Shield Charge: Difference between revisions
>DDSSEE m (→Gem Leveling) |
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(371 intermediate revisions by 67 users not shown) | |||
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{{Skill | {{Base item | ||
| | |rarity_id = normal | ||
| | |name = Shield Charge | ||
| | |class_id = Active Skill Gem | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |drop_level = 10 | ||
| | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gems/SkillGemShieldCharge | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|strength_percent = 100 | |||
|gem_tags = Attack, AoE, Movement, Travel, Physical, Melee | |||
|gem_description = Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike. | |||
|active_skill_name = Shield Charge | |||
|item_class_id_restriction = Shield | |||
|skill_id = NewShieldCharge | |||
|cast_time = 1.0 | |||
|required_level = 10 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = (1-20)% increased Movement Speed | |||
|quality_type1_stat1_id = base_movement_velocity_+% | |||
|quality_type1_stat1_value = 1000 | |||
|static_cost_amounts = 10 | |||
|static_cost_types = Mana | |||
|static_critical_strike_chance = 5 | |||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_attack_time = 0.5 | |||
|static_stat1_id = attack_is_melee_override | |||
|static_stat1_value = 1 | |||
|static_stat2_id = ignores_proximity_shield | |||
|static_stat2_value = 1 | |||
|static_stat3_id = is_area_damage | |||
|static_stat3_value = 1 | |||
|static_stat4_id = shield_charge_attack_time_+30%_if_no_charge | |||
|static_stat4_value = 1 | |||
|static_stat5_id = shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range | |||
|static_stat5_value = 75 | |||
|static_stat6_id = shield_charge_damage_+%_maximum | |||
|static_stat6_value = 100 | |||
|stat_text = (12-134) to (18-200) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>75% increased Stun Threshold reduction on enemies at Maximum charge distance<br>100% more Damage with Hits at Maximum Charge Distance<br>(90-109)% increased Movement Speed | |||
|level1 = True | |||
|level1_level_requirement = 10 | |||
|level1_stat_text = 12 to 18 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>90% increased Movement Speed | |||
|level1_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level1_stat1_value = 12 | |||
|level1_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level1_stat2_value = 18 | |||
|level1_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level1_stat3_value = 3 | |||
|level1_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level1_stat4_value = 4 | |||
|level1_stat5_id = base_movement_velocity_+% | |||
|level1_stat5_value = 90 | |||
|level2 = True | |||
|level2_level_requirement = 13 | |||
|level2_stat_text = 14 to 22 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>91% increased Movement Speed | |||
|level2_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level2_stat1_value = 14 | |||
|level2_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level2_stat2_value = 22 | |||
|level2_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level2_stat3_value = 3 | |||
|level2_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level2_stat4_value = 4 | |||
|level2_stat5_id = base_movement_velocity_+% | |||
|level2_stat5_value = 91 | |||
|level3 = True | |||
|level3_level_requirement = 17 | |||
|level3_stat_text = 18 to 27 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>92% increased Movement Speed | |||
|level3_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level3_stat1_value = 18 | |||
|level3_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level3_stat2_value = 27 | |||
|level3_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level3_stat3_value = 3 | |||
|level3_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level3_stat4_value = 4 | |||
|level3_stat5_id = base_movement_velocity_+% | |||
|level3_stat5_value = 92 | |||
|level4 = True | |||
|level4_level_requirement = 21 | |||
|level4_stat_text = 22 to 33 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>93% increased Movement Speed | |||
|level4_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level4_stat1_value = 22 | |||
|level4_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level4_stat2_value = 33 | |||
|level4_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level4_stat3_value = 4 | |||
|level4_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level4_stat4_value = 5 | |||
|level4_stat5_id = base_movement_velocity_+% | |||
|level4_stat5_value = 93 | |||
|level5 = True | |||
|level5_level_requirement = 25 | |||
|level5_stat_text = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>94% increased Movement Speed | |||
|level5_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level5_stat1_value = 27 | |||
|level5_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level5_stat2_value = 40 | |||
|level5_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level5_stat3_value = 4 | |||
|level5_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level5_stat4_value = 5 | |||
|level5_stat5_id = base_movement_velocity_+% | |||
|level5_stat5_value = 94 | |||
|level6 = True | |||
|level6_level_requirement = 29 | |||
|level6_stat_text = 32 to 48 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>95% increased Movement Speed | |||
|level6_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level6_stat1_value = 32 | |||
|level6_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level6_stat2_value = 48 | |||
