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{{Redirect|Ultimatum|the expansion|Path of Exile: Ultimatum}}
{{for|the expansion|Path of Exile: Ultimatum}}


The '''Trials of Chaos''', also known as '''Ultimatum''', is a league mechanic introduced with the [[Ultimatum league]]s. It was added to the core game in [[Version 3.23.0]].
The '''Trials of Chaos''', also known as '''Ultimatum''', is a league mechanic introduced with the [[Ultimatum league]]s. It was added to the core game in [[Version 3.23.0]].
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There are four possible objectives:
There are four possible objectives:
* '''Defeat waves of enemies''': Kill enemies to fill up a progress bar.
* '''Defeat waves of enemies''': Kill enemies to fill up a progress bar.
* '''Survive''': Don't die until the timer runs out.
* '''Survive''': Don't die until the timer runs out. Monsters enrage if left alive for too long.
* '''Stand in Stone Circles''': Stand in each stone circle for a duration until they light up.
* '''Stand in Stone Circles''': Stand in each stone circle for a duration until they light up.
* '''Protect the Altar''': Kill enemies to fill up a progress bar without letting the altar be destroyed.
* '''Protect the Altar''': Kill enemies to fill up a progress bar without letting the altar be destroyed. The altar recovers part of its life between rounds.


After successfully completing a wave, the encounter is frozen in time, and the player is offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.
After successfully completing a round, the encounter is frozen in time, and the player is offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.


If the player's character dies, stays outside of the circle for too long, or receives 7 stacks of [[Ruin]], the Ultimatum is failed and all rewards will be removed. The Altar being destroyed in "Protect the Altar" encounters also is considered a fail state.
If the player's character dies, stays outside of the circle for too long, or receives 7 stacks of [[Ruin]], the Ultimatum is failed and all rewards will be removed. The Altar being destroyed in "Protect the Altar" encounters also is considered a fail state.


Each trial has 10 waves. In T14+ maps (area level 81+), there is a chance in the 10th round to instead face the Trialmaster as a boss, teleporting you to the Tower of Ordeal's arena. Allocating the [[Gruelling Gauntlet]] keystone instead increases the maximum rounds to 13, but disables the ability to face the Trialmaster or control the modifiers.
Each trial has 10 rounds. In Tier 14+ maps (area level 81+), upon starting the final round, there is a chance (~3% <ref name="Ultimatum Testing" />) you will get teleported into the Trial of Ordeals' arena and face the Trialmaster as a boss. {{il|Ultimatum Scarab of Dueling}} guarantees the Trialmaster boss will appear if this condition is met. Allocating the [[Gruelling Gauntlet]] keystone or using the Imbued Ultimatum [[map device]] craft with an {{il|Horned Scarab of Awakening}} increases the maximum rounds to 13, with the former disabling the ability to face the Trialmaster or control the modifiers.  


Monsters spawned during Ultimatum encounters do not drop items but do give experience.
Monsters spawned during Ultimatum encounters do not drop items but do give experience.
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Ultimatum Encounters offer cumulative rewards. Upon successfully completing or terminating an Ultimatum encounter, each round's rewards are dropped at the altar's location. Failing an Ultimatum encounter forfeits all accumulated rewards in that instance.
Ultimatum Encounters offer cumulative rewards. Upon successfully completing or terminating an Ultimatum encounter, each round's rewards are dropped at the altar's location. Failing an Ultimatum encounter forfeits all accumulated rewards in that instance.


Rewards include rare items, divination cards, unique items, currency, [[catalyst]]s, or {{il|Inscribed Ultimatum}}s.
Rewards include {{c|corrupted|corrupted}} rare items and [[map]]s, {{c|corrupted|corrupted}} unique items, [[divination card]]s, [[currency]], [[catalyst]]s, and {{il|Inscribed Ultimatum}}s. Rewards appear at or after certain waves:


[[The Trialmaster]] also has his own set of exclusive rewards, including several unique items and the {{il|Tainted Catalyst}}.
* Catalysts always appear on Wave 4 and Wave 8
* Inscribed Ultimatums appear on Wave 8+.
* Valuable currencies appear on Wave 8+.
 
The above wave counts are appropriately affected via [[Stand Your Ground]] or {{il|Ultimatum Scarab of Bribing}}'s stats that cause rewards to be granted as though completing additional round(s) (e.g. Catalysts will instead appear on Wave 3/7).
 
