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Zana, Master Cartographer is a master. Being the final master, her missions and crafting options revolve around end-game maps. Zana is an important NPC in the epilogue questline.

Missions

Zana will appear in the Epilogue after discovering your first Citadel. Once she is found, she will replace Officer Kirac's functions as a map vendor.

Zana can only be encountered in the wild in maps.

When encountering Zana, she will give you a selection of randomly rolled maps to choose from, each with different missions. Each map will be magic, rare or unique, may have quality, may be unidentified and/or corrupted, and at higher levels, may be Shaper or Elder influenced. If the map is unidentified, the modifiers will be revealed once the map is entered, and you will not get the quantity bonus for running an unidentified map. Once chosen, she will open six portals to a map where the mission takes place. Leaving a normal Zana mission map, whether via portal or resurrecting at checkpoint after dying, only exits the "inner" map. You may reenter a Zana map even after completing or failing the mission so long as portals remain.

If a mission that requires finding an item (map, unique item, divination card, vaal fragment, etc.) is failed, the item will no longer drop.[1]

Objectives

Possible mission objectives include the following:

  • Complete the map (i.e. by killing the boss(es), or opening the final chest on certain unique maps).
  • Find the lodestones (10 needed). A few extra are provided.
  • Kill all of the corrupted monsters. Multiple packs of Shaper or Elder enemies are added to the map. A counter is shown after the first one is killed.
  • Complete the Labyrinth Trial. Completion will count towards your Eternal Labyrinth unlock requirements.
  • Find the Map. The map drops from an enemy and is not marked on the map. The mission is completed when a map drops. There is a higher chance this map drop is magic or rare.
  • Find the Unique item. Unique item drops from an enemy and is not marked on the map. The mission is completed when the a unique item drops. You may keep the item.
  • Find the Divination Card. A Divination Card drops from an enemy and is not marked on the map. The mission is completed when a Divination Card drops. You may keep the item.
  • Find the Vaal Fragment. A random Vaal Fragment drops from an enemy and is not marked on the map. Mission is completed when the fragment drops. You may keep the item.
  • Kill all of the Rogue Exiles. The map will contain two to four additional Rogue Exiles. If the map contains mods that adds additional Rogue Exiles, they must also be killed. Rogue Exiles that spawned from a Strongbox will add to the counter, but will not increase the required number of Rogue Exiles killed.
  • Slay the Invasion boss. The map will contain an Invasion boss.
  • Slay the Beyond boss. The map will contain a pack of Voidspawn of Abaxoth mobs. They are marked on the minimap.
  • Slay the Warband. The map will contain a Warbands mob.
  • Open the Breaches. The map will contain two Breaches. The objective is fulfilled by beginning the Breach; you don't need to engage the resulting monsters.
  • Complete the Abyss. The map will contain an Abyss. The mission completes when the Abyssal Trove or Abyssal Depths entrance spawns; you don't need to enter the Depths. The mission is failed if the Abyss becomes sealed.
  • Slay the Harbinger. The map will contain two Harbingers.
  • Open the unique Strongbox. The map will contain a random unique Strongbox. You must kill the guarding monsters before the objective is complete.
  • Slay the monsters trapped in Essences. Two groups of monster with Essences will spawn. You must kill both the Rare monster holding the Essence and the Magic monsters guarding it.

Missions in Magic or Rare maps will include one condition:

  • A single portal spawns for each party member. Leaving the map or dying fails the mission.
  • Time limit (40 seconds), killing monsters extends the time limit by 1s each.
  • Time limit (100 seconds), touching a Standing Stone extends the time limit by 25s each. Standing stones are marked on the minimap.
  • Time limit (300 seconds), with no extensions.

Missions in Unique maps will always require only that you complete the map, and will never have a condition. Missions to complete a Labyrinth Trial will also not have a condition.

Maps

The selection of maps offered by Zana for her missions will be the either the same tier or one higher than the map you encounter her in [citation needed]. There is a small chance for her to offer unique maps (ignoring base map tier), including Untainted Paradise, which is only available as part of a Zana mission.

