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  • monster at the player's level. Chance to Avoid X Damage is separate from evasion and chance to hit, and does not contribute to the calculation. As avoidance...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • seconds Passive Effect: Damage Reflection 2% of Physical Damage taken reflected to Attacker 2% of Elemental Damage taken reflected to Attacker Note: "Attacker"...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all Elemental Resistances"...
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  • Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    lightning damage. Unique items that cause non-lightning damage to be taken as lightning damage. Unique items that add a percentage of the lightning damage as...
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  • Hit (redirect from Self-damage) (section Self-damage)
    be useful for effects that require taking damage (e.g. Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger Icon: ! Level:...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
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  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • be troublesome for some players: Monsters Reflect %X of Physical Damage Monsters Reflect %X of Elemental Damage Players cannot Regenerate Life, Mana or Energy...
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  • Totem (section Damage)
    Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched...
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  • element and One Added # damage mod of one element> Adds (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells...
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  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • You deal less damage and have reduced accuracy. Enfeeble is a hex spell that curses all targets in an area, lowering their damage and accuracy. Enfeeble...
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  • Reflect (category Damage) (section Reflect damage scaling)
    reduced Reflected Damage taken to fully reduce reflected damage. Additionally, damage taken as modifiers apply before reductions and increases to damage taken...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • investment. Finally we're changing Elemental Overload and Elemental Equilibrium and massively buffing elemental damage over time to be less dependent on...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time...
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  • stance +#% Monster Physical Damage Reduction Group: MapMonsterElementalReflection Monsters reflect #% of Elemental Damage Group: HeistContractLockdownInstant...
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  • Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became ever more extravagant as her body and soul became...
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  • Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green...
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  • Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken...
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  • the Third Snake, Soul Drinker and Essentia SanguisEssentia Sanguis Vaal ClawClaw Physical Damage: 29-76 Elemental Damage: 1 to (600-700) Critical Strike...
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  • tag. This tag applies to skills which have a periodic effect over an area and persist for a duration but are not targetable by enemies. There are 14 skill...
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  • Added Elemental Damage mods on weapons have been increased. Added Spell Damage Mods can now spawn on some weapons. They add flat elemental damage of certain...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits...
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  • VesselDivine VesselUnique Boss deals 10% increased Damage Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 10% increased Life Unique...
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  • aura Corona SolarisCorona Solaris Crystal WandWand Physical Damage: 28-52 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per...
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  • Trap (redirect from Traps and Mines) (section Trap damage)
    practical effect. Damage reflection: Damage is reflected back to the traps/mines and not the player, so they are safe to use on damage reflecting monsters, maps...
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  • 10% reduced Reflected Elemental Damage Taken. Aspect of the Eagle, and the passive between it and Ballistic Mastery now give Bow Damage percentage (not...
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  • Conquerors, and Sirus (similar to Shaper-influenced maps, Elder-influenced maps, Vaal Ritual, and the Elderslayer fights respectively) to appear and use their...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • magnitudes of elemental damage mods on items and physical damage mods on non-weapon items. Prevented high level elemental and non-weapon physical damage mods from...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • Unaffected by Shock 20% increased Monster Damage +35% Monster Lightning Resistance Monsters deal 35% extra Physical Damage as LightningTo the east, it cannot...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved.: Melee Damage Reflect...
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  • Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments...
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  • of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold DamageFlesh...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • of Items found in this Area 4% increased Pack size Monsters reflect 13% of Elemental Damage Group: MapBossPossessed 16% increased Quantity of Items found...
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  • weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy...
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  • weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration...
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  • of Items found in this Area 4% increased Pack size Monsters reflect 15% of Elemental Damage Group: MapBossPossessed 16% increased Quantity of Items found...
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  • of Items found in this Area 4% increased Pack size Monsters reflect 18% of Elemental Damage Group: MapBossPossessed 16% increased Quantity of Items found...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted...
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  • increased Armour and Energy Shield +(50-80) to maximum Life (5-8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised ZombieA...
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  • where we have failed. Deshret's Banner will break the Seal and open the Mines. It was taken from her when she fell to Voll, the Brittle Emperor. Take the...
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  • one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike...
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  • "Deals % of Base Damage" stat. Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these...
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  • not reflect a portion of the damage from your projectiles that hit it; instead, it only deals spell physical damage converted to elemental damage and Hinders...
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  • -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace...
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  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134...
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  • maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste...
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  • Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • Armour and Evasion +15% Chance to Block You take 100% of Elemental Damage from Blocked Hits 40% of Elemental Damage from Hits taken as Physical DamageThe Wildwood...
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  • physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction...
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  • debuff that inflicts physical damage over time and stacks up to 10 times. Elemental Thorns 40 When hit by elemental damage, it launches a bolt at the attacker's...
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  • 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • Weapon implicit. One-handed maces and sceptres are different item classes. However, some passive skill are specify for "Mace and Sceptre" Main page: List of...
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  • strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), torment and so on. Magic...
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  • average flat damage on a non-magical weapon. Therefore rare Karui Choppers have the potential to roll the most flat damage with maximum rolls on damage modifiers...
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  • modifiers to damage taken and spell suppression. To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To...
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  • triggers. Damage taken: Effects that count the amount of damage taken by the player, such as Cast when Damage Taken Support and Bloodnotch use the damage value...
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  • 8Supports any skill that deals damage.Supported Skills deal (20-34)% more Chaos Damage Supported Skills deal no Elemental Damage Additional Effects From 1-20%...
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  • burrowing into organs, and exploding outwards in search of other victims., instead of dealing additional physical damage and double damage against bleeding enemies...
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  • Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage [1] Bastion of...
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  • is an item class of one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier....
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  • same damage variance as fire damage, but less then lightning damage. Cold damage is mitigated by cold resistance. Fire damage Only type of damage that...
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  • Projectiles. Ailments: The "less projectile damage" on the gem doesn't decrease the damage of ailments such as poison, bleed and ignite, so gmp can be used safely...
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  • from taking reflected damage will mitigate impale's damage. The damage that impale will deal implicitly scales with the amount of physical damage dealt by...
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  • Aura is now granted by Hasted mod, Accuracy and Crits Aura is now granted by Deadeye mod, Physical Damage Aura from Bonebreaker, etc. Note that some enemy...
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  • to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits...
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  • Full Life at the end of the Effect"Kaom fought and killed for his people. Kaom bled for his people. And so the people gave, the people bled, So their King...
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