Map [[item quantity]] does not scale rewards with the exception of [[catalyst]]s.
 
{{il|Temptation Step}}, {{il|Gamblesprint}}, and {{il|Relic of the Pact}} can exclusively be obtained randomly as rewards.
 
===The Trialmaster===
{{main|The Trialmaster}}
[[The Trialmaster]] also has his own set of exclusive drops, including {{il|Tainted Catalyst}}s and several unique items:
 
* {{il|Ixchel's Temptation}}
* {{il|Glimpse of Chaos}}
* {{il|Yaomac's Accord}}
* {{il|Mahuxotl's Machination}}
* {{il|Hateforge}}  


===Inscribed Ultimatum===
===Inscribed Ultimatum===
{{main|Inscribed Ultimatum}}
{{main|Inscribed Ultimatum}}
{{il|Inscribed Ultimatum}} can be obtained as rewards for completing Ultimatum rounds. Inscribed Ultimatums require a specified item (either unique, currency, or divination card) to be offered and describes the random encounter type and set of modifiers for that challenge. Inscribed Ultimatums can be used in a [[map device]] to open a portal to [[the Utzaal Arena]], which only contains an altar. The required item must be placed on the altar to start the trial.
{{il|Inscribed Ultimatum}} can be obtained as rewards for completing Ultimatum rounds, or randomly in maps that contain Ultimatum encounters. Inscribed Ultimatums come in four varieties:


Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and the encounter is just a single long wave.
# Sacrifice unique item for another unique item
# Double a stack of currency
# Double a half stack of divination cards
# Mirror a rare item


Each Inscribed Ultimatum lists a random Ultimatum encounter type and list of modifiers for that challenge. Inscribed Ultimatums can used in a [[map device]] to access [[the Utzaal Arena]], which only contains an altar. The required item must be placed on the altar to start the trial.
Unlike a regular Ultimatum encounter, which takes place in a circular area, Inscribed Ultimatum encounters take place within the entire arena and consists of a single wave that lasts significantly longer.
‎<onlyinclude>
‎<onlyinclude>