Vendor

Zana's stock resets when you enter a map with Zana's Atlas objective. There seems to be a ~24 hour cooldown between each stock reset.

Zana will sell higher level maps as you complete more maps.

Map tier Cost
Normal Magic, unidentified Signature Rare, unidentified Rare, identified Unique
1 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. 10x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
2 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
3 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
4 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
5 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
6 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
7 Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
8 Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
9 Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
10 Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
11 Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
12 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
13 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
14 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
16 25× Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. 25× Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
25× Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
25× Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
25× Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.

Zana also sell 20 Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%.s for 12 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s and will occasionally sell Lost WorldsLost Worlds8Map
Map Tier: 15
"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
Aramil - Cartographer to Emperor Chitus
for 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. and sextants.

Signature Mod

Zana can provide maps with the Zana's signature prefix mod, This Map's Modifiers to Quantity of Items found also apply to Rarity, applies not only to quantity from affixes on the map item and quantity from quality, but also to quantity gained from modifiers to the map itself such as prophecies that spawn tempests, Zana's Map Device quantity bonus, and some sextant mods.

Crafting

Based on the number of completed maps, your map device gains a small bonus to item drop quantity. You can also unlock new league modifiers to add to your map (instead of item quantity) at the time of activation (that is, it does not craft a mod onto the item, but is rather used at the time the map is run).[2]. Each league modifier is free the first time you use it.

Adding league modifiers also gives the player a chance of finding applicable league-specific unique items in the map. For instance, adding the Onslaught mod to a map adds the exclusive uniques from the Onslaught league to the drop pool of that map. While in the map, those uniques can also be chanced from an appropriate base item. The base item itself does not need to originate from the map in question.[3] The composition, order and price of these challenge leagues changes whenever a new challenge league starts.[4]. This also means that some league-specific items cannot be obtained during a league.

Zana League Mods Available During 3.9.0

Name Cost Description
Item Quantity Free (1 to 8)% increased Quantity of Items found in this Area
Fortune Favours the Brave 3x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. One of these options will be applied at random, including those you have not yet unlocked.
Essence 2x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Area can contain Essences, Area contains 3 additional Essences.
Anarchy 2x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Area is inhabited by 3 additional Rogue Exiles.
Domination 3x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Area contains 3 Shrines.
Bloodlines 3x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
Nemesis 4x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Rare monsters each have a Nemesis mod. Area contains 5 additional packs with a Rare monster.
Beyond 5x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Chance for monsters to open a Beyond portal when slain.
Legion 6x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. Area contains a Legion Monolith.

Decorations

To level up Zana, complete maps in your Atlas:
Complete 4 maps for level 2.
Complete 10 maps for level 3.
Complete 25 maps for level 4.
Complete 50 maps for level 5.
Complete 80 maps for level 6.
Complete 120 maps for level 7.
This does NOT require you to get the bonus objective for the maps.[5]

Template:Query master doodads

List of divination cards sold

Lvl Card Cost
4 Lost WorldsLost Worlds8Map
Map Tier: 15
"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
Aramil - Cartographer to Emperor Chitus
1x Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.

Dialogues

Zana is currently voiced by New Zealand actress, Katherine Kennard (who also voices Tani, in the Etchings). Formerly, Zana was voiced by Mia Blake.

Experience

Something I've noticed since I've started journeying through these maps, is that the more I know about the interconnected nature of these places, the more I seem to get out of each visit. Knowledge is the key that unlocks understanding, and experience unlocks knowledge.

Oriath

I, like you, found myself on the shores of Wraeclast. I saw the fleets of Oriathan ships dashed on the rocks after Kitava's rise. Who would've thought that Wraeclast was safer than home?

I returned to Oriath not long after hearing of Kitava's demise. There's no one left to tell us we can't live here any more, and the knowledge that once endangered me could actually be put to good use in the cleanup and the rebuilding effort.

