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Chill

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Chilled
Status Ailment
Chill status icon.png
You are slowed
A chilled Dune Hellion

Chill is an elemental ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays.[1][2]

Mechanics

A hit of cold damage will attempt to inflict chill. This will occur regardless of whether or not the hit critically strikes. By default, only cold damage is able to inflict chill. Some skill effects and modifiers, such as Chilled ground and Summon Skitterbots skill icon.pngSummon Skitterbots, apply chill without dealing damage.

The base duration of chill is 2 seconds and its effect is determined based on to the amount of Cold damage dealt relative to the enemy's ailment threshold. Chill's effect is capped at 30% reduced action speed. Chill's minimum effect is 5%; any chill of lesser effect than that is discarded. The effect of chill is calculated using the following formula:[3]


<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} E = 1/2 * ({D \over T})^{0.4} * ( 1 + M )

   </math>


where D is the cold damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of chill (normally 0%).

In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[4]

Example chill values

Resulting
chill effect
Percentage of enemy's
ailment threshold dealt
as cold damage
5% 0.32%
10% 1.79%
15% 4.93%
20% 10.12%
25% 17.68%
30% 27.89%

In-depth mechanics

When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.[5]

Some modifiers such as Chilling Conflux or the modifier found on Module Error: Item link: No results found for search parameter "The Three Dragons". can change which damage types are able to inflict chill. If the player is able to chill with multiple different damage types, the chill's effect is determined by the total damage dealt by all applicable damage types.

Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill. For example, a total of 100% increased Effect of Chill would reduce required the amount of damage dealt to apply a minimum effect chill to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum chill to 4.93%.

Unless otherwise specified, all sources of chill that apply without dealing damage have a base effect of 10% reduced action speed and scale with any modifiers to chill effectiveness.[6] Some examples of chills that apply without dealing damage are Chilling Ground, Summon Skitterbots skill icon.pngSummon Skitterbots, and Elementalist's Beacon of Ruin.

The chill ailment is applied after the hit (not before), because the magnitude of the chill is based on damage dealt.[7][8]

Active skill gems

Related base stats

There are currently no active skill gems that have stats related to chill.

Related quality stats

Skill gemStr.Dex.Int.Lvl.
HatredHatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
yesyesyes24
Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png
yesyesyes16
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
yesyesyes12

Support skill gems

Related base stats

There are currently no support skill gems that have stats related to chill.

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Bonechill SupportBonechill SupportCold, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies
Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect
Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect
Supported Skills deal 5-14% more Cold Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes38

Related modifiers

The following modifiers that have spawn weight are related to chill (not including chilled ground mods):

Item mods

No results found

Enchantments

No results found

Abyss Jewel mods

No results found

Veil mod

No results found

Essence mod

  • Module Error: Item link: No results found for search parameter "Essence of Horror".: Module Error: No results found. (shield only)

Misc

No results found The lists below displays chill related modifiers that can be found in The Temple of Atzoatl only:

No results found

Legacy

The following mods were used to be from the fossil but it is now disabled to roll. It can be obtain from item sold by players in the permanent league. No results found The lists below displays chill related modifiers where all spawn weights have been set to zero. No results found

Unique items

ItemLvl.Stats

Passive skills

These passive skills are related to Chill. Please note there are passives that apply to ailments or elemental status effects in general are not listed here.

Chill duration

No results found for the given query.

Chill effect

No results found for the given query.

Chance to avoid being Chilled

No results found for the given query.

Miscellaneous

Passives related to chill include: No results found for the given query.

Cluster jewel passives

The following cluster jewel-only passives are related to chill: No results found for the given query.

Ascendancy passives

No results found for the given query.

Version history

Version Changes
3.9.0
  • Shock and Chill calculations have been changed. In general, it is much easier to Shock and Chill monsters with low values of the ailment, but harder to reach high values of Shock and Chill. The formula used to calculate Shock and Chill magnitudes is now: 1/2*[Damage % of Ailment Threshold (see below) ]^0.4
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The minimum Shock and Chill value is now 5% (from 1%). To reach the minimum, you must deal 0.4% of a monster's Ailment Threshold with the associated element in a single hit. To inflict a 10% Chill you must deal 1.8% of a monster's Ailment Threshold with the associated element in a single hit. A 30% Chill requires a hit of 28% of the monster's Ailment Threshold.
3.0.0
  • Chill no longer slows enemies by a fixed amount for a variable duration. Now, Chill will slow enemies for a duration of 2 seconds by an amount based on the Cold damage dealt to the enemy. A purely Cold hit which removes 10% of an enemy's life will slow that enemy by 30% for 2 seconds, scaling linearly down to 0% at no Cold damage dealt.
  • Increased Effect of Chill and Increased Effect of Shock will increase the amount that each ailment affects whatever they are afflicting, up to their respective caps.
  • Chilled ground has a fixed slowing effect of 10%.
  • Other non-hit sources of Chill, unless otherwise specified in the debuff, will slow by 10%.
2.0.2
  • Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
    Cursed Normal and Magic Enemies have (20-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    50% less Effect of Curse against Players
    Cursed Rare and Unique Enemies have (10-14)% less Action Speed
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    ' slowing effect now applies multiplicatively with Chill's slowing effect. This will result in less of an impact when both are used on the same target.
0.10.0
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
Unknown
  • Introduced to the game.

References

  1. Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
  2. Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
  3. https://pathofexile.gamepedia.com/Version_3.9.0
  4. https://pathofexile.gamepedia.com/Version_3.9.0
  5. Version 2.0.0 Patch note.
  6. https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
  7. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  8. Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.

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