unique versions of cluster jewels or abyss jewels exist, however, so this is a one-way change to a regular jewel base type.<ref name=cluster/>
===Item level mechanics===
===Item level mechanics===
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Unlike the {{il|Orb of Chance}}, Ancient Orbs are influenced by the base item's item level to determine the possible outcomes. In general, the item level must be equal to or higher than the [[drop level]] of the unique item; if no drop level is specified, this typically matches the unique's level requirement. Base items under ilvl 40 are treated as if the item is ilvl 40; this means that obtaining an item level 2 base item can roll any uniques for that item category and size that has a drop level of 40 or under.<ref>Discovered by [[Prohibited Library (community)]] - [https://discord.com/channels/991073626721763429/1102035554759098398/1102035554759098398 Link] to Discord forum thread</ref> For example:
Not sure if any of this information is relevant in the current patch; severely outdated mechanics.
{{il|Orb of Chance}}, another currency item that can generate unique items, ignores the drop level of the targeted unique item. For {{il|Orb of Chance}}, the item level of the base does not matter,<ref name=chancing/> as long as the item level of the base is greater than the required level to equip the base item.<ref name="Item Level" /> Most unique items have a drop level that is equal to the required level to equip that unique, but some unique items have a higher drop level than needed to equip them, such as {{il|Skyforth}}.
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Unlike the {{il|Orb of Chance}}, which tends to generally ignore item level of the base item when rolling into a unique item, Ancient Orbs appear to be influenced somewhat by the base item's item level in comparison to the potential outcomes' level drop level and/or required level for equipping. The exact correlation is unclear and appears to have changed, but for example:
* Obtain a {{il|Lioneye's Remorse}} by redeeming {{il|The Lion}} on a low level character, granting you a low ilvl shield (e.g. ilvl 27).
* Obtain a {{il|Lioneye's Remorse}} by redeeming {{il|The Lion}} on a low level character, granting you a low ilvl shield (e.g. ilvl 2).
* If it were to be strictly limited by ilvl, one would expect to only alternate between {{il|Lycosidae}} and {{il|Trolltimber Spire}}.
* Because of the ilvl 40 buffer, using an Ancient Orb will cause it to randomly cycle between {{il|Lycosidae}}, {{il|Trolltimber Spire}}, and {{il|Titucius' Span}}.
* However, using an Ancient Orb will always cycle randomly between three shields: {{il|Lycosidae}}, {{il|Trolltimber Spire}}, and {{il|Titucius' Span}}.
* The shield will never be able to turn back into a Lioneye's Remorse, which has a drop level of 73.
* Interestingly, Titucius' Span has a level requirement of Level 30, the same as its basetype, which is too high for the ilvl.
The mechanics related to ilvl appear to have changed significantly over time, and many resources relating to it no longer apply. Additionally, more desirable uniques currently tend to have a higher drop level and required level, so it is generally recommended to use a higher ilvl unique for purposes of Ancient Orbing unless a player specifically wants a specific low-level unique item.
The influence of item level on Ancient Orb outcomes appears to have silently changed in an unknown patch, as it was once possible to Ancient Orb between a Lycosidae and Trolltimber Spire deterministically on an item level 27 4x2 shield, as Titucius' Span was not eligible at the time.
This method can be useful to limit the pool of outcomes to more reliably get a specific unique, or to target farm low item level corruption implicits on certain unique items. Divination cards can be used to reliably get low level item bases.
{{Item acquisition}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.20.0|
{{Version history table row|3.20.0|
* Ancient Orbs and the Altar of Sacrifice in the Temple of Atzoatl can no longer be used on Unique Jewels, Flasks or Maps.
* Ancient Orbs can no longer be used on Unique Jewels, Flasks or Maps.
}}
}}
{{Version history table row|3.14.0|
{{Version history table row|3.14.0|
Latest revision as of 17:22, 29 May 2024
Ancient OrbStack Size: 20Reforges a unique equipment as another of the same item classRight click this item then left click a unique item to apply it.
Acquisition Drop restricted Drop level: 1 Drops from Harbingers or Harbinger-related rewards.Vendor Offer 1x Scroll FragmentMetadata Item class: Currency Item Metadata ID: Metadata/Items/Currency/CurrencyRerollUnique
The resulting item will always be different than the original item.
The resulting item will always be of the same item class (e.g. one-handed sword), and occupy the same number of inventory space in terms of size (e.g. a 3x2 SilverbranchSilverbranch Crude BowBow Physical Damage: (9-10) to (23.4-26) Critical Strike Chance: 5.00% Attacks per Second: 1.54+1 to Level of SocketedBow Gems (80-100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating"The wild takes care of its own." - Hyrri of the Karui cannot roll into a 4x2 Iron CommanderIron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased TotemLife (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy.).