==Modifiers==
==Modifiers==
{{update|section|reason=New and updated modifiers}}
{| class="wikitable"
{| class="wikitable"
|+
|+
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|[[File:Ailment and Curse Reflection.png]]
|[[File:Ailment and Curse Reflection.png]]
|
|
|Curses and Non-damaging Ailments you apply are Reflected
|Curses and Non-damaging Ailments you apply are Reflected<br />Monsters are unaffected by Curses
|-
|-
| rowspan="4" |Blistering Cold
| rowspan="4" |Blistering Cold
Line 68: Line 90:
|IV
|IV
|'''Many''' frozen pustules will periodically appear, '''chill you''', and '''rapidly''' explode when you approach, '''freezing if they hit'''
|'''Many''' frozen pustules will periodically appear, '''chill you''', and '''rapidly''' explode when you approach, '''freezing if they hit'''
|-
| rowspan="2"|Blood Altar
| rowspan="2"|[[File:Blood Altar Ultimatum.png]]
|I
|A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
|-
|II
|A '''large''' ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
|-
|-
|Buffs Expire Faster
|Buffs Expire Faster
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| IV
| IV
|A '''large and very fast''' cloud that '''slows you and''' deals Chaos Damage over Time will follow you
|A '''large and very fast''' cloud that '''slows you and''' deals Chaos Damage over Time will follow you
|-
|Deadly Monsters
|[[File:Deadly Monsters.png]]
|
|Monster Hits are always Critical Strikes
|-
|Dexterous Monsters
|[[File:Dexterous Monsters.png]]
|
|Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
|-
|-
|Drought
|Drought
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|[[File:Lightning Damage from Mana Costs.png]]
|[[File:Lightning Damage from Mana Costs.png]]
|
|
|{{c|mod|Take 1000% of [[Mana]] costs as [[Lightning Damage]]}}
|Take 1000% of [[Mana]] costs as [[Lightning Damage]]
|-
|Lethal Rare Monsters
|[[File:Lethal Rare Monsters.png]]
|
|Rare Monsters have 2 additional Modifiers
|-
|-
|Limited Arena
|Limited Arena
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|
|
|You and your Minions deal no damage for 2 seconds every 8 seconds
|You and your Minions deal no damage for 2 seconds every 8 seconds
|-
|Overwhelming Monsters
|[[File:Overwhelming Monsters.png]]
|
|Monster Hits Overwhelm all Physical Damage Reduction
|-
|Precise Monsters
|[[File:Precise Monsters.png]]
|
|Monster Hits cannot be Evaded
|-
|Prismatic Monsters
|[[File:Prismatic Monsters.png]]
|
|Monsters gain 50% of Physical Damage as Extra Damage of each Element
|-
|-
|Profane Monsters
|Profane Monsters
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|IV
|IV
|'''Many''' skulls will appear that '''pursue you and quickly''' spit '''a large wave of''' Fire when near '''you'''
|'''Many''' skulls will appear that '''pursue you and quickly''' spit '''a large wave of''' Fire when near '''you'''
|-
|Random Projectiles
|[[File:Random Projectiles.png]]
|
|Your Projectiles fly in random directions<br />Monsters fire additional Projectiles
|-
|-
| rowspan="4" |Razor Dance
| rowspan="4" |Razor Dance
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|'''90%''' Reduced Life, Mana, and Energy Shield Recovery Rate
|'''90%''' Reduced Life, Mana, and Energy Shield Recovery Rate
|-
|-
| rowspan="4" |Restless Ground
|Resistant Monsters
| rowspan="2" |[[File:Restless Ground.png]]
|[[File:Resistant Monsters.png]]
|I
|
|Patches of Unhallowed Ground will appear that {{stl|Hinder}} players and cause slain Monsters to resurrect as Phantasms
|Monsters have +50% to all Resistances
|-
|II
|'''Many''' patches of Unhallowed Ground will appear that {{stl|Hinder}} players and cause slain Monsters to resurrect as Phantasms
|-
| rowspan="2" |[[File:Restless Ground III.png]]
| III
|'''Many''' patches of Unhallowed Ground will appear that {{stl|Hinder}} players and cause slain Monsters to resurrect as {{stl|Ruin}}-inflicting Phantasms. Fail on reaching 7 {{stl|Ruin}}
|-
| IV
|'''Many''' patches of Unhallowed Ground will appear that {{stl|Hinder}} players '''and prevent them recovering Life and Energy Shield,''' and cause slain Monsters to resurrect as {{stl|Ruin}}-inflicting Phantasms. Fail on reaching 7 {{stl|Ruin}}
|-
|-
| rowspan="4" |Ruin
| rowspan="4" |Ruin
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|IV
|IV
|'''Two''' Monster types will apply '''quadruple''' {{stl|Ruin}} with their special abilities. Fail on reaching 7 {{stl|Ruin}}
|'''Two''' Monster types will apply '''quadruple''' {{stl|Ruin}} with their special abilities. Fail on reaching 7 {{stl|Ruin}}
|-
|Shielding Monsters
|[[File:Shielding Monsters.png]]
|
|Monsters have 50% chance to Block Attack and Spell Damage
|-
|-
|Siphoned Charges
|Siphoned Charges
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|
|
|Lose a Power, Frenzy, and Endurance Charge every second<br/>Monsters gain Power, Frenzy, and Endurance Charges on hit
|Lose a Power, Frenzy, and Endurance Charge every second<br/>Monsters gain Power, Frenzy, and Endurance Charges on hit
|-
|Siphoning Monsters
|[[File:Siphoning Monsters.png]]
|
|Monster Hits remove 10% of current Energy Shield and Mana
|-
|-
| rowspan="4" |Stalking Ruin
| rowspan="4" |Stalking Ruin
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|
|
|Your Critical Strike Chance is Unlucky<br />Monsters take 50% reduced Extra Damage from Critical Strikes
|Your Critical Strike Chance is Unlucky<br />Monsters take 50% reduced Extra Damage from Critical Strikes
|-
|Unstoppable Monsters
|[[File:Unstoppable Monsters.png]]
|
|Monsters cannot be Slowed or Stunned
|-
|-
|}
|}
‎</onlyinclude>
‎</onlyinclude>
==Strategy==
Builds that can consistently successfully fully clear Ultimatums typically have solutions for most or all Ultimatum modifiers, reducing the chance for bad RNG:
* Over 100% uncapped elemental resistances to mitigate [[Exposure]] effects from some monsters
* {{stl|Ruin}}: [[Evasion]], [[spell dodge]], and non-[[Glancing Blows]] [[block]] can all prevent Ruin from being inflicted.
* [[Spell suppression]] for Raging Dead, Blistering Cold, Stormcaller Runes, and Razor Dance
* High [[Chaos resistance]]/{{psl|Chaos Inoculation}} for Choking Miasma and Profane Monsters
* [[Movement speed]] is generally valuable for avoiding hazards such as Raging Dead or enemies, as well as countering {{stl|Hinder}}
* {{stl|Phasing}} is useful for Limited Arena and [[Stand Your Ground]]
* [[Blink]] skills such as {{il|Frostblink}} or {{il|Dash}} to escape tight packs or Mana Siphoner circles
* {{stl|Chill}} immunity or increased/minimum [[action speed]] for Blistering Cold
* {{stl|Freeze}} immunity for Blistering Cold IV
* Ailment immunity/curse effect reduction for Ailment and Curse Reflection
* {{stl|Corrupted Blood}} immunity for Razor Dance
* Cannot be {{stl|Hinder}}ed for Hindering Flasks
* Physical [[damage taken as]] elemental/chaos for Overwhelming Monsters
* Crit damage reduction/prevent enemy crits for Deadly Monsters
* [[Attack Mastery]] for Shielding Monsters
If opting to take Ruin modifiers, avoid using blue-coloured [[skill]]s or [[microtransaction]]s, as it can reduce visual clarity of Ruin-inflicting enemy skills.
==Related Atlas passive skills==
{{Query base passive skills
|q_where=
  passive_skills.ID LIKE "%Atlas%" AND
  passive_skills.ID LIKE "%Ultimatum%" AND
  passive_skills.ID NOT LIKE "%mastery%"
}}
==Related Scarabs==
{{Query base items
|q_where=
  items.class_id="MapFragment"
  AND items.name LIKE "Ultimatum Scarab%"
|large=1
|description=1
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.1|
* Ultimatum monsters now teleport to the Ultimatum Altar in "Protect the Altar" encounters after 10 seconds, to avoid situations where an encounter cannot be completed due to monsters being on the other side of a wall.
}}
{{Version history table row|3.23.0d|
* Improved situations where monsters could spawn outside an Ultimatum encounter, stopping it from being completed.
}}
{{Version history table row|3.23.0|
{{Version history table row|3.23.0|
* Ultimatum has been added to the core game, replacing [[Metamorph]]. You will have approximately an 8% chance to find [[the Trialmaster]] and his Trials of Chaos in [[Map]]s.
* Ultimatum has been added to the core game, replacing [[Metamorph]]. You will have approximately an 8% chance to find [[the Trialmaster]] and his Trials of Chaos in [[Map]]s.
* Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
* Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
* You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
* You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
 