I guess I'm not really one to hold a grudge.

Rebuilding

Good quality stone is scarce on this island. It's plentiful on Wraeclast, but shipping it back is slow, and those ships are put to better use bringing back survivors.

I know of a way that we might be able to source vast quantities of not just stone, but any resource you could possibly imagine. I just need to make sure it's safe.

Shaping

My father once told me that there is no greater evil than ignorance. The fact that we're stuck here, thanks to fanatics that deliberately burn and suppress knowledge, tells me he is probably right.

But we are both guilty of this crime. Ignorance of what is happening beyond Wraeclast. Ignorance of the foul hand that shapes the lands that lie through my map device, populating them with twisted monstrosities and maddening visions.

It's a mystery that begs unraveling. I fear that to pull back the veil is to slip into the same madness as its source. But the alternative - that we let the shaping continue, that it grows and swells and spills out into this world - is far scarier.

Exile

My mother died not long after I was born, and my father, too, was gone only a handful of years later. Orphaned, my family's assets were seized and I was handed off to a series of well-off foster homes as an indentured servant.

But children are curious creatures, and even by those standards I was extremely curious indeed. I grew up reading everything I could get my hands on, and questioning everything they tried to teach me. I was too smart for my own good, I suppose, because eventually, I started drawing the attention of the Templar.

Luckily for me, Dominus was much less subtle than the previous High Templars, so I managed to leave Oriath on my own terms, mostly, before my impending exile.

Kitava

Good riddance. In all honesty, I thought the gods were just fairy tales the Templars would tell children to keep them in line. I’d have much preferred that.

No one is happy about what occurred here, but if a silver lining can be found, we all have the opportunity to start again. All our past deeds, good or bad, now lie beneath the rubble.

Maps

These maps are not simple drawings or representations. They're more like... coordinates. Coordinates that could point to any location, or any moment in time, or any memory or dream or idea. And the map device takes you to it. Makes it real.

Creating a map is like channelling a voice who speaks in a language you don't understand, who tells you to go to a place you've never been. It's where art, superstition and science collide at high speed through thaumaturgy.

Corruption

My father's writings frequently references the work of other researchers. In particular, the heretical belief that the environment can influence a creature's form. In Wraeclast, we see the effect that corruption has on beasts, humans, even the dead.

Through my device we see the same thing, but there is no clear source of the vile changes that have turned the pristine landscapes that my father wrote of into the abominations that lay before us. Is Wraeclast's corruption seeping through? Or is something else shaping the development of life out there? And what effect, if any, is it having on us?

Research

My father was a very well educated man. He worked as a researcher in Oriath, back when they were allowed to research more than just holy texts. Sadly, he's gone now.

But his research remained, hidden in our attic. I took what I could and read it in secret as I was moved between foster homes. I read of the mortal founders whose bones were hidden deep in the Ossuary. I read of the false saints who continue to be revered in the Temple of Innocence. I read his writings over and over again. Memorized them. They were the last connection I had to him.

His research became something of an escape, I suppose. I wanted to build on it, especially the maps he described in such great detail. Of course, I'm glad I'm far away from the hollow minds and deaf ears of Theopolis.

Alva

As a fellow explorer, I must admit admiration for Alva. Her motivations may not be as philanthropic as mine, but you can't deny that her methods get results. Do I wonder what kind of repercussions all her time travel is having on us? Of course! But we don't really know what the consequences of our travel through the Atlas are either, and I'm not interested in throwing stones while living in my own little glass house.

I do wish she'd look past profits, but we've all benefited from her finds in one way or another.

Einhar

When I was a young girl I used to play with the neighbourhood stray cat, and one day it started bringing me mice. Einhar is that stray cat. Has he been trying to feed you raw meat too? I just don't have the heart to tell him how inedible it is.

