The Viridian Wildwood: Difference between revisions
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{{Redirect|Affliction|the expansion|Path of Exile: Affliction | {{Redirect|Affliction|the expansion|Path of Exile: Affliction|the [[Warlock]] skill|Affliction (skill)}} | ||
The '''Viridian Wildwood''' is an area containing an affliction encounter that can be found in map during [[Affliction league]]. | The '''Viridian Wildwood''' is an area containing an affliction encounter that can be found in map during [[Affliction league]]. | ||
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==Access== | ==Access== | ||
The entrance to the Wildwood in any [[act]] or [[map]] area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by [[map modifier]]s, including pack size and item quantity. | The entrance to the Wildwood in any [[act]] or [[map]] area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by [[map modifier]]s, including pack size and item quantity. | ||
Once you leave the Viridian Wildwood, all currently collected wisps are released to the main zone and you cannot re-enter the Wildwood. You can open portals inside the Wildwood, but dying or leaving will despawn any portals inside the Wildwood, preventing re-entry. | |||
==Wisps== | ==Wisps== | ||
Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to [[Sentinel]]'s empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters: | Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to [[Sentinel]]'s empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters: | ||
* Vivid | * {{il|Vivid Wisps}} grant a more item quantity bonus. Empowered monsters take reduced damage and gain increased attack, cast, and movement speed. | ||
* Wild | * {{il|Wild Wisps}} grant a more item rarity bonus. Empowered monsters take reduced damage and gain additional projectiles and more area of effect. | ||
* Primal | * {{il|Primal Wisps}} cause them to drop additional currency items, including [[eldritch currency]], {{il|Voidborn Reliquary Key}}, and {{il|Valdo's Puzzle Box}}. Empowered monsters take reduced damage and gain more critical strike chance and additional critical strike multiplier. | ||
Multiple types of wisps can affect the same monster. | The quantity of Wisps possessed upon exiting the Wildwood will determine the number of monsters affected as well as the magnitude of the empowerment provided. Multiple types of wisps can affect the same monster, stacking their bonuses. | ||
Wisps can also affect monsters that have not been spawned yet such as [[Breach]] monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps. | Wisps can also affect monsters that have not been spawned yet such as [[Breach]] monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps. | ||
The fourth type of wisp, {{c|white|Sacred}} Wisps, are used exclusively to burn away the darkness in the Wildwood and does not have any other effects. Two types of special Sacred Wisp clusters can be found in the Wildwood; a larger pulsating orb that reveals an area around it, or a smaller dim orb that extends the distance the player can explore in the Wildwood. | |||
==The Affliction== | ==The Affliction== | ||
The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters. | The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters. Enemies inside the affliction are despawned when the encounter ends and the portal to the exit appears. Traveling too deep into the affliction without Sacred Wisps will cause the player to gain a cosmetic debuff that kicks players out of the Wildwood at 10 stacks. | ||
==Layout== | |||
