Unique item: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>SultanSwing
>SultanSwing
Line 116: Line 116:
| [[Matua Tupuna]] || [http://www.pathofexile.com/account/view-profile/Covert Covert]
| [[Matua Tupuna]] || [http://www.pathofexile.com/account/view-profile/Covert Covert]
|-
|-
| [[Ming's Heart]] || [[http://www.pathofexile.com/account/view-profile/Tynie Tynie]]
| [[Ming's Heart]] || [http://www.pathofexile.com/account/view-profile/Tynie Tynie]
|-
|-
| [[Moonsorrow]] || [http://www.pathofexile.com/account/view-profile/Zahndethus Zahndethus]
| [[Moonsorrow]] || [http://www.pathofexile.com/account/view-profile/Zahndethus Zahndethus]

Revision as of 09:44, 10 October 2013

Unique Items have the same basic statistics as a normal item of the same type, but have specific names, unique artwork, and set lists of modifiers. It is GGG's intention that each base item has at least one corresponding unique item.

Unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.

A compilation of all known Unique Items. As of Version 0.11.6f there are 190 Uniques in total, 54 of which were created by Diamond Supporters and 38 items have alternate artwork available.

For information on the purpose and design of Unique items, please take a look at the Dev Diary on the official Path of Exile website.

Current Unique Items

Accessories: Amulets · Belts · Rings · Quivers

Armour: Body Armour · Boots · Gloves · Helmets · Shields

Weapons: Axes · Bows · Claws · Daggers · Maces · Swords · Staves · Wands

Other: Flasks · Maps

For a complete listing of every Unique item, please view the Full Unique Item Index.

Obtaining a Unique Item

  • World Drops - Unique items can be found as random drops just the same as any other item. Normal monsters drop items with an item level equal to the monster level, Magic monsters drop items with item level at monster level +1, Rare/Unique monsters drop items with item level at monster level +2.
For example: If a Unique item has a base level of 50 that means it can be dropped by Normal/Magic/Rare/Unique monsters in level 50+ zones, dropped by Magic/Rare/Unique monsters in level 49 zones, and dropped by Rare/Unique monsters in level 48 zones.
  • Drop Rates - The actual drop rates of Unique items are unknown to us. The only info we have to go on is:

Chris - "Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare. The drop rates of Unique items are no longer proportional to their item type. A common Unique ring is now as likely to drop as a common Unique weapon."

  • Orb of Chance - There is a very small chance of upgrading a Normal item into a Unique of the same base type when using an Orb of Chance. For example if you want the Andvarius unique ring then you should use an Orb of Chance on a Gold Ring of Normal rarity. Exact success rates for Orbs of Chance are still unknown but if you would like to know more, please visit MonopolyLegend's Orb of Chance Community Log.
  • Event Prizes - Occasionally, Unique items are offered as top tier prizes in special Event Competitions. Please note that not all events offer Unique items as prizes.

Vendor Recipes

All currently known Vendor Recipes pertaining to Unique items.

Recipe: 1× Normal, 1× Magic, 1× Rare and 1× Unique item of the same base type.
Reward: 5× Orbs of Chance (Same reward if all items are unidentified)

Custom Uniques

Custom uniques are unique items specially crafted by members of our very own Path of Exile Community. These members were awarded the chance to create their one-of-a-kind items as a special thanks from GGG for purchasing either a Diamond Supporter Package during the Closed Beta phase of Path of Exile, an Eternal Supporter Package during Open Beta or simply the Custom Unique option in the Microtransaction shop. Here before you is a list of all current in-game custom uniques and their creators. The amount of Diamond, Eternal and Custom Item packages sold is well over 250 so you can expect this list to grow substantially in the future unless, of course, some people prefer to remain anonymous.