* The Restless Ground and Random Projectiles Ultimatum modifiers are disabled. {{Undocumented}}
''See {{section link|Version 3.23.0|Ultimatum Changes}} for a complete list of changes.''
''See {{section link|Version 3.23.0|Ultimatum Changes}} for a complete list of changes.''
}}
}}
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* Improved various visual effects in The Trialmaster encounter.
* Improved various visual effects in The Trialmaster encounter.
* Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter.
* Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter.
}}
{{Version history table row|3.14.0c|
* (Hotfix 1) Survival-based Ultimatum encounters now require all players in a party to be outside of the encounter area for the Survival Duration progress bar to be paused.
* (Hotfix 1) Rebalanced the experience and drops from monsters in Survival-based Ultimatum encounters as a follow-up to a previous hotfix.
}}
}}
{{Version history table row|3.14.0|
{{Version history table row|3.14.0|
* Introduced to the game in Ultimatum league.
* Introduced to the game in Ultimatum league.
* (Hotfix 1) Temporarily disabled the Vortex skill on Stormcharged Cogwork and Frosted Cogwork monsters as it could cause an Animation Exception crash.
}}
}}
{{Version history table end}}
{{Version history table end}}
Line 302: Line 411:
| publisher = Official Path of Exile Forums
| publisher = Official Path of Exile Forums
| accessdate = December 11, 2023
| accessdate = December 11, 2023
}}</ref>
<ref name="Ultimatum Testing">{{cite web
| author = tytyos
| date = December 14, 2023
| title = 300 T16 Ultimatums - Results and some Thoughts
| url = https://www.reddit.com/r/pathofexile/comments/18ibi8k/300_t16_ultimatums_results_and_some_thoughts/
| publisher = Reddit
| accessdate = December 15, 2023
}}</ref>
}}</ref>
}}
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 04:28, 9 April 2024

For the expansion, see Path of Exile: Ultimatum.