|level6_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level6_stat3_value = 4 | |||
|level6_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level6_stat4_value = 5 | |||
|level6_stat5_id = base_movement_velocity_+% | |||
|level6_stat5_value = 95 | |||
|level7 = True | |||
|level7_level_requirement = 33 | |||
|level7_stat_text = 38 to 57 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>96% increased Movement Speed | |||
|level7_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level7_stat1_value = 38 | |||
|level7_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level7_stat2_value = 57 | |||
|level7_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level7_stat3_value = 4 | |||
|level7_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level7_stat4_value = 5 | |||
|level7_stat5_id = base_movement_velocity_+% | |||
|level7_stat5_value = 96 | |||
|level8 = True | |||
|level8_level_requirement = 36 | |||
|level8_stat_text = 43 to 64 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>97% increased Movement Speed | |||
|level8_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level8_stat1_value = 43 | |||
|level8_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level8_stat2_value = 64 | |||
|level8_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level8_stat3_value = 4 | |||
|level8_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level8_stat4_value = 5 | |||
|level8_stat5_id = base_movement_velocity_+% | |||
|level8_stat5_value = 97 | |||
|level9 = True | |||
|level9_level_requirement = 39 | |||
|level9_stat_text = 48 to 72 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>98% increased Movement Speed | |||
|level9_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level9_stat1_value = 48 | |||
|level9_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level9_stat2_value = 72 | |||
|level9_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level9_stat3_value = 4 | |||
|level9_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level9_stat4_value = 5 | |||
|level9_stat5_id = base_movement_velocity_+% | |||
|level9_stat5_value = 98 | |||
|level10 = True | |||
|level10_level_requirement = 42 | |||
|level10_stat_text = 54 to 81 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>99% increased Movement Speed | |||
|level10_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level10_stat1_value = 54 | |||
|level10_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level10_stat2_value = 81 | |||
|level10_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level10_stat3_value = 4 | |||
|level10_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level10_stat4_value = 5 | |||
|level10_stat5_id = base_movement_velocity_+% | |||
|level10_stat5_value = 99 | |||
|level11 = True | |||
|level11_level_requirement = 45 | |||
|level11_stat_text = 60 to 90 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>100% increased Movement Speed | |||
|level11_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level11_stat1_value = 60 | |||
|level11_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level11_stat2_value = 90 | |||
|level11_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level11_stat3_value = 4 | |||
|level11_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level11_stat4_value = 5 | |||
|level11_stat5_id = base_movement_velocity_+% | |||
|level11_stat5_value = 100 | |||
|level12 = True | |||
|level12_level_requirement = 48 | |||
|level12_stat_text = 66 to 100 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>101% increased Movement Speed | |||
|level12_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level12_stat1_value = 66 | |||
|level12_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level12_stat2_value = 100 | |||
|level12_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level12_stat3_value = 4 | |||
|level12_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level12_stat4_value = 6 | |||
|level12_stat5_id = base_movement_velocity_+% | |||
|level12_stat5_value = 101 | |||
|level13 = True | |||
|level13_level_requirement = 51 | |||
|level13_stat_text = 74 to 110 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>102% increased Movement Speed | |||
|level13_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level13_stat1_value = 74 | |||
|level13_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level13_stat2_value = 110 | |||
|level13_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level13_stat3_value = 4 | |||
|level13_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level13_stat4_value = 6 | |||
|level13_stat5_id = base_movement_velocity_+% | |||
|level13_stat5_value = 102 | |||
|level14 = True | |||
|level14_level_requirement = 54 | |||
|level14_stat_text = 81 to 122 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>103% increased Movement Speed | |||
|level14_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level14_stat1_value = 81 | |||
|level14_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level14_stat2_value = 122 | |||
|level14_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level14_stat3_value = 4 | |||
|level14_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level14_stat4_value = 6 | |||
|level14_stat5_id = base_movement_velocity_+% | |||
|level14_stat5_value = 103 | |||
|level15 = True | |||
|level15_level_requirement = 57 | |||
|level15_stat_text = 90 to 134 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>104% increased Movement Speed | |||
|level15_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level15_stat1_value = 90 | |||