Unique Item Community Member
Acton's Nightmare IronCageSkirt
Aegis Aurora Neokolzia
Alpha's Howl TrueOmega
Ambu's Charge Ambu
The Anvil Gramercy
Atziri's Foible Tertium_Quid
Auxium Aux
The Blood Reaper XvXReaperXvX
The Blood Dance MonopolyLegend
Bloodseeker Serein
The Bringer of Rain Prpnnightmare
Bronn's Lithe Zinger86
Carcass Jack Carkasjak
Carnage Heart ???
Chernobog's Pillar DevilJade
Chin Sol ???
Cybil's Paw Bunnu
The Covenant Redex
The Coward's Trial OverUsedChewToy
Darkray Vectors Sleekray
Death's Oath Neinar
Devoto's Devotion Devoware
Divination Distillate AriesEMP
Essentia Sanguis Myrmi
Heartbreaker Metronomy
The Goddess Bound CharanJaydemyr
The Goddess Scorned CharanJaydemyr
Heartbreaker Metronomy
Infernal Mantle NuclearRaven
Infractem xNotch
Le Heup of All LeHeup80
Lightbane Raiment Zahndethus
Lightning Coil Gulruon
Lori's Lantern TakenNotGranted
Maelstrom of Chaos Skivverus
Marohi Erqi Erkyn
Matua Tupuna Covert
Ming's Heart Tynie
Moonsorrow Zahndethus
Perandus Signet iamacyborg
Pillar of the Caged God QixunZ26
Prism Guardian Kraide
Queen's Decree ac429
Reaper's Pursuit PremiumNoob
Rime Gaze Veilsing
Rise of the Phoenix Jarchan
Saffell's Frame Saffell
Sin Trek ???
Soul Mantle Durentis
Soul Taker duolc
Starkonja's Head Shuvit82
The Supreme Truth Kickaha
Taryn's Shiver XX_Forsaken_XX
Terminus Est Sleekray
Thief's Torment davros70
Void Battery Zand
Voltaxic Rift Icestormer
Zahndethus' Cassock Zahndethus

Extra Notes

  • A Unique item, easily spotted by its orange text and orange banner, is one that always spawns with the same mods (sometimes with different values) on the same base item with the same requirements.
  • Unique items may have their mod values rerolled using Blessed or Divine Orbs. Some mods, however, have static values and cannot be changed.
  • Mirrors of Kalandra and Orbs of Scouring CANNOT be used on Unique items.
  • Possessing a Keystone passive and equipping a Unique item which grants the same Keystone ability will NOT double the effects of the ability - i.e. the effects do not stack. For example, if you have character that has activated the 'Acrobatics' Keystone and is also equipped with the Hyrri's Ire Unique armor, that character will have just 20% Dodge and not 40%.
  • Demigod's PresenceDemigod's Presence
    Gold Amulet
    Requires Level 8(12-20)% increased Rarity of Items found+20% to all Elemental Resistances
    20% increased Character Size
    The maidens of court swoon to see
    the challengers crushed at your feet.
    , a Closed Beta exclusive item, can no longer be obtained as an event reward.
  • The Item Level of the Unique affects how many sockets can appear on it. While the stats may be the same a Unique with a high Item Level may have a higher selling price when trading with other players.
  • All mods that include 'when on Low Life' are activated when Life drops below 35%. Mods that include 'when on Full Life' require the player to have 100% of their Life total.
  • "Gems in this item are Supported by level X [gem]" means they are supported by a Support Gem of level X. That gem (probably) has a mana multiplier, which is applied. "Gems in this item have [property]" is not using a specific support gem, so no there is no mana multiplier.[1]
  • There is different Tier of unique. On drop, the rarity roll determines not only if the item will be unique but also from wich tier. A random unique will then be pick from the determined tier's pool. When chancing, the probability of obtaining each tier is fixed. If there is no unique of the rolled tier or lower, a rare will be chanced instead.[2]