The Wildwood's actual layout is roughly in the shape of a diamond. In each Wildwood, there are four "events" (anything that causes the affliction to get cleared in a large circle), with one placed in the north, west, east, and south region of the layout. You will spawn anywhere in the Wildwood not too close to an event. If you can find two events, it should give you a better idea of where in the Wildwood you are and help you locate the center and then find the other two events.<ref>https://www.youtube.com/watch?v=CMVsKPknxio</ref> | |||
==Azmeri Wanderers== | |||
'''Azmeri Wanderers''' are NPCs in the Wildwood that provide quests, allow use of a [[Wildwood ascendancy class]], and offer Affliction-exclusive items for wisps. | |||
* The [[Warden of Eaves]] provides quests for the [[Warden of the Maji]] and sells [[tincture]]s for {{il|Vivid Wisps}} | |||
* The [[Breaker of Oaths]] provides quests for the [[Warlock of the Mists]] and sells special [[corpse item]]s for {{il|Wild Wisps}} | |||
* The [[Primal Huntress]] provides quests for the [[Wildwood Primalist]] and sells socketable [[charm]]s for {{il|Primal Wisps}} | |||
==Phenomena== | ==Phenomena== | ||
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! Name !! Image !! Mechanics | ! Name !! Image !! Mechanics | ||
|- | |- | ||
| Azmeri God Shrine || | | Azmeri God Shrine ||[[File:Wildwood goddess statue.png|thumb|150px]][[File:Wildwood worn statue.png|thumb|150px]][[File:Wildwood sisters statue.png|thumb|150px]][[File:Wildwood Porcelain Queen statue.png|thumb|150px]]||| Contains a faded inscription about the ancient Azmeri gods | ||
|- | |- | ||
| Beyond Rift || | | Beyond Rift || [[File:Wildwood beyond rift.png|thumb|150px]] [[File:Wildwood beyond rift 2.jpg|thumb|150px]] [[File:Wildwood beyond rift 3.png|thumb|150px]]|| Contains random [[Beyond]] monsters and a Beyond boss | ||
|- | |- | ||
| Funerary Altar|| | | Funerary Altar|| [[File:Wildwood funerary altar.png|thumb|150px]] || Grants a permanent buff for the instance that has both an upside and downside | ||
|- | |- | ||
| Harvest Field || | | Harvest Field || [[File:Wildwood harvest field.jpg|thumb|150px]]|| Contains a random colour [[Harvest]] plot | ||
|- | |- | ||
| King in the Mists' Ritual Grounds || | | King in the Mists' Ritual Grounds || [[File:The King in the Mists (Ritual).png|thumb|150px]] || Contains [[the King in the Mists (Ritual)|the King in the Mists]] encounter (Ritual version) | ||
|- | |- | ||
| Nameless | | [[Nameless Seer]]|| [[File:Nameless_Seer_npc_screenshot.png|thumb|150px]] || Merchant who sells one unique item for all your current wisps<br>[[File:Nameless_Seer_vendor_inventory.png|thumb|150px|left]] | ||
|- | |- | ||
| | | Nameless Shrine|| [[File:Wildwood nameless shrine.png|thumb|150px]] || Grants a [[buff]] for 5 minutes that is retained upon exiting the Wildwood | ||
|- | |- | ||
| | | Omen Cairn || [[File:Wildwood omen cairn.png|thumb|150px]] || Drops a random [[Omen]] | ||
|- | |- | ||
| Wisp Conversion Tree || | | Sacred Wisps || [[File:Wildwood sacred wisp cluster.png|thumb|150px]] || Extends the distance you have remaining to explore the Wildwood. Large clusters of Sacred Wisps also light the area around them on contact. | ||
|- | |||
| Well || [[File:Wildwood well.png|thumb|150px]] || Recovers all Life, Mana, and Energy Shield, and refills Flask Charges | |||
|- | |||
| Wisp Conversion Tree || [[File:Wildwood conversion tree.png|thumb|150px]] || Converts all possessed wisps into a chosen wisp type<br>[[File:WildWisp.png|thumb|325px|left]][[File:VividWisp.png|thumb|350px|left]][[File:PrimalWisp.png|thumb|440px|left]] | |||
|} | |} | ||
===Nameless Shrine buffs=== | ===Nameless Shrine buffs=== | ||