The Trials of Chaos, also known as Ultimatum, is a league mechanic introduced with the Ultimatum leagues. It was added to the core game in Version 3.23.0.

Mechanics

The Trialmaster and an altar has an 8% chance to spawn in maps. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a modifiers before beginning the trial.

There are four possible objectives:

  • Defeat waves of enemies: Kill enemies to fill up a progress bar.
  • Survive: Don't die until the timer runs out. Monsters enrage if left alive for too long.
  • Stand in Stone Circles: Stand in each stone circle for a duration until they light up.
  • Protect the Altar: Kill enemies to fill up a progress bar without letting the altar be destroyed. The altar recovers part of its life between rounds.

After successfully completing a round, the encounter is frozen in time, and the player is offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.

If the player's character dies, stays outside of the circle for too long, or receives 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed. The Altar being destroyed in "Protect the Altar" encounters also is considered a fail state.

Each trial has 10 rounds. In Tier 14+ maps (area level 81+), upon starting the final round, there is a chance (~3% [1]) you will get teleported into the Trial of Ordeals' arena and face the Trialmaster as a boss. Ultimatum Scarab of DuelingUltimatum Scarab of DuelingStack Size: 20Ultimatum Encounters in Area will always lead to a Unique Boss if possibleVictory is meaningless, failure will be mocked.Can be used in a personal Map Device to add modifiers to a Map. guarantees the Trialmaster boss will appear if this condition is met. Allocating the Gruelling Gauntlet keystone or using the Imbued Ultimatum map device craft with an Horned Scarab of AwakeningHorned Scarab of AwakeningStack Size: 20You can select one Imbued crafting option on the Map DeviceThe Atlas can be anything you want... and everything you want.Can be used in a personal Map Device to add modifiers to a Map. increases the maximum rounds to 13, with the former disabling the ability to face the Trialmaster or control the modifiers.

Monsters spawned during Ultimatum encounters do not drop items but do give experience.

Partying

When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.

Rewards

Ultimatum Encounters offer cumulative rewards. Upon successfully completing or terminating an Ultimatum encounter, each round's rewards are dropped at the altar's location. Failing an Ultimatum encounter forfeits all accumulated rewards in that instance.

Rewards include corrupted rare items and maps, corrupted unique items, divination cards, currency, catalysts, and Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.s. Rewards appear at or after certain waves:

  • Catalysts always appear on Wave 4 and Wave 8
  • Inscribed Ultimatums appear on Wave 8+.
  • Valuable currencies appear on Wave 8+.

The above wave counts are appropriately affected via Stand Your Ground or Ultimatum Scarab of BribingUltimatum Scarab of BribingStack Size: 20Ultimatum Monsters grant 150% increased Experience
Ultimatum Encounters grant rewards as though you completed 2 additional Rounds
A trial is only as incorruptible as its judge.Can be used in a personal Map Device to add modifiers to a Map.
's stats that cause rewards to be granted as though completing additional round(s) (e.g. Catalysts will instead appear on Wave 3/7).

Map item quantity does not scale rewards with the exception of catalysts.

Temptation StepTemptation Step
Shagreen Boots
Evasion: (486-756)Requires Level 55, 97 Dex(170-250)% increased Evasion Rating
+(19-29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
The High Priests ensured the loyalty of their slaves by habituating them to narcotic stimulants with lethal withdrawals.
, GamblesprintGamblesprint
Hydrascale Boots
Armour: (212-305)
Evasion: (212-305)
Requires Level 59, 56 Str, 56 Dex+(30-40) to Dexterity
(100-150)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
All your tomorrows lie ahead of you,
unknown and snarled tot he very last.
, and Relic of the PactRelic of the Pact
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
can exclusively be obtained randomly as rewards.