Version History

Version Changes
0.11.6
  • Added four new Unique items, two of which were designed by supporters.
0.11.5
0.11.4
0.11.2
  • "Map to Maker" in loot allocation now includes Magic and Rare Maps. In a Map instance, all Maps aside from unique Maps will allocate permanently to the creator of the Map area.
  • Added three new Unique items, including one which was designed by our community.
  • Added 3D Art for the Lightbane Raiment unique item.
0.11.1e
  • Added four new Unique items, all of which were designed by our community.
0.11.1c
  • The unique item Tipua Kaikohuru has had its name changed to The Goddess Bound. Hellbringer has been changed to Voidbringer. Old items will still have the old name, while new ones that drop will have the new one.
0.11.1
  • Added five new Unique items, three of which were designed by our Diamond supporters. One of them is a Unique flask. The fifth unique is the new race reward item, Demigod's Stride.
0.11.0
  • Six Unique items have been added for the new leagues. Two only drop in Anarchy, two only drop in Onslaught and two can drop in either league.
0.10.8c
  • Added one unique item, designed by a Diamond supporter.
0.10.8b
  • Added three new Unique items, one of which were designed by our Diamond supporters.
0.10.8
  • Added four new Unique items, three of which were designed by our Diamond supporters.
  • There are new general mechanics that first appear on these items:
  • "Extra gore" effects granted by certain Unique items have been improved, along with slight changes to normal blood effects.
  • The Alternate Art Redbeak given out in the first race season has been given custom 3d art.
  • Graphical Effects have been given to the 3D models for Quill Rain and Rathpith Globe.
0.10.7b
  • Added three new Unique items, one of which was designed by a Diamond supporter.
0.10.7
  • Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.
0.10.6
  • Added four new Unique items, two of which were designed by our Diamond supporters. One of them is a Unique Map.
0.10.5
  • Added four new Unique items, two of which were designed by our Diamond supporters.
  • Fixed a bug where Unique items that grant Conduit did not work correctly.
0.10.4b
  • Added four new Unique items, three of which are designed by our Diamond supporters.
0.10.4
  • Added four new Unique items, two of which were designed by Diamond supporters.
0.10.3
  • Added four new Unique items, three of which were designed by our Diamond supporters. One of the Diamond Uniques is an end-game Map.
0.10.2
  • Added four new Unique items, three of which were designed by our Diamond Supporters.
0.10.0
  • Added two new Unique items, one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races.
  • Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item.
  • Rarity mods on uniques have generally been increased.
0.9.13b
  • Added another Unique item.
0.9.13
  • Added seven new Unique items, five of which have been designed by our Diamond supporters.
0.9.12m
  • Added two new Unique items, one of which was designed by a Diamond supporter.
0.9.12k
  • Added a new unique item, which offers easy access to resistances for players willing to pay the opportunity cost.
0.9.12f
  • Added three new Unique Items.
0.9.12
  • Added four new Unique items, two of which have been designed by our diamond supporters.
0.9.11g
  • Added 13 new Unique items, including four designed by our diamond supporters.
  • Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare.
  • The drop rates of Unique items are no longer proportional to their item type. A common Unique ring is now as likely to drop as a common Unique weapon.
0.9.11c
  • Added three new Unique items.
0.9.11
  • Added two new new Unique items designed by our Diamond supporters.
0.9.10f
  • Fixed the Orb of Chance currency item so that it can generate Rare and Unique items at the correct rate (approximately 32 times more often).
0.9.10
  • Added five new player-designed Unique items.
0.9.9b
  • Diminishing returns now applies to the rate that Increased Item Rarity affects magic, rare and unique items (it affects the less common ones more).
0.9.8
  • Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels.
    Existing Unique items will not have had their stats or base types changed.
0.9.7
  • Added 11 new Unique items.
  • Made Unique items slightly more common.
0.9.6c
  • Single line flavour text on unique items is now centered correctly.
0.9.6
  • Added 28 new unique items.
0.9.5
  • More than doubled the number of Unique Items in the game.
  • Changed how Unique Items are generated so that low level Uniques can still drop in high level areas.
0.9.3h
  • Added four new unique items that can be found (and one for the upcoming ladder competition - see the Beta Status forum).
0.9.3e
  • Added four new unique items.
  • Fixed flavour text not being shown on items when linked in game (especially uniques).
0.9.3
  • Added some new Unique items. More will be added in subsequent patches.

References

  1. Uniques with support gem effects Path of Exile Forums
  2. On chancing and On dropping Path of Exile Forums