Nameless Shrines grant 5 minute buffs that are retained upon exiting the Wildwood: | |||
* Ancient Wisdom: | * {{stl|Ancient Wisdom}}: 200% increased experience | ||
* Sacred Infusion: | * {{stl|Dark Gift}}: 200% increased Item Rarity and Quantity | ||
* {{stl|Sacred Infusion}}: 50% increased Action Speed, #% increased [[character size]], 100% [[Area of Effect]], #% increased Damage, and cannot be Damaged | |||
===Processions=== | ===Processions=== | ||
'''Processions''' are a type of buff that grants beneficial effects in exchange for a downside to all players | '''Processions''' are a type of permanent buff that grants beneficial effects in exchange for a downside to all players throughout the instance, including outside of the Wildwood, which is removed on [[death]]. They are obtained by interacting with Funerary Altars: | ||
* | * Batrachian Funerary Altar (frog):<br>{{c|mod|200% increased Flask effect}}<br>{{c|mod|80% reduced Flask charges gained}} | ||
* Procyonic Funerary Altar: {{c|mod|-20% to all maximum Resistances}}<br>{{c|mod|Divination Cards dropped by slain Enemies have 50% chance to be Duplicated}} | * Cervine Funerary Altar (deer):<br>{{c|mod|50% increased Damage taken}}<br>{{c|mod|Basic Currency Items dropped by slain Enemies have 25% chance to be Duplicated}} | ||
* Chiropteran Funerary Altar (bat):<br>{{c|mod|100% increased Movement Speed}}<br>{{c|mod|150% increased Effect of Curses on you}}<br>{{c|mod|You are Cursed with Vulnerability}} | |||
* Corvine Funerary Altar (crow):<br>{{c|mod|Remove all Armor}}<br>{{c|mod|25% increased Action Speed}}<br>{{c|mod|Remove all Evasion}} | |||
* Feline Funerary Altar (cat):<br>{{c|mod|Always Critically Hit}}<br>{{c|mod|Your Minions always Critically Hit}}<br>{{c|mod|50% reduced Recovery Rate of Life, Mana and Energy Shield}} | |||
* Lemuroid Funerary Altar (lemur):<br>{{c|mod|100% increased damage taken from Damage over Time}}<br>{{c|mod|Maps dropped by slain Enemies have 25% chance to be Duplicated}} | |||
* Leporine Funerary Altar (rabbit):<br>{{c|mod|50% increased Item Quantity}}<br>{{c|mod|100% increased Item Rarity}}<br>{{c|mod|You do not gain Experience}} | |||
* Murine Funerary Altar (rat):<br>{{c|mod|300% increased Experience}}<br>{{c|mod|Monsters do not drop items}} | |||
* Procyonic Funerary Altar (raccoon):<br>{{c|mod|-20% to all maximum Resistances}}<br>{{c|mod|Divination Cards dropped by slain Enemies have 50% chance to be Duplicated}} | |||
* Ursine Funerary Altar (bear):<br>{{c|mod|Hits against you are always Critical Strikes}}<br>{{c|mod|Unique Items dropped by slain Enemies have 30% chance to be Duplicated}} | |||
==Bosses== | ==Bosses== | ||
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|+ | |+ | ||
|- | |- | ||
! Name !! Quest !! Mechanics | ! Name !! Location/Associated Quest !! Mechanics !! Drops | ||
|- | |- | ||
| [[Wildwood Abomination]] || Can appear randomly || Giant treant, uses [[Ersi, Mother of Thorns]]' Vine Wall skill, Vine Cascade | | [[Wildwood Abomination]] || Can appear randomly || Giant treant, uses [[Ersi, Mother of Thorns]]' Vine Wall skill, Vine Cascade || Random [[charm]](s) | ||
|- | |- | ||
| [[Troll Shaman]] ||Can appear randomly|| | | [[Troll Shaman]] ||Can appear randomly|| Based on {{il|Stagnation Map}} boss || Random [[tincture]](s) | ||
|- | |- | ||
| [[The Incarnation of Agony]] ||Can appear randomly|| Aura of Death | | [[The Incarnation of Agony]] ||Can appear randomly|| Teleports when hit, inflicts [[Aura of Death]] (prevents life/es recovery) || Multiple [[unique item]]s | ||
|- | |- | ||
