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  • screen. Two-handed weapons are always considered as being in the main hand (left), while shields are always considered in the off-hand (right). Weapon Hit...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second...
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  • as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres...
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  • other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing traps or mines...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Physical damage over time can be inflicted with...
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  • Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life. By my hand, that which rots is reborn...
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  • dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage...
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  • 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike...
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  • being a two-handed weapon. Fishing RodFishing RodFishing Rod Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range:...
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  • inherent bonuses: Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you...
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  • one-handed melee weapons. No results found for the given query. These passive skills grant increased accuracy rating with two-handed melee weapons. These...
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  • level requirement No tiered affixes Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each Main page: List of jewel prefix mods List of prefix modifiers...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock...
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  • Blocking (redirect from Spell Block) (section Reflected damage)
    base stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically contribute...
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  • This is a list of unique mace class weapons. Main page: List of unique one hand maces Main page: List of unique two hand maces...
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  • worse by down from 4 to 2), as well as removing the higher legacy added damage mod value, but improving the increased physical damage mod, making it a not...
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  • sword type weapons. Main page: List of unique one hand swords Main page: List of unique thrusting one hand swords Main page: List of unique two hand swords...
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  • are an item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff...
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  • This is a list of unique axe class weapons. Main page: List of unique one hand axes Main page: List of unique two hand axes ru:Список уникальных топоров...
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  • melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59...
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  • Weapon (category Weapons)
    can equip two sets of weapons, and switch between them through a keybind for weapon swapping. All weapons have certain base stats: physical damage, critical...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Mace (section Two Hand Maces)
    Maces are a category containing two melee weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • has, the more damage they take. Rakiata's DanceRakiata's Dance Engraved GreatswordTwo Hand Sword Physical Damage: 49-102 Elemental Damage: (150-200) to (300-350)...
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  • unique items can be modified while corrupted. These items include Hands of the High TemplarHands of the High Templar Crusader GlovesArmour: (302-417) Energy...
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  • Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x%...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage...
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  • Axe (section Two Hand Axes)
    one hand axes Main page: List of two hand axes Main page: List of unique axes Main page: List of unique one hand axes Main page: List of unique two hand...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary....
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  • Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base...
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  • grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes. of Dexterity from +12 to 16 of Athletics from +8 to 10 (Dexterity...
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  • page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion...
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  • animated Vaal armour that attack with melee two-handed weapons or bows Skeletons in animated Vaal armour that cast spells Ranged constructs that fire projectiles...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this...
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  • Spell (category Damage sources) (section Spell Damage also apply to Attacks)
    attacks, spells are not affected by accuracy or evasion. Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits...
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  • modifiers to damage taken and spell suppression. To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To...
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  • (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • quest-specific battles in Act 2. They are human soldiers working for Dominus and Piety. All soldiers are armed with either a two-handed sword or with a sword and...
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  • Two-handed mace (category Two-handed maces) (section List of Two Hand Maces)
    Two Hand Maces is an item class of two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh...
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  • Two-handed axe (category Two-handed axes) (section List of Two Hand Axes)
    Two Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased...
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  • Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. MjölnerMjölner GavelOne Handed Mace Physical Damage: (97.2-118.8) to (181.8-222.2) Critical...
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  • Izaro (section Weapons)
    be wielding one of three different weapon setups; a two-handed mace, dual swords, or a sword and shield. Izaro's weapon is part of the seed of the current...
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  • dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210)...
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  • Socket. adds 8-12 passive skills, has 2 Medium Jewel Sockets. It can have up to three notable passive skills; two prefixes, one suffix. Since Cluster Jewels...
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  • IntTrigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50-90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy...
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  • Quiver (category Off-hands)
    Quivers are a class of items that can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped...
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  • and their base damage reduced to compensate. This makes them the highest average speed two-handed weapon type. Many one-handed and two-handed swords now grant...
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  • Critical Strike Chance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical...
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  • (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60%...
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  • refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness...
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  • reforges a rare item, guaranteeing one property One Handed Weapon: (29-32)% increased Cast Speed Two Handed Weapon: (44-49)% increased Cast Speed Shield: (70-76)%...
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  • Shield (category Off-hands) (section Spell block chance)
    Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating...
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  • Bandits. Bandits are a type of monster found throughout the outdoor areas of act 2. They are human opponents with either melee attacks or bow attacks. Resist...
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  • Thrusting one-handed sword (category Thrusting one-handed swords) (section List of Thrusting One Hand Swords)
    Thrusting one-handed sword (known as Thrusting One Hand Swords in item filter) is an item class of one-handed melee weapons that require only dexterity...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons...
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  • See also: List of claws This is a list of unique claw class weapons. ru:Список уникальных когтей...
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  • One-handed sword (category One-handed swords) (section List of one-handed swords)
    See also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows...
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  • One-handed mace (category One-handed maces) (section List of one-handed maces)
    See also: Mace One-handed maces is an item class of one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit...
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  • add to this damage.Deals (11-309) to (17-464) Physical Damage Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger If two Daggers are...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • an item class of two-handed melee weapons that require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff...
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  • Kiss Vaal AxeTwo Handed Axe Physical Damage: (343.2-384.8) to (574.2-643.8) Critical Strike Chance: 5.00% Attacks per Second: 0.98 Weapon Range: 1.3 metresRequires...
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  • sequence. Two-handed melee weapons have generally been reduced in damage relative to one-handed equivalents in the early to mid-game. Damage on wands has...
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  • use.100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1...
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  • Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee...
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  • skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time mechanics and spell effect. Cast speed...
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  • item class of one-handed ranged weapons that require intelligence, have a very high base critical strike chance, low base physical damage and, usually, a...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum Energy...
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  • One-handed axe (category One-handed axes) (section List of one-handed axes)
    See also: axe One-handed axes is an item class of one-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have...
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  • this example upgrading Death's HarpDeath's Harp Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50-7.50)% Attacks...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Oni-GoroshiOni-Goroshi Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Trap (section Spell Echo)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • standard oils that form a tiered progression in terms of rarity and value. Two other oils have additional drop requirements and special uses. These specific...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • socket., Spell Echo SupportSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • increased Physical Damage Adds (30-45) to (80-100) Physical Damage Grants (2-3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types"Painful suicide...
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