|level15_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level15_stat2_value = 134 | |||
|level15_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level15_stat3_value = 4 | |||
|level15_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level15_stat4_value = 6 | |||
|level15_stat5_id = base_movement_velocity_+% | |||
|level15_stat5_value = 104 | |||
|level16 = True | |||
|level16_level_requirement = 60 | |||
|level16_stat_text = 98 to 148 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>105% increased Movement Speed | |||
|level16_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level16_stat1_value = 98 | |||
|level16_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level16_stat2_value = 148 | |||
|level16_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level16_stat3_value = 4 | |||
|level16_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level16_stat4_value = 6 | |||
|level16_stat5_id = base_movement_velocity_+% | |||
|level16_stat5_value = 105 | |||
|level17 = True | |||
|level17_level_requirement = 63 | |||
|level17_stat_text = 108 to 162 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>106% increased Movement Speed | |||
|level17_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level17_stat1_value = 108 | |||
|level17_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level17_stat2_value = 162 | |||
|level17_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level17_stat3_value = 4 | |||
|level17_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level17_stat4_value = 6 | |||
|level17_stat5_id = base_movement_velocity_+% | |||
|level17_stat5_value = 106 | |||
|level18 = True | |||
|level18_level_requirement = 66 | |||
|level18_stat_text = 119 to 178 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>107% increased Movement Speed | |||
|level18_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level18_stat1_value = 119 | |||
|level18_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level18_stat2_value = 178 | |||
|level18_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level18_stat3_value = 5 | |||
|level18_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level18_stat4_value = 7 | |||
|level18_stat5_id = base_movement_velocity_+% | |||
|level18_stat5_value = 107 | |||
|level19 = True | |||
|level19_level_requirement = 68 | |||
|level19_stat_text = 126 to 189 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>108% increased Movement Speed | |||
|level19_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level19_stat1_value = 126 | |||
|level19_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level19_stat2_value = 189 | |||
|level19_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level19_stat3_value = 5 | |||
|level19_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level19_stat4_value = 7 | |||
|level19_stat5_id = base_movement_velocity_+% | |||
|level19_stat5_value = 108 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_stat_text = 134 to 200 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>109% increased Movement Speed | |||
|level20_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level20_stat1_value = 134 | |||
|level20_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level20_stat2_value = 200 | |||
|level20_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level20_stat3_value = 5 | |||
|level20_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level20_stat4_value = 7 | |||
|level20_stat5_id = base_movement_velocity_+% | |||
|level20_stat5_value = 109 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_stat_text = 142 to 213 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>110% increased Movement Speed | |||
|level21_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level21_stat1_value = 142 | |||
|level21_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level21_stat2_value = 213 | |||
|level21_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level21_stat3_value = 5 | |||
|level21_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level21_stat4_value = 7 | |||
|level21_stat5_id = base_movement_velocity_+% | |||
|level21_stat5_value = 110 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_stat_text = 150 to 225 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>111% increased Movement Speed | |||
|level22_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level22_stat1_value = 150 | |||
|level22_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level22_stat2_value = 225 | |||
|level22_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level22_stat3_value = 5 | |||
|level22_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level22_stat4_value = 7 | |||
|level22_stat5_id = base_movement_velocity_+% | |||
|level22_stat5_value = 111 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_stat_text = 159 to 239 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>112% increased Movement Speed | |||
|level23_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level23_stat1_value = 159 | |||
|level23_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level23_stat2_value = 239 | |||
|level23_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level23_stat3_value = 5 | |||
|level23_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level23_stat4_value = 7 | |||
|level23_stat5_id = base_movement_velocity_+% | |||
|level23_stat5_value = 112 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_stat_text = 169 to 253 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>113% increased Movement Speed | |||
|level24_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level24_stat1_value = 169 | |||