| [[The Bíle Trio]] || Can appear randomly<br>[[Warden of Eaves]] Quest 2 - [[Spiteful Winter]] || Based on {{il|Forbidden Woods Map}} boss | | [[The Bíle Trio]] || Can appear randomly<br>[[Warden of Eaves]] Quest 2 - [[Spiteful Winter]] || Based on {{il|Forbidden Woods Map}} boss || {{il|Vivid Wisps}} | ||
|- | |- | ||
| [[The King in the Mists (Ritual)]] || Can appear randomly<br>[[Breaker of Oaths]] Quest 2 - [[Become the Darkness]] || | | [[The King in the Mists (Ritual)]] || Can appear randomly<br>[[Breaker of Oaths]] Quest 2 - [[Become the Darkness]] || See [[The King in the Mists (Ritual)#Skills]] || {{il|Ritual Vessel}} | ||
|- | |- | ||
| [[The Black Mórrígan]] || Can appear randomly<br>[[Primal Huntress]] Quest 2 - [[Hunt for the Crow]] || | | [[The Black Mórrígan]] || Can appear randomly<br>[[Primal Huntress]] Quest 2 - [[Hunt for the Crow]] || Large crow monster, uses {{il|Leap Slam}}, {{il|Ground Slam}}, {{il|Sunder}} || {{il|Primal Wisps}} | ||
|- | |- | ||
| [[The King in the Mists]] ( | | [[The King in the Mists]] ([[Crux of Nothingness]]) || Can appear randomly via [[Crux of Nothingness]]<br>[[Azmeri Wanderer|All NPC]] Quest 3 - [[War for the Wildwood]] || See [[The King in the Mists#Skills]] || One of: {{il|Pragmatism}}, {{il|The Untouched Soul}}, {{il|That Which Was Taken}}, {{il|The Burden of Shadows}} | ||
|} | |} | ||
==Rewards== | ==Rewards== | ||
Enemies native to the Viridian Wildwood have a chance to drop {{il|The Trickster's Smile}}, {{il|The Flawed Refuge}}, or {{il|Nametaker}}. | |||
==Lore== | |||
The Viridian Wildwood was created to serve as a "haven" for those affected by [[the Winter of the World]].{{efn|"The Wildwood was a gift, meant as a haven | |||
against the Winter of the World." - {{il|The Flawed Refuge}}}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.23.1| | |||
* Increased the delay before corpses explode for the [[Detonate Dead]] skill used by monsters in the Azmeri Wildwood. | |||
* Discovering an NPC in the Viridian Wildwood now adds their icon to your minimap. | |||
* Monsters in the Viridian Wildwood darkness are now removed when the portal to exit appears. | |||
* [[Raise Spectre|Spectred]] versions of monsters found in the Azmeri Wildwood have had their aggro range increased to be more in line with other monsters. | |||
* Lowered the maximum life of the Spectred version of the Nameless Beast monster to match [[Kitava's Herald]] monsters. | |||
* Spectred versions of Cultist Warriors and Cultist Brutes can now summon a maximum of 20 Minions. | |||
}} | |||
{{Version history table row|3.23.0d| | |||
* The Affliction League UI displaying the number of Wisps collected now persists after leaving the Viridian Wildwood. | |||
* In Controller Input Mode you can now toggle the Wisp UI descriptions with Right Stick + Left DPad. | |||
}} | |||
{{Version history table row|3.23.0b| | |||
* Party member minimap icons are now displayed in [[The Viridian Wildwood]]. | |||
* The Wisp User Interface is now displayed for all party members in an area. | |||
* Hovering over each type of [[Wisp]] on the Wisp User Interface now details the effect they have on Monsters when empowering them. | |||
* The [[Essence]] Monolith now displays the Empowerment of imprisoned Monsters, if present. | |||
* The [[Treant Dryad]]'s Toxic Volatile Skill no longer deals damage when exploding a [[corpse]] to summon a volatile. | |||
* [[The Incarnation of Agony]] can no longer be [[Desecrate]]d or Raised as a [[Raise Spectre|Spectre]]. | |||
}} | |||
{{Version history table row|3.23.0| | |||
* Introduced to the game. | |||
* (Hotfix 8) Significantly reduced the amount of damage dealt by Wisp Empowered monsters. | |||
* (Hotfix 8) Reduced the Attack, Cast, and Movement Speeds of Vivid Wisp Empowered Monsters. | |||
