|gem_description = Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
|gem_description = Attacks the enemy with a melee strike. If a non-unique enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.
|active_skill_name = Dominating Blow
|active_skill_name = Dominating Blow
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Sceptre, Two Hand Mace, Staff, Dagger, Claw, Unarmed, Warstaff, Rune Dagger
|item_class_restriction = One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Daggers, Claws, Unarmed
|skill_id = DominatingBlow
|skill_id = DominatingBlow
|cast_time = 1.0
|cast_time = 1.0
|required_level = 28
|required_level = 28
|quality_type1_weight = 1
|static_stat1_id = base_skill_effect_duration
|quality_type1_stat_text = Minions have (2-40)% increased Cooldown Recovery Rate
|stat_text = Base duration is 1.00 seconds<br>Base secondary duration is 20.00 seconds<br>Maximum 9 Summoned Normal Sentinels of Dominance<br>Maximum 3 Summoned Magic Sentinels of Dominance<br>Maximum 1 Summoned Rare Sentinel of Dominance<br>25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
{{quote|In their campaign to become the dominant order on Oriath, the Templars often faced impossible odds. This led them to master the technique known as the Dominating Blow.
'''Dominating Blow''' is a [[melee]] [[attack]] that applies a [[Buff#Debuff|debuff]]. If a non-{{c|unique|unique}} enemy dies with the debuff, it consumes their corpse to summon a friendly [[Monster:Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlow|Sentinel of Dominance]] [[minion]]. Sentinels copy the modifiers of the monster it was raised from.
Dominating Blow does nothing exceptional when it strikes, little more than some damage. However, it also binds the soul of the victim to the will of the caster for a short duration. If the target dies with its soul bound, it will immediate reanimate, ready to fight alongside its new master for a time. With Dominating Blow on their side, warriors of The Order were able to overcome incredibly lopsided numbers in battle, often turning half of an army against itself.|Description on the official Path of Exile website <ref name="Quote"/>}}
==Skill functions and interactions==
* '''[[Dual wielding]]''': Dual wielding attacks with '''Dominating Blow''' will alternate the weapon being swung.
'''Dominating Blow''' is a [[melee]] [[attack]] that temporarily revives the enemy as a [[minion]] when it is killed.
* Sentinels of Dominance can persist even when weapon swapping to a non-melee weapon.<ref>https://i.imgur.com/gquJbI6.jpeg</ref>
==Skill functions and interactions==
* '''[[Support gems]]''': Any support gem that can apply to both a strike attack as well as to a minion skill will apply to both the attack made by the player's skill and the Sentinels' relevant attacks. For example, {{il|Melee Splash Support}} will grant splash damage to both the player's skill and the minion's basic attack (Shield Charge and Crusade Slam cannot splash as they are not considered strikes).
* Dominated monster types: Magic (blue named) and rare (yellow named) [[monsters]] can be made into minions using this skill, but unique monsters cannot. Rare and magical monsters that are dominated will keep all special attributes, including [[auras]] which will be applied to the player and all allies.
** Sentinels won't hit additional targets if the skill gem is supported by {{il|Ancestral Call Support}}, but will still be affected by the {{c|mod|Supported Skills deal x% less Damage}} penalty.
===Sentinel of Dominance===
* '''Stats''': Like most minions, Sentinels' life and base damage scale heavily with the gem level of Dominating Blow. Sentinels have 40% [[Resistance|Elemental Resistances]] and 20% [[Resistance|Chaos Resistance]] by default. Sentinels have a base attack time of 1.20.
** Sentinels have a hidden modifier that grants them a +40% chance to [[block]] and causes them to take 20% of Damage from blocked Hits.<ref>[[https://www.poewiki.net/wiki/Monster:Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlow]]</ref>
* [[Support gems]]: Any support gem that can apply to both an attack as well as a minion skill will function on both the attack made by Dominating Blow as well as any minions who are dominated as a result of the attack. For example, supporting Dominating Blow with an [[Added Lightning Damage]] support will add the stated amount of lightning damage to both attacks made by the player using the Dominating Blow skill as well as attacks made and spells cast by minions that have been dominated by the skill.
