Modifier:AfflictionNotableReadiness

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Mod IDAfflictionNotableReadiness
NameNotable
GroupsAfflictionNotableReadiness
Mod typeAfflictionNotableReadiness
Mod domainCluster Jewel (21)
Generation typePrefix (1)
Req. level1
Effect1 Added Passive Skill is Readiness
Granted buff ID
Granted buff value
Granted skill
Tagsevasion, bleed, defences, physical, attack, ailment
Tier Text
Stats
#Stat IDMinimumMaximum
1local_affliction_notable_readiness11
Spawn weights
#TagWeight
1affliction_evasion1315
2default0
Generation weights
#TagWeight
1expansion_jewel_large100
2expansion_jewel_medium100
3has_affliction_notable0
4expansion_jewel_small100
5default0
Modifier sell price
#Item
5Alteration Shard

AfflictionNotableReadiness is the internal ID of modifier Notable.

Items

This modifier is used by the following items.

Item
MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.