* (Hotfix 8) Decreased the amount of Wisps dropped from Empowered Non-Unique Monsters in the Viridian Wildwood by 30-40% depending on their rarity. | |||
* (Hotfix 10) Rare monsters empowered by Wisps now have approximately 20% less effective Life. | |||
* (Hotfix 10) Unique monsters empowered by Wisps now have approximately 30% less effective Life. | |||
* (Hotfix 12) Reduced the amount of damage dealt by the Cultist Warrior's Detonate Dead skill. | |||
}} | |||
{{Version history table end}} | |||
==Notes== | |||
{{notelist}} | |||
[[Category:Affliction]] | [[Category:Affliction]] | ||
{{Navbox Affliction}} |
Latest revision as of 13:08, 28 April 2024
The Viridian Wildwood is an area containing an affliction encounter that can be found in map during Affliction league.
Access
The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.
Once you leave the Viridian Wildwood, all currently collected wisps are released to the main zone and you cannot re-enter the Wildwood. You can open portals inside the Wildwood, but dying or leaving will despawn any portals inside the Wildwood, preventing re-entry.
Wisps
Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:
- Vivid WispsVivid WispsStack Size: 50000 grant a more item quantity bonus. Empowered monsters take reduced damage and gain increased attack, cast, and movement speed.
- Wild WispsWild WispsStack Size: 50000 grant a more item rarity bonus. Empowered monsters take reduced damage and gain additional projectiles and more area of effect.
- Primal WispsPrimal WispsStack Size: 50000 cause them to drop additional currency items, including eldritch currency, Voidborn Reliquary KeyVoidborn Reliquary KeyAn heirloom of the champions of Wraeclast
Lies forgotten in an abandoned reliquary
Born of a starry void from which time cannot escape, and Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
perhaps, someday, you will find a way.Right click to open.. Empowered monsters take reduced damage and gain more critical strike chance and additional critical strike multiplier.
The quantity of Wisps possessed upon exiting the Wildwood will determine the number of monsters affected as well as the magnitude of the empowerment provided. Multiple types of wisps can affect the same monster, stacking their bonuses.
Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.
The fourth type of wisp, Sacred Wisps, are used exclusively to burn away the darkness in the Wildwood and does not have any other effects. Two types of special Sacred Wisp clusters can be found in the Wildwood; a larger pulsating orb that reveals an area around it, or a smaller dim orb that extends the distance the player can explore in the Wildwood.
The Affliction
The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters. Enemies inside the affliction are despawned when the encounter ends and the portal to the exit appears. Traveling too deep into the affliction without Sacred Wisps will cause the player to gain a cosmetic debuff that kicks players out of the Wildwood at 10 stacks.
Layout
The Wildwood's actual layout is roughly in the shape of a diamond. In each Wildwood, there are four "events" (anything that causes the affliction to get cleared in a large circle), with one placed in the north, west, east, and south region of the layout. You will spawn anywhere in the Wildwood not too close to an event. If you can find two events, it should give you a better idea of where in the Wildwood you are and help you locate the center and then find the other two events.[1]
Azmeri Wanderers
Azmeri Wanderers are NPCs in the Wildwood that provide quests, allow use of a Wildwood ascendancy class, and offer Affliction-exclusive items for wisps.