* '''Skills''': Sentinels use regular melee strike autoattacks, as well as two cooldown skills: [[Skill:SentinelHolySlam|Crusade Slam]], which deals area of effect damage in a cone in front of them, and [[Skill:DominatingBlowMinionCharge|Shield Charge]].
* [[Dual wielding]]: Dual wielding attacks with Dominating Blow will alternate the weapon being swung.
* '''Sentinel rarity''': {{c|normal|Normal}}, {{c|magic|Magic}}, and {{c|rare|Rare}} monster corpses can be used to summon a corresponding rarity Sentinel using the player's skill, but {{c|unique|Unique}} monster corpses cannot. {{c|magic|Magic}} and {{c|rare|Rare}} Sentinels will keep Prefix and Suffix [[monster modifier]]s from the enemy it was summoned from, some of which provide [[aura]]-like effects which affect the player and allies or enemies. Sentinels do not inherit {{c|essence|Essence}}, {{c|torment|Torment}}, {{c|bestiary|Bestiary}}, or {{c|delirium|Delirium}} modifiers, or other non-affix modifiers.
* [[Duration]]: [[buff]]/[[debuff]] duration [[modifier]]s will not affect the lifespan of dominated monsters, but skill duration mods will (e.g. from {{il|Increased Duration}}).
[[File:CelestialSentinelArchnemesisMod.png|thumb|none|alt=A Celestial Sentinel of Dominance with Temporal and Siphoning mods.|A Sentinel of Dominance (with Celestial Herald MTX) with the Temporal and Siphoning monster modifiers.]]
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
}}
{{Item acquisition}}
==Gem quality==
{{Skill quality}}
==Quest reward==
== Related helmet enchantments ==
{{QuestReward
The following helmet [[Labyrinth Enchantment|enchantments]] affect Dominating Blow.
|display_type=skill
{{Modifier table
|filter_by_reward={{PAGENAME}}
|q_where = mods.generation_type="10"
AND (
mods.stat_text LIKE "%Dominat%"
OR mods.stat_text LIKE "%Dominance%"
)
|stat_text=1
|level=1
|spawn_weights=1
}}
}}
==Vendor reward==
==Related passive skills==
{{VendorQuestReward
The following [[passive skill]]s are related to Dominating Blow:
|display_type=skill
{{Passive skill table
|filter_by_reward={{PAGENAME}}
|q_where=passive_skills.stat_text LIKE "%Summoned Sentinel%"
|large=1
|stat_text=1
}}
}}
{{Skill enchantment modifier list}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.4.0}}
{{Version history table row|3.23.0|
* Quality now provides "Minions have 0-40% increased Cooldown Recovery Rate" instead of "Minions deal 0-20% increased Damage".
}}
{{Version history table row|3.22.0|
* Fixed a bug that caused Sentinels of Dominance, summoned by Dominating Blow, to not be able to use their slam skill more than 4 times.
}}
{{Version history table row|3.19.0|
* The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: [[Dominating Blow]], {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
* It has been updated from “25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster” to “25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster”. This is not a '''functional change'''.
}}
{{Version history table row|3.15.0|
* Now deals 238% of Base Damage, and has 238% Effectiveness of Added Damage at gem level 20 (previously 190%).
}}
{{Version history table row|3.8.0|
* Now has a 25% chance to summon a Normal Sentinel of Dominance when you hit a unique monster (from 10%).
* Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Previously, this required a specific Guardian notable.
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 165% at gem level 1 (from 140%), up to 190% at gem level 20 (from 172%).
* Now causes minions to deal 1% increased damage per 1% gem quality (from 0.5% per 1% gem quality).
}}
{{Version history table row|3.4.0|
* Now gains additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
* Base Damage buffed to (140-171.9)%; Previously was (125-164.9)%; based off level.
* All minions from this skill now count as sentinels.
* Now has a max cap of minions (9 Normal, 3 magic, and 1 rare) for a total of 13. This is throughout all levels.