The Trialmaster

Main page: The Trialmaster

The Trialmaster also has his own set of exclusive drops, including Tainted CatalystTainted CatalystStack Size: 10Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality types
Right click this item then left click a Corrupted ring, amulet or belt to apply it. The maximum quality is 20%.
s and several unique items:

  • Ixchel's TemptationIxchel's Temptation
    Gold Ring
    Requires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
    Adds (7-10) to (15-18) Chaos Damage to Attacks
    Adds (9-12) to (19-22) Fire Damage to Spells
    +(15-20)% to Global Critical Strike Multiplier
    +(80-100) to Armour
    +(80-100) to Evasion Rating
    +(30-35) to maximum Energy Shield
    +(25-30) to maximum Life
    +(20-25) to maximum Mana
    +(8-10)% to all Elemental Resistances
    (6-8)% increased Attack and Cast Speed
    Maximum Quality is 200%
    CorruptedChaos offers possibility, not outcome.
    Our own imaginations ensnare us.
  • Glimpse of ChaosGlimpse of Chaos
    Vaal Mask
    Evasion: (207-239)
    Energy Shield: (37-43)
    Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
    (30-40)% increased maximum Life and reduced Fire Resistance
    (30-40)% increased maximum Mana and reduced Cold Resistance
    (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
    Chaos Resistance is Zero
    CorruptedMan retains sanity and strives toward civilisation
    only under the blessed veil of ignorance.
  • Yaomac's AccordYaomac's Accord
    Vaal Sceptre
    Sceptre
    Physical Damage: 37-70
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills
    (8-6)% reduced Soul Gain Prevention Duration
    Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
    Shepherd of Souls
    Their three serpentine heads found unity in balance.
  • Mahuxotl's MachinationMahuxotl's Machination
    Steel Kite Shield
    Chance to Block: 26%
    Armour: (146-167)
    Energy Shield: (30-35)
    Movement Speed: -3%
    Requires Level 46, 60 Str, 60 IntCorrupted Soul
    Divine Flesh
    Eternal Youth
    Everlasting Sacrifice
    Immortal Ambition
    Vaal Pact
    The Banished Architect sought to employ all the
    darkest secrets of the Vaal... at the same time.
  • HateforgeHateforge
    Ancient Gauntlets
    Armour: (338-432)Requires Level 72, 68 StrSocketed Gems are Supported by Level 30 Rage
    (120-150)% increased Armour
    (25-10)% reduced Rage Cost of Skills
    Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
    You cannot gain Rage during Soul Gain Prevention
    The first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption.

Inscribed Ultimatum

Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins. can be obtained as rewards for completing Ultimatum rounds, or randomly in maps that contain Ultimatum encounters. Inscribed Ultimatums come in four varieties:

  1. Sacrifice unique item for another unique item
  2. Double a stack of currency
  3. Double a half stack of divination cards
  4. Mirror a rare item

Each Inscribed Ultimatum lists a random Ultimatum encounter type and list of modifiers for that challenge. Inscribed Ultimatums can used in a map device to access the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.

Unlike a regular Ultimatum encounter, which takes place in a circular area, Inscribed Ultimatum encounters take place within the entire arena and consists of a single wave that lasts significantly longer. ‎