- The Warden of Eaves provides quests for the Warden of the Maji and sells tinctures for Vivid WispsVivid WispsStack Size: 50000
- The Breaker of Oaths provides quests for the Warlock of the Mists and sells special corpse items for Wild WispsWild WispsStack Size: 50000
- The Primal Huntress provides quests for the Wildwood Primalist and sells socketable charms for Primal WispsPrimal WispsStack Size: 50000
Phenomena
Name | Image | Mechanics |
---|---|---|
Azmeri God Shrine | Contains a faded inscription about the ancient Azmeri gods | |
Beyond Rift | Contains random Beyond monsters and a Beyond boss | |
Funerary Altar | Grants a permanent buff for the instance that has both an upside and downside | |
Harvest Field | Contains a random colour Harvest plot | |
King in the Mists' Ritual Grounds | Contains the King in the Mists encounter (Ritual version) | |
Nameless Seer | Merchant who sells one unique item for all your current wisps | |
Nameless Shrine | Grants a buff for 5 minutes that is retained upon exiting the Wildwood | |
Omen Cairn | Drops a random Omen | |
Sacred Wisps | Extends the distance you have remaining to explore the Wildwood. Large clusters of Sacred Wisps also light the area around them on contact. | |
Well | Recovers all Life, Mana, and Energy Shield, and refills Flask Charges | |
Wisp Conversion Tree | Converts all possessed wisps into a chosen wisp type |
Nameless Shrine buffs
Nameless Shrines grant 5 minute buffs that are retained upon exiting the Wildwood:
- Ancient Wisdom: 200% increased experience
- Dark Gift: 200% increased Item Rarity and Quantity
- Sacred Infusion: 50% increased Action Speed, #% increased character size, 100% Area of Effect, #% increased Damage, and cannot be Damaged
Processions
Processions are a type of permanent buff that grants beneficial effects in exchange for a downside to all players throughout the instance, including outside of the Wildwood, which is removed on death. They are obtained by interacting with Funerary Altars:
- Batrachian Funerary Altar (frog):
200% increased Flask effect
80% reduced Flask charges gained - Cervine Funerary Altar (deer):
50% increased Damage taken
Basic Currency Items dropped by slain Enemies have 25% chance to be Duplicated - Chiropteran Funerary Altar (bat):
100% increased Movement Speed
150% increased Effect of Curses on you
You are Cursed with Vulnerability - Corvine Funerary Altar (crow):
Remove all Armor
25% increased Action Speed
Remove all Evasion - Feline Funerary Altar (cat):
Always Critically Hit
Your Minions always Critically Hit
50% reduced Recovery Rate of Life, Mana and Energy Shield - Lemuroid Funerary Altar (lemur):
100% increased damage taken from Damage over Time
Maps dropped by slain Enemies have 25% chance to be Duplicated - Leporine Funerary Altar (rabbit):
50% increased Item Quantity
100% increased Item Rarity
You do not gain Experience - Murine Funerary Altar (rat):
300% increased Experience
Monsters do not drop items - Procyonic Funerary Altar (raccoon):
-20% to all maximum Resistances
Divination Cards dropped by slain Enemies have 50% chance to be Duplicated - Ursine Funerary Altar (bear):
Hits against you are always Critical Strikes
Unique Items dropped by slain Enemies have 30% chance to be Duplicated
Bosses
Name | Location/Associated Quest | Mechanics | Drops |
---|---|---|---|
Wildwood Abomination | Can appear randomly | Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade | Random charm(s) |
Troll Shaman | Can appear randomly | Based on Stagnation MapStagnation MapMap Level: 76 Map Tier: 9 Guild Character: ¢Aided by unrelenting rain, rot devours new life at the first fumble.Travel to this Map by using it in a personal Map Device. Maps can only be used once. boss |
Random tincture(s) |
The Incarnation of Agony | Can appear randomly | Teleports when hit, inflicts Aura of Death (prevents life/es recovery) | Multiple unique items |
The Bíle Trio | Can appear randomly Warden of Eaves Quest 2 - Spiteful Winter |
Based on Forbidden Woods MapForbidden Woods MapMap Level: 81 Map Tier: 14 Guild Character: 'Every instinct wills you to sleep through the bitter cold; a certain death. Those that yet survive must fight through every aching movement.Travel to this Map by using it in a personal Map Device. Maps can only be used once. boss |