|level24_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level24_stat2_value = 253 | |||
|level24_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level24_stat3_value = 6 | |||
|level24_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level24_stat4_value = 8 | |||
|level24_stat5_id = base_movement_velocity_+% | |||
|level24_stat5_value = 113 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_stat_text = 179 to 268 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>114% increased Movement Speed | |||
|level25_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level25_stat1_value = 179 | |||
|level25_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level25_stat2_value = 268 | |||
|level25_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level25_stat3_value = 6 | |||
|level25_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level25_stat4_value = 8 | |||
|level25_stat5_id = base_movement_velocity_+% | |||
|level25_stat5_value = 114 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_stat_text = 189 to 283 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>115% increased Movement Speed | |||
|level26_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level26_stat1_value = 189 | |||
|level26_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level26_stat2_value = 283 | |||
|level26_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level26_stat3_value = 6 | |||
|level26_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level26_stat4_value = 8 | |||
|level26_stat5_id = base_movement_velocity_+% | |||
|level26_stat5_value = 115 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_stat_text = 200 to 300 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>116% increased Movement Speed | |||
|level27_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level27_stat1_value = 200 | |||
|level27_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level27_stat2_value = 300 | |||
|level27_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level27_stat3_value = 6 | |||
|level27_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level27_stat4_value = 8 | |||
|level27_stat5_id = base_movement_velocity_+% | |||
|level27_stat5_value = 116 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_stat_text = 211 to 317 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>117% increased Movement Speed | |||
|level28_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level28_stat1_value = 211 | |||
|level28_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level28_stat2_value = 317 | |||
|level28_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level28_stat3_value = 6 | |||
|level28_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level28_stat4_value = 8 | |||
|level28_stat5_id = base_movement_velocity_+% | |||
|level28_stat5_value = 117 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_stat_text = 223 to 335 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>118% increased Movement Speed | |||
|level29_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level29_stat1_value = 223 | |||
|level29_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level29_stat2_value = 335 | |||
|level29_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level29_stat3_value = 6 | |||
|level29_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level29_stat4_value = 8 | |||
|level29_stat5_id = base_movement_velocity_+% | |||
|level29_stat5_value = 118 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_stat_text = 236 to 353 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>119% increased Movement Speed | |||
|level30_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level30_stat1_value = 236 | |||
|level30_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level30_stat2_value = 353 | |||
|level30_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level30_stat3_value = 6 | |||
|level30_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level30_stat4_value = 8 | |||
|level30_stat5_id = base_movement_velocity_+% | |||
|level30_stat5_value = 119 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_stat_text = 242 to 363 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>119% increased Movement Speed | |||
|level31_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level31_stat1_value = 242 | |||
|level31_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level31_stat2_value = 363 | |||
|level31_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level31_stat3_value = 6 | |||
|level31_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level31_stat4_value = 8 | |||
|level31_stat5_id = base_movement_velocity_+% | |||
|level31_stat5_value = 119 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_stat_text = 249 to 373 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>120% increased Movement Speed | |||
|level32_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level32_stat1_value = 249 | |||
|level32_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level32_stat2_value = 373 | |||
|level32_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level32_stat3_value = 6 | |||
|level32_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level32_stat4_value = 8 | |||
|level32_stat5_id = base_movement_velocity_+% | |||
|level32_stat5_value = 120 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_stat_text = 255 to 383 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>120% increased Movement Speed | |||
|level33_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level33_stat1_value = 255 | |||