* Now has a 10% chance to summon a Normal minion on hitting an unique monster throughout all levels.
* Now shows both duration stats. The debuff time on monsters, and the minion duration.
* Mana cost was reduced to 8 at all levels. Previously was (12-16) mana.
}}
{{Version history table row|2.4.0|
* 6% more attack damage at gem level 20 (not minion damage).
* 6% more attack damage at gem level 20 (not minion damage).
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* Dominating Blow's mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
* Dominating Blow's mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Dominating Blow: Minions deal 20% less damage at level 1, with the penalty reduced at each gem level. Base duration set to 20 seconds at all levels. Mana cost reduced at all levels. It now grants 0.5% increased damage per 1% quality instead of affecting duration.
* Dominating Blow: Minions deal 20% less damage at level 1, with the penalty reduced at each gem level. Base duration set to 20 seconds at all levels. Mana cost reduced at all levels. It now grants 0.5% increased damage per 1% quality instead of affecting duration.
{{VersionHistoryRow|1.3.0b}}
}}
{{Version history table row|1.3.0b|
* Fixed a bug introduced in [[Version 1.3.0|1.3.0]] where Dominating Blow wasn't classed as a melee skill.
* Fixed a bug introduced in [[Version 1.3.0|1.3.0]] where Dominating Blow wasn't classed as a melee skill.
{{VersionHistoryRow|0.11.4}}
}}
{{Version history table row|0.11.4|
* Fixed a bug where Dominating Blow could still apply to targets if the attack missed.
* Fixed a bug where Dominating Blow could still apply to targets if the attack missed.
{{VersionHistoryRow|0.9.12}}
}}
{{Version history table row|0.9.12|
* Now works with unarmed attacks and has no limit to the number of [[minions]] it can create.
* Now works with unarmed attacks and has no limit to the number of [[minions]] it can create.
{{VersionHistoryRow|0.9.5}}
}}
{{Version history table row|0.9.5|
* Fixed a bug where multiple conversions of one monster would not be applied correctly.
* Fixed a bug where multiple conversions of one monster would not be applied correctly.
{{VersionHistoryRow|0.9.3}}
* Dominating Blow has been added to the game.
|}
==References==
{{reflist|refs=
<ref name="Quote">{{cite web|title=Strength skills|url=https://www.pathofexile.com/skills/strength|publisher=Official Path of Exile website}}</ref>
}}
}}
{{Version history table row|0.9.3|
* Added new skill prototype - Dominating Blow: Attacks the enemy with a melee strike. If an enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.
}}
{{Version history table end}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Удар власти]]
Revision as of 15:04, 22 December 2023
Dominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow is a meleeattack that applies a debuff. If a non-unique enemy dies with the debuff, it consumes their corpse to summon a friendly Sentinel of Dominanceminion. Sentinels copy the modifiers of the monster it was raised from.
Dual wielding: Dual wielding attacks with Dominating Blow will alternate the weapon being swung.
Sentinels of Dominance can persist even when weapon swapping to a non-melee weapon.[1]
Support gems: Any support gem that can apply to both a strike attack as well as to a minion skill will apply to both the attack made by the player's skill and the Sentinels' relevant attacks. For example, Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will grant splash damage to both the player's skill and the minion's basic attack (Shield Charge and Crusade Slam cannot splash as they are not considered strikes).
Sentinels won't hit additional targets if the skill gem is supported by Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike Icon: A Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies Supported Skills deal (19-0)% less Damage
Additional Effects From 1-20% Quality: Extra Targets for Supported Skills can be found (0.75-15)% further awayThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., but will still be affected by the Supported Skills deal x% less Damage penalty.
Sentinel of Dominance
Stats: Like most minions, Sentinels' life and base damage scale heavily with the gem level of Dominating Blow. Sentinels have 40% Elemental Resistances and 20% Chaos Resistance by default. Sentinels have a base attack time of 1.20.
Sentinels have a hidden modifier that grants them a +40% chance to block and causes them to take 20% of Damage from blocked Hits.[2]
Skills: Sentinels use regular melee strike autoattacks, as well as two cooldown skills: Crusade Slam, which deals area of effect damage in a cone in front of them, and Shield Charge.