Vivid WispsVivid WispsStack Size: 50000 |
The King in the Mists (Ritual) | Can appear randomly Breaker of Oaths Quest 2 - Become the Darkness |
See The King in the Mists (Ritual)#Skills | Ritual VesselRitual VesselStack Size: 10Stores the monsters slain for the first time from a completed Ritual Altar for future useRight-click this item then left-click a Ritual Altar to store the monsters from the completed Ritual in this item. Cannot be used on a Ritual in a map opened with a Blood-Filled Vessel. |
The Black Mórrígan | Can appear randomly Primal Huntress Quest 2 - Hunt for the Crow |
Large crow monster, uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ground SlamGround SlamAttack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SunderSunderAttack, AoE, Slam, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +0.2 metres to radius with each Area in the Sequence Additional Effects From 1-20% Quality: Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Primal WispsPrimal WispsStack Size: 50000 |
The King in the Mists (Crux of Nothingness) | Can appear randomly via Crux of Nothingness All NPC Quest 3 - War for the Wildwood |
See The King in the Mists#Skills | One of: PragmatismPragmatism Colosseum PlateArmour: (883-1295) Movement Speed: -5%Requires Level 49, 134 Str+12 to Level of Socketed Skill Gems (80-120)% increased Armour +(60-100) to maximum Mana -2 to level of Socketed Skill Gems per Socketed GemThe Maji were forbidden from touching virtue gems... so their practical warriors employed geomancy instead., The Untouched SoulThe Untouched Soul Gold AmuletRequires Level 48(12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item +40 to maximum Mana for each Empty Blue Socket on any Equipped Item +18% to all Elemental Resistances for each Empty White Socket on any Equipped ItemGeomancy offered a safer way to use the Tears... but the Maji rejected that temptation as well., That Which Was TakenThat Which Was Taken Crimson JewelLimited to: 1<4 random Charm modifiers>Faith given under false pretenses still carries the same power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Burden of ShadowsThe Burden of Shadows Primordial StaffStaff Physical Damage: 55-165 Critical Strike Chance: 6.20% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Lifetap (20-30)% increased Cast Speed Lose 500 Life per second Spells deal added Chaos Damage equal to (15-20)% of your maximum LifeNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. |
Rewards
Enemies native to the Viridian Wildwood have a chance to drop The Trickster's SmileThe Trickster's Smile
Visored SalletArmour: (102-160)
Evasion: (102-160)Requires Level 23, 28 Str, 28 Dex(60-100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 secondsThe Raven Trickster made no move to defend himself.
He merely grinned... and the foolish warrior charged., The Flawed RefugeThe Flawed Refuge
Maple Round ShieldChance to Block: 39%
Armour: (176-247)
Evasion: (176-247)
Movement Speed: -3%Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical DamageThe Wildwood was a gift, meant as a haven
against the Winter of the World., or NametakerNametaker
Graceful SwordOne Handed Sword
Physical Damage: 34-55
Critical Strike Chance: (6.00-7.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy PowerIt need not know your True Name. Our most
dearly held secrets spill forth in our blood..
Lore
The Viridian Wildwood was created to serve as a "haven" for those affected by the Winter of the World.[a]
Version history
Version | Changes |
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3.23.1 |
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3.23.0d |
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3.23.0b |
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3.23.0 |
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Notes
- ↑ "The Wildwood was a gift, meant as a haven
against the Winter of the World." - The Flawed RefugeThe Flawed Refuge
Maple Round ShieldChance to Block: 39%
Armour: (176-247)
Evasion: (176-247)
Movement Speed: -3%Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical DamageThe Wildwood was a gift, meant as a haven
against the Winter of the World.