Modifiers

Modifier Image Tier Effect
Ailment and Curse Reflection Curses and Non-damaging Ailments you apply are Reflected
Monsters are unaffected by Curses
Blistering Cold I Frozen pustules will periodically appear and explode when you approach
II Many frozen pustules will periodically appear and rapidly explode when you approach
III Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
IV Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
Blood Altar I A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
II A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
Buffs Expire Faster Buffs expire five times faster on players
Choking Miasma I A cloud that deals Chaos Damage over Time will follow you
II A large cloud that deals Chaos Damage over Time will follow you
III A large and fast cloud that deals Chaos Damage over Time will follow you
IV A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
Deadly Monsters Monster Hits are always Critical Strikes
Dexterous Monsters Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
Drought Cannot gain Flask Charges
Escalating Damage Taken For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
Escalating Monster Speed All Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
Hindering Flasks Using a Flask Hinders you by 50% for 4 seconds
Less Cooldown recovery Cooldowns take five times longer to recharge
Lessened Reach Players have 60% less Area of Effect and Projectile Speed
Lightning Damage from Mana Costs Take 1000% of Mana costs as Lightning Damage
Lethal Rare Monsters Rare Monsters have 2 additional Modifiers
Limited Arena The encounter area will be much smaller
Occasional Impotence You and your Minions deal no damage for 2 seconds every 8 seconds
Overwhelming Monsters Monster Hits Overwhelm all Physical Damage Reduction
Precise Monsters Monster Hits cannot be Evaded
Prismatic Monsters Monsters gain 50% of Physical Damage as Extra Damage of each Element
Profane Monsters Monsters deal 80% of Physical Damage Added as Chaos Damage
Raging Dead I Skulls will appear that spit Fire if you remain near them
II Many skulls will appear that spit Fire if you remain near them
III Many skulls will appear that pursue you and spit Fire when near you
IV Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
Razor Dance I Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
II Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
III Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
IV Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
Reduced Recovery I 60% Reduced Life, Mana, and Energy Shield Recovery Rate
II 90% Reduced Life, Mana, and Energy Shield Recovery Rate
Resistant Monsters Monsters have +50% to all Resistances
Ruin I A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin
II A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin
III Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin
IV Two Monster types will apply quadruple Ruin with their special abilities. Fail on reaching 7 Ruin
Shielding Monsters Monsters have 50% chance to Block Attack and Spell Damage
Siphoned Charges Lose a Power, Frenzy, and Endurance Charge every second
Monsters gain Power, Frenzy, and Endurance Charges on hit
Siphoning Monsters Monster Hits remove 10% of current Energy Shield and Mana
Stalking Ruin I An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin
II An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin
III An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin
IV An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations. Fail on reaching 7 Ruin
Stormcaller Runes I Runes will appear that will call deadly Lightning storms if you remain in them
II Large runes will appear that will call deadly Lightning storms if you remain in them
III Many large runes will appear that will call deadly Lightning storms if you remain in them
IV Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
Totem of Costly Might An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second

(Mutually exclusive with Totem of Costly Potency)

Totem of Costly Potency An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second

(Mutually exclusive with Totem of Costly Might)

Treacherous Auras Your Auras that affect Allies also affect Enemies
Unlucky Criticals Your Critical Strike Chance is Unlucky
Monsters take 50% reduced Extra Damage from Critical Strikes
Unstoppable Monsters Monsters cannot be Slowed or Stunned

Strategy

Builds that can consistently successfully fully clear Ultimatums typically have solutions for most or all Ultimatum modifiers, reducing the chance for bad RNG:

  • Over 100% uncapped elemental resistances to mitigate Exposure effects from some monsters
  • Ruin: Evasion, spell dodge, and non-Glancing Blows block can all prevent Ruin from being inflicted.
  • Spell suppression for Raging Dead, Blistering Cold, Stormcaller Runes, and Razor Dance
  • High Chaos resistance/Chaos Inoculation for Choking Miasma and Profane Monsters
  • Movement speed is generally valuable for avoiding hazards such as Raging Dead or enemies, as well as countering Hinder
  • Phasing is useful for Limited Arena and Stand Your Ground
  • Blink skills such as FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 250%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or DashDashSpell, Movement, Travel, Blink
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    This Spell's Cast Speed cannot be modified

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to escape tight packs or Mana Siphoner circles
  • Chill immunity or increased/minimum action speed for Blistering Cold
  • Freeze immunity for Blistering Cold IV
  • Ailment immunity/curse effect reduction for Ailment and Curse Reflection
  • Corrupted Blood immunity for Razor Dance
  • Cannot be Hindered for Hindering Flasks
  • Physical damage taken as elemental/chaos for Overwhelming Monsters
  • Crit damage reduction/prevent enemy crits for Deadly Monsters
  • Attack Mastery for Shielding Monsters

If opting to take Ruin modifiers, avoid using blue-coloured skills or microtransactions, as it can reduce visual clarity of Ruin-inflicting enemy skills.