|level33_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level33_stat2_value = 383 | |||
|level33_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level33_stat3_value = 6 | |||
|level33_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level33_stat4_value = 8 | |||
|level33_stat5_id = base_movement_velocity_+% | |||
|level33_stat5_value = 120 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_stat_text = 262 to 394 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>121% increased Movement Speed | |||
|level34_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level34_stat1_value = 262 | |||
|level34_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level34_stat2_value = 394 | |||
|level34_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level34_stat3_value = 7 | |||
|level34_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level34_stat4_value = 9 | |||
|level34_stat5_id = base_movement_velocity_+% | |||
|level34_stat5_value = 121 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_stat_text = 270 to 404 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>121% increased Movement Speed | |||
|level35_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level35_stat1_value = 270 | |||
|level35_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level35_stat2_value = 404 | |||
|level35_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level35_stat3_value = 7 | |||
|level35_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level35_stat4_value = 9 | |||
|level35_stat5_id = base_movement_velocity_+% | |||
|level35_stat5_value = 121 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_stat_text = 277 to 415 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>122% increased Movement Speed | |||
|level36_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level36_stat1_value = 277 | |||
|level36_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level36_stat2_value = 415 | |||
|level36_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level36_stat3_value = 7 | |||
|level36_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level36_stat4_value = 9 | |||
|level36_stat5_id = base_movement_velocity_+% | |||
|level36_stat5_value = 122 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_stat_text = 284 to 426 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>122% increased Movement Speed | |||
|level37_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level37_stat1_value = 284 | |||
|level37_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level37_stat2_value = 426 | |||
|level37_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level37_stat3_value = 7 | |||
|level37_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level37_stat4_value = 9 | |||
|level37_stat5_id = base_movement_velocity_+% | |||
|level37_stat5_value = 122 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_stat_text = 292 to 438 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>123% increased Movement Speed | |||
|level38_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level38_stat1_value = 292 | |||
|level38_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level38_stat2_value = 438 | |||
|level38_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level38_stat3_value = 7 | |||
|level38_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level38_stat4_value = 9 | |||
|level38_stat5_id = base_movement_velocity_+% | |||
|level38_stat5_value = 123 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_stat_text = 300 to 450 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>123% increased Movement Speed | |||
|level39_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level39_stat1_value = 300 | |||
|level39_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level39_stat2_value = 450 | |||
|level39_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level39_stat3_value = 7 | |||
|level39_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level39_stat4_value = 9 | |||
|level39_stat5_id = base_movement_velocity_+% | |||
|level39_stat5_value = 123 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_stat_text = 308 to 462 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>124% increased Movement Speed | |||
|level40_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level40_stat1_value = 308 | |||
|level40_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level40_stat2_value = 462 | |||
|level40_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level40_stat3_value = 7 | |||
|level40_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level40_stat4_value = 9 | |||
|level40_stat5_id = base_movement_velocity_+% | |||
|level40_stat5_value = 124 | |||
|level1_strength_requirement = 29 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 35 | |||
|level2_experience = 9569 | |||
|level3_strength_requirement = 43 | |||
|level3_experience = 37758 | |||
|level4_strength_requirement = 52 | |||
|level4_experience = 96904 | |||
|level5_strength_requirement = 60 | |||
|level5_experience = 208096 | |||
|level6_strength_requirement = 69 | |||
|level6_experience = 401896 | |||
|level7_strength_requirement = 77 | |||
|level7_experience = 722176 | |||
|level8_strength_requirement = 83 | |||
|level8_experience = 1081266 | |||
|level9_strength_requirement = 90 | |||
|level9_experience = 1579774 | |||
|level10_strength_requirement = 96 | |||
|level10_experience = 2261831 | |||
|level11_strength_requirement = 102 | |||
|level11_experience = 3183608 | |||
|level12_strength_requirement = 109 | |||