The first time he handed me a big raw steak, I began to cook it over the fire, and he told me I was 'ruining all the good red.' Since then, I've just hidden it when he isn't looking. Sometimes I open up a map and hurl it in there. I know how irresponsible it is, but... Einhar's a sweetheart. I don't need to see under the mask to know how deeply he feels emotions, and I can't bear to hurt him.

Watch your step out there. You may land on some of my rotten scraps.

Niko

I've seen men and women turn mad, but I've never seen a case like Niko... I think the ores and compounds he's been handling have been affecting his mind. He seems to be aware of it, too.

Can it really be called madness when it is of your own doing?

It's a shame. I'm sure we will encounter many subterranean environments where his expertise would be invaluable, but I simply can't risk our safety. The Atlas presents its own potential threats to sanity... putting additional pressure on Niko might send him right over the brink.

Jun

I've tried getting to know Jun, and maybe I'm reading into things a little bit here, but I don't think she likes me. Whenever I try to talk to her, she gets quiet and averts her eyes. I've seen her fight, so I don't think she's exactly shy... and I catch her staring at me every so often. Long stares. The kind you do when you're lost in thought.

I wonder what I did to offend her...

No matter! I'll just stay the course. I'm sure with a little more alone time we'll become fast friends.

Helena

I wish I could say I trust Helena, but I've seen one too many of Dominus's blackguards suddenly snap. The training and indoctrination they go through does not leave much room for one's own judgement.

I'm not trying to sound ungracious. She's done a lot for us, but I'd be telling a fib if I claimed I didn't sleep with a blade beneath my pillow when she's around.

Navali

Navali's powers are impressive, yes, but they are not without their limits. It seems her knowledge of things to come is restricted to our realm, however broad that may be. When it comes to the Atlas, her predictions don't seem as reliable.

I wonder how much of this is due to the source of her powers... she claims to have been given the gift of second sight by the Karui goddess Hinekora, but since the gods returned I've heard nothing of Hinekora. Is Navali being misled by a deceptive entity? Or is Hinekora keeping a low profile? Perhaps the goddess simply has no interest in us, as she has her own flock to tend.

Regardless, it may be worth remembering that although Navali is a good friend to have, she has her own agenda like anyone else; an agenda she may have been given by her benefactor.

Cavas

What a strange entity you found, Exile. Completely devoid of memory, yet cognisant, and even driven... I hope to find the time to really get to know him, but I've been so caught up with the happenings out in the Atlas.

Perhaps I'll join you on one of your memory ventures soon.