Sentinel rarity: Normal, Magic, and Rare monster corpses can be used to summon a corresponding rarity Sentinel using the player's skill, but Unique monster corpses cannot. Magic and Rare Sentinels will keep Prefix and Suffix monster modifiers from the enemy it was summoned from, some of which provide aura-like effects which affect the player and allies or enemies. Sentinels do not inherit Essence, Torment, Bestiary, or Delirium modifiers, or other non-affix modifiers.
A Sentinel of Dominance (with Celestial Herald MTX) with the Temporal and Siphoning monster modifiers.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Exp.
Total Exp.
1
28
42
29
165%
165%
0
0
2
31
46
32
169%
168.8%
199345
199345
3
34
50
35
173%
172.7%
285815
485160
4
37
54
37
177%
176.5%
401344
886504
5
40
58
40
180%
180.4%
554379
1440883
6
42
60
42
184%
184.2%
477437
1918320
7
44
63
44
188%
188.1%
583786
2502106
8
46
66
46
192%
191.9%
710359
3212465
9
48
68
48
196%
195.7%
1355511
4567976
10
50
71
49
200%
199.6%
1138877
5706853
11
52
74
51
203%
203.4%
1368233
7075086
12
54
76
53
207%
207.3%
1638338
8713424
13
56
79
55
211%
211.1%
1956648
10670072
14
58
82
57
215%
214.9%
3655184
14325256
15
60
84
59
219%
218.8%
3017327
17342583
16
62
87
60
223%
222.6%
7759995
25102578
17
64
90
62
226%
226.5%
15138193
40240771
18
66
92
64
230%
230.3%
26083825
66324596
19
68
95
66
234%
234.2%
62620247
128944843
20
70
98
68
238%
238%
211708088
340652931
21
72
100
70
242%
241.8%
N/A
N/A
22
74
N/A
N/A
246%
245.7%
N/A
N/A
23
76
N/A
N/A
250%
249.5%
N/A
N/A
24
78
N/A
N/A
253%
253.4%
N/A
N/A
25
80
N/A
N/A
257%
257.2%
N/A
N/A
26
82
N/A
N/A
261%
261.1%
N/A
N/A
27
84
N/A
N/A
265%
264.9%
N/A
N/A
28
86
N/A
N/A
269%
268.7%
N/A
N/A
29
88
N/A
N/A
273%
272.6%
N/A
N/A
30
90
N/A
N/A
276%
276.4%
N/A
N/A
31
91
N/A
N/A
278%
278.3%
N/A
N/A
32
92
N/A
N/A
280%
280.3%
N/A
N/A
33
93
N/A
N/A
282%
282.2%
N/A
N/A
34
94
N/A
N/A
284%
284.1%
N/A
N/A
35
95
N/A
N/A
286%
286%
N/A
N/A
36
96
N/A
N/A
288%
287.9%
N/A
N/A
37
97
N/A
N/A
290%
289.9%
N/A
N/A
38
98
N/A
N/A
292%
291.8%
N/A
N/A
39
99
N/A
N/A
294%
293.7%
N/A
N/A
40
100
N/A
N/A
296%
295.6%
N/A
N/A
Item acquisition
Dominating Blow can drop anywhere.
Recipes
Dominating Blow can be created from the following recipes:
Amount
Part
Description
Meta
6
The SummonerThe Summoner6Minion Gem Quality:+20%To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% quality
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
It has been updated from “25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster” to “25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster”. This is not a functional change.
Dominating Blow's mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
Dominating Blow: Minions deal 20% less damage at level 1, with the penalty reduced at each gem level. Base duration set to 20 seconds at all levels. Mana cost reduced at all levels. It now grants 0.5% increased damage per 1% quality instead of affecting duration.
Added new skill prototype - Dominating Blow: Attacks the enemy with a melee strike. If an enemy is killed shortly after being hit by Dominating Blow, that enemy is revived as a minion until the skill duration ends.