Related Atlas passive skills

NameStats
Gruelling Gauntlet
Ultimatum Encounters in your Maps last up to 13 Rounds
Players cannot choose which Ultimatum Modifier is applied each Round
Cannot have a Boss in the final Round [1]
Inscribed Ultimatum Reward Chance
Ultimatum Rewards in your Maps have 10% increased chance to be Inscribed Ultimatums [1] [2] [3] [4] [5] [6]
Ruinous Wager
Ultimatum Monsters in your Maps apply Ruin with their special abilities
Fail on reaching 7 Ruin
Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage [1]
Ultimatum Altar Life
Ultimatum Altars in your Maps have 25% increased Life [1]
Ultimatum Boss Chance
Ultimatum Encounters in your Maps have 10% increased chance for
the final Round to include a Boss [1] [2] [3] [4]
Ultimatum Chance
Your Maps have +12% chance to contain an Ultimatum Encounter [1] [2] [3] [4] [5] [6]
Ultimatum Monster Experience
Ultimatum Monsters in your Maps grant 10% increased Experience [1] [2]
Ultimatum Monster Quantity
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters [1] [2] [3]
Ultimatum Reduced Monsters to Kill
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 10% reduced number of Enemies [1]
Ultimatum Stone Circle Radius
Ultimatum Stone Circles in your Maps have 15% increased radius [1]
Ultimatum Survival Time
Ultimatum Encounters in your Maps only requiring you to Survive
have 10% reduced duration [1]
Brave The Tower
Ultimatum Encounters in your Maps have 30% increased chance for
the final Round to include a Boss
Ultimatum Boss drops a full stack of a random Catalyst [1]
Conquer The Stones
Ultimatum Encounters in your Maps have 100% increased chance to
require you to Stand in the Stone Circles
Ultimatum Stone Circles in your Maps have 25% increased radius [1]
Face The Ultimatum
Your Maps have +30% chance to contain an Ultimatum Encounter [1]
Protect The Altar
Ultimatum Encounters in your Maps have 100% increased chance to
require you to protect the Altar
Ultimatum Altars in your Maps have 50% increased Life [1]
Prove Yourself Worthy
Ultimatum Rewards in your Maps have 25% chance to be duplicated
Ultimatum Modifiers in your Maps start a Tier higher if possible [1]
Slaughter Them All
Ultimatum Encounters in your Maps have 100% increased chance to
require you to defeat waves of Enemies
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 20% reduced number of Enemies [1]
Stand Your Ground
Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
Ultimatum Encounters in your Maps get 3% reduced Radius each Round [1]
Survive The Assault
Ultimatum Encounters in your Maps have 100% increased chance to
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive
have 20% reduced duration [1]
Worthy of the Future
Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards [1]
Worthy of the Past
Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items [1]
Worthy of the Present
Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items [1]

Related Scarabs

#invoke: Item table

Version history

Version Changes
3.23.1
  • Ultimatum monsters now teleport to the Ultimatum Altar in "Protect the Altar" encounters after 10 seconds, to avoid situations where an encounter cannot be completed due to monsters being on the other side of a wall.
3.23.0d
  • Improved situations where monsters could spawn outside an Ultimatum encounter, stopping it from being completed.
3.23.0
  • Ultimatum has been added to the core game, replacing Metamorph. You will have approximately an 8% chance to find the Trialmaster and his Trials of Chaos in Maps.
  • Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
  • You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
  • The Restless Ground and Random Projectiles Ultimatum modifiers are disabled. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]

See Version 3.23.0 § Ultimatum Changes for a complete list of changes.

3.14.3c
3.14.1
  • "Stand in the Stone Circle" Ultimatum encounters now have larger circles.
  • Monsters in the "Stand in the Stone Circle" Ultimatum encounters have had their experience and drops improved to bring them more into line with other Ultimatum encounters.
  • Capped the number of rare Monsters that can spawn per wave during Ultimatum encounters.
  • Entrances to subareas (such as a Vaal Side Area) are now temporarily disabled while inside an Ultimatum encounter.
  • Enabled the Razor Dance Ultimatum modifier.
  • Added a short grace period when being teleported to The Trialmaster's arena.
  • Improved various visual effects in The Trialmaster encounter.
  • Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter.
3.14.0c
  • (Hotfix 1) Survival-based Ultimatum encounters now require all players in a party to be outside of the encounter area for the Survival Duration progress bar to be paused.
  • (Hotfix 1) Rebalanced the experience and drops from monsters in Survival-based Ultimatum encounters as a follow-up to a previous hotfix.
3.14.0
  • Introduced to the game in Ultimatum league.
  • (Hotfix 1) Temporarily disabled the Vortex skill on Stormcharged Cogwork and Frosted Cogwork monsters as it could cause an Animation Exception crash.

References

  1. tytyos (December 14, 2023). "300 T16 Ultimatums - Results and some Thoughts". Reddit. Retrieved December 15, 2023.
  2. Community_Team (June 29, 2021). "Will Ultimatum Become a Core Game Mechanic?". Official Path of Exile Forums. Retrieved December 11, 2023.