Ancient Orbs do not change the inventory size of an item, so 4x2-sized "tower shields" for example stay within that group.[1]
Items are completely reforged when an Ancient Orb is applied. Sockets and links are randomized. Influences, enchantments, and other special item traits are lost when rerolling.
Ancient Orbs can roll certain outcomes (e.g. Unique Talismans or Kalandra's TouchKalandra's Touch RingReflects your other RingMirroredOn one hand, you have a choice. On the other, you have its twin.) which are no longer modifiable using Ancient Orbs, preventing them from being rolled over accidentally.
Unique Jewels, Flasks or Maps cannot be re-rolled, although it was possible to do so prior to version 3.20.0.
Unique flasks did not discern between life, mana, hybrid or utility flasks.
Unique cluster jewels and Abyss jewels were considered in the same group as other regular jewels; no core drop pool unique versions of cluster jewels or abyss jewels exist, however, so this is a one-way change to a regular jewel base type.[2]
Item level mechanics
Unlike the Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it., Ancient Orbs are influenced by the base item's item level to determine the possible outcomes. In general, the item level must be equal to or higher than the drop level of the unique item; if no drop level is specified, this typically matches the unique's level requirement. Base items under ilvl 40 are treated as if the item is ilvl 40; this means that obtaining an item level 2 base item can roll any uniques for that item category and size that has a drop level of 40 or under.[3] For example:
Obtain a Lioneye's RemorseLioneye's Remorse Pinnacle Tower ShieldChance to Block: 30% Armour: (1307-1718) Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour 20% increased Stun and Block Recovery +(160-180) to maximum Life 5% reduced Movement Speed -25 Physical Damage taken from Projectile Attacks +5% Chance to BlockMarceus' unblemished shield is a testament to his arrogance... and his fate. by redeeming The LionThe Lion5Lioneye ItemThe Eternals lauded his valour. The Karui relished his defeat. Yet the final thoughts of Marceus Lioneye were naught but lament for his pride. on a low level character, granting you a low ilvl shield (e.g. ilvl 2).
Because of the ilvl 40 buffer, using an Ancient Orb will cause it to randomly cycle between LycosidaeLycosidae Rawhide Tower ShieldChance to Block: (29-31)% Armour: (173-226) Movement Speed: -3%Requires Level 11, 33 Str+(10-20) to maximum Life+(120-160) to Armour +(30-40) to maximum Life Your hits can't be Evaded +(3-5)% Chance to Block Adds 250 to 300 Cold Damage to CounterattacksA true predator does not chase; It waits., Trolltimber SpireTrolltimber Spire Cedar Tower ShieldChance to Block: 25% Armour: (216-282) Movement Speed: -3%Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour +(40-60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as LifeThe problem with working fresh trolltimber: by the time you've carved out one end, the other has sprouted fresh roots!, and Titucius' SpanTitucius' Span Reinforced Tower ShieldChance to Block: 23% Armour: (379-468) Movement Speed: -3%Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour +(30-50) to maximum Life -(80-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack DamageA mighty bulwark, curved and strong A dauntless wall, against the throng All lance and arrow, knocked aside For rout of foe, for turn of tide..
The shield will never be able to turn back into a Lioneye's Remorse, which has a drop level of 73.
The influence of item level on Ancient Orb outcomes appears to have silently changed in an unknown patch, as it was once possible to Ancient Orb between a Lycosidae and Trolltimber Spire deterministically on an item level 27 4x2 shield, as Titucius' Span was not eligible at the time.
This method can be useful to limit the pool of outcomes to more reliably get a specific unique, or to target farm low item level corruption implicits on certain unique items. Divination cards can be used to reliably get low level item bases.
Item acquisition
Ancient Orb has restrictions on where or how it can drop.
Drops from Harbingers or Harbinger-related rewards.
Recipes
Ancient Orb can be created from the following recipes:
Amount
Part
Notes
Description
Meta
20
Ancient ShardAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb.
N/A
N/A
M
1
Foreboding IncubatorForeboding IncubatorStack Size: 10Adds incubated valuable Currency Shards or a Harbinger item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Requires ilvl 68 or above Incubator
valuable Currency Shards or Harbinger Item (random)
Can now only be dropped from Foreboding IncubatorsForeboding IncubatorStack Size: 10Adds incubated valuable Currency Shards or a Harbinger item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. of level 68 or higher.