|level12_experience = 4911487 | |||
|level13_strength_requirement = 115 | |||
|level13_experience = 6703256 | |||
|level14_strength_requirement = 121 | |||
|level14_experience = 9056935 | |||
|level15_strength_requirement = 127 | |||
|level15_experience = 12127847 | |||
|level16_strength_requirement = 134 | |||
|level16_experience = 21223313 | |||
|level17_strength_requirement = 140 | |||
|level17_experience = 37263203 | |||
|level18_strength_requirement = 146 | |||
|level18_experience = 67080320 | |||
|level19_strength_requirement = 151 | |||
|level19_experience = 129975376 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 342026975 | |||
|level21_strength_requirement = 159 | |||
|radius = 8 | |||
|radius_description = charge radius | |||
|radius_secondary = 16 | |||
|radius_secondary_description = impact radius | |||
|inventory_icon = Shield Charge | |||
|release_version = 0.8.3 | |||
|quest_reward1_type = quest | |||
|quest_reward1_quest = The Caged Brute | |||
|quest_reward1_quest_id = a1q2 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Marauder | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = The Caged Brute | |||
|quest_reward2_quest_id = a1q2 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Templar | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''Shield Charge''' is an [[attack]] / [[movement]] / [[travel]] [[active skill|skill]]. The player charges at a location with their [[shield]]. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage. | |||
==Skill functions and interactions== | |||
* Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units<ref name="ChargeDistance"/> Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance. | |||
The | * The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as [[Poet's pen]], [[Cospri's Malice]], or [[Mjölner]]. | ||
* '''[[Area of Effect]]:''' Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. [[Modifier]]s to area radius and damage affect the skill. | |||
[[ | * '''Use Time:''' Shield Charge has three distinct sections — the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your attack speed affects the startup time and ending attack portions of the skill - so higher attack speed noticeably lowers the downtime of charging movement between multiple shield charges. Modifiers to [[movement speed]] and global [[attack speed]] affect the middle movement portion of the skill. The base attack time of Shield Charge is always 0.5 seconds. | ||
* Shield Charge cannot be supported by {{il|Multistrike Support}}. | |||
==Gem level progression== | |||
{{Skill progression | |||
|c1_abbr = Movement Speed | |||
|c1_header = x% increased Movement Speed | |||
|c1_pattern_extract = (%d+)%% increased Movement Speed | |||
|c1_pattern_value = %d%% | |||
|c2_abbr = Physical Damage | |||
|c2_header = x to y Base Off Hand Physical Damage | |||
|c2_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage | |||
|c2_pattern_value = %d to %d | |||
|c3_abbr = Added<br>Physical<br>Damage | |||
|c3_header = x to y Added Physical Damage per 15 Armour or Evasion Rating on Shield | |||
|c3_pattern_extract = (%d+) to (%d+) Added Physical Damage per 15 Armour or Evasion Rating on Shield | |||
|c3_pattern_value = %d to %d | |||
}} | |||
==Gem quality== | |||
{{Skill quality}} | |||
{{Item acquisition}} | |||
==Ruthless mode== | |||
This item cannot be obtained in leagues with [[Ruthless mode]] enabled. | |||
{{Skill enchantment modifier list}} | |||
{{Alternate skill effect list}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.18.1| | |||
* Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Shield Charge now has a base Attack Time of 0.5 seconds at all gem levels (previously 0.53-0.47 seconds). | |||
* Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6). | |||
* Now deals 12 to 18 Base Off Hand Physical Damage at gem level 1 (previously 16 to 25), up to 134 to 200 at gem level 20 (previously 350 to 525). | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now has the Physical tag. | |||
* Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284). | |||
* Now deals 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 4 to 6 at gem level 20 (previously 3 to 4). | |||
* No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Now deals 16 to 24 base off hand physical damage at gem level 1 (from 15 to 22), up to 190 to 284 at gem level 20 (from 172 to 258). | |||
* Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10). | |||
* Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating). | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Now has alternative gem quality. | |||
}} | |||
{{Version history table row|3.10.0| | |||
* The radius of the damaging circle at the end of the charge has been doubled. The effects have been updated to match. | |||
}} | |||
{{Version history table row|3.8.0| | |||
* Shield Charge now uses your equipped shield, including any cosmetics applied to it, for its effect, with the exception of the "Focus" shields (pure Intelligence base types). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals damage in a cone, rather than a circle, on impact. | |||
* Now bashes when used against targets at very close ranges. | |||
* Can now be used with wands. | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%). | |||
* Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%). | |||
* Now deals 150% more damage with hits at maximum charge distance (from 200%). | |||
* Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%). | |||
* Now has a mana cost of 10 (from 8) at all gem levels. | |||
* Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality). | |||
* Now deals damage based on your equipped shield, not your weapon. Here's how it does it: | |||
* Base off hand critical strike chance is 5%. | |||
* Adds 0.1% to critical strike chance per 10 maximum energy shield on shield. | |||
* Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20. | |||
* Adds 2 to 3 physical damage per 15 armour or evasion rating on shield. | |||
* Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20. | |||
}} | |||
{{Version history table row|3.4.0| | |||
* Now has three distinct sections—the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack time now affects the start and end, and movement speed and increases to global attack speed now affect the middle. Local attack speed modifiers no longer affect the middle movement part of the charge, whereas previously they would. | |||
* In other words, while using Brightbeak will cause the start and end of the charge to be quicker, it will not cause you to move from point A to point B any more quickly. For that, you need to invest in global attack speed and movement speed. | |||
* To help compensate for this loss in movement speed for most characters, Shield Charge now gains 1% increased movement speed as the gem levels up. | |||
}} | |||
{{Version history table row|2.6.0| | |||
* Fixed an issue where {{il|Shield Charge}} had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier. | |||
}} | |||
{{Version history table row|2.3.0e| | |||
* Shield Charge now has 20% less area of effect and the maximum distance has been increased from 50 to 60. | |||
}} | |||
{{Version history table row|2.3.0| | |||
* Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance. | |||
}} | |||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | |||
}} | |||
{{Version history table row|2.0.0| | |||
* The end animation now scales with attack speed. | |||
* Shield Charge can no longer be supported by Multistrike. | |||
* Base Damage is now 50%. Damage at maximum range has been increased, and the stun duration has been set to 200% at all levels. | |||
* Now has 50% increased movement speed increasing to 69% at level 20. | |||
* Now grants 1% increased damage per 1% quality (was 0.75% per 1% quality). | |||
}} | |||
{{Version history table row|1.3.1b| | |||
*Fixed a bug with Shield Charge that would cause it to get out of sync. | |||
}} | |||
{{Version history table row|1.3.0e| | |||
* Fixed a bug with Shield Charge where it could repeat the end animation several times per skill use. | |||
}} | |||
{{Version history table row|1.3.0| | |||
* Shield Charge now supports [[Facebreaker]]. | |||
}} | |||
{{Version history table row|0.11.1c| | |||
* Fixed a bug where Shield Charge Multistrike hits after the first did no damage. | |||
}} | |||
{{Version history table row|0.11.1b| | |||
* Fixed a crash with {{il|Shield Charge}} and {{il|Melee Splash}}. | |||
}} | |||
{{Version history table row|0.11.1| | |||
* The {{il|Melee Splash}} [[support gem]] now works with {{il|Shield Charge}}. | |||
* Shield charge can now be [[evasion|evaded]]. | |||
}} | |||
{{Version history table row|0.11.0| | |||
* Fixed a bug where Shield Charge would deal no damage if used very close to a monster. | |||
}} | |||
{{Version history table row|0.10.0c| | |||
* Fixed a game server crash that could occur when using Shield Charge. | |||
}} | |||
{{Version history table row|0.10.0| | |||
* Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar. | |||
}} | |||
{{Version history table row|0.9.12t| | |||
* Fixed a crash that would occur if a player or monster tried to use Shield Charge while caught in a [[Bear Trap]]. | |||
}} | |||
{{Version history table row|0.9.12qq| | |||
* From 1% damage per quality point to 0.35%. | |||
}} | |||
{{Version history table row|0.9.10| | |||
* Removed increase to [[knockback]] distance based on charge distance. | |||
}} | |||
{{Version history table row|0.9.6b| | |||
* Improved the effects for Shield Charge | |||
}} | |||
{{Version history table row|0.9.4| | |||
* Shield Charge now provides no damage bonus if used at minimum range, because it's fast and doesn't miss.<br> It still provides the same damage bonus at longer ranges. | |||
}} | |||
{{Version history table row|0.9.1| | |||
* Fixed a bug that allowed Shield Charge to be spammed really fast. | |||
* Increased [[stun]] and [[knockback]]. | |||
}} | |||
{{Version history table row|0.8.4| | |||
* The [[damage]] dealt by a Shield Charge is now proportional to the distance charged. Also increased Shield Charge damage and disabled it being usable with [[wand]]s. | |||
}} | |||
{{Version history table row|0.8.3| | |||
* Added "Shield Charge" skill | |||
}} | |||
{{Version history table end}} | |||
==References== | |||
{{reflist|refs= | |||
<ref name="ChargeDistance">{{cite web|author=Mark_GGG|date=July 11, 2013|title=Shield Charge|url=https://www.pathofexile.com/forum/view-thread/13729/page/21#p4051028|publisher=Official Path of Exile website|accessdate=November 7, 2015}}</ref> | |||
}} | |||
{{Navbox Skills}} | |||
[[ru:Удар щитом]] |
Revision as of 03:03, 7 January 2024
Level: (1-20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 10Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge
Shield Charge is an attack / movement / travel skill. The player charges at a location with their shield. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage.
Skill functions and interactions
- Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units[1] Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.