Version history

Version Changes
3.8.0
  • If you're lucky, Zana will now offer 5 new unique maps as part of her missions. Each map contains a boss encounter originally from the Synthesis league, and each can drop unique items originally exclusive to that league. Note, you cannot obtain Fractured items, nor will you have any access to the Synthesiser.
  • Warbands (costs 2 Chaos Orbs): Area is inhabited by 3 additional Warbands.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
  • Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
  • Nemesis (Costs 4 Chaos Orbs): Rare monsters each have a Nemesis mod. Area contains 5 additional packs with a Rare monster.
  • Breach (Costs 4 Chaos Orbs): Area contains 2 additional Breaches.
  • Harbinger (Costs 4 Chaos Orbs): Area contains 2 extra Harbingers.
3.7.0
  • You no longer have to pay Vaal orbs equal to the cost in Chaos orbs to apply Zana's crafting modifiers to corrupted maps.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
  • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
  • Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
  • Ambush (costs 4 Chaos Orbs): Area contains 4 extra Strongboxes.
  • Perandus (costs 4 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus. Area contains 3 additional Perandus chests.
  • Beyond (costs 5 Chaos Orbs): Slaying Enemies close together has a 15% chance to attract monsters from Beyond.
3.6.0
  • Zana's model has been updated.
  • The Maps in Zana's shop are now sorted by tier.
  • Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.6.0.
    • Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
    • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
    • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
    • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
    • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
    • Nemesis (costs 2 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains additional Rare monsters.
    • Bloodlines (costs 2 Chaos Orbs): Magic Monster Packs each have a Bloodline Mod, Area contains additional Magic Monsters.
    • Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
    • Essence (costs 3 Chaos Orbs): Area can contain Essences, Area contains 3 additional Essences.
    • Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
    • Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
    • Beyond (costs 4 Chaos Orbs): Slaying Enemies close together can attract monsters from Beyond.
3.5.0
  • Zana's map device options and the items she sells are now unlocked based on your progress through the Shaper/Elder questline. She can now occasionally sell higher-tier maps as well as Sextants.
  • Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
  • With the removal of master levels, Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.5.0, with their costs, in the expected order that they will be unlocked.
    • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
    • Torment (costs 2 Chaos Orbs): Area is haunted by 4 additional Tormented Spirits.
    • Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
    • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
    • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
    • Perandus (costs 3 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus, Area contains 3 additional Perandus Chests.
    • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
    • Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
    • Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
    • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
    • Abyss (costs 5 Chaos Orbs): Area can contain Abysses, Area contains 2 additional Abysses.
    • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
3.4.0
  • Zana's missions have been updated. Now when you encounter her, she will offer a selection of different maps and mission types for you to choose from. The maps she offers are always the same tier of the map you are currently in or one higher. This selection can include Shaped maps. The maximum Tier of maps she can now offer as part of a mission is Tier 16.
  • Zana League Mods Available During 3.4.0:
    • Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased movement, attack, and cast speed, 20% increased quantity of items found.
    • Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, area contains more Magic monsters.
    • Level 4: Ambush (costs 3 Chaos Orbs): Areas contain 3 extra Strongboxes.
    • Level 4: Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
    • Level 4: Alternate of Same Tier (Costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
    • Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    • Level 6: Essence (costs 4 Chaos Orbs): Areas contain 2 additional Essences.
    • Level 6, requires 5 Memory Fragments found: Shaped Tier 1-5 (Costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
    • Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains more Rare monsters.
    • Level 7, requires 10 Memory Fragments found: Shaped Tier 1-10 (Costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
    • Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.
    • Level 8, requires an Elder Orb to have been obtained: Elder Tier 1-15 (Costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
3.2.0
  • Completing Zana's Atlas quests now grants Zana Experience. It's easier to reach level 8 with her now.
  • Zana League Mods Available During 3.2.0:
    • Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
    • Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
    • Level 4: Torment (costs 3 Chaos Orbs): Area is haunted by 3 additional Torment Spirits, 20% increased quantity of items found.
    • Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.
    • Level 5: Nemesis (costs 4 Chaos Orbs): 50% more Rare monsters, Rare monsters each have a nemesis mod, 20% increased quantity of items found.
    • Level 6: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    • Level 7: Perandus (costs 5 Chaos Orbs): Area contains 3 additional Perandus chests, and has a chance to contain Cadiro.
    • Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.
3.1.0
  • Zana League Mods Available During 3.1.0:
    • Level 2: Anarchy (costs 2 Chaos orbs): Area is inhabited by 3 additional Rogue Exiles, 20% increased quantity of items found.
    • Level 3: Bloodlines (costs 3 Chaos orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
    • Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    • Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.
    • Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
    • Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
    • Level 7: Essence (costs 5 Chaos Orbs): Area contains 2 extra Essence Monoliths.
    • Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.
3.0.0
  • Zana League Mods Available During 3.0.0:
    • Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
    • Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, 25% more Magic monsters, 20% increased quantity of items found.
    • Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    • Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
    • Level 6: Perandus (costs 4 Chaos Orbs): Areas contain 3 extra Perandus chests, and there's a chance for Cadiro Perandus to appear.
    • Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, 50% more Rare monsters, 20% increased quantity of items found.
    • Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.
2.5.0
  • Zana League Mods Available During 2.5.0
    • Level 2: Onslaught
    • Level 3: Bloodlines
    • Level 4: Beyond
    • Level 5: Warbands
    • Level 6: Ambush
    • Level 7: Perandus
    • Level 8: Nemesis
2.4.0
  • Zana, Master Cartographer has a new voice actor.
  • There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
  • Zana League Mods Available During 2.4.0:
    • Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
    • Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
    • Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
    • Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
    • Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
    • Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
    • Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)
  • Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.
  • Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.
2.3.0
  • Removed Castle Ruins MapCastle Ruins MapMap Level: 79
    Map Tier: 12
    Guild Character: [
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    as a possible Map type for Zana Missions.
  • Added Canyon MapCanyon MapMap Level: 75
    Map Tier: 8
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and Plateau MapPlateau MapMap Level: 77
    Map Tier: 10
    Guild Character: -
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    as possible Map types for Zana Missions.
  • Added Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
    Underground River Map
    Map Level: 82
    Map Tier: 15
    Guild Character: æ
    Item Quantity: +150%
    Item Rarity: +150%
    Unique Boss drops 4 additional Maps
    (20-50)% more Magic Monsters
    (20-50)% increased number of Rare Monsters
    25% more Monster Life
    30% increased Monster Damage
    Howls and laughter
    They hide in the day
    They smell you, they watch you
    They track their new prey
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    as a possible Unique Map type for Zana Missions. This has not reduced the odds of Untainted ParadiseUntainted Paradise
    Tropical Island Map
    Map Level: 70
    Map Tier: 3
    (300-400)% increased Experience gain
    Area has increased monster variety
    Area is inhabited by wild Animals
    Monsters drop no Items
    For this beauty,
    beauty without strength,
    chokes out life.
    Activate a Map to begin Kirac's Mission.
    occurring as a Zana map.
  • Zana League Mods Available During 2.3.0:
    • Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)
    • Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)
    • Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
    • Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)
    • Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))
    • Level 7: Ambush (Cost 6: Chaos Orbs (down from 8), adds three Strongboxes)
    • Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)
2.2.0
  • The Zana-specific mod that she sells on magic maps has been changed to: Item Quantity +30% and Monster Pack Size +20%. This Map's modifiers to "quantity of items found" also apply to rarity.
  • The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesn't cost as much. [6]
    • At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.
    • At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.
    • At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.
    • At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.
    • At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.
    • At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.
    • At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.
    • At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.
  • When opening a map in Zana's map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:
    • Level 2: Onslaught, 2 Chaos Orbs, 20% increased map item quantity, monsters receive the same benefits
    • Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased map item quantity
    • Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased map item quantity
    • Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased map item quantity
    • Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased map item quantity
    • Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes
    • Level 8: Nemesis, 1 Exalted Orb
2.0.4
  • The Onslaught mod from Zana's crafting bench no longer grants additional movement speed to monsters. Due to this, the Increased Item Quantity granted by the Zana mod has been reduced from 40% to 30%.
1.3.1
  • Crafting costs of Zana's Crafting bench are no longer consumed if the map fails to open.
1.2.3b
  • When using the Map Device in your hideout, the free quality option is now selected by default.
1.2.1b
  • Fixed a bug where Zana would not deduct the Vaal Orb component of costs when modifying a corrupted map.

Gallery

References

  1. Rhys (February 1, 2016). "Find Unique Item Zana Mission - No Unique In The Map". Path of Exile Forums. Retrieved February 4, 2016.
  2. Chris (August 18, 2014). "IGN.com: Zana, Master Cartographer Reveal and Developer Walkthrough". Official Path of Exile Forums. Retrieved October 20, 2014.
  3. Lucky_Kvack (October 20, 2014). "You can chance legacy uniques from bases dropped in zana mod maps.". Reddit. Retrieved October 20, 2014.
  4. Chris (February 23, 2016). "Changes to Past Leagues at Zana". Official Path of Exile Forums. Retrieved March 9, 2016.
  5. https://www.pathofexile.com/forum/view-thread/2306019/page/2#p16156421
  6. Chris (February 7, 2016). "Ascendancy Changes to Zana's Maps". Official Path of Exile Forums. Retrieved March 30, 2016.

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