- The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as Poet's pen, Cospri's Malice, or Mjölner.
- Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.
- Use Time: Shield Charge has three distinct sections — the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your attack speed affects the startup time and ending attack portions of the skill - so higher attack speed noticeably lowers the downtime of charging movement between multiple shield charges. Modifiers to movement speed and global attack speed affect the middle movement portion of the skill. The base attack time of Shield Charge is always 0.5 seconds.
- Shield Charge cannot be supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Gem level progression
Level | Movement Speed | Physical Damage | Added Physical Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 10 | 29 | 90% | 12 to 18 | 3 to 4 | 0 | 0 |
2 | 13 | 35 | 91% | 14 to 22 | 3 to 4 | 9569 | 9569 |
3 | 17 | 43 | 92% | 18 to 27 | 3 to 4 | 28189 | 37758 |
4 | 21 | 52 | 93% | 22 to 33 | 4 to 5 | 59146 | 96904 |
5 | 25 | 60 | 94% | 27 to 40 | 4 to 5 | 111192 | 208096 |
6 | 29 | 69 | 95% | 32 to 48 | 4 to 5 | 193800 | 401896 |
7 | 33 | 77 | 96% | 38 to 57 | 4 to 5 | 320280 | 722176 |
8 | 36 | 83 | 97% | 43 to 64 | 4 to 5 | 359090 | 1081266 |
9 | 39 | 90 | 98% | 48 to 72 | 4 to 5 | 498508 | 1579774 |
10 | 42 | 96 | 99% | 54 to 81 | 4 to 5 | 682057 | 2261831 |
11 | 45 | 102 | 100% | 60 to 90 | 4 to 5 | 921777 | 3183608 |
12 | 48 | 109 | 101% | 66 to 100 | 4 to 6 | 1727879 | 4911487 |
13 | 51 | 115 | 102% | 74 to 110 | 4 to 6 | 1791769 | 6703256 |
14 | 54 | 121 | 103% | 81 to 122 | 4 to 6 | 2353679 | 9056935 |
15 | 57 | 127 | 104% | 90 to 134 | 4 to 6 | 3070912 | 12127847 |
16 | 60 | 134 | 105% | 98 to 148 | 4 to 6 | 9095466 | 21223313 |
17 | 63 | 140 | 106% | 108 to 162 | 4 to 6 | 16039890 | 37263203 |
18 | 66 | 146 | 107% | 119 to 178 | 5 to 7 | 29817117 | 67080320 |
19 | 68 | 151 | 108% | 126 to 189 | 5 to 7 | 62895056 | 129975376 |
20 | 70 | 155 | 109% | 134 to 200 | 5 to 7 | 212051599 | 342026975 |
21 | 72 | 159 | 110% | 142 to 213 | 5 to 7 | N/A | N/A |
22 | 74 | N/A | 111% | 150 to 225 | 5 to 7 | N/A | N/A |
23 | 76 | N/A | 112% | 159 to 239 | 5 to 7 | N/A | N/A |
24 | 78 | N/A | 113% | 169 to 253 | 6 to 8 | N/A | N/A |
25 | 80 | N/A | 114% | 179 to 268 | 6 to 8 | N/A | N/A |
26 | 82 | N/A | 115% | 189 to 283 | 6 to 8 | N/A | N/A |
27 | 84 | N/A | 116% | 200 to 300 | 6 to 8 | N/A | N/A |
28 | 86 | N/A | 117% | 211 to 317 | 6 to 8 | N/A | N/A |
29 | 88 | N/A | 118% | 223 to 335 | 6 to 8 | N/A | N/A |
30 | 90 | N/A | 119% | 236 to 353 | 6 to 8 | N/A | N/A |
31 | 91 | N/A | 119% | 242 to 363 | 6 to 8 | N/A | N/A |
32 | 92 | N/A | 120% | 249 to 373 | 6 to 8 | N/A | N/A |
33 | 93 | N/A | 120% | 255 to 383 | 6 to 8 | N/A | N/A |
34 | 94 | N/A | 121% | 262 to 394 | 7 to 9 | N/A | N/A |
35 | 95 | N/A | 121% | 270 to 404 | 7 to 9 | N/A | N/A |
36 | 96 | N/A | 122% | 277 to 415 | 7 to 9 | N/A | N/A |
37 | 97 | N/A | 122% | 284 to 426 | 7 to 9 | N/A | N/A |
38 | 98 | N/A | 123% | 292 to 438 | 7 to 9 | N/A | N/A |
39 | 99 | N/A | 123% | 300 to 450 | 7 to 9 | N/A | N/A |
40 | 100 | N/A | 124% | 308 to 462 | 7 to 9 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (1-20)% increased Movement Speed | 1 |
Item acquisition
Shield Charge can drop anywhere.
Recipes
Shield Charge can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Ruthless mode
This item cannot be obtained in leagues with Ruthless mode enabled.
Related helmet enchantments
The following helmet enchantments affect Shield Charge.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shield Charge Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Shield Charge Attack Speed | helmet 100 |
Enchantment Shield Charge Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Shield Charge Attack Speed | helmet 100 |
Enchantment Shield Charge Damage 1 | 66 | Merciless Labyrinth | 25% increased Shield Charge Damage | helmet 100 |
Enchantment Shield Charge Damage 2 | 75 | Eternal Labyrinth | 40% increased Shield Charge Damage | helmet 100 |
EnchantmentShieldChargeDamagePerTargetHit1 | 1 | N/A | 6% increased Shield Charge Damage per Enemy Hit | helmet 0 |
EnchantmentShieldChargeDamagePerTargetHit2 | 1 | N/A | 9% increased Shield Charge Damage per Enemy Hit | helmet 0 |
Alternate skill effects
Shield Charge has the following alternate skill effects:
Item | Effect(s) |
---|---|
Burrowing Shield Charge EffectBurrowing Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Burrowing Effect. | Your Shield Charge becomes a Burrowing Effect. |
Deepwater Shield Charge EffectDeepwater Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Deepwater Effect. | Your Shield Charge becomes a Deepwater Effect. |
Demonic Shield Charge EffectDemonic Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a demonic effect. | Your Shield Charge becomes a demonic effect. |
Misery Shield Charge EffectMisery Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Misery Effect. | Your Shield Charge becomes a Misery Effect. |
Version history
Version | Changes |
---|---|
3.18.1 |
|
3.16.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.10.0 |
|
3.8.0 |
|
3.7.0 |
|
3.4.0 |
|
2.6.0 |
|
2.3.0e |
|
2.3.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.1b |
|
1.3.0e |
|
1.3.0 |
|
0.11.1c |
|
0.11.1b |
|
0.11.1 |
|
0.11.0 |
|
0.10.0c |
|
0.10.0 |
|
0.9.12t |
|
0.9.12qq |
|
0.9.10 |
|
0.9.6b |
|
0.9.4 |
|
0.9.1 | |
0.8.4 | |
0.8.3 |
|
References
- ↑ Mark_GGG (July 11, 2013). "Shield Charge". Official Path of Exile website. Retrieved November 7, 2015.